/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ /* * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org> * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark <robclark@freedesktop.org> */ #include "pipe/p_state.h" #include "util/u_string.h" #include "util/u_memory.h" #include "util/u_helpers.h" #include "util/u_format.h" #include "util/u_viewport.h" #include "freedreno_resource.h" #include "freedreno_query_hw.h" #include "fd4_emit.h" #include "fd4_blend.h" #include "fd4_context.h" #include "fd4_program.h" #include "fd4_rasterizer.h" #include "fd4_texture.h" #include "fd4_format.h" #include "fd4_zsa.h" /* regid: base const register * prsc or dwords: buffer containing constant values * sizedwords: size of const value buffer */ static void fd4_emit_const(struct fd_ringbuffer *ring, enum shader_t type, uint32_t regid, uint32_t offset, uint32_t sizedwords, const uint32_t *dwords, struct pipe_resource *prsc) { uint32_t i, sz; enum a4xx_state_src src; debug_assert((regid % 4) == 0); debug_assert((sizedwords % 4) == 0); if (prsc) { sz = 0; src = SS4_INDIRECT; } else { sz = sizedwords; src = SS4_DIRECT; } OUT_PKT3(ring, CP_LOAD_STATE4, 2 + sz); OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(regid/4) | CP_LOAD_STATE4_0_STATE_SRC(src) | CP_LOAD_STATE4_0_STATE_BLOCK(fd4_stage2shadersb(type)) | CP_LOAD_STATE4_0_NUM_UNIT(sizedwords/4)); if (prsc) { struct fd_bo *bo = fd_resource(prsc)->bo; OUT_RELOC(ring, bo, offset, CP_LOAD_STATE4_1_STATE_TYPE(ST4_CONSTANTS), 0); } else { OUT_RING(ring, CP_LOAD_STATE4_1_EXT_SRC_ADDR(0) | CP_LOAD_STATE4_1_STATE_TYPE(ST4_CONSTANTS)); dwords = (uint32_t *)&((uint8_t *)dwords)[offset]; } for (i = 0; i < sz; i++) { OUT_RING(ring, dwords[i]); } } static void fd4_emit_const_bo(struct fd_ringbuffer *ring, enum shader_t type, boolean write, uint32_t regid, uint32_t num, struct pipe_resource **prscs, uint32_t *offsets) { uint32_t anum = align(num, 4); uint32_t i; debug_assert((regid % 4) == 0); OUT_PKT3(ring, CP_LOAD_STATE4, 2 + anum); OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(regid/4) | CP_LOAD_STATE4_0_STATE_SRC(SS4_DIRECT) | CP_LOAD_STATE4_0_STATE_BLOCK(fd4_stage2shadersb(type)) | CP_LOAD_STATE4_0_NUM_UNIT(anum/4)); OUT_RING(ring, CP_LOAD_STATE4_1_EXT_SRC_ADDR(0) | CP_LOAD_STATE4_1_STATE_TYPE(ST4_CONSTANTS)); for (i = 0; i < num; i++) { if (prscs[i]) { if (write) { OUT_RELOCW(ring, fd_resource(prscs[i])->bo, offsets[i], 0, 0); } else { OUT_RELOC(ring, fd_resource(prscs[i])->bo, offsets[i], 0, 0); } } else { OUT_RING(ring, 0xbad00000 | (i << 16)); } } for (; i < anum; i++) OUT_RING(ring, 0xffffffff); } static void emit_textures(struct fd_context *ctx, struct fd_ringbuffer *ring, enum a4xx_state_block sb, struct fd_texture_stateobj *tex, const struct ir3_shader_variant *v) { static const uint32_t bcolor_reg[] = { [SB4_VS_TEX] = REG_A4XX_TPL1_TP_VS_BORDER_COLOR_BASE_ADDR, [SB4_FS_TEX] = REG_A4XX_TPL1_TP_FS_BORDER_COLOR_BASE_ADDR, }; struct fd4_context *fd4_ctx = fd4_context(ctx); bool needs_border = false; unsigned i; if (tex->num_samplers > 0) { int num_samplers; /* not sure if this is an a420.0 workaround, but we seem * to need to emit these in pairs.. emit a final dummy * entry if odd # of samplers: */ num_samplers = align(tex->num_samplers, 2); /* output sampler state: */ OUT_PKT3(ring, CP_LOAD_STATE4, 2 + (2 * num_samplers)); OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(0) | CP_LOAD_STATE4_0_STATE_SRC(SS4_DIRECT) | CP_LOAD_STATE4_0_STATE_BLOCK(sb) | CP_LOAD_STATE4_0_NUM_UNIT(num_samplers)); OUT_RING(ring, CP_LOAD_STATE4_1_STATE_TYPE(ST4_SHADER) | CP_LOAD_STATE4_1_EXT_SRC_ADDR(0)); for (i = 