<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html lang="en"> <head> <meta http-equiv="content-type" content="text/html; charset=utf-8"> <title>Mesa Release Notes</title> <link rel="stylesheet" type="text/css" href="../mesa.css"> </head> <body> <div class="header"> <h1>The Mesa 3D Graphics Library</h1> </div> <iframe src="../contents.html"></iframe> <div class="content"> <h1>Mesa 17.2.5 Release Notes / November 10, 2017</h1> <p> Mesa 17.2.5 is a bug fix release which fixes bugs found since the 17.2.4 release. </p> <p> Mesa 17.2.5 implements the OpenGL 4.5 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 4.5. OpenGL 4.5 is <strong>only</strong> available if requested at context creation because compatibility contexts are not supported. </p> <h2>SHA256 checksums</h2> <pre> 25b40e72fad64b096c2d8d6fe9579369954debe7970d4ad53e5033c7eec2918b mesa-17.2.5.tar.gz 7f7f914b7b9ea0b15f2d9d01a4375e311b0e90e55683b8e8a67ce8691eb1070f mesa-17.2.5.tar.xz </pre> <h2>New features</h2> <p>None</p> <h2>Bug fixes</h2> <ul> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97532">Bug 97532</a> - Regression: GLB 2.7 & Glmark-2 GLES versions segfault due to linker precision error (259fc505) on dead variable</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102680">Bug 102680</a> - [OpenGL CTS] KHR-GL45.shader_ballot_tests.ShaderBallotBitmasks fails</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102809">Bug 102809</a> - Rust shadows(?) flash random colours</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103142">Bug 103142</a> - R600g+sb: optimizer apparently stuck in an endless loop</li> </ul> <h2>Changes</h2> <p>Andres Gomez (8):</p> <ul> <li>docs: add sha256 checksums for 17.2.4</li> <li>cherry-ignore: radv: copy indirect lowering settings from radeonsi</li> <li>cherry-ignore: i965: fix blorp stage_prog_data->param leak</li> <li>cherry-ignore: etnaviv: don't do resolve-in-place without valid TS</li> <li>cherry-ignore: intel/fs: Alloc pull constants off mem_ctx</li> <li>cherry-ignore: added 17.3 nominations.</li> <li>cherry-ignore: automake: include git_sha1.h.in in release tarball</li> <li>Update version to 17.2.5</li> </ul> <p>Bas Nieuwenhuizen (3):</p> <ul> <li>radv: Don't expose heaps with 0 memory.</li> <li>radv: Don't use vgpr indexing for outputs on GFX9.</li> <li>radv: Disallow indirect outputs for GS on GFX9 as well.</li> </ul> <p>Dave Airlie (3):</p> <ul> <li>i915g: make gears run again.</li> <li>radv: free attachments on end command buffer.</li> <li>radv: add initial copy descriptor support. (v2)</li> </ul> <p>Eric Engestrom (1):</p> <ul> <li>vc4: fix release build</li> </ul> <p>Gert Wollny (1):</p> <ul> <li>r600/sb: bail out if prepare_alu_group() doesn't find a proper scheduling</li> </ul> <p>Jason Ekstrand (4):</p> <ul> <li>spirv: Claim support for the simple memory model</li> <li>i965/blorp: Use blorp_to_isl_format for src_isl_format in blit_miptrees</li> <li>i965/blorp: Use more temporary isl_format variables</li> <li>i965/miptree: Take an isl_format in render_aux_usage</li> </ul> <p>Kenneth Graunke (1):</p> <ul> <li>mesa: Accept GL_BACK in get_fb0_attachment with ARB_ES3_1_compatibility.</li> </ul> <p>Leo Liu (1):</p> <ul> <li>radeon/video: add gfx9 offsets when rejoin the video surface</li> </ul> <p>Marek Olšák (2):</p> <ul> <li>st/dri: don't expose modifiers in EGL if the driver doesn't implement them</li> <li>ac/surface/gfx9: don't allow DCC for the smallest mipmap levels</li> </ul> <p>Nanley Chery (1):</p> <ul> <li>i965: Check CCS_E compatibility for texture view rendering</li> </ul> <p>Neil Roberts (1):</p> <ul> <li>nir/opt_intrinsics: Fix values for gl_SubGroupG{e,t}MaskARB</li> </ul> <p>Nicolai Hähnle (1):</p> <ul> <li>amd/common/gfx9: workaround DCC corruption more conservatively</li> </ul> <p>Tapani Pälli (1):</p> <ul> <li>i965: unref push_const_bo in intelDestroyContext</li> </ul> <p>Timothy Arceri (1):</p> <ul> <li>radv: copy indirect lowering settings from radeonsi</li> </ul> <p>Tomasz Figa (1):</p> <ul> <li>glsl: Allow precision mismatch on dead data with GLSL ES 1.00</li> </ul> <p>Topi Pohjolainen (1):</p> <ul> <li>intel/compiler/gen9: Pixel shader header only workaround</li> </ul> </div> </body> </html>