<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html lang="en"> <head> <meta http-equiv="content-type" content="text/html; charset=utf-8"> <title>Mesa Release Notes</title> <link rel="stylesheet" type="text/css" href="../mesa.css"> </head> <body> <div class="header"> <h1>The Mesa 3D Graphics Library</h1> </div> <iframe src="../contents.html"></iframe> <div class="content"> <h1>Mesa 11.0.1 Release Notes / September 26, 2015</h1> <p> Mesa 11.0.1 is a bug fix release which fixes bugs found since the 11.0.0 release. </p> <p> Mesa 11.0.1 implements the OpenGL 4.1 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 4.1. OpenGL 4.1 is <strong>only</strong> available if requested at context creation because compatibility contexts are not supported. </p> <h2>SHA256 checksums</h2> <pre> 6dab262877e12c0546a0e2970c6835a0f217e6d4026ccecb3cd5dd733d1ce867 mesa-11.0.1.tar.gz 43d0dfcd1f1e36f07f8228cd76d90175d3fc74c1ed25d7071794a100a98ef2a6 mesa-11.0.1.tar.xz </pre> <h2>New features</h2> <p>None</p> <h2>Bug fixes</h2> <p>This list is likely incomplete.</p> <ul> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38109">Bug 38109</a> - i915 driver crashes if too few vertices are submitted (Mesa 7.10.2)</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91114">Bug 91114</a> - ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91716">Bug 91716</a> - [bisected] piglit.shaders.glsl-vs-int-attrib regresses on 32 bit BYT, HSW, IVB, SNB</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91719">Bug 91719</a> - [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex shaders</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92009">Bug 92009</a> - ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels fails</li> </ul> <h2>Changes</h2> <p>Antia Puentes (2):</p> <ul> <li>i965/vec4: Fix saturation errors when coalescing registers</li> <li>i965/vec4_nir: Load constants as integers</li> </ul> <p>Anuj Phogat (1):</p> <ul> <li>meta: Abort meta pbo path if TexSubImage need signed unsigned conversion</li> </ul> <p>Emil Velikov (2):</p> <ul> <li>docs: add sha256 checksums for 11.0.0</li> <li>Update version to 11.0.1</li> </ul> <p>Iago Toral Quiroga (1):</p> <ul> <li>mesa: Fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for default framebuffer.</li> </ul> <p>Ian Romanick (5):</p> <ul> <li>t_dd_dmatmp: Make "count" actually be the count</li> <li>t_dd_dmatmp: Clean up improper code formatting from previous patch</li> <li>t_dd_dmatmp: Use '& 3' instead of '% 4' everywhere</li> <li>t_dd_dmatmp: Pull out common 'count -= count & 3' code</li> <li>t_dd_dmatmp: Use addition instead of subtraction in loop bounds</li> </ul> <p>Ilia Mirkin (6):</p> <ul> <li>st/mesa: avoid integer overflows with buffers >= 512MB</li> <li>nv50, nvc0: fix max texture buffer size to 128M elements</li> <li>freedreno/a3xx: fix blending of L8 format</li> <li>nv50,nvc0: detect underlying resource changes and update tic</li> <li>nv50,nvc0: flush texture cache in presence of coherent bufs</li> <li>radeonsi: load fmask ptr relative to the resources array</li> </ul> <p>Jason Ekstrand (2):</p> <ul> <li>nir: Fix a bunch of ralloc parenting errors</li> <li>i965/vec4: Don't reswizzle hardware registers</li> </ul> <p>Jeremy Huddleston (1):</p> <ul> <li>configure.ac: Add support to enable read-only text segment on x86.</li> </ul> <p>Ray Strode (1):</p> <ul> <li>gbm: convert gbm bo format to fourcc format on dma-buf import</li> </ul> <p>Tapani Pälli (2):</p> <ul> <li>mesa: fix errors when reading depth with glReadPixels</li> <li>i965: fix textureGrad for cubemaps</li> </ul> <p>Ulrich Weigand (1):</p> <ul> <li>mesa: Fix texture compression on big-endian systems</li> </ul> </div> </body> </html>