<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html lang="en"> <head> <meta http-equiv="content-type" content="text/html; charset=utf-8"> <title>Mesa Release Notes</title> <link rel="stylesheet" type="text/css" href="../mesa.css"> </head> <body> <div class="header"> <h1>The Mesa 3D Graphics Library</h1> </div> <iframe src="../contents.html"></iframe> <div class="content"> <h1>Mesa 10.6.5 Release Notes / August 22, 2015</h1> <p> Mesa 10.6.5 is a bug fix release which fixes bugs found since the 10.6.4 release. </p> <p> Mesa 10.6.5 implements the OpenGL 3.3 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 3.3. OpenGL 3.3 is <strong>only</strong> available if requested at context creation because compatibility contexts are not supported. </p> <h2>SHA256 checksums</h2> <pre> afe290fc7af75a25df5ee52396a9f09e5dba85fb3e159304bdda265b8564b0d4 mesa-10.6.5.tar.gz fb6fac3c85bcfa9d06b8dd439169f23f0c0924a88e44362e738b99b1feff762f mesa-10.6.5.tar.xz </pre> <h2>New features</h2> <p>None</p> <h2>Bug fixes</h2> <p>This list is likely incomplete.</p> <ul> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85252">Bug 85252</a> - Segfault in compiler while processing ternary operator with void arguments</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91570">Bug 91570</a> - Upgrading mesa to 10.6 causes segfault in OpenGL applications with GeForce4 MX 440 / AGP 8X</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91610">Bug 91610</a> - [BSW] GPU hang for spec.shaders.point-vertex-id gl_instanceid divisor</li> </ul> <h2>Changes</h2> <p>Adam Jackson (1):</p> <ul> <li>glx: Fix __glXWireToEvent for BufferSwapComplete</li> </ul> <p>Alex Deucher (2):</p> <ul> <li>radeonsi: add new OLAND pci id</li> <li>radeonsi: properly set the raster_config for KV</li> </ul> <p>Emil Velikov (4):</p> <ul> <li>docs: add sha256 checksums for 10.6.4</li> <li>vc4: add missing nir include, to fix the build</li> <li>Revert "radeonsi: properly set the raster_config for KV"</li> <li>Update version to 10.6.5</li> </ul> <p>Frank Binns (1):</p> <ul> <li>egl/x11: don't abort when creating a DRI2 drawable fails</li> </ul> <p>Ilia Mirkin (3):</p> <ul> <li>nouveau: no need to do tnl wakeup, state updates are always hooked up</li> <li>gm107/ir: indirect handle goes first on maxwell also</li> <li>nv50,nvc0: take level into account when doing eng2d multi-layer blits</li> </ul> <p>Jason Ekstrand (4):</p> <ul> <li>meta/copy_image: Stash off the scissor</li> <li>mesa/formats: Only do byteswapping for packed formats</li> <li>mesa/formats: Fix swizzle flipping for big-endian targets</li> <li>mesa/formats: Don't flip channels of null array formats</li> </ul> <p>Marek Olšák (3):</p> <ul> <li>radeonsi: fix polygon offset scale</li> <li>r600g: fix polygon offset scale</li> <li>r600g: allow setting geometry shader sampler states</li> </ul> <p>Neil Roberts (1):</p> <ul> <li>i965/bdw: Fix setting the instancing state for the SGVS element</li> </ul> <p>Oded Gabbay (2):</p> <ul> <li>mesa: clear existing swizzle info before bitwise-OR</li> <li>mesa/formats: don't byteswap when building array formats</li> </ul> <p>Renaud Gaubert (1):</p> <ul> <li>glsl: avoid compiler's segfault when processing operators with void arguments</li> </ul> </div> </body> </html>