/* * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com> * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef R300_CHIPSET_H #define R300_CHIPSET_H #include "pipe/p_compiler.h" /* these are sizes in dwords */ #define R300_HIZ_LIMIT 10240 #define RV530_HIZ_LIMIT 15360 /* rv3xx have only one pipe */ #define PIPE_ZMASK_SIZE 4096 #define RV3xx_ZMASK_SIZE 5120 /* The size of a compressed tile. Each compressed tile takes 2 bits * in the ZMASK RAM, so there is always 16 tiles per one dword. */ enum r300_zmask_compression { R300_ZCOMP_4X4 = 4, R300_ZCOMP_8X8 = 8 }; /* Structure containing all the possible information about a specific Radeon * in the R3xx, R4xx, and R5xx families. */ struct r300_capabilities { /* Chipset family */ int family; /* The number of vertex floating-point units */ unsigned num_vert_fpus; /* The number of texture units. */ unsigned num_tex_units; /* Whether or not TCL is physically present */ boolean has_tcl; /* Some chipsets do not have HiZ RAM - other have varying amounts. */ int hiz_ram; /* Some chipsets have zmask ram per pipe some don't. */ int zmask_ram; /* CMASK is for MSAA colorbuffer compression and fast clear. */ boolean has_cmask; /* Compression mode for ZMASK. */ enum r300_zmask_compression z_compress; /* Whether or not this is RV350 or newer, including all r400 and r500 * chipsets. The differences compared to the oldest r300 chips are: * - Blend LTE/GTE thresholds * - Better MACRO_SWITCH in texture tiling * - Half float vertex * - More HyperZ optimizations */ boolean is_rv350; /* Whether or not this is R400. The differences compared their rv350 * cousins are: * - Extended fragment shader registers * - 3DC texture compression (RGTC2) */ boolean is_r400; /* Whether or not this is an RV515 or newer; R500s have many differences * that require extra consideration, compared to their rv350 cousins: * - Extra bit of width and height on texture sizes * - Blend color is split across two registers * - Universal Shader (US) block used for fragment shaders * - FP16 blending and multisampling * - Full RGTC texture compression * - 24-bit depth textures * - Stencil back-face reference value * - Ability to render up to 2^24 - 1 vertices with signed index offset */ boolean is_r500; /* Whether or not the second pixel pipe is accessed with the high bit */ boolean high_second_pipe; /* DXTC texture swizzling. */ boolean dxtc_swizzle; /* Whether R500_US_FORMAT0_0 exists (R520-only and depends on DRM). */ boolean has_us_format; }; void r300_parse_chipset(uint32_t pci_id, struct r300_capabilities* caps); #endif /* R300_CHIPSET_H */