/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ /* * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org> * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark <robclark@freedesktop.org> */ #include "util/u_format.h" #include "util/u_format_rgtc.h" #include "util/u_format_zs.h" #include "util/u_inlines.h" #include "util/u_transfer.h" #include "util/u_string.h" #include "util/u_surface.h" #include "util/set.h" #include "freedreno_resource.h" #include "freedreno_batch_cache.h" #include "freedreno_screen.h" #include "freedreno_surface.h" #include "freedreno_context.h" #include "freedreno_query_hw.h" #include "freedreno_util.h" #include <errno.h> /* XXX this should go away, needed for 'struct winsys_handle' */ #include "state_tracker/drm_driver.h" /** * Go through the entire state and see if the resource is bound * anywhere. If it is, mark the relevant state as dirty. This is * called on realloc_bo to ensure the neccessary state is re- * emitted so the GPU looks at the new backing bo. */ static void rebind_resource(struct fd_context *ctx, struct pipe_resource *prsc) { /* VBOs */ for (unsigned i = 0; i < ctx->vtx.vertexbuf.count && !(ctx->dirty & FD_DIRTY_VTXBUF); i++) { if (ctx->vtx.vertexbuf.vb[i].buffer.resource == prsc) ctx->dirty |= FD_DIRTY_VTXBUF; } /* per-shader-stage resources: */ for (unsigned stage = 0; stage < PIPE_SHADER_TYPES; stage++) { /* Constbufs.. note that constbuf[0] is normal uniforms emitted in * cmdstream rather than by pointer.. */ const unsigned num_ubos = util_last_bit(ctx->constbuf[stage].enabled_mask); for (unsigned i = 1; i < num_ubos; i++) { if (ctx->dirty_shader[stage] & FD_DIRTY_SHADER_CONST) break; if (ctx->constbuf[stage].cb[i].buffer == prsc) ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_CONST; } /* Textures */ for (unsigned i = 0; i < ctx->tex[stage].num_textures; i++) { if (ctx->dirty_shader[stage] & FD_DIRTY_SHADER_TEX) break; if (ctx->tex[stage].textures[i] && (ctx->tex[stage].textures[i]->texture == prsc)) ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_TEX; } /* SSBOs */ const unsigned num_ssbos = util_last_bit(ctx->shaderbuf[stage].enabled_mask); for (unsigned i = 0; i < num_ssbos; i++) { if (ctx->dirty_shader[stage] & FD_DIRTY_SHADER_SSBO) break; if (ctx->shaderbuf[stage].sb[i].buffer == prsc) ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_SSBO; } } } static void realloc_bo(struct fd_resource *rsc, uint32_t size) { struct fd_screen *screen = fd_screen(rsc->base.screen); uint32_t flags = DRM_FREEDRENO_GEM_CACHE_WCOMBINE | DRM_FREEDRENO_GEM_TYPE_KMEM; /* TODO */ /* if we start using things other than write-combine, * be sure to check for PIPE_RESOURCE_FLAG_MAP_COHERENT */ if (rsc->bo) fd_bo_del(rsc->bo); rsc->bo = fd_bo_new(screen->dev, size, flags); util_range_set_empty(&rsc->valid_buffer_range); fd_bc_invalidate_resource(rsc, true); } static void do_blit(struct fd_context *ctx, const struct pipe_blit_info *blit, bool fallback) { /* TODO size threshold too?? */ if (!fallback) { /* do blit on gpu: */ fd_blitter_pipe_begin(ctx, false, true, FD_STAGE_BLIT); ctx->blit(ctx, blit); fd_blitter_pipe_end(ctx); } else { /* do blit on cpu: */ util_resource_copy_region(&ctx->base, blit->dst.resource, blit->dst.level, blit->dst.box.x, blit->dst.box.y, blit->dst.box.z, blit->src.resource, blit->src.level, &blit->src.box); } } static bool fd_try_shadow_resource(struct fd_context *ctx, struct fd_resource *rsc, unsigned level, const struct pipe_box *box) { struct pipe_context *pctx = &ctx->base; struct pipe_resource *prsc = &rsc->base; bool fallback = false; if (prsc->next) return false; /* TODO: somehow munge dimensions and format to copy unsupported * render target format to something that is supported? */ if (!pctx->screen->is_format_supported(pctx->screen, prsc->format, prsc->target, prsc->nr_samples, PIPE_BIND_RENDER_TARGET)) fallback = true; /* do shadowing back-blits on the cpu for buffers: */ if (prsc->target == PIPE_BUFFER) fallback = true; bool whole_level = util_texrange_covers_whole_level(prsc, level, box->x, box->y, box->z, box->width, box->height, box->depth); /* TODO need to be more clever about current level */ if ((prsc->target >= PIPE_TEXTURE_2D) && !whole_level) return false; struct pipe_resource *pshadow = pctx->screen->resource_create(pctx->screen, prsc); if (!pshadow) return false; assert(!ctx->in_shadow); ctx->in_shadow = true; /* get rid of any references that batch-cache might have to us (which * should empty/destroy rsc->batches hashset) */ fd_bc_invalidate_resource(rsc, false); mtx_lock(&ctx->screen->lock); /* Swap the backing bo's, so shadow becomes the old buffer, * blit from shadow to new buffer. From here on out, we * cannot fail. * * Note that we need to do it in this order, otherwise if * we go down cpu blit path, the recursive transfer_map() * sees the wrong status.. */ struct fd_resource *shadow = fd_resource(pshadow); DBG("shadow: %p (%d) -> %p (%d)\n", rsc, rsc->base.reference.count, shadow, shadow->base.reference.count); /* TODO valid_buffer_range?? */ swap(rsc->bo, shadow->bo); swap(rsc->write_batch, shadow->write_batch); /* at this point, the newly created shadow buffer is not referenced * by any batches, but the existing rsc (probably) is. We need to * transfer those references over: */ debug_assert(shadow->batch_mask == 0); struct fd_batch *batch; foreach_batch(batch, &ctx->screen->batch_cache, rsc->batch_mask) { struct set_entry *entry = _mesa_set_search(batch->resources, rsc); _mesa_set_remove(batch->resources, entry); _mesa_set_add(batch->resources, shadow); } swap(rsc->batch_mask, shadow->batch_mask); mtx_unlock(&ctx->screen->lock); struct pipe_blit_info blit = {0}; blit.dst.resource = prsc; blit.dst.format = prsc->format; blit.src.resource = pshadow; blit.src.format = pshadow->format; blit.mask = util_format_get_mask(prsc->format); blit.filter = PIPE_TEX_FILTER_NEAREST; #define set_box(field, val) do { \ blit.dst.field = (val); \ blit.src.field = (val); \ } while (0) /* blit the other levels in their entirety: */ for (unsigned l = 0; l <= prsc->last_level; l++) { if (l == level) continue; /* just blit whole level: */ set_box(level, l); set_box(box.width, u_minify(prsc->width0, l)); set_box(box.height, u_minify(prsc->height0, l)); set_box(box.depth, u_minify(prsc->depth0, l)); do_blit(ctx, &blit, fallback); } /* deal w/ current level specially, since we might need to split * it up into a couple blits: */ if (!whole_level) { set_box(level, level); switch (prsc->target) { case PIPE_BUFFER: case PIPE_TEXTURE_1D: set_box(box.y, 0); set_box(box.z, 0); set_box(box.height, 1); set_box(box.depth, 1); if (box->x > 0) { set_box(box.x, 0); set_box(box.width, box->x); do_blit(ctx, &blit, fallback); } if ((box->x + box->width) < u_minify(prsc->width0, level)) { set_box(box.x, box->x + box->width); set_box(box.width, u_minify(prsc->width0, level) - (box->x + box->width)); do_blit(ctx, &blit, fallback); } break; case PIPE_TEXTURE_2D: /* TODO */ default: unreachable("TODO"); } } ctx->in_shadow = false; pipe_resource_reference(&pshadow, NULL); return true; } static struct fd_resource * fd_alloc_staging(struct fd_context *ctx, struct fd_resource *rsc, unsigned level, const struct pipe_box *box) { struct pipe_context *pctx = &ctx->base; struct pipe_resource tmpl = rsc->base; tmpl.width0 = box->width; tmpl.height0 = box->height; tmpl.depth0 = box->depth; tmpl.array_size = 1; tmpl.last_level = 0; tmpl.bind |= PIPE_BIND_LINEAR; struct pipe_resource *pstaging = pctx->screen->resource_create(pctx->screen, &tmpl); if (!pstaging) return NULL; return fd_resource(pstaging); } static void fd_blit_from_staging(struct fd_context *ctx, struct fd_transfer *trans) { struct pipe_resource *dst = trans->base.resource; struct pipe_blit_info blit = {0}; blit.dst.resource = dst; blit.dst.format = dst->format; blit.dst.level = trans->base.level; blit.dst.box = trans->base.box; blit.src.resource = trans->staging_prsc; blit.src.format = trans->staging_prsc->format; blit.src.level = 0; blit.src.box = trans->staging_box; blit.mask = util_format_get_mask(trans->staging_prsc->format); blit.filter = PIPE_TEX_FILTER_NEAREST; do_blit(ctx, &blit, false); } static void fd_blit_to_staging(struct fd_context *ctx, struct fd_transfer *trans) { struct pipe_resource *src = trans->base.resource; struct pipe_blit_info blit = {0}; blit.src.resource = src; blit.src.format = src->format; blit.src.level = trans->base.level; blit.src.box = trans->base.box; blit.dst.resource = trans->staging_prsc; blit.dst.format = trans->staging_prsc->format; blit.dst.level = 0; blit.dst.box = trans->staging_box; blit.mask = util_format_get_mask(trans->staging_prsc->format); blit.filter = PIPE_TEX_FILTER_NEAREST; do_blit(ctx, &blit, false); } static unsigned fd_resource_layer_offset(struct fd_resource *rsc, struct fd_resource_slice *slice, unsigned layer) { if (rsc->layer_first) return layer * rsc->layer_size; else return layer * slice->size0; } static void fd_resource_transfer_flush_region(struct pipe_context *pctx, struct pipe_transfer *ptrans, const struct pipe_box *box) { struct fd_resource *rsc = fd_resource(ptrans->resource); if (ptrans->resource->target == PIPE_BUFFER) util_range_add(&rsc->valid_buffer_range, ptrans->box.x + box->x, ptrans->box.x + box->x + box->width); } static void flush_resource(struct fd_context *ctx, struct fd_resource *rsc, unsigned usage) { struct fd_batch *write_batch = NULL; fd_batch_reference(&write_batch, rsc->write_batch); if (usage & PIPE_TRANSFER_WRITE) { struct fd_batch *batch, *batches[32] = {0}; uint32_t batch_mask; /* This is a bit awkward, probably a fd_batch_flush_locked() * would make things simpler.. but we need to hold the lock * to iterate the batches which reference this resource. So * we must first grab references under a lock, then flush. */ mtx_lock(&ctx->screen->lock); batch_mask = rsc->batch_mask; foreach_batch(batch, &ctx->screen->batch_cache, batch_mask) fd_batch_reference(&batches[batch->idx], batch); mtx_unlock(&ctx->screen->lock); foreach_batch(batch, &ctx->screen->batch_cache, batch_mask) fd_batch_flush(batch, false, false); foreach_batch(batch, &ctx->screen->batch_cache, batch_mask) { fd_batch_sync(batch); fd_batch_reference(&batches[batch->idx], NULL); } assert(rsc->batch_mask == 0); } else if (write_batch) { fd_batch_flush(write_batch, true, false); } fd_batch_reference(&write_batch, NULL); assert(!rsc->write_batch); } static void fd_flush_resource(struct pipe_context *pctx, struct pipe_resource *prsc) { flush_resource(fd_context(pctx), fd_resource(prsc), PIPE_TRANSFER_READ); } static void fd_resource_transfer_unmap(struct pipe_context *pctx, struct pipe_transfer *ptrans) { struct fd_context *ctx = fd_context(pctx); struct fd_resource *rsc = fd_resource(ptrans->resource); struct fd_transfer *trans = fd_transfer(ptrans); if (trans->staging_prsc) { if (ptrans->usage & PIPE_TRANSFER_WRITE) fd_blit_from_staging(ctx, trans); pipe_resource_reference(&trans->staging_prsc, NULL); } if (!(ptrans->usage & PIPE_TRANSFER_UNSYNCHRONIZED)) { fd_bo_cpu_fini(rsc->bo); } util_range_add(&rsc->valid_buffer_range, ptrans->box.x, ptrans->box.x + ptrans->box.width); pipe_resource_reference(&ptrans->resource, NULL); slab_free(&ctx->transfer_pool, ptrans); } static void * fd_resource_transfer_map(struct pipe_context *pctx, struct pipe_resource *prsc, unsigned level, unsigned usage, const struct pipe_box *box, struct pipe_transfer **pptrans) { struct fd_context *ctx = fd_context(pctx); struct fd_resource *rsc = fd_resource(prsc); struct fd_resource_slice *slice = fd_resource_slice(rsc, level); struct fd_transfer *trans; struct pipe_transfer *ptrans; enum pipe_format format = prsc->format; uint32_t op = 0; uint32_t offset; char *buf; int ret = 0; DBG("prsc=%p, level=%u, usage=%x, box=%dx%d+%d,%d", prsc, level, usage, box->width, box->height, box->x, box->y); ptrans = slab_alloc(&ctx->transfer_pool); if (!ptrans) return NULL; /* slab_alloc_st() doesn't zero: */ trans = fd_transfer(ptrans); memset(trans, 0, sizeof(*trans)); pipe_resource_reference(&ptrans->resource, prsc); ptrans->level = level; ptrans->usage = usage; ptrans->box = *box; ptrans->stride = util_format_get_nblocksx(format, slice->pitch) * rsc->cpp; ptrans->layer_stride = rsc->layer_first ? rsc->layer_size : slice->size0; /* we always need a staging texture for tiled buffers: * * TODO we might sometimes want to *also* shadow the resource to avoid * splitting a batch.. for ex, mid-frame texture uploads to a tiled * texture. */ if (rsc->tile_mode) { struct fd_resource *staging_rsc; staging_rsc = fd_alloc_staging(ctx, rsc, level, box); if (staging_rsc) { // TODO for PIPE_TRANSFER_READ, need to do untiling blit.. trans->staging_prsc = &staging_rsc->base; trans->base.stride = util_format_get_nblocksx(format, staging_rsc->slices[0].pitch) * staging_rsc->cpp; trans->base.layer_stride = staging_rsc->layer_first ? staging_rsc->layer_size : staging_rsc->slices[0].size0; trans->staging_box = *box; trans->staging_box.x = 0; trans->staging_box.y = 0; trans->staging_box.z = 0; if (usage & PIPE_TRANSFER_READ) { fd_blit_to_staging(ctx, trans); fd_bo_cpu_prep(rsc->bo, ctx->pipe, DRM_FREEDRENO_PREP_READ); } buf = fd_bo_map(staging_rsc->bo); offset = 0; *pptrans = ptrans; ctx->stats.staging_uploads++; return buf; } } if (ctx->in_shadow && !(usage & PIPE_TRANSFER_READ)) usage |= PIPE_TRANSFER_UNSYNCHRONIZED; if (usage & PIPE_TRANSFER_READ) op |= DRM_FREEDRENO_PREP_READ; if (usage & PIPE_TRANSFER_WRITE) op |= DRM_FREEDRENO_PREP_WRITE; if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) { realloc_bo(rsc, fd_bo_size(rsc->bo)); rebind_resource(ctx, prsc); } else if ((usage & PIPE_TRANSFER_WRITE) && prsc->target == PIPE_BUFFER && !util_ranges_intersect(&rsc->valid_buffer_range, box->x, box->x + box->width)) { /* We are trying to write to a previously uninitialized range. No need * to wait. */ } else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) { struct fd_batch *write_batch = NULL; /* hold a reference, so it doesn't disappear under us: */ fd_batch_reference(&write_batch, rsc->write_batch); if ((usage & PIPE_TRANSFER_WRITE) && write_batch && write_batch->back_blit) { /* if only thing pending is a back-blit, we can discard it: */ fd_batch_reset(write_batch); } /* If the GPU is writing to the resource, or if it is reading from the * resource and we're trying to write to it, flush the renders. */ bool needs_flush = pending(rsc, !!(usage & PIPE_TRANSFER_WRITE)); bool busy = needs_flush || (0 != fd_bo_cpu_prep(rsc->bo, ctx->pipe, op | DRM_FREEDRENO_PREP_NOSYNC)); /* if we need to flush/stall, see if we can make a shadow buffer * to avoid this: * * TODO we could go down this path !reorder && !busy_for_read * ie. we only *don't* want to go down this path if the blit * will trigger a flush! */ if (ctx->screen->reorder && busy && !(usage & PIPE_TRANSFER_READ) && (usage & PIPE_TRANSFER_DISCARD_RANGE)) { /* try shadowing only if it avoids a flush, otherwise staging would * be better: */ if (needs_flush && fd_try_shadow_resource(ctx, rsc, level, box)) { needs_flush = busy = false; rebind_resource(ctx, prsc); ctx->stats.shadow_uploads++; } else { struct fd_resource *staging_rsc; if (needs_flush) { flush_resource(ctx, rsc, usage); needs_flush = false; } /* in this case, we don't need to shadow the whole resource, * since any draw that references the previous contents has * already had rendering flushed for all tiles. So we can * use a staging buffer to do the upload. */ staging_rsc = fd_alloc_staging(ctx, rsc, level, box); if (staging_rsc) { trans->staging_prsc = &staging_rsc->base; trans->base.stride = util_format_get_nblocksx(format, staging_rsc->slices[0].pitch) * staging_rsc->cpp; trans->base.layer_stride = staging_rsc->layer_first ? staging_rsc->layer_size : staging_rsc->slices[0].size0; trans->staging_box = *box; trans->staging_box.x = 0; trans->staging_box.y = 0; trans->staging_box.z = 0; buf = fd_bo_map(staging_rsc->bo); offset = 0; *pptrans = ptrans; fd_batch_reference(&write_batch, NULL); ctx->stats.staging_uploads++; return buf; } } } if (needs_flush) { flush_resource(ctx, rsc, usage); needs_flush = false; } fd_batch_reference(&write_batch, NULL); /* The GPU keeps track of how the various bo's are