0; i < tex->num_samplers; i++) { static const struct fd4_sampler_stateobj dummy_sampler = {}; const struct fd4_sampler_stateobj *sampler = tex->samplers[i] ? fd4_sampler_stateobj(tex->samplers[i]) : &dummy_sampler; OUT_RING(ring, sampler->texsamp0); OUT_RING(ring, sampler->texsamp1); needs_border |= sampler->needs_border; } for (; i < num_samplers; i++) { OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x00000000); } } if (tex->num_textures > 0) { unsigned num_textures = tex->num_textures + v->astc_srgb.count; /* emit texture state: */ OUT_PKT3(ring, CP_LOAD_STATE4, 2 + (8 * num_textures)); OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(0) | CP_LOAD_STATE4_0_STATE_SRC(SS4_DIRECT) | CP_LOAD_STATE4_0_STATE_BLOCK(sb) | CP_LOAD_STATE4_0_NUM_UNIT(num_textures)); OUT_RING(ring, CP_LOAD_STATE4_1_STATE_TYPE(ST4_CONSTANTS) | CP_LOAD_STATE4_1_EXT_SRC_ADDR(0)); for (i = 0; i < tex->num_textures; i++) { static const struct fd4_pipe_sampler_view dummy_view = {}; const struct fd4_pipe_sampler_view *view = tex->textures[i] ? fd4_pipe_sampler_view(tex->textures[i]) : &dummy_view; OUT_RING(ring, view->texconst0); OUT_RING(ring, view->texconst1); OUT_RING(ring, view->texconst2); OUT_RING(ring, view->texconst3); if (view->base.texture) { struct fd_resource *rsc = fd_resource(view->base.texture); if (view->base.format == PIPE_FORMAT_X32_S8X24_UINT) rsc = rsc->stencil; OUT_RELOC(ring, rsc->bo, view->offset, view->texconst4, 0); } else { OUT_RING(ring, 0x00000000); } OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x00000000); } for (i = 0; i < v->astc_srgb.count; i++) { static const struct fd4_pipe_sampler_view dummy_view = {}; const struct fd4_pipe_sampler_view *view; unsigned idx = v->astc_srgb.orig_idx[i]; view = tex->textures[idx] ? fd4_pipe_sampler_view(tex->textures[idx]) : &dummy_view; debug_assert(view->texconst0 & A4XX_TEX_CONST_0_SRGB); OUT_RING(ring, view->texconst0 & ~A4XX_TEX_CONST_0_SRGB); OUT_RING(ring, view->texconst1); OUT_RING(ring, view->texconst2); OUT_RING(ring, view->texconst3); if (view->base.texture) { struct fd_resource *rsc = fd_resource(view->base.texture); OUT_RELOC(ring, rsc->bo, view->offset, view->texconst4, 0); } else { OUT_RING(ring, 0x00000000); } OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x00000000); } } else { debug_assert(v->astc_srgb.count == 0); } if (needs_border) { unsigned off; void *ptr; u_upload_alloc(fd4_ctx->border_color_uploader, 0, BORDER_COLOR_UPLOAD_SIZE, BORDER_COLOR_UPLOAD_SIZE, &off, &fd4_ctx->border_color_buf, &ptr); fd_setup_border_colors(tex, ptr, 0); OUT_PKT0(ring, bcolor_reg[sb], 1); OUT_RELOC(ring, fd_resource(fd4_ctx->border_color_buf)->bo, off, 0, 0); u_upload_unmap(fd4_ctx->border_color_uploader); } } /* emit texture state for mem->gmem restore operation.. eventually it would * be good to get rid of this and use normal CSO/etc state for more of these * special cases.. */ void fd4_emit_gmem_restore_tex(struct fd_ringbuffer *ring, unsigned nr_bufs, struct pipe_surface **bufs) { unsigned char mrt_comp[A4XX_MAX_RENDER_TARGETS]; int i; for (i = 0; i < A4XX_MAX_RENDER_TARGETS; i++) { mrt_comp[i] = (i < nr_bufs) ? 