<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html lang="en"> <head> <meta http-equiv="content-type" content="text/html; charset=utf-8"> <title>Mesa Release Notes</title> <link rel="stylesheet" type="text/css" href="../mesa.css"> </head> <body> <div class="header"> <h1>The Mesa 3D Graphics Library</h1> </div> <iframe src="../contents.html"></iframe> <div class="content"> <h1>Mesa 17.3.3 Release Notes / January 18, 2018</h1> <p> Mesa 17.3.3 is a bug fix release which fixes bugs found since the 17.3.2 release. </p> <p> Mesa 17.3.3 implements the OpenGL 4.5 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 4.5. OpenGL 4.5 is <strong>only</strong> available if requested at context creation because compatibility contexts are not supported. </p> <h2>SHA256 checksums</h2> <pre> c733d37a161501cd81dc9b309ccb613753b98eafc6d35e0847548a6642749772 mesa-17.3.3.tar.gz 41bac5de0ef6adc1f41a1ec0f80c19e361298ce02fa81b5f9ba4fdca33a9379b mesa-17.3.3.tar.xz </pre> <h2>New features</h2> <p>None</p> <h2>Bug fixes</h2> <ul> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104214">Bug 104214</a> - Dota crashes when switching from game to desktop</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104492">Bug 104492</a> - Compute Shader: Wrong alignment when assigning struct value to structured SSBO</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104551">Bug 104551</a> - Check if Mako templates for Python are installed</li> </ul> <h2>Changes</h2> <p>Alex Smith (3):</p> <ul> <li>anv: Add missing unlock in anv_scratch_pool_alloc</li> <li>anv: Take write mask into account in has_color_buffer_write_enabled</li> <li>anv: Make sure state on primary is correct after CmdExecuteCommands</li> </ul> <p>Andres Gomez (1):</p> <ul> <li>anv: Import mako templates only during execution of anv_extensions</li> </ul> <p>Bas Nieuwenhuizen (11):</p> <ul> <li>radv: Invert condition for all samples identical during resolve.</li> <li>radv: Flush caches before subpass resolve.</li> <li>radv: Fix fragment resolve destination offset.</li> <li>radv: Use correct framebuffer size for partial FS resolves.</li> <li>radv: Always use fragment resolve if dest uses DCC.</li> <li>Revert "radv/gfx9: fix block compression texture views."</li> <li>radv: Use correct HTILE expanded words.</li> <li>radv: Allow writing 0 scissors.</li> <li>ac/nir: Handle loading data from compact arrays.</li> <li>radv: Invalidate L1 for VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT.</li> <li>ac/nir: Sanitize location_frac for local variables.</li> </ul> <p>Dave Airlie (8):</p> <ul> <li>radv: fix events on compute queues.</li> <li>radv: fix pipeline statistics end query on compute queue</li> <li>radv/gfx9: fix 3d image to image transfers on compute queues.</li> <li>radv/gfx9: fix 3d image clears on compute queues</li> <li>radv/gfx9: fix buffer to image for 3d images on compute queues</li> <li>radv/gfx9: fix block compression texture views.</li> <li>radv/gfx9: use a bigger hammer to flush cb/db caches.</li> <li>radv/gfx9: use correct swizzle parameter to work out border swizzle.</li> </ul> <p>Emil Velikov (1):</p> <ul> <li>docs: add sha256 checksums for 17.3.2</li> </ul> <p>Florian Will (1):</p> <ul> <li>glsl: Respect std430 layout in lower_buffer_access</li> </ul> <p>Juan A. Suarez Romero (6):</p> <ul> <li>cherry-ignore: intel/fs: Use the original destination region for int MUL lowering</li> <li>cherry-ignore: i965/fs: Use UW types when using V immediates</li> <li>cherry-ignore: main: Clear shader program data whenever ProgramBinary is called</li> <li>cherry-ignore: egl: pass the dri2_dpy to the $plat_teardown functions</li> <li>cherry-ignore: vulkan/wsi: free cmd pools</li> <li>Update version to 17.3.3</li> </ul> <p>Józef Kucia (1):</p> <ul> <li>radeonsi: fix alpha-to-coverage if color writes are disabled</li> </ul> <p>Kenneth Graunke (2):</p> <ul> <li>i965: Require space for MI_BATCHBUFFER_END.</li> <li>i965: Torch public intel_batchbuffer_emit_dword/float helpers.</li> </ul> <p>Lucas Stach (1):</p> <ul> <li>etnaviv: disable in-place resolve for non-supertiled surfaces</li> </ul> <p>Samuel Iglesias Gonsálvez (1):</p> <ul> <li>anv: VkDescriptorSetLayoutBinding can have descriptorCount == 0</li> </ul> <p>Thomas Hellstrom (1):</p> <ul> <li>loader/dri3: Avoid freeing renderbuffers in use</li> </ul> <p>Tim Rowley (1):</p> <ul> <li>swr/rast: fix invalid sign masks in avx512 simdlib code</li> </ul> </div> </body> </html>