/************************************************************************** * * Copyright 2008 VMware, Inc. * Copyright 2009-2010 Chia-I Wu <olvaffe@gmail.com> * Copyright 2010-2011 LunarG, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * Functions related to EGLDisplay. */ #include <assert.h> #include <stdlib.h> #include <string.h> #include "c11/threads.h" #include "util/u_atomic.h" #include "eglcontext.h" #include "eglcurrent.h" #include "eglsurface.h" #include "egldisplay.h" #include "egldriver.h" #include "eglglobals.h" #include "egllog.h" #include "eglimage.h" #include "eglsync.h" /* Includes for _eglNativePlatformDetectNativeDisplay */ #ifdef HAVE_WAYLAND_PLATFORM #include <wayland-client.h> #endif #ifdef HAVE_DRM_PLATFORM #include <gbm.h> #endif /** * Map --with-platforms names to platform types. */ static const struct { _EGLPlatformType platform; const char *name; } egl_platforms[_EGL_NUM_PLATFORMS] = { { _EGL_PLATFORM_X11, "x11" }, { _EGL_PLATFORM_WAYLAND, "wayland" }, { _EGL_PLATFORM_DRM, "drm" }, { _EGL_PLATFORM_ANDROID, "android" }, { _EGL_PLATFORM_HAIKU, "haiku" }, { _EGL_PLATFORM_SURFACELESS, "surfaceless" }, }; /** * Return the native platform by parsing EGL_PLATFORM. */ static _EGLPlatformType _eglGetNativePlatformFromEnv(void) { _EGLPlatformType plat = _EGL_INVALID_PLATFORM; const char *plat_name; EGLint i; plat_name = getenv("EGL_PLATFORM"); /* try deprecated env variable */ if (!plat_name || !plat_name[0]) plat_name = getenv("EGL_DISPLAY"); if (!plat_name || !plat_name[0]) return _EGL_INVALID_PLATFORM; for (i = 0; i < _EGL_NUM_PLATFORMS; i++) { if (strcmp(egl_platforms[i].name, plat_name) == 0) { plat = egl_platforms[i].platform; break; } } return plat; } /** * Try detecting native platform with the help of native display characteristcs. */ static _EGLPlatformType _eglNativePlatformDetectNativeDisplay(void *nativeDisplay) { if (nativeDisplay == EGL_DEFAULT_DISPLAY) return _EGL_INVALID_PLATFORM; if (_eglPointerIsDereferencable(nativeDisplay)) { void *first_pointer = *(void **) nativeDisplay; (void) first_pointer; /* silence unused var warning */ #ifdef HAVE_WAYLAND_PLATFORM /* wl_display is a wl_proxy, which is a wl_object. * wl_object's first element points to the interfacetype. */ if (first_pointer == &wl_display_interface) return _EGL_PLATFORM_WAYLAND; #endif #ifdef HAVE_DRM_PLATFORM /* gbm has a pointer to its constructor as first element. */ if (first_pointer == gbm_create_device) return _EGL_PLATFORM_DRM; #endif #ifdef HAVE_X11_PLATFORM /* If not matched to any other platform, fallback to x11. */ return _EGL_PLATFORM_X11; #endif #ifdef HAVE_HAIKU_PLATFORM return _EGL_PLATFORM_HAIKU; #endif } return _EGL_INVALID_PLATFORM; } /** * Return the native platform. It is the platform of the EGL native types. */ _EGLPlatformType _eglGetNativePlatform(void *nativeDisplay) { static _EGLPlatformType native_platform = _EGL_INVALID_PLATFORM; _EGLPlatformType detected_platform = native_platform; if (detected_platform == _EGL_INVALID_PLATFORM) { const char *detection_method; detected_platform = _eglGetNativePlatformFromEnv(); detection_method = "environment overwrite"; if (detected_platform == _EGL_INVALID_PLATFORM) { detected_platform = _eglNativePlatformDetectNativeDisplay(nativeDisplay); detection_method = "autodetected"; } if (detected_platform == _EGL_INVALID_PLATFORM) { detected_platform = _EGL_NATIVE_PLATFORM; detection_method = "build-time configuration"; } _eglLog(_EGL_DEBUG, "Native platform type: %s (%s)", egl_platforms[detected_platform].name, detection_method); p_atomic_cmpxchg(&native_platform, _EGL_INVALID_PLATFORM, detected_platform); } return