0xf : 0; } /* output sampler state: */ OUT_PKT3(ring, CP_LOAD_STATE4, 2 + (2 * nr_bufs)); OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(0) | CP_LOAD_STATE4_0_STATE_SRC(SS4_DIRECT) | CP_LOAD_STATE4_0_STATE_BLOCK(SB4_FS_TEX) | CP_LOAD_STATE4_0_NUM_UNIT(nr_bufs)); OUT_RING(ring, CP_LOAD_STATE4_1_STATE_TYPE(ST4_SHADER) | CP_LOAD_STATE4_1_EXT_SRC_ADDR(0)); for (i = 0; i < nr_bufs; i++) { OUT_RING(ring, A4XX_TEX_SAMP_0_XY_MAG(A4XX_TEX_NEAREST) | A4XX_TEX_SAMP_0_XY_MIN(A4XX_TEX_NEAREST) | A4XX_TEX_SAMP_0_WRAP_S(A4XX_TEX_CLAMP_TO_EDGE) | A4XX_TEX_SAMP_0_WRAP_T(A4XX_TEX_CLAMP_TO_EDGE) | A4XX_TEX_SAMP_0_WRAP_R(A4XX_TEX_REPEAT)); OUT_RING(ring, 0x00000000); } /* emit texture state: */ OUT_PKT3(ring, CP_LOAD_STATE4, 2 + (8 * nr_bufs)); OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(0) | CP_LOAD_STATE4_0_STATE_SRC(SS4_DIRECT) | CP_LOAD_STATE4_0_STATE_BLOCK(SB4_FS_TEX) | CP_LOAD_STATE4_0_NUM_UNIT(nr_bufs)); OUT_RING(ring, CP_LOAD_STATE4_1_STATE_TYPE(ST4_CONSTANTS) | CP_LOAD_STATE4_1_EXT_SRC_ADDR(0)); for (i = 0; i < nr_bufs; i++) { if (bufs[i]) { struct fd_resource *rsc = fd_resource(bufs[i]->texture); enum pipe_format format = fd_gmem_restore_format(bufs[i]->format); /* The restore blit_zs shader expects stencil in sampler 0, * and depth in sampler 1 */ if (rsc->stencil && (i == 0)) { rsc = rsc->stencil; format = fd_gmem_restore_format(rsc->base.format); } /* note: PIPE_BUFFER disallowed for surfaces */ unsigned lvl = bufs[i]->u.tex.level; struct fd_resource_slice *slice = fd_resource_slice(rsc, lvl); unsigned offset = fd_resource_offset(rsc, lvl, bufs[i]->u.tex.first_layer); /* z32 restore is accomplished using depth write. If there is * no stencil component (ie. PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) * then no render target: * * (The same applies for z32_s8x24, since for stencil sampler * state the above 'if' will replace 'format' with s8) */ if ((format == PIPE_FORMAT_Z32_FLOAT) || (format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)) mrt_comp[i] = 0; debug_assert(bufs[i]->u.tex.first_layer == bufs[i]->u.tex.last_layer); OUT_RING(ring, A4XX_TEX_CONST_0_FMT(fd4_pipe2tex(format)) | A4XX_TEX_CONST_0_TYPE(A4XX_TEX_2D) | fd4_tex_swiz(format, PIPE_SWIZZLE_X, PIPE_SWIZZLE_Y, PIPE_SWIZZLE_Z, PIPE_SWIZZLE_W)); OUT_RING(ring, A4XX_TEX_CONST_1_WIDTH(bufs[i]->width) | A4XX_TEX_CONST_1_HEIGHT(bufs[i]->height)); OUT_RING(ring, A4XX_TEX_CONST_2_PITCH(slice->pitch * rsc->cpp) | A4XX_TEX_CONST_2_FETCHSIZE(fd4_pipe2fetchsize(format))); OUT_RING(ring, 0x00000000); OUT_RELOC(ring, rsc->bo, offset, 0, 0); OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x00000000); } else { OUT_RING(ring, A4XX_TEX_CONST_0_FMT(0) | A4XX_TEX_CONST_0_TYPE(A4XX_TEX_2D) | A4XX_TEX_CONST_0_SWIZ_X(A4XX_TEX_ONE) | A4XX_TEX_CONST_0_SWIZ_Y(A4XX_TEX_ONE) | A4XX_TEX_CONST_0_SWIZ_Z(A4XX_TEX_ONE) | A4XX_TEX_CONST_0_SWIZ_W(A4XX_TEX_ONE)); OUT_RING(ring, A4XX_TEX_CONST_1_WIDTH(0) | A4XX_TEX_CONST_1_HEIGHT(0)); OUT_RING(ring, A4XX_TEX_CONST_2_PITCH(0)); OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x00000000); } } OUT_PKT0(ring, REG_A4XX_RB_RENDER_COMPONENTS, 1); OUT_RING(ring, A4XX_RB_RENDER_COMPONENTS_RT0(mrt_comp[0]) | A4XX_RB_RENDER_COMPONENTS_RT1(mrt_comp[1]) | A4XX_RB_RENDER_COMPONENTS_RT2(mrt_comp[2]) | A4XX_RB_RENDER_COMPONENTS_RT3(mrt_comp[3]) | A4XX_RB_RENDER_COMPONENTS_RT4(mrt_comp[4]) | A4XX_RB_RENDER_COMPONENTS_RT5(mrt_comp[5]) | A4XX_RB_RENDER_COMPONENTS_RT6(mrt_comp[6]) | A4XX_RB_RENDER_COMPONENTS_RT7(mrt_comp[7])); } void fd4_emit_vertex_bufs(struct fd_ringbuffer *ring, struct fd4_emit *emit) { int32_t i, j, last = -1; uint32_t total_in = 0; const struct fd_vertex_state *vtx = emit->vtx; const struct ir3_shader_variant *vp = fd4_emit_get_vp(emit); unsigned vertex_regid = regid(63, 0); unsigned instance_regid = regid(63, 0); unsigned vtxcnt_regid = regid(63, 0); /* Note that sysvals come *after* normal inputs: */ for (i = 0; i < vp->inputs_count; i++) { if (!vp->inputs[i].compmask) continue; if (vp->inputs[i].sysval) { switch(vp->inputs[i].slot) { case SYSTEM_VALUE_BASE_VERTEX: /* handled elsewhere */ break; case