<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html lang="en"> <head> <meta http-equiv="content-type" content="text/html; charset=utf-8"> <title>Mesa Release Notes</title> <link rel="stylesheet" type="text/css" href="../mesa.css"> </head> <body> <div class="header"> <h1>The Mesa 3D Graphics Library</h1> </div> <iframe src="../contents.html"></iframe> <div class="content"> <h1>Mesa 17.0.7 Release Notes / June 1, 2017</h1> <p> Mesa 17.0.7 is a bug fix release which fixes bugs found since the 17.0.6 release. </p> <p> Mesa 17.0.7 implements the OpenGL 4.5 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 4.5. OpenGL 4.5 is <strong>only</strong> available if requested at context creation because compatibility contexts are not supported. </p> <h2>SHA256 checksums</h2> <pre> bc68d13c6b1a053b855ac453ebf7e62bd89511adf44bad6c613e09f7fa13390a mesa-17.0.7.tar.gz f6d75304a229c8d10443e219d6b6c0c342567dbab5a879ebe7cfa3c9139c4492 mesa-17.0.7.tar.xz </pre> <h2>New features</h2> <p>None</p> <h2>Bug fixes</h2> <ul> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98833">Bug 98833</a> - [REGRESSION, bisected] Wayland revert commit breaks non-Vsync fullscreen frame updates</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100741">Bug 100741</a> - Chromium - Memory leak</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100925">Bug 100925</a> - [HSW/BSW/BDW/SKL] Google Earth is not resolving all the details in the map correctly</li> </ul> <h2>Changes</h2> <p>Andres Gomez (1):</p> <ul> <li>docs: add sha256 checksums for 17.0.6</li> </ul> <p>Bartosz Tomczyk (1):</p> <ul> <li>mesa: Avoid leaking surface in st_renderbuffer_delete</li> </ul> <p>Chad Versace (1):</p> <ul> <li>egl: Partially revert 23c86c74, fix eglMakeCurrent</li> </ul> <p>Daniel Stone (7):</p> <ul> <li>vulkan: Fix Wayland uninitialised registry</li> <li>vulkan/wsi/wayland: Remove roundtrip when creating image</li> <li>vulkan/wsi/wayland: Use per-display event queue</li> <li>vulkan/wsi/wayland: Use proxy wrappers for swapchain</li> <li>egl/wayland: Don't open-code roundtrip</li> <li>egl/wayland: Use per-surface event queues</li> <li>egl/wayland: Ensure we get a back buffer</li> </ul> <p>Emil Velikov (5):</p> <ul> <li>st/va: fix misplaced closing bracket</li> <li>anv: automake: list shared libraries after the static ones</li> <li>radv: automake: list shared libraries after the static ones</li> <li>egl/wayland: select the format based on the interface used</li> <li>Update version to 17.0.7</li> </ul> <p>Eric Anholt (2):</p> <ul> <li>renderonly: Initialize fields of struct winsys_handle.</li> <li>vc4: Don't allocate new BOs to avoid synchronization when they're shared.</li> </ul> <p>Hans de Goede (1):</p> <ul> <li>glxglvnddispatch: Add missing dispatch for GetDriverConfig</li> </ul> <p>Ilia Mirkin (1):</p> <ul> <li>nvc0/ir: SHLADD's middle source must be an immediate</li> </ul> <p>Jason Ekstrand (2):</p> <ul> <li>i965/blorp: Do and end-of-pipe sync on both sides of fast-clear ops</li> <li>i965: Round copy size to the nearest block in intel_miptree_copy</li> </ul> <p>Lucas Stach (1):</p> <ul> <li>etnaviv: stop oversizing buffer resources</li> </ul> <p>Nanley Chery (2):</p> <ul> <li>anv/formats: Update the three-channel BC1 mappings</li> <li>i965/formats: Update the three-channel DXT1 mappings</li> </ul> <p>Pohjolainen, Topi (1):</p> <ul> <li>intel/isl/gen7: Use stencil vertical alignment of 8 instead of 4</li> </ul> <p>Samuel Iglesias Gonsálvez (3):</p> <ul> <li>i965/vec4/gs: restore the uniform values which was overwritten by failed vec4_gs_visitor execution</li> <li>i965/vec4: fix swizzle and writemask when loading an uniform with constant offset</li> <li>i965/vec4: load dvec3/4 uniforms first in the push constant buffer</li> </ul> <p>Tom Stellard (1):</p> <ul> <li>gallivm: Make sure module has the correct data layout when pass manager runs</li> </ul> </div> </body> </html>