/* * Copyright 2012 Red Hat Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * * Authors: Ben Skeggs * */ #include <xf86drm.h> #include <nouveau_drm.h> #include "util/u_format.h" #include "util/u_format_s3tc.h" #include "nv_object.xml.h" #include "nv_m2mf.xml.h" #include "nv30/nv30-40_3d.xml.h" #include "nv30/nv01_2d.xml.h" #include "nouveau_fence.h" #include "nv30/nv30_screen.h" #include "nv30/nv30_context.h" #include "nv30/nv30_resource.h" #include "nv30/nv30_format.h" #define RANKINE_0397_CHIPSET 0x00000003 #define RANKINE_0497_CHIPSET 0x000001e0 #define RANKINE_0697_CHIPSET 0x00000010 #define CURIE_4097_CHIPSET 0x00000baf #define CURIE_4497_CHIPSET 0x00005450 #define CURIE_4497_CHIPSET6X 0x00000088 static int nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) { struct nv30_screen *screen = nv30_screen(pscreen); struct nouveau_object *eng3d = screen->eng3d; struct nouveau_device *dev = nouveau_screen(pscreen)->device; switch (param) { /* non-boolean capabilities */ case PIPE_CAP_MAX_RENDER_TARGETS: return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1; case PIPE_CAP_MAX_TEXTURE_2D_LEVELS: return 13; case PIPE_CAP_MAX_TEXTURE_3D_LEVELS: return 10; case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS: return 13; case PIPE_CAP_GLSL_FEATURE_LEVEL: return 120; case PIPE_CAP_ENDIANNESS: return PIPE_ENDIAN_LITTLE; case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT: return 16; case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT: return NOUVEAU_MIN_BUFFER_MAP_ALIGN; case PIPE_CAP_MAX_VIEWPORTS: return 1; case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE: return 2048; /* supported capabilities */ case PIPE_CAP_ANISOTROPIC_FILTER: case PIPE_CAP_POINT_SPRITE: case PIPE_CAP_OCCLUSION_QUERY: case PIPE_CAP_QUERY_TIME_ELAPSED: case PIPE_CAP_QUERY_TIMESTAMP: case PIPE_CAP_TEXTURE_SWIZZLE: case PIPE_CAP_DEPTH_CLIP_DISABLE: case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT: case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT: case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER: case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER: case PIPE_CAP_TGSI_TEXCOORD: case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT: case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY: case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY: case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY: case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER: case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION: return 1; /* nv35 capabilities */ case PIPE_CAP_DEPTH_BOUNDS_TEST: return eng3d->oclass == NV35_3D_CLASS || eng3d->oclass >= NV40_3D_CLASS; /* nv4x capabilities */ case PIPE_CAP_BLEND_EQUATION_SEPARATE: case PIPE_CAP_NPOT_TEXTURES: case PIPE_CAP_CONDITIONAL_RENDER: case PIPE_CAP_TEXTURE_MIRROR_CLAMP: case PIPE_CAP_PRIMITIVE_RESTART: return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0; /* unsupported */ case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS: case PIPE_CAP_SM3: case PIPE_CAP_INDEP_BLEND_ENABLE: case PIPE_CAP_INDEP_BLEND_FUNC: case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: case PIPE_CAP_SHADER_STENCIL_EXPORT: case PIPE_CAP_TGSI_INSTANCEID: case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: /* XXX: yes? */ case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS: case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME: case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS: case PIPE_CAP_MIN_TEXEL_OFFSET: case PIPE_CAP_MAX_TEXEL_OFFSET: case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET: case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET: case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS: case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS: case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES: case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: case PIPE_CAP_MAX_VERTEX_STREAMS: case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS: case PIPE_CAP_TEXTURE_BARRIER: case PIPE_CAP_SEAMLESS_CUBE_MAP: case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE: