/********************************************************** * Copyright 2009 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ /** * @file * Dump SVGA commands. * * Generated automatically from svga3d_reg.h by svga_dump.py. */ #include "../svga_format.h" #include "svga_types.h" #include "svga_shader_dump.h" #include "svga3d_reg.h" #include "util/u_debug.h" #include "svga_dump.h" static const char * shader_name(unsigned type) { switch (type) { case SVGA3D_SHADERTYPE_VS: return "SVGA3D_SHADERTYPE_VS"; case SVGA3D_SHADERTYPE_PS: return "SVGA3D_SHADERTYPE_PS"; case SVGA3D_SHADERTYPE_GS: return "SVGA3D_SHADERTYPE_GS"; default: return "unknown shader type!"; } } static void dump_SVGA3dVertexDecl(const SVGA3dVertexDecl *cmd) { switch((*cmd).identity.type) { case SVGA3D_DECLTYPE_FLOAT1: _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_FLOAT1\n"); break; case SVGA3D_DECLTYPE_FLOAT2: _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_FLOAT2\n"); break; case SVGA3D_DECLTYPE_FLOAT3: _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_FLOAT3\n"); break; case SVGA3D_DECLTYPE_FLOAT4: _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_FLOAT4\n"); break; case SVGA3D_DECLTYPE_D3DCOLOR: _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_D3DCOLOR\n"); break; case SVGA3D_DECLTYPE_UBYTE4: _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_UBYTE4\n"); break; case SVGA3D_DECLTYPE_SHORT2: _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_SHORT2\n"); break; case SVGA3D_DECLTYPE_SHORT4: _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_SHORT4\n"); break; case SVGA3D_DECLTYPE_UBYTE4N: _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_UBYTE4N\n"); break; case SVGA3D_DECLTYPE_SHORT2N: _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_SHORT2N\n"); break; case SVGA3D_DECLTYPE_SHORT4N: _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_SHORT4N\n"); break; case SVGA3D_DECLTYPE_USHORT2N: _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_USHORT2N\n"); break; case SVGA3D_DECLTYPE_USHORT4N: _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_USHORT4N\n"); break; case SVGA3D_DECLTYPE_UDEC3: _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_UDEC3\n"); break; case SVGA3D_DECLTYPE_DEC3N: _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_DEC3N\n"); break; case SVGA3D_DECLTYPE_FLOAT16_2: _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_FLOAT16_2\n"); break; case SVGA3D_DECLTYPE_FLOAT16_4: _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_FLOAT16_4\n"); break; case SVGA3D_DECLTYPE_MAX: _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_MAX\n"); break; default: _debug_printf("\t\t.identity.type = %i\n", (*cmd).identity.type); break; } switch((*cmd).identity.method) { case SVGA3D_DECLMETHOD_DEFAULT: _debug_printf("\t\t.identity.method = SVGA3D_DECLMETHOD_DEFAULT\n"); break; case SVGA3D_DECLMETHOD_PARTIALU: _debug_printf("\t\t.identity.method = SVGA3D_DECLMETHOD_PARTIALU\n"); break; case SVGA3D_DECLMETHOD_PARTIALV: _debug_printf("\t\t.identity.method = SVGA3D_DECLMETHOD_PARTIALV\n"); break; case SVGA3D_DECLMETHOD_CROSSUV: _debug_printf("\t\t.identity.method = SVGA3D_DECLMETHOD_CROSSUV\n"); break; case SVGA3D_DECLMETHOD_UV: _debug_printf("\t\t.identity.method = SVGA3D_DECLMETHOD_UV\n"); break; case SVGA3D_DECLMETHOD_LOOKUP: _debug_printf("\t\t.identity.method = SVGA3D_DECLMETHOD_LOOKUP\n"); break; case SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED: _debug_printf("\t\t.identity.method = SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED\n"); break; default: _debug_printf("\t\t.identity.method = %i\n", (*cmd).identity.method); break; } switch((*cmd).identity.usage) { case SVGA3D_DECLUSAGE_POSITION: _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_POSITION\n"); break; case SVGA3D_DECLUSAGE_BLENDWEIGHT: _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_BLENDWEIGHT\n"); break; case SVGA3D_DECLUSAGE_BLENDINDICES: _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_BLENDINDICES\n"); break; case SVGA3D_DECLUSAGE_NORMAL: _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_NORMAL\n"); break; case SVGA3D_DECLUSAGE_PSIZE: _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_PSIZE\n"); break; case SVGA3D_DECLUSAGE_TEXCOORD: _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_TEXCOORD\n"); break; case SVGA3D_DECLUSAGE_TANGENT: _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_TANGENT\n"); break; case SVGA3D_DECLUSAGE_BINORMAL: _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_BINORMAL\n"); break; case SVGA3D_DECLUSAGE_TESSFACTOR: _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_TESSFACTOR\n"); break; case SVGA3D_DECLUSAGE_POSITIONT: _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_POSITIONT\n"); break; case SVGA3D_DECLUSAGE_COLOR: _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_COLOR\n"); break; case SVGA3D_DECLUSAGE_FOG: _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_FOG\n"); break; case SVGA3D_DECLUSAGE_DEPTH: _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_DEPTH\n"); break; case SVGA3D_DECLUSAGE_SAMPLE: _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_SAMPLE\n"); break; case SVGA3D_DECLUSAGE_MAX: _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_MAX\n"); break; default: _debug_printf("\t\t.identity.usage = %i\n", (*cmd).identity.usage); break; } _debug_printf("\t\t.identity.usageIndex = %u\n", (*cmd).identity.usageIndex); _debug_printf("\t\t.array.surfaceId = %u\n", (*cmd).array.surfaceId); _debug_printf("\t\t.array.offset = %u\n", (*cmd).array.offset); _debug_printf("\t\t.array.stride = %u\n", (*cmd).array.stride); _debug_printf("\t\t.rangeHint.first = %u\n", (*cmd).rangeHint.first); _debug_printf("\t\t.rangeHint.last = %u\n", (*cmd).rangeHint.last); } static void dump_SVGA3dTextureState(const SVGA3dTextureState *cmd) { _debug_printf("\t\t.stage = %u\n", (*cmd).stage); switch((*cmd).name) { case SVGA3D_TS_INVALID: _debug_printf("\t\t.name = SVGA3D_TS_INVALID\n"); break; case SVGA3D_TS_BIND_TEXTURE: _debug_printf("\t\t.name = SVGA3D_TS_BIND_TEXTURE\n"); break; case SVGA3D_TS_COLOROP: _debug_printf("\t\t.name = SVGA3D_TS_COLOROP\n"); break; case SVGA3D_TS_COLORARG1: _debug_printf("\t\t.name = SVGA3D_TS_COLORARG1\n"); break; case SVGA3D_TS_COLORARG2: _debug_printf("\t\t.name = SVGA3D_TS_COLORARG2\n"); break; case SVGA3D_TS_ALPHAOP: _debug_printf("\t\t.name = SVGA3D_TS_ALPHAOP\n"); break; case SVGA3D_TS_ALPHAARG1: _debug_printf("\t\t.name = SVGA3D_TS_ALPHAARG1\n"); break; case SVGA3D_TS_ALPHAARG2: _debug_printf("\t\t.name = SVGA3D_TS_ALPHAARG2\n"); break; case SVGA3D_TS_ADDRESSU: _debug_printf("\t\t.name = SVGA3D_TS_ADDRESSU\n"); break; case SVGA3D_TS_ADDRESSV: _debug_printf("\t\t.name = SVGA3D_TS_ADDRESSV\n"); break; case SVGA3D_TS_MIPFILTER: _debug_printf("\t\t.name = SVGA3D_TS_MIPFILTER\n"); break; case SVGA3D_TS_MAGFILTER: _debug_printf("\t\t.name = SVGA3D_TS_MAGFILTER\n"); break; case SVGA3D_TS_MINFILTER: _debug_printf("\t\t.name = SVGA3D_TS_MINFILTER\n"); break; case SVGA3D_TS_BORDERCOLOR: _debug_printf("\t\t.name = SVGA3D_TS_BORDERCOLOR\n"); break; case SVGA3D_TS_TEXCOORDINDEX: _debug_printf("\t\t.name = SVGA3D_TS_TEXCOORDINDEX\n"); break; case SVGA3D_TS_TEXTURETRANSFORMFLAGS: _debug_printf("\t\t.name = SVGA3D_TS_TEXTURETRANSFORMFLAGS\n"); break; case SVGA3D_TS_TEXCOORDGEN: _debug_printf("\t\t.name = SVGA3D_TS_TEXCOORDGEN\n"); break; case SVGA3D_TS_BUMPENVMAT00: _debug_printf("\t\t.name = SVGA3D_TS_BUMPENVMAT00\n"); break; case SVGA3D_TS_BUMPENVMAT01: _debug_printf("\t\t.name = SVGA3D_TS_BUMPENVMAT01\n"); break; case SVGA3D_TS_BUMPENVMAT10: _debug_printf("\t\t.name = SVGA3D_TS_BUMPENVMAT10\n"); break; case SVGA3D_TS_BUMPENVMAT11: _debug_printf("\t\t.name = SVGA3D_TS_BUMPENVMAT11\n"); break; case SVGA3D_TS_TEXTURE_MIPMAP_LEVEL: _debug_printf("\t\t.name = SVGA3D_TS_TEXTURE_MIPMAP_LEVEL\n"); break; case SVGA3D_TS_TEXTURE_LOD_BIAS: _debug_printf("\t\t.name = SVGA3D_TS_TEXTURE_LOD_BIAS\n"); break; case SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL: _debug_printf("\t\t.name = SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL\n"); break; case SVGA3D_TS_ADDRESSW: _debug_printf("\t\t.name = SVGA3D_TS_ADDRESSW\n"); break; case SVGA3D_TS_GAMMA: _debug_printf("\t\t.name = SVGA3D_TS_GAMMA\n"); break; case SVGA3D_TS_BUMPENVLSCALE: _debug_printf("\t\t.name = SVGA3D_TS_BUMPENVLSCALE\n"); break; case SVGA3D_TS_BUMPENVLOFFSET: _debug_printf("\t\t.name = SVGA3D_TS_BUMPENVLOFFSET\n"); break; case SVGA3D_TS_COLORARG0: _debug_printf("\t\t.name = SVGA3D_TS_COLORARG0\n"); break; case SVGA3D_TS_ALPHAARG0: _debug_printf("\t\t.name = SVGA3D_TS_ALPHAARG0\n"); break; case SVGA3D_TS_MAX: _debug_printf("\t\t.name = SVGA3D_TS_MAX\n"); break; default: _debug_printf("\t\t.name = %i\n", (*cmd).name); break; } _debug_printf("\t\t.value = %u\n", (*cmd).value); _debug_printf("\t\t.floatValue = %f\n", (*cmd).floatValue); } static void dump_SVGA3dViewport(const SVGA3dViewport *cmd) { _debug_printf("\t\t.x = %f\n", (*cmd).x); _debug_printf("\t\t.y = %f\n", (*cmd).y); _debug_printf("\t\t.width = %f\n", (*cmd).width); _debug_printf("\t\t.height = %f\n", (*cmd).height); _debug_printf("\t\t.minDepth = %f\n", (*cmd).minDepth); _debug_printf("\t\t.maxDepth = %f\n", (*cmd).maxDepth); } static void dump_SVGA3dSamplerId(const SVGA3dSamplerId *cmd) { _debug_printf("\t\t.id = %u\n", *cmd); } static void dump_SVGA3dSoTarget(const SVGA3dSoTarget *cmd) { _debug_printf("\t\t.sid = %u\n", (*cmd).sid); _debug_printf("\t\t.offset = %u\n", (*cmd).offset); } static void dump_SVGA3dInputElementDesc(const SVGA3dInputElementDesc *cmd) { _debug_printf("\t\t.inputSlot = %u\n", (*cmd).inputSlot); _debug_printf("\t\t.alignedByteOffset = %u\n", (*cmd).alignedByteOffset); _debug_printf("\t\t.format = %s\n", svga_format_name((*cmd).format)); _debug_printf("\t\t.inputSlotClass = %u\n", (*cmd).inputSlotClass); _debug_printf("\t\t.instanceDataStepRate = %u\n", (*cmd).instanceDataStepRate); _debug_printf("\t\t.inputRegister = %u\n", (*cmd).inputRegister); } static void dump_SVGA3dVertexBuffer(const SVGA3dVertexBuffer *cmd) { _debug_printf("\t\t.sid = %u\n", (*cmd).sid); _debug_printf("\t\t.stride = %u\n", (*cmd).stride); _debug_printf("\t\t.offset = %u\n", (*cmd).offset); } static void dump_SVGA3dCopyBox(const SVGA3dCopyBox *cmd) { _debug_printf("\t\t.x = %u\n", (*cmd).x); _debug_printf("\t\t.y = %u\n", (*cmd).y); _debug_printf("\t\t.z = %u\n", (*cmd).z); _debug_printf("\t\t.w = %u\n", (*cmd).w); _debug_printf("\t\t.h = %u\n", (*cmd).h); _debug_printf("\t\t.d = %u\n", (*cmd).d); _debug_printf("\t\t.srcx = %u\n", (*cmd).srcx); _debug_printf("\t\t.srcy = %u\n", (*cmd).srcy); _debug_printf("\t\t.srcz = %u\n", (*cmd).srcz); } static void dump_SVGA3dShaderResourceViewId(const SVGA3dShaderResourceViewId *id) { _debug_printf("\t\t.id = %u\n", *id); } static void dump_SVGA3dCmdSetClipPlane(const SVGA3dCmdSetClipPlane *cmd) { _debug_printf("\t\t.cid = %u\n", (*cmd).cid); _debug_printf("\t\t.index = %u\n", (*cmd).index); _debug_printf("\t\t.plane[0] = %f\n", (*cmd).plane[0]); _debug_printf("\t\t.plane[1] = %f\n", (*cmd).plane[1]); _debug_printf("\t\t.plane[2] = %f\n", (*cmd).plane[2]); _debug_printf("\t\t.plane[3] = %f\n", (*cmd).plane[3]); } static void dump_SVGA3dCmdWaitForQuery(const SVGA3dCmdWaitForQuery *cmd) { _debug_printf("\t\t.cid = %u\n", (*cmd).cid); switch((*cmd).type) { case SVGA3D_QUERYTYPE_OCCLUSION: _debug_printf("\t\t.type = SVGA3D_QUERYTYPE_OCCLUSION\n"); break; case SVGA3D_QUERYTYPE_MAX: _debug_printf("\t\t.type = SVGA3D_QUERYTYPE_MAX\n"); break; default: _debug_printf("\t\t.type = %i\n", (*cmd).type); break; } _debug_printf("\t\t.guestResult.gmrId = %u\n", (*cmd).guestResult.gmrId); _debug_printf("\t\t.guestResult.offset = %u\n", (*cmd).guestResult.offset); } static void dump_SVGA3dCmdSetRenderTarget(const SVGA3dCmdSetRenderTarget *cmd) { _debug_printf("\t\t.cid = %u\n", (*cmd).cid); switch((*cmd).type) { case SVGA3D_RT_DEPTH: _debug_printf("\t\t.type = SVGA3D_RT_DEPTH\n"); break; case SVGA3D_RT_STENCIL: _debug_printf("\t\t.type = SVGA3D_RT_STENCIL\n"); break; default: _debug_printf("\t\t.type = SVGA3D_RT_COLOR%u\n", (*cmd).type - SVGA3D_RT_COLOR0); break; } _debug_printf("\t\t.target.sid = %u\n", (*cmd).target.sid); _debug_printf("\t\t.target.face = %u\n", (*cmd).target.face); _debug_printf("\t\t.target.mipmap = %u\n", (*cmd).target.mipmap); } static void dump_SVGA3dCmdSetTextureState(const SVGA3dCmdSetTextureState *cmd) { _debug_printf("\t\t.cid = %u\n", (*cmd).cid); } static void dump_SVGA3dCmdSurfaceCopy(const SVGA3dCmdSurfaceCopy *cmd) { _debug_printf("\t\t.src.sid = %u\n", (*cmd).src.sid); _debug_printf("\t\t.src.face = %u\n", (*cmd).src.face); _debug_printf("\t\t.src.mipmap = %u\n", (*cmd).src.mipmap); _debug_printf("\t\t.dest.sid = %u\n", (*cmd).dest.sid); _debug_printf("\t\t.dest.face = %u\n", (*cmd).dest.face); _debug_printf("\t\t.dest.mipmap = %u\n", (*cmd).dest.mipmap); } static void dump_SVGA3dCmdSetMaterial(const SVGA3dCmdSetMaterial *cmd) { _debug_printf("\t\t.cid = %u\n", (*cmd).cid); switch((*cmd).face) { case SVGA3D_FACE_INVALID: _debug_printf("\t\t.face = SVGA3D_FACE_INVALID\n"); break; case SVGA3D_FACE_NONE: _debug_printf("\t\t.face = SVGA3D_FACE_NONE\n"); break; case SVGA3D_FACE_FRONT: _debug_printf("\t\t.face = SVGA3D_FACE_FRONT\n"); break; case SVGA3D_FACE_BACK: _debug_printf("\t\t.face = SVGA3D_FACE_BACK\n"); break; case SVGA3D_FACE_FRONT_BACK: _debug_printf("\t\t.face = SVGA3D_FACE_FRONT_BACK\n"); break; case SVGA3D_FACE_MAX: _debug_printf("\t\t.face = SVGA3D_FACE_MAX\n"); break; default: _debug_printf("\t\t.face = %i\n", (*cmd).face); break; } _debug_printf("\t\t.material.diffuse[0] = %f\n", (*cmd).material.diffuse[0]); _debug_printf("\t\t.material.diffuse[1] = %f\n", (*cmd).material.diffuse[1]); _debug_printf("\t\t.material.diffuse[2] = %f\n", (*cmd).material.diffuse[2]); _debug_printf("\t\t.material.diffuse[3] = %f\n", (*cmd).material.diffuse[3]); _debug_printf("\t\t.material.ambient[0] = %f\n", (*cmd).material.ambient[0]); _debug_printf("\t\t.material.ambient[1] = %f\n", (*cmd).material.ambient[1]); _debug_printf("\t\t.material.ambient[2] = %f\n", (*cmd).material.ambient[2]); _debug_printf("\t\t.material.ambient[3] = %f\n", (*cmd).material.ambient[3]); _debug_printf("\t\t.material.specular[0] = %f\n", (*cmd).material.specular[0]); _debug_printf("\t\t.material.specular[1] = %f\n", (*cmd).material.specular[1]); _debug_printf("\t\t.material.specular[2] = %f\n", (*cmd).material.specular[2]); _debug_printf("\t\t.material.specular[3] = %f\n", (*cmd).material.specular[3]); _debug_printf("\t\t.material.emissive[0] = %f\n", (*cmd).material.emissive[0]); _debug_printf("\t\t.material.emissive[1] = %f\n", (*cmd).material.emissive[1]); _debug_printf("\t\t.material.emissive[2] = %f\n", (*cmd).material.emissive[2]); _debug_printf("\t\t.material.emissive[3] = %f\n", (*cmd).material.emissive[3]); _debug_printf("\t\t.material.shininess = %f\n", (*cmd).material.shininess); } static void dump_SVGA3dCmdSetLightData(const SVGA3dCmdSetLightData *cmd) { _debug_printf("\t\t.cid = %u\n", (*cmd).cid); _debug_printf("\t\t.index = %u\n", (*cmd).index); switch((*cmd).data.type) { case SVGA3D_LIGHTTYPE_INVALID: _debug_printf("\t\t.data.type = SVGA3D_LIGHTTYPE_INVALID\n"); break; case SVGA3D_LIGHTTYPE_POINT: _debug_printf("\t\t.data.type = SVGA3D_LIGHTTYPE_POINT\n"); break; case SVGA3D_LIGHTTYPE_SPOT1: _debug_printf("\t\t.data.type = SVGA3D_LIGHTTYPE_SPOT1\n"); break; case SVGA3D_LIGHTTYPE_SPOT2: _debug_printf("\t\t.data.type = SVGA3D_LIGHTTYPE_SPOT2\n"); break; case SVGA3D_LIGHTTYPE_DIRECTIONAL: _debug_printf("\t\t.data.type = SVGA3D_LIGHTTYPE_DIRECTIONAL\n"); break; case SVGA3D_LIGHTTYPE_MAX: _debug_printf("\t\t.data.type = SVGA3D_LIGHTTYPE_MAX\n"); break; default: _debug_printf("\t\t.data.type = %i\n", (*cmd).data.type); break; } _debug_printf("\t\t.data.inWorldSpace = %u\n", (*cmd).data.inWorldSpace); _debug_printf("\t\t.data.diffuse[0] = %f\n", (*cmd).data.diffuse[0]); _debug_printf("\t\t.data.diffuse[1] = %f\n", (*cmd).data.diffuse[1]); _debug_printf("\t\t.data.diffuse[2] = %f\n", (*cmd).data.diffuse[2]); _debug_printf("\t\t.data.diffuse[3] = %f\n", (*cmd).data.diffuse[3]); _debug_printf("\t\t.data.specular[0] = %f\n", (*cmd).data.specular[0]); _debug_printf("\t\t.data.specular[1] = %f\n", (*cmd).data.specular[1]); _debug_printf("\t\t.data.specular[2] = %f\n", (*cmd).data.specular[2]); _debug_printf("\t\t.data.specular[3] = %f\n", (*cmd).data.specular[3]); _debug_printf("\t\t.data.ambient[0] = %f\n", (*cmd).data.ambient[0]); _debug_printf("\t\t.data.ambient[1] = %f\n", (*cmd).data.ambient[1]); _debug_printf("\t\t.data.ambient[2] = %f\n", (*cmd).data.ambient[2]); _debug_printf("\t\t.data.ambient[3] = %f\n", (*cmd).data.ambient[3]); _debug_printf("\t\t.data.position[0] = %f\n", (*cmd).data.position[0]); _debug_printf("\t\t.data.position[1] = %f\n", (*cmd).data.position[1]); _debug_printf("\t\t.data.position[2] = %f\n", (*cmd).data.position[2]); _debug_printf("\t\t.data.position[3] = %f\n", (*cmd).data.position[3]); _debug_printf("\t\t.data.direction[0] = %f\n", (*cmd).data.direction[0]); _debug_printf("\t\t.data.direction[1] = %f\n", (*cmd).data.direction[1]); _debug_printf("\t\t.data.direction[2] = %f\n", (*cmd).data.direction[2]); _debug_printf("\t\t.data.direction[3] = %f\n", (*cmd).data.direction[3]); _debug_printf("\t\t.data.range = %f\n", (*cmd).data.range); _debug_printf("\t\t.data.falloff = %f\n", (*cmd).data.falloff); _debug_printf("\t\t.data.attenuation0 = %f\n", (*cmd).data.attenuation0); _debug_printf("\t\t.data.attenuation1 = %f\n", (*cmd).data.attenuation1); _debug_printf("\t\t.data.attenuation2 = %f\n", (*cmd).data.attenuation2); _debug_printf("\t\t.data.theta = %f\n", (*cmd).data.theta); _debug_printf("\t\t.data.phi = %f\n", (*cmd).data.phi); } static void dump_SVGA3dCmdSetViewport(const SVGA3dCmdSetViewport *cmd) { _debug_printf("\t\t.cid = %u\n", (*cmd).cid); _debug_printf("\t\t.rect.x = %u\n", (*cmd).rect.x); _debug_printf("\t\t.rect.y = %u\n", (*cmd).rect.y); _debug_printf("\t\t.rect.w = %u\n", (*cmd).rect.w); _debug_printf("\t\t.rect.h = %u\n", (*cmd).rect.h); } static void dump_SVGA3dCmdSetScissorRect(const SVGA3dCmdSetScissorRect *cmd) { _debug_printf("\t\t.cid = %u\n", (*cmd).cid); _debug_printf("\t\t.rect.x = %u\n", (*cmd).rect.x); _debug_printf("\t\t.rect.y = %u\n", (*cmd).rect.y); _debug_printf("\t\t.rect.w = %u\n", (*cmd).rect.w); _debug_printf("\t\t.rect.h = %u\n", (*cmd).rect.h); } static void dump_SVGA3dCopyRect(const SVGA3dCopyRect *cmd) { _debug_printf("\t\t.x = %u\n", (*cmd).x); _debug_printf("\t\t.y = %u\n", (*cmd).y); _debug_printf("\t\t.w = %u\n", (*cmd).w); _debug_printf("\t\t.h = %u\n", (*cmd).h); _debug_printf("\t\t.srcx = %u\n", (*cmd).srcx); _debug_printf("\t\t.srcy = %u\n", (*cmd).srcy); } static void dump_SVGA3dCmdSetShader(const SVGA3dCmdSetShader *cmd) { _debug_printf("\t\t.cid = %u\n", (*cmd).cid); _debug_printf("\t\t.type = %s\n", shader_name(cmd->type)); _debug_printf("\t\t.shid = %u\n", (*cmd).shid); } static void dump_SVGA3dCmdEndQuery(const SVGA3dCmdEndQuery *cmd) { _debug_printf("\t\t.cid = %u\n", (*cmd).cid); switch((*cmd).type) { case SVGA3D_QUERYTYPE_OCCLUSION: _debug_printf("\t\t.type = SVGA3D_QUERYTYPE_OCCLUSION\n"); break; case SVGA3D_QUERYTYPE_MAX: _debug_printf("\t\t.type = SVGA3D_QUERYTYPE_MAX\n"); break; default: _debug_printf("\t\t.type = %i\n", (*cmd).type); break; } _debug_printf("\t\t.guestResult.gmrId = %u\n", (*cmd).guestResult.gmrId); _debug_printf("\t\t.guestResult.offset = %u\n", (*cmd).guestResult.offset); } static void dump_SVGA3dSize(const SVGA3dSize *cmd) { _debug_printf("\t\t.width = %u\n", (*cmd).width); _debug_printf("\t\t.height = %u\n", (*cmd).height); _debug_printf("\t\t.depth = %u\n", (*cmd).depth); } static void dump_SVGA3dCmdDestroySurface(const SVGA3dCmdDestroySurface *cmd) { _debug_printf("\t\t.sid = %u\n", (*cmd).sid); } static void dump_SVGA3dCmdDefineContext(const SVGA3dCmdDefineContext *cmd) { _debug_printf("\t\t.cid = %u\n", (*cmd).cid); } static void dump_SVGA3dRect(const SVGA3dRect *cmd) { _debug_printf("\t\t.x = %u\n", (*cmd).x); _debug_printf("\t\t.y = %u\n", (*cmd).y); _debug_printf("\t\t.w = %u\n", (*cmd).w); _debug_printf("\t\t.h = %u\n", (*cmd).h); } static void dump_SVGA3dCmdBeginQuery(const SVGA3dCmdBeginQuery *cmd) { _debug_printf("\t\t.cid = %u\n", (*cmd).cid); switch((*cmd).type) { case SVGA3D_QUERYTYPE_OCCLUSION: _debug_printf("\t\t.type = SVGA3D_QUERYTYPE_OCCLUSION\n"); break; case SVGA3D_QUERYTYPE_MAX: _debug_printf("\t\t.type = SVGA3D_QUERYTYPE_MAX\n"); break; default: _debug_printf("\t\t.type = %i\n", (*cmd).type); break; } } static void dump_SVGA3dRenderState(const SVGA3dRenderState *cmd) { switch((*cmd).state) { case SVGA3D_RS_INVALID: _debug_printf("\t\t.state = SVGA3D_RS_INVALID\n"); break; case SVGA3D_RS_ZENABLE: _debug_printf("\t\t.state = SVGA3D_RS_ZENABLE\n"); break; case SVGA3D_RS_ZWRITEENABLE: _debug_printf("\t\t.state = SVGA3D_RS_ZWRITEENABLE\n"); break; case SVGA3D_RS_ALPHATESTENABLE: _debug_printf("\t\t.state = SVGA3D_RS_ALPHATESTENABLE\n"); break; case SVGA3D_RS_DITHERENABLE: _debug_printf("\t\t.state = SVGA3D_RS_DITHERENABLE\n"); break; case SVGA3D_RS_BLENDENABLE: _debug_printf("\t\t.state = SVGA3D_RS_BLENDENABLE\n"); break; case SVGA3D_RS_FOGENABLE: _debug_printf("\t\t.state = SVGA3D_RS_FOGENABLE\n"); break; case SVGA3D_RS_SPECULARENABLE: _debug_printf("\t\t.state = SVGA3D_RS_SPECULARENABLE\n"); break; case SVGA3D_RS_STENCILENABLE: _debug_printf("\t\t.state = SVGA3D_RS_STENCILENABLE\n"); break; case SVGA3D_RS_LIGHTINGENABLE: _debug_printf("\t\t.state = SVGA3D_RS_LIGHTINGENABLE\n"); break; case SVGA3D_RS_NORMALIZENORMALS: _debug_printf("\t\t.state = SVGA3D_RS_NORMALIZENORMALS\n"); break; case SVGA3D_RS_POINTSPRITEENABLE: _debug_printf("\t\t.state = SVGA3D_RS_POINTSPRITEENABLE\n"); break; case SVGA3D_RS_POINTSCALEENABLE: _debug_printf("\t\t.state = SVGA3D_RS_POINTSCALEENABLE\n"); break; case SVGA3D_RS_STENCILREF: _debug_printf("\t\t.state = SVGA3D_RS_STENCILREF\n"); break; case SVGA3D_RS_STENCILMASK: _debug_printf("\t\t.state = SVGA3D_RS_STENCILMASK\n"); break; case SVGA3D_RS_STENCILWRITEMASK: _debug_printf("\t\t.state = SVGA3D_RS_STENCILWRITEMASK\n"); break; case SVGA3D_RS_FOGSTART: _debug_printf("\t\t.state = SVGA3D_RS_FOGSTART\n"); break; case SVGA3D_RS_FOGEND: _debug_printf("\t\t.state = SVGA3D_RS_FOGEND\n"); break; case SVGA3D_RS_FOGDENSITY: _debug_printf("\t\t.state = SVGA3D_RS_FOGDENSITY\n"); break; case SVGA3D_RS_POINTSIZE: _debug_printf("\t\t.state = SVGA3D_RS_POINTSIZE\n"); break; case SVGA3D_RS_POINTSIZEMIN: _debug_printf("\t\t.state = SVGA3D_RS_POINTSIZEMIN\n"); break; case SVGA3D_RS_POINTSIZEMAX: _debug_printf("\t\t.state = SVGA3D_RS_POINTSIZEMAX\n"); break; case SVGA3D_RS_POINTSCALE_A: _debug_printf("\t\t.state = SVGA3D_RS_POINTSCALE_A\n"); break; case SVGA3D_RS_POINTSCALE_B: _debug_printf("\t\t.state = SVGA3D_RS_POINTSCALE_B\n"); break; case SVGA3D_RS_POINTSCALE_C: _debug_printf("\t\t.state = SVGA3D_RS_POINTSCALE_C\n"); break; case SVGA3D_RS_FOGCOLOR: _debug_printf("\t\t.state = SVGA3D_RS_FOGCOLOR\n"); break; case SVGA3D_RS_AMBIENT: _debug_printf("\t\t.state = SVGA3D_RS_AMBIENT\n"); break; case SVGA3D_RS_CLIPPLANEENABLE: _debug_printf("\t\t.state = SVGA3D_RS_CLIPPLANEENABLE\n"); break; case SVGA3D_RS_FOGMODE: _debug_printf("\t\t.state = SVGA3D_RS_FOGMODE\n"); break; case SVGA3D_RS_FILLMODE: _debug_printf("\t\t.state = SVGA3D_RS_FILLMODE\n"); break; case SVGA3D_RS_SHADEMODE: _debug_printf("\t\t.state = SVGA3D_RS_SHADEMODE\n"); break; case SVGA3D_RS_LINEPATTERN: _debug_printf("\t\t.state = SVGA3D_RS_LINEPATTERN\n"); break; case SVGA3D_RS_SRCBLEND: _debug_printf("\t\t.state = SVGA3D_RS_SRCBLEND\n"); break; case SVGA3D_RS_DSTBLEND: _debug_printf("\t\t.state = SVGA3D_RS_DSTBLEND\n"); break; case SVGA3D_RS_BLENDEQUATION: _debug_printf("\t\t.state = SVGA3D_RS_BLENDEQUATION\n"); break; case SVGA3D_RS_CULLMODE: _debug_printf("\t\t.state = SVGA3D_RS_CULLMODE\n"); break; case SVGA3D_RS_ZFUNC: _debug_printf("\t\t.state = SVGA3D_RS_ZFUNC\n"); break; case SVGA3D_RS_ALPHAFUNC: _debug_printf("\t\t.state = SVGA3D_RS_ALPHAFUNC\n"); break; case SVGA3D_RS_STENCILFUNC: _debug_printf("\t\t.state = SVGA3D_RS_STENCILFUNC\n"); break; case SVGA3D_RS_STENCILFAIL: _debug_printf("\t\t.state = SVGA3D_RS_STENCILFAIL\n"); break; case SVGA3D_RS_STENCILZFAIL: _debug_printf("\t\t.state = SVGA3D_RS_STENCILZFAIL\n"); break; case SVGA3D_RS_STENCILPASS: _debug_printf("\t\t.state = SVGA3D_RS_STENCILPASS\n"); break; case SVGA3D_RS_ALPHAREF: _debug_printf("\t\t.state = SVGA3D_RS_ALPHAREF\n"); break; case SVGA3D_RS_FRONTWINDING: _debug_printf("\t\t.state = SVGA3D_RS_FRONTWINDING\n"); break; case SVGA3D_RS_COORDINATETYPE: _debug_printf("\t\t.state = SVGA3D_RS_COORDINATETYPE\n"); break; case SVGA3D_RS_ZBIAS: _debug_printf("\t\t.state = SVGA3D_RS_ZBIAS\n"); break; case SVGA3D_RS_RANGEFOGENABLE: _debug_printf("\t\t.state = SVGA3D_RS_RANGEFOGENABLE\n"); break; case SVGA3D_RS_COLORWRITEENABLE: _debug_printf("\t\t.state = SVGA3D_RS_COLORWRITEENABLE\n"); break; case SVGA3D_RS_VERTEXMATERIALENABLE: _debug_printf("\t\t.state = SVGA3D_RS_VERTEXMATERIALENABLE\n"); break; case SVGA3D_RS_DIFFUSEMATERIALSOURCE: _debug_printf("\t\t.state = SVGA3D_RS_DIFFUSEMATERIALSOURCE\n"); break; case SVGA3D_RS_SPECULARMATERIALSOURCE: _debug_printf("\t\t.state = SVGA3D_RS_SPECULARMATERIALSOURCE\n"); break; case SVGA3D_RS_AMBIENTMATERIALSOURCE: _debug_printf("\t\t.state = SVGA3D_RS_AMBIENTMATERIALSOURCE\n"); break; case SVGA3D_RS_EMISSIVEMATERIALSOURCE: _debug_printf("\t\t.state = SVGA3D_RS_EMISSIVEMATERIALSOURCE\n"); break; case SVGA3D_RS_TEXTUREFACTOR: _debug_printf("\t\t.state = SVGA3D_RS_TEXTUREFACTOR\n"); break; case SVGA3D_RS_LOCALVIEWER: _debug_printf("\t\t.state = SVGA3D_RS_LOCALVIEWER\n"); break; case SVGA3D_RS_SCISSORTESTENABLE: _debug_printf("\t\t.state = SVGA3D_RS_SCISSORTESTENABLE\n"); break; case SVGA3D_RS_BLENDCOLOR: _debug_printf("\t\t.state = SVGA3D_RS_BLENDCOLOR\n"); break; case SVGA3D_RS_STENCILENABLE2SIDED: _debug_printf("\t\t.state = SVGA3D_RS_STENCILENABLE2SIDED\n"); break; case SVGA3D_RS_CCWSTENCILFUNC: _debug_printf("\t\t.state = SVGA3D_RS_CCWSTENCILFUNC\n"); break; case SVGA3D_RS_CCWSTENCILFAIL: _debug_printf("\t\t.state = SVGA3D_RS_CCWSTENCILFAIL\n"); break; case SVGA3D_RS_CCWSTENCILZFAIL: _debug_printf("\t\t.state = SVGA3D_RS_CCWSTENCILZFAIL\n"); break; case SVGA3D_RS_CCWSTENCILPASS: _debug_printf("\t\t.state = SVGA3D_RS_CCWSTENCILPASS\n"); break; case SVGA3D_RS_VERTEXBLEND: _debug_printf("\t\t.state = SVGA3D_RS_VERTEXBLEND\n"); break; case SVGA3D_RS_SLOPESCALEDEPTHBIAS: _debug_printf("\t\t.state = SVGA3D_RS_SLOPESCALEDEPTHBIAS\n"); break; case SVGA3D_RS_DEPTHBIAS: _debug_printf("\t\t.state = SVGA3D_RS_DEPTHBIAS\n"); break; case SVGA3D_RS_OUTPUTGAMMA: _debug_printf("\t\t.state = SVGA3D_RS_OUTPUTGAMMA\n"); break; case SVGA3D_RS_ZVISIBLE: _debug_printf("\t\t.state = SVGA3D_RS_ZVISIBLE\n"); break; case SVGA3D_RS_LASTPIXEL: _debug_printf("\t\t.state = SVGA3D_RS_LASTPIXEL\n"); break; case SVGA3D_RS_CLIPPING: _debug_printf("\t\t.state = SVGA3D_RS_CLIPPING\n"); break; case SVGA3D_RS_WRAP0: _debug_printf("\t\t.state = SVGA3D_RS_WRAP0\n"); break; case SVGA3D_RS_WRAP1: _debug_printf("\t\t.state = SVGA3D_RS_WRAP1\n"); break; case SVGA3D_RS_WRAP2: _debug_printf("\t\t.state = SVGA3D_RS_WRAP2\n"); break; case SVGA3D_RS_WRAP3: _debug_printf("\t\t.state = SVGA3D_RS_WRAP3\n"); break; case SVGA3D_RS_WRAP4: _debug_printf("\t\t.state = SVGA3D_RS_WRAP4\n"); break; case SVGA3D_RS_WRAP5: _debug_printf("\t\t.state = SVGA3D_RS_WRAP5\n"); break; case SVGA3D_RS_WRAP6: _debug_printf("\t\t.state = SVGA3D_RS_WRAP6\n"); break; case SVGA3D_RS_WRAP7: _debug_printf("\t\t.state = SVGA3D_RS_WRAP7\n"); break; case SVGA3D_RS_WRAP8: _debug_printf("\t\t.state = SVGA3D_RS_WRAP8\n"); break; case SVGA3D_RS_WRAP9: _debug_printf("\t\t.state = SVGA3D_RS_WRAP9\n"); break; case SVGA3D_RS_WRAP10: _debug_printf("\t\t.state = SVGA3D_RS_WRAP10\n"); break; case SVGA3D_RS_WRAP11: _debug_printf("\t\t.state = SVGA3D_RS_WRAP11\n"); break; case SVGA3D_RS_WRAP12: _debug_printf("\t\t.state = SVGA3D_RS_WRAP12\n"); break; case SVGA3D_RS_WRAP13: _debug_printf("\t\t.state = SVGA3D_RS_WRAP13\n"); break; case SVGA3D_RS_WRAP14: _debug_printf("\t\t.state = SVGA3D_RS_WRAP14\n"); break; case SVGA3D_RS_WRAP15: _debug_printf("\t\t.state = SVGA3D_RS_WRAP15\n"); break; case SVGA3D_RS_MULTISAMPLEANTIALIAS: _debug_printf("\t\t.state = SVGA3D_RS_MULTISAMPLEANTIALIAS\n"); break; case SVGA3D_RS_MULTISAMPLEMASK: _debug_printf("\t\t.state = SVGA3D_RS_MULTISAMPLEMASK\n"); break; case SVGA3D_RS_INDEXEDVERTEXBLENDENABLE: _debug_printf("\t\t.state = SVGA3D_RS_INDEXEDVERTEXBLENDENABLE\n"); break; case SVGA3D_RS_TWEENFACTOR: _debug_printf("\t\t.state = SVGA3D_RS_TWEENFACTOR\n"); break; case SVGA3D_RS_ANTIALIASEDLINEENABLE: _debug_printf("\t\t.state = SVGA3D_RS_ANTIALIASEDLINEENABLE\n"); break; case SVGA3D_RS_COLORWRITEENABLE1: _debug_printf("\t\t.state = SVGA3D_RS_COLORWRITEENABLE1\n"); break; case SVGA3D_RS_COLORWRITEENABLE2: _debug_printf("\t\t.state = SVGA3D_RS_COLORWRITEENABLE2\n"); break; case SVGA3D_RS_COLORWRITEENABLE3: _debug_printf("\t\t.state = SVGA3D_RS_COLORWRITEENABLE3\n"); break; case SVGA3D_RS_SEPARATEALPHABLENDENABLE: _debug_printf("\t\t.state = SVGA3D_RS_SEPARATEALPHABLENDENABLE\n"); break; case SVGA3D_RS_SRCBLENDALPHA: _debug_printf("\t\t.state = SVGA3D_RS_SRCBLENDALPHA\n"); break; case SVGA3D_RS_DSTBLENDALPHA: _debug_printf("\t\t.state = SVGA3D_RS_DSTBLENDALPHA\n"); break; case SVGA3D_RS_BLENDEQUATIONALPHA: _debug_printf("\t\t.state = SVGA3D_RS_BLENDEQUATIONALPHA\n"); break; case SVGA3D_RS_MAX: _debug_printf("\t\t.state = SVGA3D_RS_MAX\n"); break; default: _debug_printf("\t\t.state = %i\n", (*cmd).state); break; } _debug_printf("\t\t.uintValue = %u\n", (*cmd).uintValue); _debug_printf("\t\t.floatValue = %f\n", (*cmd).floatValue); } static void dump_SVGA3dVertexDivisor(const SVGA3dVertexDivisor *cmd) { _debug_printf("\t\t.value = %u\n", (*cmd).value); _debug_printf("\t\t.count = %u\n", (*cmd).count); _debug_printf("\t\t.indexedData = %u\n", (*cmd).indexedData); _debug_printf("\t\t.instanceData = %u\n", (*cmd).instanceData); } static void dump_SVGA3dCmdDefineShader(const SVGA3dCmdDefineShader *cmd) { _debug_printf("\t\t.cid = %u\n", (*cmd).cid); _debug_printf("\t\t.shid = %u\n", (*cmd).shid); switch((*cmd).type) { case SVGA3D_SHADERTYPE_VS: _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_VS\n"); break; case SVGA3D_SHADERTYPE_PS: _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_PS\n"); break; default: _debug_printf("\t\t.type = %i\n", (*cmd).type); break; } } static void dump_constants(SVGA3dShaderConstType type, unsigned start, unsigned