/* * Copyright 2009 Corbin Simpson <MostAwesomeDude@gmail.com> * Copyright 2009 Marek Olšák <maraeo@gmail.com> * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef R300_VS_H #define R300_VS_H #include "pipe/p_state.h" #include "tgsi/tgsi_scan.h" #include "compiler/radeon_code.h" #include "r300_context.h" #include "r300_shader_semantics.h" struct r300_context; struct r300_vertex_shader { /* Parent class */ struct pipe_shader_state state; struct tgsi_shader_info info; struct r300_shader_semantics outputs; /* Whether the shader was replaced by a dummy one due to a shader * compilation failure. */ boolean dummy; /* Numbers of constants for each type. */ unsigned externals_count; unsigned immediates_count; /* HWTCL-specific. */ /* Machine code (if translated) */ struct r300_vertex_program_code code; /* SWTCL-specific. */ void *draw_vs; }; void r300_init_vs_outputs(struct r300_context *r300, struct r300_vertex_shader *vs); void r300_translate_vertex_shader(struct r300_context *r300, struct r300_vertex_shader *vs); void r300_draw_init_vertex_shader(struct r300_context *r300, struct r300_vertex_shader *vs); #endif /* R300_VS_H */