being used, and * will wait if necessary for the proper operation to have * completed. */ if (busy) { ret = fd_bo_cpu_prep(rsc->bo, ctx->pipe, op); if (ret) goto fail; } } buf = fd_bo_map(rsc->bo); offset = slice->offset + box->y / util_format_get_blockheight(format) * ptrans->stride + box->x / util_format_get_blockwidth(format) * rsc->cpp + fd_resource_layer_offset(rsc, slice, box->z); if (usage & PIPE_TRANSFER_WRITE) rsc->valid = true; *pptrans = ptrans; return buf + offset; fail: fd_resource_transfer_unmap(pctx, ptrans); return NULL; } static void fd_resource_destroy(struct pipe_screen *pscreen, struct pipe_resource *prsc) { struct fd_resource *rsc = fd_resource(prsc); fd_bc_invalidate_resource(rsc, true); if (rsc->bo) fd_bo_del(rsc->bo); util_range_destroy(&rsc->valid_buffer_range); FREE(rsc); } static boolean fd_resource_get_handle(struct pipe_screen *pscreen, struct pipe_context *pctx, struct pipe_resource *prsc, struct winsys_handle *handle, unsigned usage) { struct fd_resource *rsc = fd_resource(prsc); return fd_screen_bo_get_handle(pscreen, rsc->bo, rsc->slices[0].pitch * rsc->cpp, handle); } static uint32_t setup_slices(struct fd_resource *rsc, uint32_t alignment, enum pipe_format format) { struct pipe_resource *prsc = &rsc->base; struct fd_screen *screen = fd_screen(prsc->screen); enum util_format_layout layout = util_format_description(format)->layout; uint32_t pitchalign = screen->gmem_alignw; uint32_t level, size = 0; uint32_t width = prsc->width0; uint32_t height = prsc->height0; uint32_t depth = prsc->depth0; /* in layer_first layout, the level (slice) contains just one * layer (since in fact the layer contains the slices) */ uint32_t layers_in_level = rsc->layer_first ? 1 : prsc->array_size; for (level = 0; level <= prsc->last_level; level++) { struct fd_resource_slice *slice = fd_resource_slice(rsc, level); uint32_t blocks; if (layout == UTIL_FORMAT_LAYOUT_ASTC) slice->pitch = width = util_align_npot(width, pitchalign * util_format_get_blockwidth(format)); else slice->pitch = width = align(width, pitchalign); slice->offset = size; blocks = util_format_get_nblocks(format, width, height); /* 1d array and 2d array textures must all have the same layer size * for each miplevel on a3xx. 3d textures can have different layer * sizes for high levels, but the hw auto-sizer is buggy (or at least * different than what this code does), so as soon as the layer size * range gets into range, we stop reducing it. */ if (prsc->target == PIPE_TEXTURE_3D && ( level == 1 || (level > 1 && rsc->slices[level - 1].size0 > 0xf000))) slice->size0 = align(blocks * rsc->cpp, alignment); else if (level == 0 || rsc->layer_first || alignment == 1) slice->size0 = align(blocks * rsc->cpp, alignment); else slice->size0 = rsc->slices[level - 1].size0; size += slice->size0 * depth * layers_in_level; width = u_minify(width, 1); height = u_minify(height, 1); depth = u_minify(depth, 1); } return size; } static uint32_t slice_alignment(enum pipe_texture_target target) { /* on a3xx, 2d array and 3d textures seem to want their * layers aligned to page boundaries: */ switch (target) { case PIPE_TEXTURE_3D: case PIPE_TEXTURE_1D_ARRAY: case PIPE_TEXTURE_2D_ARRAY: return 4096; default: return 1; } } /* cross generation texture layout to plug in to screen->setup_slices().. * replace with generation specific one as-needed. * * TODO for a4xx probably can extract out the a4xx specific logic int * a small fd4_setup_slices() wrapper that sets up layer_first, and then * calls this. */ uint32_t fd_setup_slices(struct fd_resource *rsc) { uint32_t alignment; alignment = slice_alignment(rsc->base.target); struct fd_screen *screen = fd_screen(rsc->base.screen); if (is_a4xx(screen)) { switch (rsc->base.target) { case PIPE_TEXTURE_3D: rsc->layer_first = false; break; default: rsc->layer_first = true; alignment = 1; break; } } return setup_slices(rsc, alignment, rsc->base.format); } /* special case to resize query buf after allocated.. */ void fd_resource_resize(struct pipe_resource *prsc, uint32_t sz) { struct fd_resource *rsc = fd_resource(prsc); debug_assert(prsc->width0 == 0); debug_assert(prsc->target == PIPE_BUFFER); debug_assert(prsc->bind == PIPE_BIND_QUERY_BUFFER); prsc->width0 = sz; realloc_bo(rsc, fd_screen(prsc->screen)->setup_slices(rsc)); } // TODO common helper? static bool has_depth(enum pipe_format format) { switch (format) { case PIPE_FORMAT_Z16_UNORM: case PIPE_FORMAT_Z32_UNORM: case PIPE_FORMAT_Z32_FLOAT: case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT: case PIPE_FORMAT_Z24_UNORM_S8_UINT: case PIPE_FORMAT_S8_UINT_Z24_UNORM: case PIPE_FORMAT_Z24X8_UNORM: case PIPE_FORMAT_X8Z24_UNORM: return true; default: return false; } } /** * Create a new texture object, using the given template info. */ static struct pipe_resource * fd_resource_create(struct pipe_screen *pscreen, const struct pipe_resource *tmpl) { struct fd_screen *screen = fd_screen(pscreen); struct fd_resource *rsc = CALLOC_STRUCT(fd_resource); struct pipe_resource *prsc = &rsc->base; enum pipe_format format = tmpl->format; uint32_t size; DBG("%p: target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, " "nr_samples=%u, usage=%u, bind=%x, flags=%x", prsc, tmpl->target, util_format_name(format), tmpl->width0, tmpl->height0, tmpl->depth0, tmpl->array_size, tmpl->last_level, tmpl->nr_samples, tmpl->usage, tmpl->bind, tmpl->flags); if (!rsc) return NULL; *prsc = *tmpl; #define LINEAR \ (PIPE_BIND_SCANOUT | \ PIPE_BIND_LINEAR | \ PIPE_BIND_DISPLAY_TARGET) if (screen->tile_mode && (tmpl->target != PIPE_BUFFER) && (tmpl->bind & PIPE_BIND_SAMPLER_VIEW) && !(tmpl->bind & LINEAR)) { rsc->tile_mode = screen->tile_mode(tmpl); } pipe_reference_init(&prsc->reference, 1); prsc->screen = pscreen; util_range_init(&rsc->valid_buffer_range); rsc->internal_format = format; rsc->cpp = util_format_get_blocksize(format); assert(rsc->cpp); // XXX probably need some extra work if we hit rsc shadowing path w/ lrz.. if (is_a5xx(screen) && (fd_mesa_debug & FD_DBG_LRZ) && has_depth(format)) { const uint32_t flags = DRM_FREEDRENO_GEM_CACHE_WCOMBINE | DRM_FREEDRENO_GEM_TYPE_KMEM; /* TODO */ unsigned lrz_pitch = align(DIV_ROUND_UP(tmpl->width0, 8), 32); unsigned lrz_height = DIV_ROUND_UP(tmpl->height0, 8); unsigned size = lrz_pitch * lrz_height * 2; size += 0x1000; /* for GRAS_LRZ_FAST_CLEAR_BUFFER */ rsc->lrz_height = lrz_height; rsc->lrz_width = lrz_pitch; rsc->lrz_pitch = lrz_pitch; rsc->lrz = fd_bo_new(screen->dev, size, flags); } size = screen->setup_slices(rsc); /* special case for hw-query buffer, which we need to allocate before we * know the size: */ if (size == 0) { /* note, semi-intention == instead of & */ debug_assert(prsc->bind == PIPE_BIND_QUERY_BUFFER); return prsc; } if (rsc->layer_first) { rsc->layer_size = align(size, 4096); size = rsc->layer_size * prsc->array_size; } realloc_bo(rsc, size); if (!rsc->bo) goto fail; return prsc; fail: fd_resource_destroy(pscreen, prsc); return NULL; } /** * Create a texture from a winsys_handle. The handle is often created in * another process by first creating a pipe texture and then calling * resource_get_handle. */ static struct pipe_resource * fd_resource_from_handle(struct pipe_screen *pscreen, const struct pipe_resource *tmpl, struct winsys_handle *handle, unsigned usage) { struct fd_resource *rsc = CALLOC_STRUCT(fd_resource); struct fd_resource_slice *slice = &rsc->slices[0]; struct pipe_resource *prsc = &rsc->base; uint32_t pitchalign = fd_screen(pscreen)->gmem_alignw; DBG("target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, " "nr_samples=%u, usage=%u, bind=%x, flags=%x", tmpl->target, util_format_name(tmpl->format), tmpl->width0, tmpl->height0, tmpl->depth0, tmpl->array_size, tmpl->last_level, tmpl->nr_samples, tmpl->usage, tmpl->bind, tmpl->flags); if (!rsc) return NULL; *prsc = *tmpl; pipe_reference_init(&prsc->reference, 1); prsc->screen = pscreen; util_range_init(&rsc->valid_buffer_range); rsc->bo = fd_screen_bo_from_handle(pscreen, handle); if (!rsc->bo) goto fail; rsc->internal_format = tmpl->format; rsc->cpp = util_format_get_blocksize(tmpl->format); slice->pitch = handle->stride / rsc->cpp; slice->offset = handle->offset; slice->size0 = handle->stride * prsc->height0; if ((slice->pitch < align(prsc->width0, pitchalign)) || (slice->pitch & (pitchalign - 1))) goto fail; assert(rsc->cpp); return prsc; fail: fd_resource_destroy(pscreen, prsc); return NULL; } /** * _copy_region using pipe (3d engine) */ static bool fd_blitter_pipe_copy_region(struct fd_context *ctx, struct pipe_resource *dst, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src, unsigned src_level, const struct pipe_box *src_box) { /* not until we allow rendertargets to be buffers */ if (dst->target == PIPE_BUFFER || src->target == PIPE_BUFFER) return false; if (!util_blitter_is_copy_supported(ctx->blitter, dst, src)) return false; /* TODO we could discard if dst box covers dst level fully.. */ fd_blitter_pipe_begin(ctx, false, false, FD_STAGE_BLIT); util_blitter_copy_texture(ctx->blitter, dst, dst_level, dstx, dsty, dstz, src, src_level, src_box); fd_blitter_pipe_end(ctx); return true; } /** * Copy a block of pixels from one resource to another. * The resource must be of the same format. * Resources with nr_samples > 1 are not allowed. */ static void fd_resource_copy_region(struct pipe_context *pctx, struct pipe_resource *dst, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src, unsigned src_level, const struct pipe_box *src_box) { struct fd_context *ctx = fd_context(pctx); /* TODO if we have 2d core, or other DMA engine that could be used * for simple copies and reasonably easily synchronized with the 3d * core, this is where we'd plug it in.. */ /* try blit on 3d pipe: */ if (fd_blitter_pipe_copy_region(ctx, dst, dst_level, dstx, dsty, dstz, src, src_level, src_box)) return; /* else fallback to pure sw: */ util_resource_copy_region(pctx, dst, dst_level, dstx, dsty, dstz, src, src_level, src_box); } bool fd_render_condition_check(struct pipe_context *pctx) { struct fd_context *ctx = fd_context(pctx); if (!ctx->cond_query) return true; union pipe_query_result res = { 0 }; bool wait = ctx->cond_mode != PIPE_RENDER_COND_NO_WAIT && ctx->cond_mode != PIPE_RENDER_COND_BY_REGION_NO_WAIT; if (pctx->get_query_result(pctx, ctx->cond_query, wait, &res)) return (bool)res.u64 != ctx->cond_cond; return true; } /** * Optimal hardware path for blitting pixels. * Scaling, format conversion, up- and downsampling (resolve) are allowed. */ static void fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info) { struct fd_context *ctx = fd_context(pctx); struct pipe_blit_info info = *blit_info; bool discard = false; if (info.src.resource->nr_samples > 1 && info.dst.resource->nr_samples <= 1 && !util_format_is_depth_or_stencil(info.src.resource->format) && !util_format_is_pure_integer(info.src.resource->format)) { DBG("color resolve unimplemented"); return; } if (info.render_condition_enable && !fd_render_condition_check(pctx)) return; if (!info.scissor_enable && !info.alpha_blend) { discard = util_texrange_covers_whole_level(info.dst.resource, info.dst.level, info.dst.box.x, info.dst.box.y, info.dst.box.z, info.dst.box.width, info.dst.box.height, info.dst.box.depth); } if (util_try_blit_via_copy_region(pctx, &info)) { return; /* done */ } if (info.mask & PIPE_MASK_S) { DBG("cannot blit stencil, skipping"); info.mask &= ~PIPE_MASK_S; } if (!util_blitter_is_blit_supported(ctx->blitter, &info)) { DBG("blit unsupported %s -> %s", util_format_short_name(info.src.resource->format), util_format_short_name(info.dst.resource->format)); return; } fd_blitter_pipe_begin(ctx, info.render_condition_enable, discard, FD_STAGE_BLIT); ctx->blit(ctx, &info); fd_blitter_pipe_end(ctx); } void fd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond, bool discard, enum fd_render_stage