/************************************************************************** * * Copyright 2007 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * \brief Public interface into the drawing module. */ /* Authors: Keith Whitwell <keithw@vmware.com> */ #ifndef DRAW_CONTEXT_H #define DRAW_CONTEXT_H #include "pipe/p_state.h" struct pipe_context; struct draw_context; struct draw_stage; struct draw_vertex_shader; struct draw_geometry_shader; struct draw_fragment_shader; struct tgsi_sampler; struct tgsi_image; struct tgsi_buffer; /* * structure to contain driver internal information * for stream out support. mapping stores the pointer * to the buffer contents, and internal offset stores * an internal counter to how much of the stream * out buffer is used (in bytes). */ struct draw_so_target { struct pipe_stream_output_target target; void *mapping; int internal_offset; }; struct draw_context *draw_create( struct pipe_context *pipe ); #if HAVE_LLVM struct draw_context *draw_create_with_llvm_context(struct pipe_context *pipe, void *context); #endif struct draw_context *draw_create_no_llvm(struct pipe_context *pipe); void draw_destroy( struct draw_context *draw ); void draw_flush(struct draw_context *draw); void draw_set_viewport_states( struct draw_context *draw, unsigned start_slot, unsigned num_viewports, const struct pipe_viewport_state *viewports ); void draw_set_clip_state( struct draw_context *pipe, const struct pipe_clip_state *clip ); /** * Sets the rasterization state used by the draw module. * The rast_handle is used to pass the driver specific representation * of the rasterization state. It's going to be used when the * draw module sets the state back on the driver itself using the * pipe::bind_rasterizer_state method. * * NOTE: if you're calling this function from within the pipe's * bind_rasterizer_state you should always call it before binding * the actual state - that's because the draw module can try to * bind its own rasterizer state which would reset your newly * set state. i.e. always do * draw_set_rasterizer_state(driver->draw, state->pipe_state, state); * driver->state.raster = state; */ void draw_set_rasterizer_state( struct draw_context *draw, const struct pipe_rasterizer_state *raster, void *rast_handle ); void draw_set_rasterize_stage( struct draw_context *draw, struct draw_stage *stage ); void draw_wide_point_threshold(struct draw_context *draw, float threshold); void draw_wide_point_sprites(struct draw_context *draw, boolean draw_sprite); void draw_wide_line_threshold(struct draw_context *draw, float threshold); void draw_enable_line_stipple(struct draw_context *draw, boolean enable); void draw_enable_point_sprites(struct draw_context *draw, boolean enable); void draw_set_zs_format(struct draw_context *draw, enum pipe_format format); boolean draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe); boolean draw_install_aapoint_stage(struct draw_context *draw, struct pipe_context *pipe); boolean draw_install_pstipple_stage(struct draw_context *draw, struct pipe_context *pipe); struct tgsi_shader_info * draw_get_shader_info(const struct draw_context *draw); void draw_prepare_shader_outputs(struct draw_context *draw); int draw_find_shader_output(const struct draw_context *draw, uint semantic_name, uint semantic_index); boolean draw_will_inject_frontface(const struct draw_context *draw); uint draw_num_shader_outputs(const struct draw_context *draw); uint draw_total_vs_outputs(const struct draw_context *draw); uint draw_total_gs_outputs(const struct draw_context *draw); void draw_texture_sampler(struct draw_context *draw, enum pipe_shader_type shader_type, struct tgsi_sampler *sampler); void draw_image(struct draw_context *draw, enum pipe_shader_type shader_type, struct tgsi_image *image); void draw_buffer(struct draw_context *draw, enum pipe_shader_type shader_type, struct tgsi_buffer *buffer); void draw_set_sampler_views(struct draw_context *draw, enum pipe_shader_type shader_stage, struct pipe_sampler_view **views, unsigned num); void draw_set_samplers(struct draw_context *draw, enum pipe_shader_type shader_stage, struct pipe_sampler_state **samplers, unsigned num); void draw_set_mapped_texture(struct draw_context *draw, enum pipe_shader_type shader_stage, unsigned sview_idx, uint32_t width, uint32_t height, uint32_t depth, uint32_t first_level, uint32_t last_level, const void *base, uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS], uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS], uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]); /* * Vertex shader functions */ struct draw_vertex_shader * draw_create_vertex_shader(struct draw_context *draw, const struct pipe_shader_state *shader); void draw_bind_vertex_shader(struct draw_context *draw, struct draw_vertex_shader *dvs); void draw_delete_vertex_shader(struct draw_context *draw, struct draw_vertex_shader *dvs); void draw_vs_attach_so(struct draw_vertex_shader *dvs, const struct pipe_stream_output_info *info); void draw_vs_reset_so(struct draw_vertex_shader *dvs); /* * Fragment shader functions */ struct draw_fragment_shader * draw_create_fragment_shader(struct draw_context *draw, const struct pipe_shader_state *shader); void draw_bind_fragment_shader(struct draw_context *draw, struct draw_fragment_shader *dvs); void draw_delete_fragment_shader(struct draw_context *draw, struct draw_fragment_shader *dvs); /* * Geometry shader functions */ struct draw_geometry_shader * draw_create_geometry_shader(struct draw_context *draw, const struct pipe_shader_state *shader); void draw_bind_geometry_shader(struct draw_context *draw, struct draw_geometry_shader *dvs); void draw_delete_geometry_shader(struct draw_context *draw, struct draw_geometry_shader *dvs); /* * Vertex data functions */ void draw_set_vertex_buffers(struct draw_context *draw, unsigned start_slot, unsigned count, const struct pipe_vertex_buffer *buffers); void draw_set_vertex_elements(struct draw_context *draw, unsigned count, const struct pipe_vertex_element *elements); void draw_set_indexes(struct draw_context *draw, const void *elements, unsigned elem_size, unsigned available_space); void draw_set_mapped_vertex_buffer(struct draw_context *draw, unsigned attr, const void *buffer, size_t size); void draw_set_mapped_constant_buffer(struct draw_context *draw, enum pipe_shader_type shader_type, unsigned slot, const void *buffer, unsigned size); void draw_set_mapped_so_targets(struct draw_context *draw, int num_targets, struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS]); /*********************************************************************** * draw_pt.c */ void draw_vbo(struct draw_context *draw, const struct pipe_draw_info *info); /******************************************************************************* * Driver backend interface */ struct vbuf_render; void draw_set_render( struct draw_context *draw, struct vbuf_render *render ); void draw_set_driver_clipping( struct draw_context *draw, boolean bypass_clip_xy, boolean bypass_clip_z, boolean guard_band_xy, boolean bypass_clip_points); void draw_set_force_passthrough( struct draw_context *draw, boolean enable ); /******************************************************************************* * Draw statistics */ void draw_collect_pipeline_statistics(struct draw_context *draw, boolean enable); /******************************************************************************* * Draw pipeline */ boolean draw_need_pipeline(const struct draw_context *draw, const struct pipe_rasterizer_state *rasterizer, unsigned prim ); int draw_get_shader_param(enum pipe_shader_type shader, enum pipe_shader_cap param); int draw_get_shader_param_no_llvm(enum pipe_shader_type shader, enum pipe_shader_cap param); boolean draw_get_option_use_llvm(void); #endif /* DRAW_CONTEXT_H */