<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html lang="en"> <head> <meta http-equiv="content-type" content="text/html; charset=utf-8"> <title>Mesa Release Notes</title> <link rel="stylesheet" type="text/css" href="../mesa.css"> </head> <body> <div class="header"> <h1>The Mesa 3D Graphics Library</h1> </div> <iframe src="../contents.html"></iframe> <div class="content"> <h1>Mesa 17.3.1 Release Notes / December 21, 2017</h1> <p> Mesa 17.3.1 is a bug fix release which fixes bugs found since the 17.3.0 release. </p> <p> Mesa 17.3.1 implements the OpenGL 4.5 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 4.5. OpenGL 4.5 is <strong>only</strong> available if requested at context creation because compatibility contexts are not supported. </p> <h2>SHA256 checksums</h2> <pre> b0bb0419dbe3043ed4682a28eaf95721f427ca3f23a3c2a7dc77dbe8a3b6384d mesa-17.3.1.tar.gz 9ae607e0998a586fb2c866cfc8e45e6f52d1c56cb1b41288253ea83eada824c1 mesa-17.3.1.tar.xz </pre> <h2>New features</h2> <p>None</p> <h2>Bug fixes</h2> <ul> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94739">Bug 94739</a> - Mesa 11.1.2 implementation error: bad format MESA_FORMAT_Z_FLOAT32 in _mesa_unpack_uint_24_8_depth_stencil_row</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102710">Bug 102710</a> - vkCmdBlitImage with arrayLayers > 1 fails</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103579">Bug 103579</a> - Vertex shader causes compiler to crash in SPIRV-to-NIR</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103966">Bug 103966</a> - Mesa 17.2.5 implementation error: bad format MESA_FORMAT_Z_FLOAT32 in _mesa_unpack_uint_24_8_depth_stencil_row</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104119">Bug 104119</a> - radv: OpBitFieldInsert produces 0 with a loop counter for Insert</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104143">Bug 104143</a> - r600/sb: clobbers gl_Position -> gl_FragCoord</li> </ul> <h2>Changes</h2> <p>Alex Smith (1):</p> <ul> <li>radv: Add LLVM version to the device name string</li> </ul> <p>Bas Nieuwenhuizen (3):</p> <ul> <li>spirv: Fix loading an entire block at once.</li> <li>radv: Don't advertise VK_EXT_debug_report.</li> <li>radv: Fix multi-layer blits.</li> </ul> <p>Ben Crocker (1):</p> <ul> <li>docs/llvmpipe: document ppc64le as alternative architecture to x86.</li> </ul> <p>Brian Paul (2):</p> <ul> <li>xlib: call _mesa_warning() instead of fprintf()</li> <li>gallium/aux: include nr_samples in util_resource_size() computation</li> </ul> <p>Bruce Cherniak (1):</p> <ul> <li>swr: Fix KNOB_MAX_WORKER_THREADS thread creation override.</li> </ul> <p>Dave Airlie (1):</p> <ul> <li>radv: port merge tess info from anv</li> </ul> <p>Emil Velikov (5):</p> <ul> <li>docs: add sha256 checksums for 17.3.0</li> <li>util: scons: wire up the sha1 test</li> <li>cherry-ignore: meson: fix strtof locale support check</li> <li>cherry-ignore: util: add mesa-sha1 test to meson</li> <li>Update version to 17.3.1</li> </ul> <p>Eric Anholt (1):</p> <ul> <li>broadcom/vc4: Fix handling of GFXH-515 workaround with a start vertex count.</li> </ul> <p>Eric Engestrom (1):</p> <ul> <li>compiler: use NDEBUG to guard asserts</li> </ul> <p>Fabian Bieler (2):</p> <ul> <li>glsl: Match order of gl_LightSourceParameters elements.</li> <li>glsl: Fix gl_NormalScale.</li> </ul> <p>Gert Wollny (1):</p> <ul> <li>r600/sb: do not convert if-blocks that contain indirect array access</li> </ul> <p>James Legg (1):</p> <ul> <li>nir/opcodes: Fix constant-folding of bitfield_insert</li> </ul> <p>Jason Ekstrand (1):</p> <ul> <li>i965: Switch over to fully external-or-not MOCS scheme</li> </ul> <p>Juan A. Suarez Romero (1):</p> <ul> <li>travis: disable Meson build</li> </ul> <p>Kenneth Graunke (2):</p> <ul> <li>meta: Initialize depth/clear values on declaration.</li> <li>meta: Fix ClearTexture with GL_DEPTH_COMPONENT.</li> </ul> <p>Leo Liu (1):</p> <ul> <li>radeon/vce: move destroy command before feedback command</li> </ul> <p>Marek Olšák (4):</p> <ul> <li>radeonsi: flush the context after resource_copy_region for buffer exports</li> <li>radeonsi: allow DMABUF exports for local buffers</li> <li>winsys/amdgpu: disable local BOs again due to worse performance</li> <li>radeonsi: don't call force_dcc_off for buffers</li> </ul> <p>Matt Turner (2):</p> <ul> <li>util: Assume little endian in the absence of platform-specific handling</li> <li>util: Add a SHA1 unit test program</li> </ul> <p>Nicolai Hähnle (1):</p> <ul> <li>radeonsi: fix the R600_RESOURCE_FLAG_UNMAPPABLE check</li> </ul> <p>Pierre Moreau (1):</p> <ul> <li>nvc0/ir: Properly lower 64-bit shifts when the shift value is >32</li> </ul> <p>Timothy Arceri (1):</p> <ul> <li>glsl: get correct member type when processing xfb ifc arrays</li> </ul> <p>Vadym Shovkoplias (2):</p> <ul> <li>glx/dri3: Remove unused deviceName variable</li> <li>util/disk_cache: Remove unneeded free() on always null string</li> </ul> </div> </body> </html>