case PIPE_CAP_CUBE_MAP_ARRAY: case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: case PIPE_CAP_FRAGMENT_COLOR_CLAMPED: case PIPE_CAP_VERTEX_COLOR_CLAMPED: case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: case PIPE_CAP_MIXED_COLORBUFFER_FORMATS: case PIPE_CAP_START_INSTANCE: case PIPE_CAP_TEXTURE_MULTISAMPLE: case PIPE_CAP_TEXTURE_BUFFER_OBJECTS: case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT: case PIPE_CAP_QUERY_PIPELINE_STATISTICS: case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK: case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE: case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES: case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT: case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS: case PIPE_CAP_TEXTURE_GATHER_SM5: case PIPE_CAP_FAKE_SW_MSAA: case PIPE_CAP_TEXTURE_QUERY_LOD: case PIPE_CAP_SAMPLE_SHADING: case PIPE_CAP_TEXTURE_GATHER_OFFSETS: case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION: case PIPE_CAP_USER_VERTEX_BUFFERS: case PIPE_CAP_COMPUTE: case PIPE_CAP_DRAW_INDIRECT: case PIPE_CAP_MULTI_DRAW_INDIRECT: case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS: case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE: case PIPE_CAP_CONDITIONAL_RENDER_INVERTED: case PIPE_CAP_SAMPLER_VIEW_TARGET: case PIPE_CAP_CLIP_HALFZ: case PIPE_CAP_VERTEXID_NOBASE: case PIPE_CAP_POLYGON_OFFSET_CLAMP: case PIPE_CAP_MULTISAMPLE_Z_RESOLVE: case PIPE_CAP_RESOURCE_FROM_USER_MEMORY: case PIPE_CAP_DEVICE_RESET_STATUS_QUERY: case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS: case PIPE_CAP_TEXTURE_FLOAT_LINEAR: case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR: case PIPE_CAP_TGSI_TXQS: case PIPE_CAP_FORCE_PERSAMPLE_INTERP: case PIPE_CAP_SHAREABLE_SHADERS: case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS: case PIPE_CAP_CLEAR_TEXTURE: case PIPE_CAP_DRAW_PARAMETERS: case PIPE_CAP_TGSI_PACK_HALF_FLOAT: case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL: case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL: case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT: case PIPE_CAP_INVALIDATE_BUFFER: case PIPE_CAP_GENERATE_MIPMAP: case PIPE_CAP_STRING_MARKER: case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY: case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS: case PIPE_CAP_QUERY_BUFFER_OBJECT: case PIPE_CAP_QUERY_MEMORY_INFO: case PIPE_CAP_PCI_GROUP: case PIPE_CAP_PCI_BUS: case PIPE_CAP_PCI_DEVICE: case PIPE_CAP_PCI_FUNCTION: case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT: case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR: case PIPE_CAP_CULL_DISTANCE: case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES: case PIPE_CAP_TGSI_VOTE: case PIPE_CAP_MAX_WINDOW_RECTANGLES: case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED: case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS: case PIPE_CAP_MIXED_COLOR_DEPTH_BITS: case PIPE_CAP_TGSI_ARRAY_COMPONENTS: case PIPE_CAP_TGSI_CAN_READ_OUTPUTS: case PIPE_CAP_NATIVE_FENCE_FD: case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY: case PIPE_CAP_TGSI_FS_FBFETCH: case PIPE_CAP_TGSI_MUL_ZERO_WINS: case PIPE_CAP_DOUBLES: case PIPE_CAP_INT64: case PIPE_CAP_INT64_DIVMOD: case PIPE_CAP_TGSI_TEX_TXF_LZ: case PIPE_CAP_TGSI_CLOCK: case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE: case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE: case PIPE_CAP_TGSI_BALLOT: case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT: case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX: case PIPE_CAP_POST_DEPTH_COVERAGE: case PIPE_CAP_BINDLESS_TEXTURE: case PIPE_CAP_NIR_SAMPLERS_AS_DEREF: case PIPE_CAP_QUERY_SO_OVERFLOW: case PIPE_CAP_MEMOBJ: case PIPE_CAP_LOAD_CONSTBUF: case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS: case PIPE_CAP_TILE_RASTER_ORDER: case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES: case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET: case PIPE_CAP_CONTEXT_PRIORITY_MASK: return 0; case PIPE_CAP_VENDOR_ID: return 0x10de; case PIPE_CAP_DEVICE_ID: { uint64_t