/* * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org> * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark <robclark@freedesktop.org> */ #include <sys/types.h> #include <sys/stat.h> #include <sys/mman.h> #include <fcntl.h> #include <stdint.h> #include <stdlib.h> #include <stdio.h> #include <err.h> #include "tgsi/tgsi_parse.h" #include "tgsi/tgsi_text.h" #include "tgsi/tgsi_dump.h" #include "freedreno_util.h" #include "ir3_compiler.h" #include "ir3_nir.h" #include "instr-a3xx.h" #include "ir3.h" #include "compiler/glsl/standalone.h" #include "compiler/glsl/glsl_to_nir.h" #include "compiler/nir_types.h" static void dump_info(struct ir3_shader_variant *so, const char *str) { uint32_t *bin; const char *type = ir3_shader_stage(so->shader); bin = ir3_shader_assemble(so, so->shader->compiler->gpu_id); debug_printf("; %s: %s\n", type, str); ir3_shader_disasm(so, bin); free(bin); } static void insert_sorted(struct exec_list *var_list, nir_variable *new_var) { nir_foreach_variable(var, var_list) { if (var->data.location > new_var->data.location) { exec_node_insert_node_before(&var->node, &new_var->node); return; } } exec_list_push_tail(var_list, &new_var->node); } static void sort_varyings(struct exec_list *var_list) { struct exec_list new_list; exec_list_make_empty(&new_list); nir_foreach_variable_safe(var, var_list) { exec_node_remove(&var->node); insert_sorted(&new_list, var); } exec_list_move_nodes_to(&new_list, var_list); } static void fixup_varying_slots(struct exec_list *var_list) { nir_foreach_variable(var, var_list) { if (var->data.location >= VARYING_SLOT_VAR0) { var->data.location += 9; } else if ((var->data.location >= VARYING_SLOT_TEX0) && (var->data.location <= VARYING_SLOT_TEX7)) { var->data.location += VARYING_SLOT_VAR0 - VARYING_SLOT_TEX0; } } } static struct ir3_compiler *compiler; static nir_shader * load_glsl(unsigned num_files, char* const* files, gl_shader_stage stage) { static const struct standalone_options options = { .glsl_version = 140, .do_link = true, }; struct gl_shader_program *prog; prog = standalone_compile_shader(&options, num_files, files); if (!prog) errx(1, "couldn't parse `%s'", files[0]); nir_shader *nir = glsl_to_nir(prog, stage, ir3_get_compiler_options(compiler)); /* required NIR passes: */ /* TODO cmdline args for some of the conditional lowering passes? */ NIR_PASS_V(nir, nir_lower_io_to_temporaries, nir_shader_get_entrypoint(nir), true, true); NIR_PASS_V(nir, nir_lower_global_vars_to_local); NIR_PASS_V(nir, nir_split_var_copies); NIR_PASS_V(nir, nir_lower_var_copies); NIR_PASS_V(nir, nir_split_var_copies); NIR_PASS_V(nir, nir_lower_var_copies); NIR_PASS_V(nir, nir_lower_io_types); switch (stage) { case MESA_SHADER_VERTEX: nir_assign_var_locations(&nir->inputs, &nir->num_inputs, ir3_glsl_type_size); /* Re-lower global vars, to deal with any dead VS inputs. */ NIR_PASS_V(nir, nir_lower_global_vars_to_local); sort_varyings(&nir->outputs); nir_assign_var_locations(&nir->outputs, &nir->num_outputs, ir3_glsl_type_size); fixup_varying_slots(&nir->outputs); break; case MESA_SHADER_FRAGMENT: sort_varyings(&nir->inputs); nir_assign_var_locations(&nir->inputs, &nir->num_inputs, ir3_glsl_type_size); fixup_varying_slots(&nir->inputs); nir_assign_var_locations(&nir->outputs, &nir->num_outputs, ir3_glsl_type_size); break; default: errx(1, "unhandled shader stage: %d", stage); } nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms, ir3_glsl_type_size); NIR_PASS_V(nir, nir_lower_system_values); NIR_PASS_V(nir, nir_lower_io, nir_var_all, ir3_glsl_type_size, 0); NIR_PASS_V(nir, nir_lower_samplers, prog); return nir; } static int read_file(const char *filename, void **ptr, size_t *size) { int fd, ret; struct stat st; *ptr = MAP_FAILED; fd = open(filename, O_RDONLY); if (fd == -1) { warnx("couldn't open `%s'", filename); return 1; } ret = fstat(fd, &st); if (ret) errx(1, "couldn't stat `%s'", filename); *size = st.st_size; *ptr = mmap(NULL, st.st_size, PROT_READ, MAP_SHARED, fd, 0); if (*ptr == MAP_FAILED) errx(1, "couldn't map `%s'", filename); close(fd); return 0; } static void print_usage(void) { printf("Usage: ir3_compiler [OPTIONS]... <file.tgsi | (file.vert | file.frag)*>\n"); printf(" --verbose - verbose compiler/debug messages\n"); printf(" --binning-pass - generate binning pass shader (VERT)\n"); printf(" --color-two-side - emulate two-sided color (FRAG)\n"); printf(" --half-precision - use half-precision\n"); printf(" --saturate-s MASK - bitmask of samplers to saturate S coord\n"); printf(" --saturate-t MASK - bitmask of samplers to saturate T coord\n"); printf(" --saturate-r MASK - bitmask of samplers to saturate R coord\n"); printf(" --astc-srgb MASK - bitmask of samplers