SYSTEM_VALUE_VERTEX_ID_ZERO_BASE: vertex_regid = vp->inputs[i].regid; break; case SYSTEM_VALUE_INSTANCE_ID: instance_regid = vp->inputs[i].regid; break; case SYSTEM_VALUE_VERTEX_CNT: vtxcnt_regid = vp->inputs[i].regid; break; default: unreachable("invalid system value"); break; } } else if (i < vtx->vtx->num_elements) { last = i; } } for (i = 0, j = 0; i <= last; i++) { assert(!vp->inputs[i].sysval); if (vp->inputs[i].compmask) { struct pipe_vertex_element *elem = &vtx->vtx->pipe[i]; const struct pipe_vertex_buffer *vb = &vtx->vertexbuf.vb[elem->vertex_buffer_index]; struct fd_resource *rsc = fd_resource(vb->buffer.resource); enum pipe_format pfmt = elem->src_format; enum a4xx_vtx_fmt fmt = fd4_pipe2vtx(pfmt); bool switchnext = (i != last) || (vertex_regid != regid(63, 0)) || (instance_regid != regid(63, 0)) || (vtxcnt_regid != regid(63, 0)); bool isint = util_format_is_pure_integer(pfmt); uint32_t fs = util_format_get_blocksize(pfmt); uint32_t off = vb->buffer_offset + elem->src_offset; uint32_t size = fd_bo_size(rsc->bo) - off; debug_assert(fmt != ~0); OUT_PKT0(ring, REG_A4XX_VFD_FETCH(j), 4); OUT_RING(ring, A4XX_VFD_FETCH_INSTR_0_FETCHSIZE(fs - 1) | A4XX_VFD_FETCH_INSTR_0_BUFSTRIDE(vb->stride) | COND(elem->instance_divisor, A4XX_VFD_FETCH_INSTR_0_INSTANCED) | COND(switchnext, A4XX_VFD_FETCH_INSTR_0_SWITCHNEXT)); OUT_RELOC(ring, rsc->bo, off, 0, 0); OUT_RING(ring, A4XX_VFD_FETCH_INSTR_2_SIZE(size)); OUT_RING(ring, A4XX_VFD_FETCH_INSTR_3_STEPRATE(MAX2(1, elem->instance_divisor))); OUT_PKT0(ring, REG_A4XX_VFD_DECODE_INSTR(j), 1); OUT_RING(ring, A4XX_VFD_DECODE_INSTR_CONSTFILL | A4XX_VFD_DECODE_INSTR_WRITEMASK(vp->inputs[i].compmask) | A4XX_VFD_DECODE_INSTR_FORMAT(fmt) | A4XX_VFD_DECODE_INSTR_SWAP(fd4_pipe2swap(pfmt)) | A4XX_VFD_DECODE_INSTR_REGID(vp->inputs[i].regid) | A4XX_VFD_DECODE_INSTR_SHIFTCNT(fs) | A4XX_VFD_DECODE_INSTR_LASTCOMPVALID | COND(isint, A4XX_VFD_DECODE_INSTR_INT) | COND(switchnext, A4XX_VFD_DECODE_INSTR_SWITCHNEXT)); total_in += vp->inputs[i].ncomp; j++; } } /* hw doesn't like to be configured for zero vbo's, it seems: */ if (last < 0) { /* just recycle the shader bo, we just need to point to *something* * valid: */ struct fd_bo *dummy_vbo = vp->bo; bool switchnext = (vertex_regid != regid(63, 0)) || (instance_regid != regid(63, 0)) || (vtxcnt_regid != regid(63, 0)); OUT_PKT0(ring, REG_A4XX_VFD_FETCH(0), 4); OUT_RING(ring, A4XX_VFD_FETCH_INSTR_0_FETCHSIZE(0) | A4XX_VFD_FETCH_INSTR_0_BUFSTRIDE(0) | COND(switchnext, A4XX_VFD_FETCH_INSTR_0_SWITCHNEXT)); OUT_RELOC(ring, dummy_vbo, 0, 0, 0); OUT_RING(ring, A4XX_VFD_FETCH_INSTR_2_SIZE(1)); OUT_RING(ring, A4XX_VFD_FETCH_INSTR_3_STEPRATE(1)); OUT_PKT0(ring, REG_A4XX_VFD_DECODE_INSTR(0), 1); OUT_RING(ring, A4XX_VFD_DECODE_INSTR_CONSTFILL | A4XX_VFD_DECODE_INSTR_WRITEMASK(0x1) | A4XX_VFD_DECODE_INSTR_FORMAT(VFMT4_8_UNORM) | A4XX_VFD_DECODE_INSTR_SWAP(XYZW) | A4XX_VFD_DECODE_INSTR_REGID(regid(0,0)) | A4XX_VFD_DECODE_INSTR_SHIFTCNT(1) | A4XX_VFD_DECODE_INSTR_LASTCOMPVALID | COND(switchnext, A4XX_VFD_DECODE_INSTR_SWITCHNEXT)); total_in = 1; j = 1; } OUT_PKT0(ring, REG_A4XX_VFD_CONTROL_0, 5); OUT_RING(ring, A4XX_VFD_CONTROL_0_TOTALATTRTOVS(total_in) | 0xa0000 | /* XXX */ A4XX_VFD_CONTROL_0_STRMDECINSTRCNT(j) | A4XX_VFD_CONTROL_0_STRMFETCHINSTRCNT(j)); OUT_RING(ring, A4XX_VFD_CONTROL_1_MAXSTORAGE(129) | // XXX A4XX_VFD_CONTROL_1_REGID4VTX(vertex_regid) | A4XX_VFD_CONTROL_1_REGID4INST(instance_regid)); OUT_RING(ring, 0x00000000); /* XXX VFD_CONTROL_2 */ OUT_RING(ring, A4XX_VFD_CONTROL_3_REGID_VTXCNT(vtxcnt_regid)); OUT_RING(ring, 0x00000000); /* XXX VFD_CONTROL_4 */ /* cache invalidate, otherwise vertex fetch could