device_id; if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) { NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n"); return -1; } return device_id; } case PIPE_CAP_ACCELERATED: return 1; case PIPE_CAP_VIDEO_MEMORY: return dev->vram_size >> 20; case PIPE_CAP_UMA: return 0; } debug_printf("unknown param %d\n", param); return 0; } static float nv30_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param) { struct nv30_screen *screen = nv30_screen(pscreen); struct nouveau_object *eng3d = screen->eng3d; switch (param) { case PIPE_CAPF_MAX_LINE_WIDTH: case PIPE_CAPF_MAX_LINE_WIDTH_AA: return 10.0; case PIPE_CAPF_MAX_POINT_WIDTH: case PIPE_CAPF_MAX_POINT_WIDTH_AA: return 64.0; case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY: return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0; case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS: return 15.0; default: debug_printf("unknown paramf %d\n", param); return 0; } } static int nv30_screen_get_shader_param(struct pipe_screen *pscreen, enum pipe_shader_type shader, enum pipe_shader_cap param) { struct nv30_screen *screen = nv30_screen(pscreen); struct nouveau_object *eng3d = screen->eng3d; switch (shader) { case PIPE_SHADER_VERTEX: switch (param) { case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS: return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 256; case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS: return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 0; case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: return 0; case PIPE_SHADER_CAP_MAX_INPUTS: case PIPE_SHADER_CAP_MAX_OUTPUTS: return 16; case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: return ((eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6)) * sizeof(float[4]); case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: return 1; case PIPE_SHADER_CAP_MAX_TEMPS: return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13; case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT: return 32; case PIPE_SHADER_CAP_PREFERRED_IR: return PIPE_SHADER_IR_TGSI; case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: return 0; case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED: case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR: case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: case PIPE_SHADER_CAP_SUBROUTINES: case PIPE_SHADER_CAP_INTEGERS: case PIPE_SHADER_CAP_INT64_ATOMICS: case PIPE_SHADER_CAP_FP16: case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED: case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED: case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED: case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED: case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE: case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS: case PIPE_SHADER_CAP_MAX_SHADER_IMAGES: case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD: case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS: case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS: case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS: return 0; default: debug_printf("unknown vertex shader param %d\n", param); return 0; } break; case PIPE_SHADER_FRAGMENT: switch (param) { case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS: return 4096; case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: return 0; case PIPE_SHADER_CAP_MAX_INPUTS: return 8; /* should be possible to do 10 with nv4x */ case PIPE_SHADER_CAP_MAX_OUTPUTS: return 4; case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: return ((eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32) * sizeof(float[4]); case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: return 1; case PIPE_SHADER_CAP_MAX_TEMPS: return 32; case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: return 16; case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT: return 32; case PIPE_SHADER_CAP_PREFERRED_IR: return PIPE_SHADER_IR_TGSI; case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED: case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR: case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: case PIPE_SHADER_CAP_SUBROUTINES: case PIPE_SHADER_CAP_INTEGERS: case PIPE_SHADER_CAP_FP16: case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED: case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED: case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED: case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED: case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE: case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS: case PIPE_SHADER_CAP_MAX_SHADER_IMAGES: case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD: case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS: return 0; default: debug_printf("unknown fragment shader param %d\n", param); return 0; } break; default: return 0; } } static boolean nv30_screen_is_format_supported(struct pipe_screen *pscreen, enum pipe_format format, enum pipe_texture_target target, unsigned sample_count, unsigned bindings) { if (sample_count > nv30_screen(pscreen)->max_sample_count) return false; if (!(0x00000017 & (1 << sample_count))) return false; if (!util_format_is_supported(format, bindings)) { return false; } /* shared is always supported */ bindings &= ~PIPE_BIND_SHARED; return (nv30_format_info(pscreen, format)->bindings & bindings) == bindings; } static void nv30_screen_fence_emit(struct pipe_screen *pscreen, uint32_t *sequence) { struct nv30_screen *screen = nv30_screen(pscreen); struct nouveau_pushbuf *push = screen->base.pushbuf; *sequence = ++screen->base.fence.sequence; assert(PUSH_AVAIL(push) + push->rsvd_kick >= 3); PUSH_DATA (push, NV30_3D_FENCE_OFFSET | (2 /* size */ << 18) | (7 /* subchan */ << 13)); PUSH_DATA (push, 0); PUSH_DATA (push, *sequence); } static uint32_t nv30_screen_fence_update(struct pipe_screen *pscreen) { struct nv30_screen *screen = nv30_screen(pscreen); struct nv04_notify *fence = screen->fence->data; return *(uint32_t *)((char *)screen->notify->map + fence->offset); } static void nv30_screen_destroy(struct pipe_screen *pscreen) { struct nv30_screen *screen = nv30_screen(pscreen); if (!nouveau_drm_screen_unref(&screen->base)) return; if (screen->base.fence.current) { struct nouveau_fence *current = NULL; /* nouveau_fence_wait will create a new current fence, so wait on the * _current_ one, and remove both. */ nouveau_fence_ref(screen->base.fence.current, ¤t); nouveau_fence_wait(current, NULL); nouveau_fence_ref(NULL, ¤t); nouveau_fence_ref(NULL, &screen->base.fence.current); } nouveau_bo_ref(NULL, &screen->notify); nouveau_heap_destroy(&screen->query_heap); nouveau_heap_destroy(&screen->vp_exec_heap); nouveau_heap_destroy(&screen->vp_data_heap); nouveau_object_del(&screen->query); nouveau_object_del(&screen->fence); nouveau_object_del(&screen->ntfy); nouveau_object_del(&screen->sifm); nouveau_object_del(&screen->swzsurf); nouveau_object_del(&screen->surf2d); nouveau_object_del(&screen->m2mf); nouveau_object_del(&screen->eng3d); nouveau_object_del(&screen->null); nouveau_screen_fini(&screen->base); FREE(screen); } #define FAIL_SCREEN_INIT(str, err) \ do { \ NOUVEAU_ERR(str, err); \ screen->base.base.context_create = NULL; \ return &screen->base; \ } while(0) struct nouveau_screen * nv30_screen_create(struct nouveau_device *dev) { struct nv30_screen *screen; struct pipe_screen *pscreen; struct nouveau_pushbuf *push; struct nv04_fifo *fifo; unsigned oclass = 0; int ret, i; switch (dev->chipset & 0xf0) { case 0x30: if (RANKINE_0397_CHIPSET & (1 << (dev->chipset & 0x0f))) oclass = NV30_3D_CLASS; else if (RANKINE_0697_CHIPSET & (1 << (dev->chipset & 0x0f))) oclass = NV34_3D_CLASS; else if (RANKINE_0497_CHIPSET & (1 << (dev->chipset & 0x0f))) oclass = NV35_3D_CLASS; break; case 0x40: if (CURIE_4097_CHIPSET & (1 << (dev->chipset & 0x0f))) oclass = NV40_3D_CLASS; else if (CURIE_4497_CHIPSET & (1 << (dev->chipset & 0x0f))) oclass = NV44_3D_CLASS; break; case 0x60: if (CURIE_4497_CHIPSET6X & (1 << (dev->chipset & 0x0f))) oclass = NV44_3D_CLASS; break; default: break; } if (!oclass) { NOUVEAU_ERR("unknown 3d class for 0x%02x\n", dev->chipset); return