/************************************************************************** * * Copyright 2010 LunarG, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include <assert.h> #include <stdlib.h> #include <string.h> #include "egllog.h" #include "eglarray.h" /** * Grow the size of the array. */ static EGLBoolean _eglGrowArray(_EGLArray *array) { EGLint new_size; void **elems; new_size = array->MaxSize; while (new_size <= array->Size) new_size *= 2; elems = realloc(array->Elements, new_size * sizeof(array->Elements[0])); if (!elems) { _eglLog(_EGL_DEBUG, "failed to grow %s array to %d", array->Name, new_size); return EGL_FALSE; } array->Elements = elems; array->MaxSize = new_size; return EGL_TRUE; } /** * Create an array. */ _EGLArray * _eglCreateArray(const char *name, EGLint init_size) { _EGLArray *array; array = calloc(1, sizeof(*array)); if (array) { array->Name = name; array->MaxSize = (init_size > 0) ? init_size : 1; if (!_eglGrowArray(array)) { free(array); array = NULL; } } return array; } /** * Destroy an array, optionally free the data. */ void _eglDestroyArray(_EGLArray *array, void (*free_cb)(void *)) { if (free_cb) { EGLint i; for (i = 0; i < array->Size; i++) free_cb(array->Elements[i]); } free(array->Elements); free(array); } /** * Append a element to an array. */ void _eglAppendArray(_EGLArray *array, void *elem) { if (array->Size >= array->MaxSize && !_eglGrowArray(array)) return; array->Elements[array->Size++] = elem; } /** * Erase an element from an array. */ void _eglEraseArray(_EGLArray *array, EGLint i, void (*free_cb)(void *)) { if (free_cb) free_cb(array->Elements[i]); if (i < array->Size - 1) { memmove(&array->Elements[i], &array->Elements[i + 1], (array->Size - i - 1) * sizeof(array->Elements[0])); } array->Size--; } /** * Find in an array for the given element. */ void * _eglFindArray(_EGLArray *array, void *elem) { EGLint i; if (!array) return NULL; for (i = 0; i < array->Size; i++) if (array->Elements[i] == elem) return elem; return NULL; } /** * Filter an array and return the number of filtered elements. */ EGLint _eglFilterArray(_EGLArray *array, void **data, EGLint size, _EGLArrayForEach filter, void *filter_data) { EGLint count = 0, i; if (!array) return 0; assert(filter); for (i = 0; i < array->Size; i++) { if (filter(array->Elements[i], filter_data)) { if (data && count < size) data[count] = array->Elements[i]; count++; } if (data && count >= size) break; } return count; } /** * Flatten an array by converting array elements into another form and store * them in a buffer. */ EGLint _eglFlattenArray(_EGLArray *array, void *buffer, EGLint elem_size, EGLint size, _EGLArrayForEach flatten) { EGLint i, count; if (!array) return 0; count = array->Size; if (buffer) { /* clamp size to 0 */ if (size < 0) size = 0; /* do not exceed buffer size */ if (count > size) count = size; for (i = 0; i < count; i++) flatten(array->Elements[i], (void *) ((char *) buffer + elem_size * i)); } return count; }