native_platform; } /** * Finish display management. */ void _eglFiniDisplay(void) { _EGLDisplay *dpyList, *dpy; /* atexit function is called with global mutex locked */ dpyList = _eglGlobal.DisplayList; while (dpyList) { EGLint i; /* pop list head */ dpy = dpyList; dpyList = dpyList->Next; for (i = 0; i < _EGL_NUM_RESOURCES; i++) { if (dpy->ResourceLists[i]) { _eglLog(_EGL_DEBUG, "Display %p is destroyed with resources", dpy); break; } } free(dpy); } _eglGlobal.DisplayList = NULL; } /** * Find the display corresponding to the specified native display, or create a * new one. */ _EGLDisplay * _eglFindDisplay(_EGLPlatformType plat, void *plat_dpy) { _EGLDisplay *dpy; if (plat == _EGL_INVALID_PLATFORM) return NULL; mtx_lock(_eglGlobal.Mutex); /* search the display list first */ dpy = _eglGlobal.DisplayList; while (dpy) { if (dpy->Platform == plat && dpy->PlatformDisplay == plat_dpy) break; dpy = dpy->Next; } /* create a new display */ if (!dpy) { dpy = calloc(1, sizeof(_EGLDisplay)); if (dpy) { mtx_init(&dpy->Mutex, mtx_plain); dpy->Platform = plat; dpy->PlatformDisplay = plat_dpy; /* add to the display list */ dpy->Next = _eglGlobal.DisplayList; _eglGlobal.DisplayList = dpy; } } mtx_unlock(_eglGlobal.Mutex); return dpy; } /** * Destroy the contexts and surfaces that are linked to the display. */ void _eglReleaseDisplayResources(_EGLDriver *drv, _EGLDisplay *display) { _EGLResource *list; list = display->ResourceLists[_EGL_RESOURCE_CONTEXT]; while (list) { _EGLContext *ctx = (_EGLContext *) list; list = list->Next; _eglUnlinkContext(ctx); drv->API.DestroyContext(drv, display, ctx); } assert(!display->ResourceLists[_EGL_RESOURCE_CONTEXT]); list = display->ResourceLists[_EGL_RESOURCE_SURFACE]; while (list) { _EGLSurface *surf = (_EGLSurface *) list; list = list->Next; _eglUnlinkSurface(surf); drv->API.DestroySurface(drv, display, surf); } assert(!display->ResourceLists[_EGL_RESOURCE_SURFACE]); list = display->ResourceLists[_EGL_RESOURCE_IMAGE]; while (list) { _EGLImage *image = (_EGLImage *) list; list = list->Next; _eglUnlinkImage(image); drv->API.DestroyImageKHR(drv, display, image); } assert(!display->ResourceLists[_EGL_RESOURCE_IMAGE]); list = display->ResourceLists[_EGL_RESOURCE_SYNC]; while (list) { _EGLSync *sync = (_EGLSync *) list; list = list->Next; _eglUnlinkSync(sync); drv->API.DestroySyncKHR(drv, display, sync); } assert(!display->ResourceLists[_EGL_RESOURCE_SYNC]); } /** * Free all the data hanging of an _EGLDisplay object, but not * the object itself. */ void _eglCleanupDisplay(_EGLDisplay *disp) { if (disp->Configs) { _eglDestroyArray(disp->Configs, free); disp->Configs = NULL; } /* XXX incomplete */ } /** * Return EGL_TRUE if the given handle is a valid handle to a display. */ EGLBoolean _eglCheckDisplayHandle(EGLDisplay dpy) { _EGLDisplay *cur; mtx_lock(_eglGlobal.Mutex); cur = _eglGlobal.DisplayList; while (cur) { if (cur == (_EGLDisplay *) dpy) break; cur = cur->Next; } mtx_unlock(_eglGlobal.Mutex); return (cur != NULL); } /** * Return EGL_TRUE if the given resource is valid. That is, the display does * own the resource. */ EGLBoolean _eglCheckResource(void *res, _EGLResourceType type, _EGLDisplay *dpy) { _EGLResource *list = dpy->ResourceLists[type]; if (!res) return EGL_FALSE; while (list) { if (res == (void *) list) { assert(list->Display == dpy); break; } list = list->Next; } return (list != NULL); } /** * Initialize a display resource. The size of the subclass object is * specified. * * This is supposed to be called from the initializers of subclasses, such as * _eglInitContext or _eglInitSurface. */ void _eglInitResource(_EGLResource *res, EGLint size, _EGLDisplay *dpy) { memset(res, 0, size); res->Display = dpy; res->RefCount = 1; } /** * Increment reference count for the resource. */ void _eglGetResource(_EGLResource *res) { assert(res && res->RefCount > 0); /* hopefully a resource is always manipulated with its display locked */ res->RefCount++; } /** * Decrement reference count for the resource. */ EGLBoolean _eglPutResource(_EGLResource *res) { assert(res && res->RefCount > 0); res->RefCount--; return (!res->RefCount); } /** * Link a resource to its display. */ void _eglLinkResource(_EGLResource *res, _EGLResourceType type) { assert(res->Display); res->IsLinked = EGL_TRUE; res->Next = res->Display->ResourceLists[type]; res->Display->ResourceLists[type] = res; _eglGetResource(res); } /** * Unlink a linked resource from its display. */ void _eglUnlinkResource(_EGLResource *res, _EGLResourceType type) { _EGLResource *prev; prev = res->Display->ResourceLists[type]; if (prev != res) { while (prev) { if (prev->Next == res) break; prev = prev->Next; } assert(prev); prev->Next = res->Next; } else { res->Display->ResourceLists[type] = res->Next; } res->Next = NULL; res->IsLinked = EGL_FALSE; _eglPutResource(res); /* We always unlink before destroy. The driver still owns a reference */ assert(res->RefCount); } #ifdef HAVE_X11_PLATFORM static EGLBoolean _eglParseX11DisplayAttribList(_EGLDisplay *display, const EGLAttrib *attrib_list) { int i; if (attrib_list == NULL) { return EGL_TRUE; } for (i = 0; attrib_list[i] != EGL_NONE; i += 2) { EGLAttrib attrib = attrib_list[i]; EGLAttrib value = attrib_list[i + 1]; /* EGL_EXT_platform_x11 recognizes exactly one attribute, * EGL_PLATFORM_X11_SCREEN_EXT, which is optional. */ if (attrib != EGL_PLATFORM_X11_SCREEN_EXT) return _eglError(EGL_BAD_ATTRIBUTE, "eglGetPlatformDisplay"); display->Options.Platform = (void *)(uintptr_t)value; } return EGL_TRUE; } _EGLDisplay* _eglGetX11Display(Display *native_display, const EGLAttrib *attrib_list) { _EGLDisplay *display = _eglFindDisplay(_EGL_PLATFORM_X11, native_display); if (!display) { _eglError(EGL_BAD_ALLOC, "eglGetPlatformDisplay"); return NULL; } if (!_eglParseX11DisplayAttribList(display, attrib_list)) { return NULL; } return display; } #endif /* HAVE_X11_PLATFORM */ #ifdef HAVE_DRM_PLATFORM _EGLDisplay* _eglGetGbmDisplay(struct gbm_device *native_display, const EGLAttrib *attrib_list) { /* EGL_MESA_platform_gbm recognizes no attributes. */ if (attrib_list != NULL && attrib_list[0] != EGL_NONE) { _eglError(EGL_BAD_ATTRIBUTE, "eglGetPlatformDisplay"); return NULL; } return _eglFindDisplay(_EGL_PLATFORM_DRM, native_display); } #endif /* HAVE_DRM_PLATFORM */ #ifdef HAVE_WAYLAND_PLATFORM _EGLDisplay* _eglGetWaylandDisplay(struct wl_display *native_display, const EGLAttrib *attrib_list) { /* EGL_EXT_platform_wayland recognizes no attributes. */ if (attrib_list != NULL && attrib_list[0] != EGL_NONE) { _eglError(EGL_BAD_ATTRIBUTE, "eglGetPlatformDisplay"); return NULL; } return _eglFindDisplay(_EGL_PLATFORM_WAYLAND, native_display); } #endif /* HAVE_WAYLAND_PLATFORM */ #ifdef HAVE_SURFACELESS_PLATFORM _EGLDisplay* _eglGetSurfacelessDisplay(void *native_display, const EGLAttrib *attrib_list) { /* This platform has no native display. */ if (native_display != NULL) { _eglError(EGL_BAD_PARAMETER, "eglGetPlatformDisplay"); return NULL; } /* This platform recognizes no display attributes. */ if (attrib_list != NULL && attrib_list[0] != EGL_NONE) { _eglError(EGL_BAD_ATTRIBUTE, "eglGetPlatformDisplay"); return NULL; } return _eglFindDisplay(_EGL_PLATFORM_SURFACELESS, native_display); } #endif /* HAVE_SURFACELESS_PLATFORM */