see * stale vbo contents: */ OUT_PKT0(ring, REG_A4XX_UCHE_INVALIDATE0, 2); OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x00000012); } void fd4_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring, struct fd4_emit *emit) { const struct ir3_shader_variant *vp = fd4_emit_get_vp(emit); const struct ir3_shader_variant *fp = fd4_emit_get_fp(emit); const enum fd_dirty_3d_state dirty = emit->dirty; emit_marker(ring, 5); if ((dirty & FD_DIRTY_FRAMEBUFFER) && !emit->key.binning_pass) { struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer; unsigned char mrt_comp[A4XX_MAX_RENDER_TARGETS] = {0}; for (unsigned i = 0; i < A4XX_MAX_RENDER_TARGETS; i++) { mrt_comp[i] = ((i < pfb->nr_cbufs) && pfb->cbufs[i]) ? 0xf : 0; } OUT_PKT0(ring, REG_A4XX_RB_RENDER_COMPONENTS, 1); OUT_RING(ring, A4XX_RB_RENDER_COMPONENTS_RT0(mrt_comp[0]) | A4XX_RB_RENDER_COMPONENTS_RT1(mrt_comp[1]) | A4XX_RB_RENDER_COMPONENTS_RT2(mrt_comp[2]) | A4XX_RB_RENDER_COMPONENTS_RT3(mrt_comp[3]) | A4XX_RB_RENDER_COMPONENTS_RT4(mrt_comp[4]) | A4XX_RB_RENDER_COMPONENTS_RT5(mrt_comp[5]) | A4XX_RB_RENDER_COMPONENTS_RT6(mrt_comp[6]) | A4XX_RB_RENDER_COMPONENTS_RT7(mrt_comp[7])); } if (dirty & (FD_DIRTY_ZSA | FD_DIRTY_FRAMEBUFFER)) { struct fd4_zsa_stateobj *zsa = fd4_zsa_stateobj(ctx->zsa); struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer; uint32_t rb_alpha_control = zsa->rb_alpha_control; if (util_format_is_pure_integer(pipe_surface_format(pfb->cbufs[0]))) rb_alpha_control &= ~A4XX_RB_ALPHA_CONTROL_ALPHA_TEST; OUT_PKT0(ring, REG_A4XX_RB_ALPHA_CONTROL, 1); OUT_RING(ring, rb_alpha_control); OUT_PKT0(ring, REG_A4XX_RB_STENCIL_CONTROL, 2); OUT_RING(ring, zsa->rb_stencil_control); OUT_RING(ring, zsa->rb_stencil_control2); } if (dirty & (FD_DIRTY_ZSA | FD_DIRTY_STENCIL_REF)) { struct fd4_zsa_stateobj *zsa = fd4_zsa_stateobj(ctx->zsa); struct pipe_stencil_ref *sr = &ctx->stencil_ref; OUT_PKT0(ring, REG_A4XX_RB_STENCILREFMASK, 2); OUT_RING(ring, zsa->rb_stencilrefmask | A4XX_RB_STENCILREFMASK_STENCILREF(sr->ref_value[0])); OUT_RING(ring, zsa->rb_stencilrefmask_bf | A4XX_RB_STENCILREFMASK_BF_STENCILREF(sr->ref_value[1])); } if (dirty & (FD_DIRTY_ZSA | FD_DIRTY_RASTERIZER | FD_DIRTY_PROG)) { struct fd4_zsa_stateobj *zsa = fd4_zsa_stateobj(ctx->zsa); bool fragz = fp->has_kill | fp->writes_pos; bool clamp = !ctx->rasterizer->depth_clip; OUT_PKT0(ring, REG_A4XX_RB_DEPTH_CONTROL, 1); OUT_RING(ring, zsa->rb_depth_control | COND(clamp, A4XX_RB_DEPTH_CONTROL_Z_CLAMP_ENABLE) | COND(fragz, A4XX_RB_DEPTH_CONTROL_EARLY_Z_DISABLE) | COND(fragz && fp->frag_coord, A4XX_RB_DEPTH_CONTROL_FORCE_FRAGZ_TO_FS)); /* maybe this register/bitfield needs a better name.. this * appears to be just disabling early-z */ OUT_PKT0(ring, REG_A4XX_GRAS_ALPHA_CONTROL, 1); OUT_RING(ring, zsa->gras_alpha_control | COND(fragz, A4XX_GRAS_ALPHA_CONTROL_ALPHA_TEST_ENABLE) | COND(fragz && fp->frag_coord, A4XX_GRAS_ALPHA_CONTROL_FORCE_FRAGZ_TO_FS)); } if (dirty & FD_DIRTY_RASTERIZER) { struct fd4_rasterizer_stateobj *rasterizer = fd4_rasterizer_stateobj(ctx->rasterizer); OUT_PKT0(ring, REG_A4XX_GRAS_SU_MODE_CONTROL, 1); OUT_RING(ring, rasterizer->gras_su_mode_control | A4XX_GRAS_SU_MODE_CONTROL_RENDERING_PASS); OUT_PKT0(ring, REG_A4XX_GRAS_SU_POINT_MINMAX, 2); OUT_RING(ring, rasterizer->gras_su_point_minmax); OUT_RING(ring, rasterizer->gras_su_point_size); OUT_PKT0(ring, REG_A4XX_GRAS_SU_POLY_OFFSET_SCALE, 2); OUT_RING(ring, rasterizer->gras_su_poly_offset_scale); OUT_RING(ring, rasterizer->gras_su_poly_offset_offset); OUT_PKT0(ring, REG_A4XX_GRAS_CL_CLIP_CNTL, 1); OUT_RING(ring, rasterizer->gras_cl_clip_cntl); } /* NOTE: since