/* * Copyright 2009 Marek Olšák <maraeo@gmail.com> * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef R300_SHADER_SEMANTICS_H #define R300_SHADER_SEMANTICS_H #define ATTR_UNUSED (-1) #define ATTR_COLOR_COUNT 2 #define ATTR_GENERIC_COUNT 32 /* This structure contains information about what attributes are written by VS * or read by FS. (but not both) It's much easier to work with than * tgsi_shader_info. * * The variables contain indices to tgsi_shader_info semantics and those * indices are nothing else than input/output register numbers. */ struct r300_shader_semantics { int pos; int psize; int color[ATTR_COLOR_COUNT]; int bcolor[ATTR_COLOR_COUNT]; int face; int generic[ATTR_GENERIC_COUNT]; int fog; int wpos; int num_generic; }; static inline void r300_shader_semantics_reset( struct r300_shader_semantics* info) { int i; info->pos = ATTR_UNUSED; info->psize = ATTR_UNUSED; info->face = ATTR_UNUSED; info->fog = ATTR_UNUSED; info->wpos = ATTR_UNUSED; for (i = 0; i < ATTR_COLOR_COUNT; i++) { info->color[i] = ATTR_UNUSED; info->bcolor[i] = ATTR_UNUSED; } for (i = 0; i < ATTR_GENERIC_COUNT; i++) { info->generic[i] = ATTR_UNUSED; } info->num_generic = 0; } #endif