<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html lang="en"> <head> <meta http-equiv="content-type" content="text/html; charset=utf-8"> <title>Mesa Release Notes</title> <link rel="stylesheet" type="text/css" href="../mesa.css"> </head> <body> <div class="header"> <h1>The Mesa 3D Graphics Library</h1> </div> <iframe src="../contents.html"></iframe> <div class="content"> <h1>Mesa 10.5.7 Release Notes / June 07, 2015</h1> <p> Mesa 10.5.7 is a bug fix release which fixes bugs found since the 10.5.6 release. </p> <p> Mesa 10.5.7 implements the OpenGL 3.3 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 3.3. OpenGL 3.3 is <strong>only</strong> available if requested at context creation because compatibility contexts are not supported. </p> <h2>SHA256 checksums</h2> <pre> 8f865ce497435fdf25d4e35f3b5551b2bcd5f9bc6570561183be82af20d18b82 mesa-10.5.7.tar.gz 04d06890cd69af8089d6ca76f40e46dcf9cacfe4a9788b32be620574d4638818 mesa-10.5.7.tar.xz </pre> <h2>New features</h2> <p>None</p> <h2>Bug fixes</h2> <p>This list is likely incomplete.</p> <ul> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89131">Bug 89131</a> - [Bisected] Graphical corruption in Weston, shows old framebuffer pieces</li> </ul> <h2>Changes</h2> <p>Ben Widawsky (1):</p> <ul> <li>i965: Emit 3DSTATE_MULTISAMPLE before WM_HZ_OP (gen8+)</li> </ul> <p>Emil Velikov (4):</p> <ul> <li>docs: Add sha256sums for the 10.5.6 release</li> <li>get-pick-list.sh: Require explicit "10.5" for nominating stable patches</li> <li>cherry-ignore: add clover build fix not applicable for 10.5</li> <li>Update version to 10.5.7</li> </ul> <p>Ilia Mirkin (18):</p> <ul> <li>nvc0/ir: set ftz when sources are floats, not just destinations</li> <li>nv50/ir: guess that the constant offset is the starting slot of array</li> <li>nvc0/ir: LOAD's can't be used for shader inputs</li> <li>nvc0: a geometry shader can have up to 1024 vertices output</li> <li>nv50/ir: avoid messing up arg1 of PFETCH</li> <li>nv30: don't leak fragprog consts</li> <li>nv30: avoid leaking render state and draw shaders</li> <li>nv30: fix clip plane uploads and enable changes</li> <li>nv30/draw: avoid leaving stale pointers in draw state</li> <li>nv30/draw: draw expects constbuf size in bytes, not vec4 units</li> <li>st/mesa: don't leak glsl_to_tgsi object on link failure</li> <li>glsl: avoid leaking linked gl_shader when there's a late linker error</li> <li>nv30/draw: fix indexed draws with swtnl path and a resource index buffer</li> <li>nv30/draw: only use the DMA1 object (GART) if the bo is not in VRAM</li> <li>nv30/draw: allocate vertex buffers in gart</li> <li>nv30/draw: switch varying hookup logic to know about texcoords</li> <li>nv30: falling back to draw path for edgeflag does no good</li> <li>nv30: avoid doing extra work on clear and hitting unexpected states</li> </ul> <p>Jason Ekstrand (1):</p> <ul> <li>i965/fs: Fix implied_mrf_writes for scratch writes</li> </ul> <p>Marek Olšák (1):</p> <ul> <li>st/dri: fix postprocessing crash when there's no depth buffer</li> </ul> </div> </body> </html>