primitive_restart is not actually part of any * state object, we need to make sure that we always emit * PRIM_VTX_CNTL.. either that or be more clever and detect * when it changes. */ if (emit->info) { const struct pipe_draw_info *info = emit->info; struct fd4_rasterizer_stateobj *rast = fd4_rasterizer_stateobj(ctx->rasterizer); uint32_t val = rast->pc_prim_vtx_cntl; if (info->index_size && info->primitive_restart) val |= A4XX_PC_PRIM_VTX_CNTL_PRIMITIVE_RESTART; val |= COND(vp->writes_psize, A4XX_PC_PRIM_VTX_CNTL_PSIZE); if (fp->total_in > 0) { uint32_t varout = align(fp->total_in, 16) / 16; if (varout > 1) varout = align(varout, 2); val |= A4XX_PC_PRIM_VTX_CNTL_VAROUT(varout); } OUT_PKT0(ring, REG_A4XX_PC_PRIM_VTX_CNTL, 2); OUT_RING(ring, val); OUT_RING(ring, rast->pc_prim_vtx_cntl2); } if (dirty & FD_DIRTY_SCISSOR) { struct pipe_scissor_state *scissor = fd_context_get_scissor(ctx); OUT_PKT0(ring, REG_A4XX_GRAS_SC_WINDOW_SCISSOR_BR, 2); OUT_RING(ring, A4XX_GRAS_SC_WINDOW_SCISSOR_BR_X(scissor->maxx - 1) | A4XX_GRAS_SC_WINDOW_SCISSOR_BR_Y(scissor->maxy - 1)); OUT_RING(ring, A4XX_GRAS_SC_WINDOW_SCISSOR_TL_X(scissor->minx) | A4XX_GRAS_SC_WINDOW_SCISSOR_TL_Y(scissor->miny)); ctx->batch->max_scissor.minx = MIN2(ctx->batch->max_scissor.minx, scissor->minx); ctx->batch->max_scissor.miny = MIN2(ctx->batch->max_scissor.miny, scissor->miny); ctx->batch->max_scissor.maxx = MAX2(ctx->batch->max_scissor.maxx, scissor->maxx); ctx->batch->max_scissor.maxy = MAX2(ctx->batch->max_scissor.maxy, scissor->maxy); } if (dirty & FD_DIRTY_VIEWPORT) { fd_wfi(ctx->batch, ring); OUT_PKT0(ring, REG_A4XX_GRAS_CL_VPORT_XOFFSET_0, 6); OUT_RING(ring, A4XX_GRAS_CL_VPORT_XOFFSET_0(ctx->viewport.translate[0])); OUT_RING(ring, A4XX_GRAS_CL_VPORT_XSCALE_0(ctx->viewport.scale[0])); OUT_RING(ring, A4XX_GRAS_CL_VPORT_YOFFSET_0(ctx->viewport.translate[1])); OUT_RING(ring, A4XX_GRAS_CL_VPORT_YSCALE_0(ctx->viewport.scale[1])); OUT_RING(ring, A4XX_GRAS_CL_VPORT_ZOFFSET_0(ctx->viewport.translate[2])); OUT_RING(ring, A4XX_GRAS_CL_VPORT_ZSCALE_0(ctx->viewport.scale[2])); } if (dirty & (FD_DIRTY_VIEWPORT | FD_DIRTY_RASTERIZER | FD_DIRTY_FRAMEBUFFER)) { float zmin, zmax; int depth = 24; if (ctx->batch->framebuffer.zsbuf) { depth = util_format_get_component_bits( pipe_surface_format(ctx->batch->framebuffer.zsbuf), UTIL_FORMAT_COLORSPACE_ZS, 0); } util_viewport_zmin_zmax(&ctx->viewport, ctx->rasterizer->clip_halfz, &zmin, &zmax); OUT_PKT0(ring, REG_A4XX_RB_VPORT_Z_CLAMP(0), 2); if (depth == 32) { OUT_RING(ring, fui(zmin)); OUT_RING(ring, fui(zmax)); } else if (depth == 16) { OUT_RING(ring, (uint32_t)(zmin * 0xffff)); OUT_RING(ring, (uint32_t)(zmax * 0xffff)); } else { OUT_RING(ring, (uint32_t)(zmin * 0xffffff)); OUT_RING(ring, (uint32_t)(zmax * 0xffffff)); } } if (dirty & (FD_DIRTY_PROG | FD_DIRTY_FRAMEBUFFER)) { struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer; unsigned n = pfb->nr_cbufs; /* if we have depth/stencil, we need at least on MRT: */ if (pfb->zsbuf) n = MAX2(1, n); fd4_program_emit(ring, emit, n, pfb->cbufs); } if (emit->prog == &ctx->prog) { /* evil hack to deal sanely with clear path */ ir3_emit_vs_consts(vp, ring, ctx, emit->info); if (!emit->key.binning_pass) ir3_emit_fs_consts(fp, ring, ctx); } if ((dirty & FD_DIRTY_BLEND)) { struct fd4_blend_stateobj *blend = fd4_blend_stateobj(ctx->blend); uint32_t i; for (i = 0; i < A4XX_MAX_RENDER_TARGETS; i++) { enum pipe_format format = pipe_surface_format( ctx->batch->framebuffer.cbufs[i]); bool is_int = util_format_is_pure_integer(format); bool has_alpha = util_format_has_alpha(format); uint32_t control = blend->rb_mrt[i].control; uint32_t