NULL; } screen = CALLOC_STRUCT(nv30_screen); if (!screen) return NULL; pscreen = &screen->base.base; pscreen->destroy = nv30_screen_destroy; /* * Some modern apps try to use msaa without keeping in mind the * restrictions on videomem of older cards. Resulting in dmesg saying: * [ 1197.850642] nouveau E[soffice.bin[3785]] fail ttm_validate * [ 1197.850648] nouveau E[soffice.bin[3785]] validating bo list * [ 1197.850654] nouveau E[soffice.bin[3785]] validate: -12 * * Because we are running out of video memory, after which the program * using the msaa visual freezes, and eventually the entire system freezes. * * To work around this we do not allow msaa visauls by default and allow * the user to override this via NV30_MAX_MSAA. */ screen->max_sample_count = debug_get_num_option("NV30_MAX_MSAA", 0); if (screen->max_sample_count > 4) screen->max_sample_count = 4; pscreen->get_param = nv30_screen_get_param; pscreen->get_paramf = nv30_screen_get_paramf; pscreen->get_shader_param = nv30_screen_get_shader_param; pscreen->context_create = nv30_context_create; pscreen->is_format_supported = nv30_screen_is_format_supported; nv30_resource_screen_init(pscreen); nouveau_screen_init_vdec(&screen->base); screen->base.fence.emit = nv30_screen_fence_emit; screen->base.fence.update = nv30_screen_fence_update; ret = nouveau_screen_init(&screen->base, dev); if (ret) FAIL_SCREEN_INIT("nv30_screen_init failed: %d\n", ret); screen->base.vidmem_bindings |= PIPE_BIND_VERTEX_BUFFER; screen->base.sysmem_bindings |= PIPE_BIND_VERTEX_BUFFER; if (oclass == NV40_3D_CLASS) { screen->base.vidmem_bindings |= PIPE_BIND_INDEX_BUFFER; screen->base.sysmem_bindings |= PIPE_BIND_INDEX_BUFFER; } fifo = screen->base.channel->data; push = screen->base.pushbuf; push->rsvd_kick = 16; ret = nouveau_object_new(screen->base.channel, 0x00000000, NV01_NULL_CLASS, NULL, 0, &screen->null); if (ret) FAIL_SCREEN_INIT("error allocating null object: %d\n", ret); /* DMA_FENCE refuses to accept DMA objects with "adjust" filled in, * this means that the address pointed at by the DMA object must * be 4KiB aligned, which means this object needs to be the first * one allocated on the channel. */ ret = nouveau_object_new(screen->base.channel, 0xbeef1e00, NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) { .length = 32 }, sizeof(struct nv04_notify), &screen->fence); if (ret) FAIL_SCREEN_INIT("error allocating fence notifier: %d\n", ret); /* DMA_NOTIFY object, we don't actually use this but M2MF fails without */ ret = nouveau_object_new(screen->base.channel, 0xbeef0301, NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) { .length = 32 }, sizeof(struct nv04_notify), &screen->ntfy); if (ret) FAIL_SCREEN_INIT("error allocating sync notifier: %d\n", ret); /* DMA_QUERY, used to implement occlusion queries, we attempt to allocate * the remainder of the "notifier block" assigned by the kernel for * use as query objects */ ret = nouveau_object_new(screen->base.channel, 0xbeef0351, NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) { .length = 4096 - 128 }, sizeof(struct nv04_notify), &screen->query); if (ret) FAIL_SCREEN_INIT("error allocating query notifier: %d\n", ret); ret = nouveau_heap_init(&screen->query_heap, 0, 4096 - 128); if (ret) FAIL_SCREEN_INIT("error creating query heap: %d\n", ret); LIST_INITHEAD(&screen->queries); /* Vertex program resources (code/data), currently 6 of the constant * slots are reserved to implement user clipping planes */ if (oclass < NV40_3D_CLASS) { nouveau_heap_init(&screen->vp_exec_heap, 0, 256); nouveau_heap_init(&screen->vp_data_heap, 6, 256 - 6); } else { nouveau_heap_init(&screen->vp_exec_heap, 0, 512); nouveau_heap_init(&screen->vp_data_heap, 6, 468 - 6); } ret = nouveau_bo_wrap(screen->base.device, fifo->notify, &screen->notify); if (ret == 0) ret = nouveau_bo_map(screen->notify, 0, screen->base.client); if (ret) FAIL_SCREEN_INIT("error mapping notifier memory: %d\n", ret); ret = nouveau_object_new(screen->base.channel, 0xbeef3097, oclass, NULL, 0, &screen->eng3d); if (ret) FAIL_SCREEN_INIT("error allocating 3d object: %d\n", ret); BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); PUSH_DATA (push, screen->eng3d->handle); BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13); PUSH_DATA (push, screen->ntfy->handle); PUSH_DATA (push, fifo->vram); /* TEXTURE0 */ PUSH_DATA (push, fifo->gart); /* TEXTURE1 */ PUSH_DATA (push, fifo->vram); /* COLOR1 */ PUSH_DATA (push, screen->null->handle); /* UNK190 */ PUSH_DATA (push, fifo->vram); /* COLOR0 */ PUSH_DATA (push, fifo->vram); /* ZETA */ PUSH_DATA (push, fifo->vram); /* VTXBUF0 */ PUSH_DATA (push, fifo->gart); /* VTXBUF1 */ PUSH_DATA (push, screen->fence->handle); /* FENCE */ PUSH_DATA (push, screen->query->handle); /* QUERY - intr 0x80 if nullobj */ PUSH_DATA (push, screen->null->handle); /* UNK1AC */ PUSH_DATA (push, screen->null->handle); /* UNK1B0 */ if (screen->eng3d->oclass < NV40_3D_CLASS) { BEGIN_NV04(push, SUBC_3D(0x03b0), 1); PUSH_DATA (push, 0x00100000); BEGIN_NV04(push, SUBC_3D(0x1d80), 1); PUSH_DATA (push, 3); BEGIN_NV04(push, SUBC_3D(0x1e98), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, SUBC_3D(0x17e0), 3); PUSH_DATA (push, fui(0.0)); PUSH_DATA (push, fui(0.0)); PUSH_DATA (push, fui(1.0)); BEGIN_NV04(push, SUBC_3D(0x1f80), 16); for (i = 0; i < 16; i++) PUSH_DATA (push, (i == 8) ? 0x0000ffff : 0); BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1); PUSH_DATA (push, 0); } else { BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2); PUSH_DATA (push, fifo->vram); PUSH_DATA (push, fifo->vram); /* COLOR3 */ BEGIN_NV04(push, SUBC_3D(0x1450), 1); PUSH_DATA (push, 0x00000004); BEGIN_NV04(push, SUBC_3D(0x1ea4), 3); /* ZCULL */ PUSH_DATA (push, 0x00000010); PUSH_DATA (push, 0x01000100); PUSH_DATA (push, 0xff800006); /* vtxprog output routing */ BEGIN_NV04(push, SUBC_3D(0x1fc4), 1); PUSH_DATA (push, 0x06144321); BEGIN_NV04(push, SUBC_3D(0x1fc8), 2); PUSH_DATA (push, 0xedcba987); PUSH_DATA (push, 0x0000006f); BEGIN_NV04(push, SUBC_3D(0x1fd0), 1); PUSH_DATA (push, 0x00171615); BEGIN_NV04(push, SUBC_3D(0x1fd4), 1); PUSH_DATA (push, 0x001b1a19); BEGIN_NV04(push, SUBC_3D(0x1ef8), 1); PUSH_DATA (push, 0x0020ffff); BEGIN_NV04(push, SUBC_3D(0x1d64), 1); PUSH_DATA (push, 0x01d300d4); BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1); PUSH_DATA (push, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN); } ret = nouveau_object_new(screen->base.channel, 0xbeef3901, NV03_M2MF_CLASS, NULL, 0, &screen->m2mf); if (ret) FAIL_SCREEN_INIT("error allocating m2mf object: %d\n", ret); BEGIN_NV04(push, NV01_SUBC(M2MF, OBJECT), 1); PUSH_DATA (push, screen->m2mf->handle); BEGIN_NV04(push, NV03_M2MF(DMA_NOTIFY), 1); PUSH_DATA (push, screen->ntfy->handle); ret = nouveau_object_new(screen->base.channel, 0xbeef6201, NV10_SURFACE_2D_CLASS, NULL, 0, &screen->surf2d); if (ret) FAIL_SCREEN_INIT("error allocating surf2d object: %d\n", ret); BEGIN_NV04(push, NV01_SUBC(SF2D, OBJECT), 1); PUSH_DATA (push, screen->surf2d->handle); BEGIN_NV04(push, NV04_SF2D(DMA_NOTIFY), 1); PUSH_DATA (push, screen->ntfy->handle); if (dev->chipset < 0x40) oclass = NV30_SURFACE_SWZ_CLASS; else oclass = NV40_SURFACE_SWZ_CLASS; ret = nouveau_object_new(screen->base.channel, 0xbeef5201, oclass, NULL, 0, &screen->swzsurf); if (ret) FAIL_SCREEN_INIT("error allocating swizzled surface object: %d\n", ret); BEGIN_NV04(push, NV01_SUBC(SSWZ, OBJECT), 1); PUSH_DATA (push, screen->swzsurf->handle); BEGIN_NV04(push, NV04_SSWZ(DMA_NOTIFY), 1); PUSH_DATA (push, screen->ntfy->handle); if (dev->chipset < 0x40) oclass = NV30_SIFM_CLASS; else oclass = NV40_SIFM_CLASS; ret = nouveau_object_new(screen->base.channel, 0xbeef7701, oclass, NULL, 0, &screen->sifm); if (ret) FAIL_SCREEN_INIT("error allocating scaled image object: %d\n", ret); BEGIN_NV04(push, NV01_SUBC(SIFM, OBJECT), 1); PUSH_DATA (push, screen->sifm->handle); BEGIN_NV04(push, NV03_SIFM(DMA_NOTIFY), 1); PUSH_DATA (push, screen->ntfy->handle); BEGIN_NV04(push, NV05_SIFM(COLOR_CONVERSION), 1); PUSH_DATA (push, NV05_SIFM_COLOR_CONVERSION_TRUNCATE); nouveau_pushbuf_kick(push, push->channel); nouveau_fence_new(&screen->base, &screen->base.fence.current); return &screen->base; }