CALL(flush) CALL(callback) CALL(fence_server_sync) CALL(destroy_query) CALL(begin_query) CALL(end_query) CALL(get_query_result_resource) CALL(render_condition) CALL(bind_sampler_states) CALL(set_framebuffer_state) CALL(set_tess_state) CALL(set_constant_buffer) CALL(set_scissor_states) CALL(set_viewport_states) CALL(set_window_rectangles) CALL(set_sampler_views) CALL(set_shader_images) CALL(set_shader_buffers) CALL(set_vertex_buffers) CALL(set_stream_output_targets) CALL(replace_buffer_storage) CALL(transfer_flush_region) CALL(transfer_unmap) CALL(buffer_subdata) CALL(texture_subdata) CALL(emit_string_marker) CALL(draw_vbo) CALL(launch_grid) CALL(resource_copy_region) CALL(blit) CALL(generate_mipmap) CALL(flush_resource) CALL(invalidate_resource) CALL(clear) CALL(clear_buffer) CALL(clear_texture) CALL(resource_commit) CALL(set_active_query_state) CALL(set_blend_color) CALL(set_stencil_ref) CALL(set_clip_state) CALL(set_sample_mask) CALL(set_min_samples) CALL(set_polygon_stipple) CALL(texture_barrier) CALL(memory_barrier) CALL(delete_texture_handle) CALL(make_texture_handle_resident) CALL(delete_image_handle) CALL(make_image_handle_resident) CALL(bind_blend_state) CALL(bind_rasterizer_state) CALL(bind_depth_stencil_alpha_state) CALL(bind_compute_state) CALL(bind_fs_state) CALL(bind_vs_state) CALL(bind_gs_state) CALL(bind_tcs_state) CALL(bind_tes_state) CALL(bind_vertex_elements_state) CALL(delete_blend_state) CALL(delete_rasterizer_state) CALL(delete_depth_stencil_alpha_state) CALL(delete_compute_state) CALL(delete_fs_state) CALL(delete_vs_state) CALL(delete_gs_state) CALL(delete_tcs_state) CALL(delete_tes_state) CALL(delete_vertex_elements_state) CALL(delete_sampler_state)