blend_control = blend->rb_mrt[i].blend_control_alpha; if (is_int) { control &= A4XX_RB_MRT_CONTROL_COMPONENT_ENABLE__MASK; control |= A4XX_RB_MRT_CONTROL_ROP_CODE(ROP_COPY); } if (has_alpha) { blend_control |= blend->rb_mrt[i].blend_control_rgb; } else { blend_control |= blend->rb_mrt[i].blend_control_no_alpha_rgb; control &= ~A4XX_RB_MRT_CONTROL_BLEND2; } OUT_PKT0(ring, REG_A4XX_RB_MRT_CONTROL(i), 1); OUT_RING(ring, control); OUT_PKT0(ring, REG_A4XX_RB_MRT_BLEND_CONTROL(i), 1); OUT_RING(ring, blend_control); } OUT_PKT0(ring, REG_A4XX_RB_FS_OUTPUT, 1); OUT_RING(ring, blend->rb_fs_output | A4XX_RB_FS_OUTPUT_SAMPLE_MASK(0xffff)); } if (dirty & FD_DIRTY_BLEND_COLOR) { struct pipe_blend_color *bcolor = &ctx->blend_color; OUT_PKT0(ring, REG_A4XX_RB_BLEND_RED, 8); OUT_RING(ring, A4XX_RB_BLEND_RED_FLOAT(bcolor->color[0]) | A4XX_RB_BLEND_RED_UINT(bcolor->color[0] * 0xff) | A4XX_RB_BLEND_RED_SINT(bcolor->color[0] * 0x7f)); OUT_RING(ring, A4XX_RB_BLEND_RED_F32(bcolor->color[0])); OUT_RING(ring, A4XX_RB_BLEND_GREEN_FLOAT(bcolor->color[1]) | A4XX_RB_BLEND_GREEN_UINT(bcolor->color[1] * 0xff) | A4XX_RB_BLEND_GREEN_SINT(bcolor->color[1] * 0x7f)); OUT_RING(ring, A4XX_RB_BLEND_RED_F32(bcolor->color[1])); OUT_RING(ring, A4XX_RB_BLEND_BLUE_FLOAT(bcolor->color[2]) | A4XX_RB_BLEND_BLUE_UINT(bcolor->color[2] * 0xff) | A4XX_RB_BLEND_BLUE_SINT(bcolor->color[2] * 0x7f)); OUT_RING(ring, A4XX_RB_BLEND_BLUE_F32(bcolor->color[2])); OUT_RING(ring, A4XX_RB_BLEND_ALPHA_FLOAT(bcolor->color[3]) | A4XX_RB_BLEND_ALPHA_UINT(bcolor->color[3] * 0xff) | A4XX_RB_BLEND_ALPHA_SINT(bcolor->color[3] * 0x7f)); OUT_RING(ring, A4XX_RB_BLEND_ALPHA_F32(bcolor->color[3])); } if (ctx->dirty_shader[PIPE_SHADER_VERTEX] & FD_DIRTY_SHADER_TEX) emit_textures(ctx, ring, SB4_VS_TEX, &ctx->tex[PIPE_SHADER_VERTEX], vp); if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_TEX) emit_textures(ctx, ring, SB4_FS_TEX, &ctx->tex[PIPE_SHADER_FRAGMENT], fp); } /* emit setup at begin of new cmdstream buffer (don't rely on previous * state, there could have been a context switch between ioctls): */ void fd4_emit_restore(struct fd_batch *batch, struct fd_ringbuffer *ring) { struct fd_context *ctx = batch->ctx; struct fd4_context *fd4_ctx = fd4_context(ctx); OUT_PKT0(ring, REG_A4XX_RBBM_PERFCTR_CTL, 1); OUT_RING(ring, 0x00000001); OUT_PKT0(ring, REG_A4XX_GRAS_DEBUG_ECO_CONTROL, 1); OUT_RING(ring, 0x00000000); OUT_PKT0(ring, REG_A4XX_SP_MODE_CONTROL, 1); OUT_RING(ring, 0x00000006); OUT_PKT0(ring, REG_A4XX_TPL1_TP_MODE_CONTROL, 1); OUT_RING(ring, 0x0000003a); OUT_PKT0(ring, REG_A4XX_UNKNOWN_0D01, 1); OUT_RING(ring, 0x00000001); OUT_PKT0(ring, REG_A4XX_UNKNOWN_0E42, 1); OUT_RING(ring, 0x00000000); OUT_PKT0(ring, REG_A4XX_UCHE_CACHE_WAYS_VFD, 1); OUT_RING(ring, 0x00000007); OUT_PKT0(ring, REG_A4XX_UCHE_CACHE_MODE_CONTROL, 1); OUT_RING(ring, 0x00000000); OUT_PKT0(ring, REG_A4XX_UCHE_INVALIDATE0, 2); OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x00000012); OUT_PKT0(ring, REG_A4XX_HLSQ_MODE_CONTROL, 1); OUT_RING(ring, 0x00000000); OUT_PKT0(ring, REG_A4XX_UNKNOWN_0CC5, 1); OUT_RING(ring, 0x00000006); OUT_PKT0(ring, REG_A4XX_UNKNOWN_0CC6, 1); OUT_RING(ring, 0x00000000); OUT_PKT0(ring, REG_A4XX_UNKNOWN_0EC2, 1); OUT_RING(ring, 0x00040000); OUT_PKT0(ring, REG_A4XX_UNKNOWN_2001, 1); OUT_RING(ring, 0x00000000); OUT_PKT3(ring, CP_INVALIDATE_STATE, 1); OUT_RING(ring, 0x00001000); OUT_PKT0(ring, REG_A4XX_UNKNOWN_20EF, 1); OUT_RING(ring, 0x00000000); OUT_PKT0(ring, REG_A4XX_RB_BLEND_RED, 