stage) { util_blitter_save_fragment_constant_buffer_slot(ctx->blitter, ctx->constbuf[PIPE_SHADER_FRAGMENT].cb); util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vtx.vertexbuf.vb); util_blitter_save_vertex_elements(ctx->blitter, ctx->vtx.vtx); util_blitter_save_vertex_shader(ctx->blitter, ctx->prog.vp); util_blitter_save_so_targets(ctx->blitter, ctx->streamout.num_targets, ctx->streamout.targets); util_blitter_save_rasterizer(ctx->blitter, ctx->rasterizer); util_blitter_save_viewport(ctx->blitter, &ctx->viewport); util_blitter_save_scissor(ctx->blitter, &ctx->scissor); util_blitter_save_fragment_shader(ctx->blitter, ctx->prog.fp); util_blitter_save_blend(ctx->blitter, ctx->blend); util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->zsa); util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref); util_blitter_save_sample_mask(ctx->blitter, ctx->sample_mask); util_blitter_save_framebuffer(ctx->blitter, ctx->batch ? &ctx->batch->framebuffer : NULL); util_blitter_save_fragment_sampler_states(ctx->blitter, ctx->tex[PIPE_SHADER_FRAGMENT].num_samplers, (void **)ctx->tex[PIPE_SHADER_FRAGMENT].samplers); util_blitter_save_fragment_sampler_views(ctx->blitter, ctx->tex[PIPE_SHADER_FRAGMENT].num_textures, ctx->tex[PIPE_SHADER_FRAGMENT].textures); if (!render_cond) util_blitter_save_render_condition(ctx->blitter, ctx->cond_query, ctx->cond_cond, ctx->cond_mode); if (ctx->batch) fd_batch_set_stage(ctx->batch, stage); ctx->in_blit = discard; } void fd_blitter_pipe_end(struct fd_context *ctx) { if (ctx->batch) fd_batch_set_stage(ctx->batch, FD_STAGE_NULL); ctx->in_blit = false; } static void fd_invalidate_resource(struct pipe_context *pctx, struct pipe_resource *prsc) { struct fd_resource *rsc = fd_resource(prsc); /* * TODO I guess we could track that the resource is invalidated and * use that as a hint to realloc rather than stall in _transfer_map(), * even in the non-DISCARD_WHOLE_RESOURCE case? */ if (rsc->write_batch) { struct fd_batch *batch = rsc->write_batch; struct pipe_framebuffer_state *pfb = &batch->framebuffer; if (pfb->zsbuf && pfb->zsbuf->texture == prsc) batch->resolve &= ~(FD_BUFFER_DEPTH | FD_BUFFER_STENCIL); for (unsigned i = 0; i < pfb->nr_cbufs; i++) { if (pfb->cbufs[i] && pfb->cbufs[i]->texture == prsc) { batch->resolve &= ~(PIPE_CLEAR_COLOR0 << i); } } } rsc->valid = false; } static enum pipe_format fd_resource_get_internal_format(struct pipe_resource *prsc) { return fd_resource(prsc)->internal_format; } static void fd_resource_set_stencil(struct pipe_resource *prsc, struct pipe_resource *stencil) { fd_resource(prsc)->stencil = fd_resource(stencil); } static struct pipe_resource * fd_resource_get_stencil(struct pipe_resource *prsc) { struct fd_resource *rsc = fd_resource(prsc); if (rsc->stencil) return &rsc->stencil->base; return NULL; } static const struct u_transfer_vtbl transfer_vtbl = { .resource_create = fd_resource_create, .resource_destroy = fd_resource_destroy, .transfer_map = fd_resource_transfer_map, .transfer_flush_region = fd_resource_transfer_flush_region, .transfer_unmap = fd_resource_transfer_unmap, .get_internal_format = fd_resource_get_internal_format, .set_stencil = fd_resource_set_stencil, .get_stencil = fd_resource_get_stencil, }; void fd_resource_screen_init(struct pipe_screen *pscreen) { struct fd_screen *screen = fd_screen(pscreen); bool fake_rgtc = screen->gpu_id < 400; pscreen->resource_create = u_transfer_helper_resource_create; pscreen->resource_from_handle = fd_resource_from_handle; pscreen->resource_get_handle = fd_resource_get_handle; pscreen->resource_destroy = u_transfer_helper_resource_destroy; pscreen->transfer_helper = u_transfer_helper_create(&transfer_vtbl, true, fake_rgtc, true); if (!screen->setup_slices) screen->setup_slices = fd_setup_slices; } void fd_resource_context_init(struct pipe_context *pctx) { pctx->transfer_map = u_transfer_helper_transfer_map; pctx->transfer_flush_region = u_transfer_helper_transfer_flush_region; pctx->transfer_unmap = u_transfer_helper_transfer_unmap; pctx->buffer_subdata = u_default_buffer_subdata; pctx->texture_subdata = u_default_texture_subdata; pctx->create_surface = fd_create_surface; pctx->surface_destroy = fd_surface_destroy; pctx->resource_copy_region = fd_resource_copy_region; pctx->blit = fd_blit; pctx->flush_resource = fd_flush_resource; pctx->invalidate_resource = fd_invalidate_resource; }