to enable astc-srgb workaround\n"); printf(" --stream-out - enable stream-out (aka transform feedback)\n"); printf(" --ucp MASK - bitmask of enabled user-clip-planes\n"); printf(" --gpu GPU_ID - specify gpu-id (default 320)\n"); printf(" --help - show this message\n"); } int main(int argc, char **argv) { int ret = 0, n = 1; char *filenames[2]; int num_files = 0; unsigned stage = 0; struct ir3_shader_variant v; struct ir3_shader s; struct ir3_shader_key key = {}; /* TODO cmdline option to target different gpus: */ unsigned gpu_id = 320; const char *info; void *ptr; size_t size; memset(&s, 0, sizeof(s)); memset(&v, 0, sizeof(v)); /* cmdline args which impact shader variant get spit out in a * comment on the first line.. a quick/dirty way to preserve * that info so when ir3test recompiles the shader with a new * compiler version, we use the same shader-key settings: */ debug_printf("; options:"); while (n < argc) { if (!strcmp(argv[n], "--verbose")) { fd_mesa_debug |= FD_DBG_MSGS | FD_DBG_OPTMSGS | FD_DBG_DISASM; n++; continue; } if (!strcmp(argv[n], "--binning-pass")) { debug_printf(" %s", argv[n]); key.binning_pass = true; n++; continue; } if (!strcmp(argv[n], "--color-two-side")) { debug_printf(" %s", argv[n]); key.color_two_side = true; n++; continue; } if (!strcmp(argv[n], "--half-precision")) { debug_printf(" %s", argv[n]); key.half_precision = true; n++; continue; } if (!strcmp(argv[n], "--saturate-s")) { debug_printf(" %s %s", argv[n], argv[n+1]); key.vsaturate_s = key.fsaturate_s = strtol(argv[n+1], NULL, 0); n += 2; continue; } if (!strcmp(argv[n], "--saturate-t")) { debug_printf(" %s %s", argv[n], argv[n+1]); key.vsaturate_t = key.fsaturate_t = strtol(argv[n+1], NULL, 0); n += 2; continue; } if (!strcmp(argv[n], "--saturate-r")) { debug_printf(" %s %s", argv[n], argv[n+1]); key.vsaturate_r = key.fsaturate_r = strtol(argv[n+1], NULL, 0); n += 2; continue; } if (!strcmp(argv[n], "--astc-srgb")) { debug_printf(" %s %s", argv[n], argv[n+1]); key.vastc_srgb = key.fastc_srgb = strtol(argv[n+1], NULL, 0); n += 2; continue; } if (!strcmp(argv[n], "--stream-out")) { struct pipe_stream_output_info *so = &s.stream_output; debug_printf(" %s", argv[n]); /* TODO more dynamic config based on number of outputs, etc * rather than just hard-code for first output: */ so->num_outputs = 1; so->stride[0] = 4; so->output[0].register_index = 0; so->output[0].start_component = 0; so->output[0].num_components = 4; so->output[0].output_buffer = 0; so->output[0].dst_offset = 2; so->output[0].stream = 0; n++; continue; } if (!strcmp(argv[n], "--ucp")) { debug_printf(" %s %s", argv[n], argv[n+1]); key.ucp_enables = strtol(argv[n+1], NULL, 0); n += 2; continue; } if (!strcmp(argv[n], "--gpu")) { debug_printf(" %s %s", argv[n], argv[n+1]); gpu_id = strtol(argv[n+1], NULL, 0); n += 2; continue; } if (!strcmp(argv[n], "--help")) { print_usage(); return 0; } break; } debug_printf("\n"); while (n < argc) { char *filename = argv[n]; char *ext = rindex(filename, '.'); if (strcmp(ext, ".tgsi") == 0) { if (num_files != 0) errx(1, "in TGSI mode, only a single file may be specified"); s.from_tgsi = true; } else if (strcmp(ext, ".frag") == 0) { if (s.from_tgsi) errx(1, "cannot mix GLSL and TGSI"); if (num_files >= ARRAY_SIZE(filenames)) errx(1, "too many GLSL files"); stage = MESA_SHADER_FRAGMENT; } else if (strcmp(ext, ".vert") == 0) { if (s.from_tgsi) errx(1, "cannot mix GLSL and TGSI"); if (num_files >= ARRAY_SIZE(filenames)) errx(1, "too many GLSL files"); stage = MESA_SHADER_VERTEX; } else { print_usage(); return -1; } filenames[num_files++] = filename; n++; } nir_shader *nir; compiler = ir3_compiler_create(NULL, gpu_id); if (s.from_tgsi) { struct tgsi_token toks[65536]; ret = read_file(filenames[0], &ptr, &size); if (ret) { print_usage(); return ret; } if (fd_mesa_debug & FD_DBG_OPTMSGS) debug_printf("%s\n", (char *)ptr); if (!tgsi_text_translate(ptr, toks, ARRAY_SIZE(toks))) errx(1, "could not parse `%s'", filenames[0]); if (fd_mesa_debug & FD_DBG_OPTMSGS) tgsi_dump(toks, 0); nir = ir3_tgsi_to_nir(toks); } else if (num_files > 0) { nir = load_glsl(num_files, filenames, stage); } else { print_usage(); return -1; } s.compiler = compiler; s.nir = ir3_optimize_nir(&s, nir, NULL); v.key = key; v.shader = &s; switch (nir->info.stage) { case MESA_SHADER_FRAGMENT: s.type = v.type = SHADER_FRAGMENT; break; case MESA_SHADER_VERTEX: s.type = v.type = SHADER_VERTEX; break; case MESA_SHADER_COMPUTE: s.type = v.type = SHADER_COMPUTE; break; default: errx(1, "unhandled shader stage: %d", nir->info.stage); } info = "NIR compiler"; ret = ir3_compile_shader_nir(s.compiler, &v); if (ret) { fprintf(stderr, "compiler failed!\n"); return ret; } dump_info(&v, info); }