4); OUT_RING(ring, A4XX_RB_BLEND_RED_UINT(0) | A4XX_RB_BLEND_RED_FLOAT(0.0)); OUT_RING(ring, A4XX_RB_BLEND_GREEN_UINT(0) | A4XX_RB_BLEND_GREEN_FLOAT(0.0)); OUT_RING(ring, A4XX_RB_BLEND_BLUE_UINT(0) | A4XX_RB_BLEND_BLUE_FLOAT(0.0)); OUT_RING(ring, A4XX_RB_BLEND_ALPHA_UINT(0x7fff) | A4XX_RB_BLEND_ALPHA_FLOAT(1.0)); OUT_PKT0(ring, REG_A4XX_UNKNOWN_2152, 1); OUT_RING(ring, 0x00000000); OUT_PKT0(ring, REG_A4XX_UNKNOWN_2153, 1); OUT_RING(ring, 0x00000000); OUT_PKT0(ring, REG_A4XX_UNKNOWN_2154, 1); OUT_RING(ring, 0x00000000); OUT_PKT0(ring, REG_A4XX_UNKNOWN_2155, 1); OUT_RING(ring, 0x00000000); OUT_PKT0(ring, REG_A4XX_UNKNOWN_2156, 1); OUT_RING(ring, 0x00000000); OUT_PKT0(ring, REG_A4XX_UNKNOWN_2157, 1); OUT_RING(ring, 0x00000000); OUT_PKT0(ring, REG_A4XX_UNKNOWN_21C3, 1); OUT_RING(ring, 0x0000001d); OUT_PKT0(ring, REG_A4XX_PC_GS_PARAM, 1); OUT_RING(ring, 0x00000000); OUT_PKT0(ring, REG_A4XX_UNKNOWN_21E6, 1); OUT_RING(ring, 0x00000001); OUT_PKT0(ring, REG_A4XX_PC_HS_PARAM, 1); OUT_RING(ring, 0x00000000); OUT_PKT0(ring, REG_A4XX_UNKNOWN_22D7, 1); OUT_RING(ring, 0x00000000); OUT_PKT0(ring, REG_A4XX_TPL1_TP_TEX_OFFSET, 1); OUT_RING(ring, 0x00000000); OUT_PKT0(ring, REG_A4XX_TPL1_TP_TEX_COUNT, 1); OUT_RING(ring, A4XX_TPL1_TP_TEX_COUNT_VS(16) | A4XX_TPL1_TP_TEX_COUNT_HS(0) | A4XX_TPL1_TP_TEX_COUNT_DS(0) | A4XX_TPL1_TP_TEX_COUNT_GS(0)); OUT_PKT0(ring, REG_A4XX_TPL1_TP_FS_TEX_COUNT, 1); OUT_RING(ring, 16); /* we don't use this yet.. probably best to disable.. */ OUT_PKT3(ring, CP_SET_DRAW_STATE, 2); OUT_RING(ring, CP_SET_DRAW_STATE__0_COUNT(0) | CP_SET_DRAW_STATE__0_DISABLE_ALL_GROUPS | CP_SET_DRAW_STATE__0_GROUP_ID(0)); OUT_RING(ring, CP_SET_DRAW_STATE__1_ADDR_LO(0)); OUT_PKT0(ring, REG_A4XX_SP_VS_PVT_MEM_PARAM, 2); OUT_RING(ring, 0x08000001); /* SP_VS_PVT_MEM_PARAM */ OUT_RELOC(ring, fd4_ctx->vs_pvt_mem, 0,0,0); /* SP_VS_PVT_MEM_ADDR */ OUT_PKT0(ring, REG_A4XX_SP_FS_PVT_MEM_PARAM, 2); OUT_RING(ring, 0x08000001); /* SP_FS_PVT_MEM_PARAM */ OUT_RELOC(ring, fd4_ctx->fs_pvt_mem, 0,0,0); /* SP_FS_PVT_MEM_ADDR */ OUT_PKT0(ring, REG_A4XX_GRAS_SC_CONTROL, 1); OUT_RING(ring, A4XX_GRAS_SC_CONTROL_RENDER_MODE(RB_RENDERING_PASS) | A4XX_GRAS_SC_CONTROL_MSAA_DISABLE | A4XX_GRAS_SC_CONTROL_MSAA_SAMPLES(MSAA_ONE) | A4XX_GRAS_SC_CONTROL_RASTER_MODE(0)); OUT_PKT0(ring, REG_A4XX_RB_MSAA_CONTROL, 1); OUT_RING(ring, A4XX_RB_MSAA_CONTROL_DISABLE | A4XX_RB_MSAA_CONTROL_SAMPLES(MSAA_ONE)); OUT_PKT0(ring, REG_A4XX_GRAS_CL_GB_CLIP_ADJ, 1); OUT_RING(ring, A4XX_GRAS_CL_GB_CLIP_ADJ_HORZ(0) | A4XX_GRAS_CL_GB_CLIP_ADJ_VERT(0)); OUT_PKT0(ring, REG_A4XX_RB_ALPHA_CONTROL, 1); OUT_RING(ring, A4XX_RB_ALPHA_CONTROL_ALPHA_TEST_FUNC(FUNC_ALWAYS)); OUT_PKT0(ring, REG_A4XX_RB_FS_OUTPUT, 1); OUT_RING(ring, A4XX_RB_FS_OUTPUT_SAMPLE_MASK(0xffff)); OUT_PKT0(ring, REG_A4XX_GRAS_CLEAR_CNTL, 1); OUT_RING(ring, A4XX_GRAS_CLEAR_CNTL_NOT_FASTCLEAR); OUT_PKT0(ring, REG_A4XX_GRAS_ALPHA_CONTROL, 1); OUT_RING(ring, 0x0); fd_hw_query_enable(batch, ring); } static void fd4_emit_ib(struct fd_ringbuffer *ring, struct fd_ringbuffer *target) { __OUT_IB(ring, true, target); } static void fd4_mem_to_mem(struct fd_ringbuffer *ring, struct pipe_resource *dst, unsigned dst_off, struct pipe_resource *src, unsigned src_off, unsigned sizedwords) { struct fd_bo *src_bo = fd_resource(src)->bo; struct fd_bo *dst_bo = fd_resource(dst)->bo; unsigned i; for (i = 0; i < sizedwords; i++) { OUT_PKT3(ring, CP_MEM_TO_MEM, 3); OUT_RING(ring, 0x00000000); OUT_RELOCW(ring, dst_bo, dst_off, 0, 0); OUT_RELOC (ring, src_bo, src_off, 0, 0); dst_off += 4; src_off += 4; } } void fd4_emit_init(struct pipe_context *pctx) { struct fd_context *ctx = fd_context(pctx); ctx->emit_const = fd4_emit_const; ctx->emit_const_bo = fd4_emit_const_bo; ctx->emit_ib = fd4_emit_ib; ctx->mem_to_mem = fd4_mem_to_mem; }