<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html lang="en"> <head> <meta http-equiv="content-type" content="text/html; charset=utf-8"> <title>Mesa Release Notes</title> <link rel="stylesheet" type="text/css" href="../mesa.css"> </head> <body> <div class="header"> <h1>The Mesa 3D Graphics Library</h1> </div> <iframe src="../contents.html"></iframe> <div class="content"> <h1>Mesa 17.0.5 Release Notes / April 28, 2017</h1> <p> Mesa 17.0.5 is a bug fix release which fixes bugs found since the 17.0.4 release. </p> <p> Mesa 17.0.5 implements the OpenGL 4.5 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 4.5. OpenGL 4.5 is <strong>only</strong> available if requested at context creation because compatibility contexts are not supported. </p> <h2>SHA256 checksums</h2> <pre> 7510eee0d0077860b250d30d73305048c2df4ba09ea8fc04e4f3eec7beece301 mesa-17.0.5.tar.gz 668efa445d2f57a26e5c096b1965a685733a3b57d9c736f9d6460263847f9bfe mesa-17.0.5.tar.xz </pre> <h2>New features</h2> <p>None</p> <h2>Bug fixes</h2> <ul> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97524">Bug 97524</a> - Samplers referring to the same texture unit with different types should raise GL_INVALID_OPERATION</li> </ul> <h2>Changes</h2> <p>Andres Gomez (16):</p> <ul> <li>cherry-ignore: Add the pci_id into the shader cache UUID</li> <li>cherry-ignore: fix crash if ctx torn down with no rendering</li> <li>cherry-ignore: Fix typos.</li> <li>cherry-ignore: Revert "etnaviv: Cannot render to rb-swapped formats"</li> <li>cherry-ignore: Revert "i965/fs: Don't emit SEL instructions for type-converting MOVs."</li> <li>cherry-ignore: fix typo in a2b10g10r10 fast clear calculation</li> <li>cherry-ignore: remove unused anv_dispatch_table dtable</li> <li>cherry-ignore: remove unused radv_dispatch_table dtable</li> <li>cherry-ignore: make radv_resolve_entrypoint static</li> <li>cherry-ignore: vulkan: add support for libmesa_vulkan_util</li> <li>cherry-ignore: r600: fix libmesa_amd_common dependency</li> <li>cherry-ignore: remove dead brw_new_shader() declaration</li> <li>cherry-ignore: remove i965_symbols_test reference from .gitignore</li> <li>cherry-ignore: automake: ensure that the destination directory is created</li> <li>cherry-ignore: provide required gem stubs for the tests</li> <li>Update version to 17.0.5</li> </ul> <p>Boyan Ding (2):</p> <ul> <li>nvc0/ir: Properly handle a "split form" of predicate destination</li> <li>nir: Destination component count of shader_clock intrinsic is 2</li> </ul> <p>Emil Velikov (5):</p> <ul> <li>docs: add sha256 checksums for 17.0.4</li> <li>winsys/sw/dri: don't use GNU void pointer arithmetic</li> <li>st/clover: add space between < and ::</li> <li>configure.ac: check require_basic_egl only if egl enabled</li> <li>st/mesa: automake: honour the vdpau header install location</li> </ul> <p>Francisco Jerez (2):</p> <ul> <li>intel/fs: Use regs_written() in spilling cost heuristic for improved accuracy.</li> <li>intel/fs: Take into account amount of data read in spilling cost heuristic.</li> </ul> <p>Grazvydas Ignotas (1):</p> <ul> <li>radv: report timestampPeriod correctly</li> </ul> <p>Jason Ekstrand (5):</p> <ul> <li>anv/blorp: Flush the texture cache in UpdateBuffer</li> <li>anv/cmd_buffer: Flush the VF cache at the top of all primaries</li> <li>anv/cmd_buffer: Always set up a null surface state</li> <li>anv/cmd_buffer: Use the null surface state for ATTACHMENT_UNUSED</li> <li>anv/blorp: Properly handle VK_ATTACHMENT_UNUSED</li> </ul> <p>Kenneth Graunke (1):</p> <ul> <li>i965/vec4: Avoid reswizzling MACH instructions in opt_register_coalesce().</li> </ul> <p>Marek Olšák (1):</p> <ul> <li>st/mesa: invalidate the readpix cache in st_indirect_draw_vbo</li> </ul> <p>Nanley Chery (1):</p> <ul> <li>anv/cmd_buffer: Disable CCS on BDW input attachments</li> </ul> <p>Nicolai Hähnle (4):</p> <ul> <li>mesa: fix remaining xfb prims check for GLES with multiple instances</li> <li>mesa: extract need_xfb_remaining_prims_check</li> <li>mesa: move glMultiDrawArrays to vbo and fix error handling</li> <li>vbo: fix gl_DrawID handling in glMultiDrawArrays</li> </ul> <p>Rob Clark (1):</p> <ul> <li>util/queue: don't hang at exit</li> </ul> <p>Timothy Arceri (1):</p> <ul> <li>mesa: validate sampler type across the whole program</li> </ul> </div> </body> </html>