<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html lang="en"> <head> <meta http-equiv="content-type" content="text/html; charset=utf-8"> <title>Mesa Release Notes</title> <link rel="stylesheet" type="text/css" href="../mesa.css"> </head> <body> <div class="header"> <h1>The Mesa 3D Graphics Library</h1> </div> <iframe src="../contents.html"></iframe> <div class="content"> <h1>Mesa 11.0.7 Release Notes / December 9, 2015</h1> <p> Mesa 11.0.7 is a bug fix release which fixes bugs found since the 11.0.6 release. </p> <p> Mesa 11.0.7 implements the OpenGL 4.1 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 4.1. OpenGL 4.1 is <strong>only</strong> available if requested at context creation because compatibility contexts are not supported. </p> <h2>SHA256 checksums</h2> <pre> 07c27004ff68b288097d17b2faa7bdf15ec73c96b7e6c9835266e544adf0a62f mesa-11.0.7.tar.gz e7e90a332ede6c8fd08eff90786a3fd1605a4e62ebf3a9b514047838194538cb mesa-11.0.7.tar.xz </pre> <h2>New features</h2> <p>None</p> <h2>Bug fixes</h2> <p>This list is likely incomplete.</p> <ul> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90348">Bug 90348</a> - Spilling failure of b96 merged value</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92363">Bug 92363</a> - [BSW/BDW] ogles1conform Gets test fails</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92438">Bug 92438</a> - Segfault in pushbuf_kref when running the android emulator (qemu) on nv50</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93110">Bug 93110</a> - [NVE4] textureSize() and textureQueryLevels() uses a texture bound during the previous draw call</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93126">Bug 93126</a> - wrongly claim supporting GL_EXT_texture_rg</li> </ul> <h2>Changes</h2> <p>Chris Wilson (1):</p> <ul> <li>meta: Compute correct buffer size with SkipRows/SkipPixels</li> </ul> <p>Daniel Stone (1):</p> <ul> <li>egl/wayland: Ignore rects from SwapBuffersWithDamage</li> </ul> <p>Dave Airlie (4):</p> <ul> <li>texgetimage: consolidate 1D array handling code.</li> <li>r600: geometry shader gsvs itemsize workaround</li> <li>r600: rv670 use at least 16es/gs threads</li> <li>r600: workaround empty geom shader.</li> </ul> <p>Emil Velikov (4):</p> <ul> <li>docs: add sha256 checksums for 11.0.6</li> <li>get-pick-list.sh: Require explicit "11.0" for nominating stable patches</li> <li>mesa; add get-extra-pick-list.sh script into bin/</li> <li>Update version to 11.0.7</li> </ul> <p>François Tigeot (1):</p> <ul> <li>xmlconfig: Add support for DragonFly</li> </ul> <p>Ian Romanick (22):</p> <ul> <li>mesa: Make bind_vertex_buffer avilable outside varray.c</li> <li>mesa: Refactor update_array_format to make _mesa_update_array_format_public</li> <li>mesa: Refactor enable_vertex_array_attrib to make _mesa_enable_vertex_array_attrib</li> <li>i965: Pass brw_context instead of gl_context to brw_draw_rectlist</li> <li>i965: Use DSA functions for VBOs in brw_meta_fast_clear</li> <li>i965: Use internal functions for buffer object access</li> <li>i965: Don't pollute the buffer object namespace in brw_meta_fast_clear</li> <li>meta: Use DSA functions for PBO in create_texture_for_pbo</li> <li>meta: Use _mesa_NamedBufferData and _mesa_NamedBufferSubData for users of _mesa_meta_setup_vertex_objects</li> <li>i965: Use _mesa_NamedBufferSubData for users of _mesa_meta_setup_vertex_objects</li> <li>meta: Don't leave the VBO bound after _mesa_meta_setup_vertex_objects</li> <li>meta: Track VBO using gl_buffer_object instead of GL API object handle</li> <li>meta: Use DSA functions for VBOs in _mesa_meta_setup_vertex_objects</li> <li>meta: Use internal functions for buffer object and VAO access</li> <li>meta: Don't pollute the buffer object namespace in _mesa_meta_setup_vertex_objects</li> <li>meta: Partially convert _mesa_meta_DrawTex to DSA</li> <li>meta: Track VBO using gl_buffer_object instead of GL API object handle in _mesa_meta_DrawTex</li> <li>meta: Use internal functions for buffer object and VAO access in _mesa_meta_DrawTex</li> <li>meta: Don't pollute the buffer object namespace in _mesa_meta_DrawTex</li> <li>meta/TexSubImage: Don't pollute the buffer object namespace</li> <li>meta/generate_mipmap: Don't leak the framebuffer object</li> <li>glsl: Fix off-by-one error in array size check assertion</li> </ul> <p>Ilia Mirkin (7):</p> <ul> <li>nvc0/ir: actually emit AFETCH on kepler</li> <li>nir: fix typo in idiv lowering, causing large-udiv-udiv failures</li> <li>nouveau: use the buffer usage to determine placement when no binding</li> <li>nv50,nvc0: properly handle buffer storage invalidation on dsa buffer</li> <li>nv50/ir: fix (un)spilling of 3-wide results</li> <li>mesa: support GL_RED/GL_RG in ES2 contexts when driver support exists</li> <li>nvc0/ir: start offset at texBindBase for txq, like regular texturing</li> </ul> <p>Jonathan Gray (1):</p> <ul> <li>automake: fix some occurrences of hardcoded -ldl and -lpthread</li> </ul> <p>Leo Liu (1):</p> <ul> <li>radeon/vce: disable Stoney VCE for 11.0</li> </ul> <p>Marta Lofstedt (1):</p> <ul> <li>gles2: Update gl2ext.h to revision: 32120</li> </ul> <p>Oded Gabbay (1):</p> <ul> <li>llvmpipe: disable VSX in ppc due to LLVM PPC bug</li> </ul> </div> </body> </html>