<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html lang="en"> <head> <meta http-equiv="content-type" content="text/html; charset=utf-8"> <title>Mesa Release Notes</title> <link rel="stylesheet" type="text/css" href="../mesa.css"> </head> <body> <div class="header"> <h1>The Mesa 3D Graphics Library</h1> </div> <iframe src="../contents.html"></iframe> <div class="content"> <h1>Mesa 9.2.1 Release Notes / (October 4, 2013)</h1> <p> Mesa 9.2.1 is a bug fix release which fixes bugs found since the 9.2 release. </p> <p> Mesa 9.2 implements the OpenGL 3.1 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 3.1. OpenGL 3.1 is <strong>only</strong> available if requested at context creation because GL_ARB_compatibility is not supported. </p> <h2>MD5 checksums</h2> <pre> e6cdfa84dfddd86e3d36ec7ff4b6478a MesaLib-9.2.1.tar.gz dd4c82667d9c19c28a553b12eba3f8a0 MesaLib-9.2.1.tar.bz2 d9af0f5607f7d275793d293057ca9ac6 MesaLib-9.2.1.zip </pre> <h2>New features</h2> <p>None</p> <h2>Bug fixes</h2> <p>This list is likely incomplete.</p> <ul> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66779">Bug 66779</a> - Use of uninitialized stack variable with brw_search_cache()</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68233">Bug 68233</a> - Valgrind errors in mesa</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68250">Bug 68250</a> - Automatic mipmap generation with texture compression produces borders that fade to black</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68637">Bug 68637</a> - [Bisected IVB/HSW]Unigine demo crash</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68753">Bug 68753</a> - [regression bisected] GLSL ES: structs members can't have precision qualifiers anymore in 9.2</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69525">Bug 69525</a> - [GM45, bisected] Piglit tex-shadow2drect fails</li> </ul> <h2>Changes</h2> <p>The full set of changes can be viewed by using the following GIT command:</p> <pre> git log mesa-9.2..mesa-9.2.1 </pre> <p>Alex Deucher (1):</p> <ul> <li>radeon/winsys: pad IBs to a multiple of 8 DWs</li> </ul> <p>Andreas Boll (1):</p> <ul> <li>os: First check for __GLIBC__ and then for PIPE_OS_BSD</li> </ul> <p>Anuj Phogat (1):</p> <ul> <li>glsl: Allow precision qualifiers for sampler types</li> </ul> <p>Brian Paul (2):</p> <ul> <li>docs: minor fixes for 9.2 release notes</li> <li>mesa: check for bufSize > 0 in _mesa_GetSynciv()</li> </ul> <p>Carl Worth (3):</p> <ul> <li>cherry-ignore: Ignore a commit which appeared twice on master</li> <li>Use -Bsymbolic when linking libEGL.so</li> <li>mesa: Bump version to 9.2.1</li> </ul> <p>Chris Forbes (3):</p> <ul> <li>i965/fs: Gen4: Zero out extra coordinates when using shadow compare</li> <li>i965: Fix cube array coordinate normalization</li> <li>i965: fix bogus swizzle in brw_cubemap_normalize</li> </ul> <p>Christoph Bumiller (2):</p> <ul> <li>nvc0/ir: add f32 long immediate cannot saturate</li> <li>nvc0: delete compute object on screen destruction</li> </ul> <p>Dave Airlie (1):</p> <ul> <li>st/mesa: don't dereference stObj->pt if NULL</li> </ul> <p>Dominik Behr (1):</p> <ul> <li>glsl: propagate max_array_access through function calls</li> </ul> <p>Emil Velikov (1):</p> <ul> <li>nouveau: initialise the nouveau_transfer maps</li> </ul> <p>Eric Anholt (4):</p> <ul> <li>mesa: Rip out more extension checking from texformat.c.</li> <li>mesa: Don't choose S3TC for generic compression if we can't compress.</li> <li>i965/gen4: Fix fragment program rectangle texture shadow compares.</li> <li>i965: Reenable glBitmap() after the sRGB winsys enabling.</li> </ul> <p>Ian Romanick (7):</p> <ul> <li>docs: Add 9.2 release md5sums</li> <li>Add .cherry-ignore file</li> <li>mesa: Note that 89a665e should not be picked</li> <li>glsl: Reallow precision qualifiers on structure members</li> <li>mesa: Support GL_MAX_VERTEX_OUTPUT_COMPONENTS query with ES3</li> <li>mesa: Remove all traces of GL_OES_matrix_get</li> <li>mesa: Don't return any data for GL_SHADER_BINARY_FORMATS</li> </ul> <p>Ilia Mirkin (2):</p> <ul> <li>nv30: find first unused texcoord rather than bailing if first is used</li> <li>nv30: fix inconsistent setting of push->user_priv</li> </ul> <p>Joakim Sindholt (1):</p> <ul> <li>nvc0: fix blitctx memory leak</li> </ul> <p>Johannes Obermayr (1):</p> <ul> <li>st/gbm: Add $(WAYLAND_CFLAGS) for HAVE_EGL_PLATFORM_WAYLAND.</li> </ul> <p>Kenneth Graunke (5):</p> <ul> <li>i965/vs: Detect GRF sources in split_virtual_grfs send-from-GRF code.</li> <li>i965/fs: Detect GRF sources in split_virtual_grfs send-from-GRF code.</li> <li>i965/vec4: Only zero out unused message components when there are any.</li> <li>i965: Fix brw_vs_prog_data_compare to actually check field members.</li> <li>meta: Set correct viewport and projection in decompress_texture_image.</li> </ul> <p>Maarten Lankhorst (2):</p> <ul> <li>st/dri: do not create a new context for msaa copy</li> <li>nvc0: restore viewport after blit</li> </ul> <p>Marek Olšák (2):</p> <ul> <li>r600g: fix constant buffer cache flushing</li> <li>r600g: fix texture buffer object cache flushing</li> </ul> <p>Paul Berry (1):</p> <ul> <li>i965: Initialize inout_offset parameter to brw_search_cache().</li> </ul> <p>Rico Schüller (1):</p> <ul> <li>glx: Initialize OpenGL version to 1.0</li> </ul> <p>Tiziano Bacocco (1):</p> <ul> <li>nvc0/ir: fix use after free in texture barrier insertion pass</li> </ul> <p>Torsten Duwe (1):</p> <ul> <li>wayland-egl.pc requires wayland-client.pc.</li> </ul> </div> </body> </html>