numConsts, const void *buf) { unsigned i; const float (*fvalues)[4]; const int32 (*ivalues)[4]; switch (type) { case SVGA3D_CONST_TYPE_FLOAT: _debug_printf("\t\t.ctype = SVGA3D_CONST_TYPE_FLOAT\n"); fvalues = (const float (*)[4]) buf; for (i = 0; i < numConsts; ++i) { _debug_printf("\t\t.values[%u] = {%f, %f, %f, %f}\n", start + i, fvalues[i][0], fvalues[i][1], fvalues[i][2], fvalues[i][3]); } break; case SVGA3D_CONST_TYPE_INT: _debug_printf("\t\t.ctype = SVGA3D_CONST_TYPE_INT\n"); ivalues = (const int32 (*)[4]) buf; for (i = 0; i < numConsts; ++i) { _debug_printf("\t\t.values[%u] = {%i, %i, %i, %i}\n", start + i, ivalues[i][0], ivalues[i][1], ivalues[i][2], ivalues[i][3]); } break; case SVGA3D_CONST_TYPE_BOOL: _debug_printf("\t\t.ctype = SVGA3D_CONST_TYPE_BOOL\n"); ivalues = (const int32 (*)[4]) buf; for (i = 0; i < numConsts; ++i) { _debug_printf("\t\t.values[%u] = {%i, %i, %i, %i}\n", start + i, ivalues[i][0], ivalues[i][1], ivalues[i][2], ivalues[i][3]); } break; default: _debug_printf("\t\t.ctype = %i\n", type); ivalues = (const int32 (*)[4]) buf; for (i = 0; i < numConsts; ++i) { _debug_printf("\t\t.values[%u] = {%i, %i, %i, %i}\n", start + i, ivalues[i][0], ivalues[i][1], ivalues[i][2], ivalues[i][3]); } break; } } static void dump_SVGA3dCmdSetShaderConst(const SVGA3dCmdSetShaderConst *cmd, uint32 numConsts) { _debug_printf("\t\t.cid = %u\n", (*cmd).cid); _debug_printf("\t\t.reg = %u\n", (*cmd).reg); _debug_printf("\t\t.type = %s\n", shader_name((*cmd).type)); dump_constants((*cmd).ctype, cmd->reg, numConsts, cmd->values); } static void dump_SVGA3dCmdSetGBShaderConstInline(const SVGA3dCmdSetGBShaderConstInline *cmd, uint32 numConsts) { _debug_printf("\t\t.cid = %u\n", (*cmd).cid); _debug_printf("\t\t.reg = %u\n", (*cmd).regStart); _debug_printf("\t\t.type = %s\n", shader_name((*cmd).shaderType)); dump_constants((*cmd).constType, cmd->regStart, numConsts, &cmd[1]); } static void dump_SVGA3dCmdSetZRange(const SVGA3dCmdSetZRange *cmd) { _debug_printf("\t\t.cid = %u\n", (*cmd).cid); _debug_printf("\t\t.zRange.min = %f\n", (*cmd).zRange.min); _debug_printf("\t\t.zRange.max = %f\n", (*cmd).zRange.max); } static void dump_SVGA3dCmdDrawPrimitives(const SVGA3dCmdDrawPrimitives *cmd) { _debug_printf("\t\t.cid = %u\n", (*cmd).cid); _debug_printf("\t\t.numVertexDecls = %u\n", (*cmd).numVertexDecls); _debug_printf("\t\t.numRanges = %u\n", (*cmd).numRanges); } static void dump_SVGA3dCmdSetLightEnabled(const SVGA3dCmdSetLightEnabled *cmd) { _debug_printf("\t\t.cid = %u\n", (*cmd).cid); _debug_printf("\t\t.index = %u\n", (*cmd).index); _debug_printf("\t\t.enabled = %u\n", (*cmd).enabled); } static void dump_SVGA3dPrimitiveRange(const SVGA3dPrimitiveRange *cmd) { switch((*cmd).primType) { case SVGA3D_PRIMITIVE_INVALID: _debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_INVALID\n"); break; case SVGA3D_PRIMITIVE_TRIANGLELIST: _debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_TRIANGLELIST\n"); break; case SVGA3D_PRIMITIVE_POINTLIST: _debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_POINTLIST\n"); break; case SVGA3D_PRIMITIVE_LINELIST: _debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_LINELIST\n"); break; case SVGA3D_PRIMITIVE_LINESTRIP: _debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_LINESTRIP\n"); break; case SVGA3D_PRIMITIVE_TRIANGLESTRIP: _debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_TRIANGLESTRIP\n"); break; case SVGA3D_PRIMITIVE_TRIANGLEFAN: _debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_TRIANGLEFAN\n"); break; case SVGA3D_PRIMITIVE_MAX: _debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_MAX\n"); break; default: _debug_printf("\t\t.primType = %i\n", (*cmd).primType); break; } _debug_printf("\t\t.primitiveCount = %u\n", (*cmd).primitiveCount); _debug_printf("\t\t.indexArray.surfaceId = %u\n", (*cmd).indexArray.surfaceId); _debug_printf("\t\t.indexArray.offset = %u\n", (*cmd).indexArray.offset); _debug_printf("\t\t.indexArray.stride = %u\n", (*cmd).indexArray.stride); _debug_printf("\t\t.indexWidth = %u\n", (*cmd).indexWidth); _debug_printf("\t\t.indexBias = %i\n", (*cmd).indexBias); } static void dump_SVGA3dCmdPresent(const SVGA3dCmdPresent *cmd) { _debug_printf("\t\t.sid = %u\n", (*cmd).sid); } static void dump_SVGA3dCmdSetRenderState(const SVGA3dCmdSetRenderState *cmd) { _debug_printf("\t\t.cid = %u\n", (*cmd).cid); } static void dump_SVGA3dCmdSurfaceStretchBlt(const SVGA3dCmdSurfaceStretchBlt *cmd) { _debug_printf("\t\t.src.sid = %u\n", (*cmd).src.sid); _debug_printf("\t\t.src.face = %u\n", (*cmd).src.face); _debug_printf("\t\t.src.mipmap = %u\n", (*cmd).src.mipmap); _debug_printf("\t\t.dest.sid = %u\n", (*cmd).dest.sid); _debug_printf("\t\t.dest.face = %u\n", (*cmd).dest.face); _debug_printf("\t\t.dest.mipmap = %u\n", (*cmd).dest.mipmap); _debug_printf("\t\t.boxSrc.x = %u\n", (*cmd).boxSrc.x); _debug_printf("\t\t.boxSrc.y = %u\n", (*cmd).boxSrc.y); _debug_printf("\t\t.boxSrc.z = %u\n", (*cmd).boxSrc.z); _debug_printf("\t\t.boxSrc.w = %u\n", (*cmd).boxSrc.w); _debug_printf("\t\t.boxSrc.h = %u\n", (*cmd).boxSrc.h); _debug_printf("\t\t.boxSrc.d = %u\n", (*cmd).boxSrc.d); _debug_printf("\t\t.boxDest.x = %u\n", (*cmd).boxDest.x); _debug_printf("\t\t.boxDest.y = %u\n", (*cmd).boxDest.y); _debug_printf("\t\t.boxDest.z = %u\n", (*cmd).boxDest.z); _debug_printf("\t\t.boxDest.w = %u\n", (*cmd).boxDest.w); _debug_printf("\t\t.boxDest.h = %u\n", (*cmd).boxDest.h); _debug_printf("\t\t.boxDest.d = %u\n", (*cmd).boxDest.d); switch((*cmd).mode) { case SVGA3D_STRETCH_BLT_POINT: _debug_printf("\t\t.mode = SVGA3D_STRETCH_BLT_POINT\n"); break; case SVGA3D_STRETCH_BLT_LINEAR: _debug_printf("\t\t.mode = SVGA3D_STRETCH_BLT_LINEAR\n"); break; case SVGA3D_STRETCH_BLT_MAX: _debug_printf("\t\t.mode = SVGA3D_STRETCH_BLT_MAX\n"); break; default: _debug_printf("\t\t.mode = %i\n", (*cmd).mode); break; } } static void dump_SVGA3dCmdSurfaceDMA(const SVGA3dCmdSurfaceDMA *cmd) { _debug_printf("\t\t.guest.ptr.gmrId = %u\n", (*cmd).guest.ptr.gmrId); _debug_printf("\t\t.guest.ptr.offset = %u\n", (*cmd).guest.ptr.offset); _debug_printf("\t\t.guest.pitch = %u\n", (*cmd).guest.pitch); _debug_printf("\t\t.host.sid = %u\n", (*cmd).host.sid); _debug_printf("\t\t.host.face = %u\n", (*cmd).host.face); _debug_printf("\t\t.host.mipmap = %u\n", (*cmd).host.mipmap); switch((*cmd).transfer) { case SVGA3D_WRITE_HOST_VRAM: _debug_printf("\t\t.transfer = SVGA3D_WRITE_HOST_VRAM\n"); break; case SVGA3D_READ_HOST_VRAM: _debug_printf("\t\t.transfer = SVGA3D_READ_HOST_VRAM\n"); break; default: _debug_printf("\t\t.transfer = %i\n", (*cmd).transfer); break; } } static void dump_SVGA3dCmdSurfaceDMASuffix(const SVGA3dCmdSurfaceDMASuffix *cmd) { _debug_printf("\t\t.suffixSize = %u\n", (*cmd).suffixSize); _debug_printf("\t\t.maximumOffset = %u\n", (*cmd).maximumOffset); _debug_printf("\t\t.flags.discard = %u\n", (*cmd).flags.discard); _debug_printf("\t\t.flags.unsynchronized = %u\n", (*cmd).flags.unsynchronized); } static void dump_SVGA3dCmdSetTransform(const SVGA3dCmdSetTransform *cmd) { _debug_printf("\t\t.cid = %u\n", (*cmd).cid); switch((*cmd).type) { case SVGA3D_TRANSFORM_INVALID: _debug_printf("\t\t.type = SVGA3D_TRANSFORM_INVALID\n"); break; case SVGA3D_TRANSFORM_WORLD: _debug_printf("\t\t.type = SVGA3D_TRANSFORM_WORLD\n"); break; case SVGA3D_TRANSFORM_VIEW: _debug_printf("\t\t.type = SVGA3D_TRANSFORM_VIEW\n"); break; case SVGA3D_TRANSFORM_PROJECTION: _debug_printf("\t\t.type = SVGA3D_TRANSFORM_PROJECTION\n"); break; case SVGA3D_TRANSFORM_TEXTURE0: _debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE0\n"); break; case SVGA3D_TRANSFORM_TEXTURE1: _debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE1\n"); break; case SVGA3D_TRANSFORM_TEXTURE2: _debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE2\n"); break; case SVGA3D_TRANSFORM_TEXTURE3: _debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE3\n"); break; case SVGA3D_TRANSFORM_TEXTURE4: _debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE4\n"); break; case SVGA3D_TRANSFORM_TEXTURE5: _debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE5\n"); break; case SVGA3D_TRANSFORM_TEXTURE6: _debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE6\n"); break; case SVGA3D_TRANSFORM_TEXTURE7: _debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE7\n"); break; case SVGA3D_TRANSFORM_WORLD1: _debug_printf("\t\t.type = SVGA3D_TRANSFORM_WORLD1\n"); break; case SVGA3D_TRANSFORM_WORLD2: _debug_printf("\t\t.type = SVGA3D_TRANSFORM_WORLD2\n"); break; case SVGA3D_TRANSFORM_WORLD3: _debug_printf("\t\t.type = SVGA3D_TRANSFORM_WORLD3\n"); break; case SVGA3D_TRANSFORM_MAX: _debug_printf("\t\t.type = SVGA3D_TRANSFORM_MAX\n"); break; default: _debug_printf("\t\t.type = %i\n", (*cmd).type); break; } _debug_printf("\t\t.matrix[0] = %f\n", (*cmd).matrix[0]); _debug_printf("\t\t.matrix[1] = %f\n", (*cmd).matrix[1]); _debug_printf("\t\t.matrix[2] = %f\n", (*cmd).matrix[2]); _debug_printf("\t\t.matrix[3] = %f\n", (*cmd).matrix[3]); _debug_printf("\t\t.matrix[4] = %f\n", (*cmd).matrix[4]); _debug_printf("\t\t.matrix[5] = %f\n", (*cmd).matrix[5]); _debug_printf("\t\t.matrix[6] = %f\n", (*cmd).matrix[6]); _debug_printf("\t\t.matrix[7] = %f\n", (*cmd).matrix[7]); _debug_printf("\t\t.matrix[8] = %f\n", (*cmd).matrix[8]); _debug_printf("\t\t.matrix[9] = %f\n", (*cmd).matrix[9]); _debug_printf("\t\t.matrix[10] = %f\n", (*cmd).matrix[10]); _debug_printf("\t\t.matrix[11] = %f\n", (*cmd).matrix[11]); _debug_printf("\t\t.matrix[12] = %f\n", (*cmd).matrix[12]); _debug_printf("\t\t.matrix[13] = %f\n", (*cmd).matrix[13]); _debug_printf("\t\t.matrix[14] = %f\n", (*cmd).matrix[14]); _debug_printf("\t\t.matrix[15] = %f\n", (*cmd).matrix[15]); } static void dump_SVGA3dCmdDestroyShader(const SVGA3dCmdDestroyShader *cmd) { _debug_printf("\t\t.cid = %u\n", (*cmd).cid); _debug_printf("\t\t.shid = %u\n", (*cmd).shid); switch((*cmd).type) { case SVGA3D_SHADERTYPE_VS: _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_VS\n"); break; case SVGA3D_SHADERTYPE_PS: _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_PS\n"); break; default: _debug_printf("\t\t.type = %i\n", (*cmd).type); break; } } static void dump_SVGA3dCmdDestroyContext(const SVGA3dCmdDestroyContext *cmd) { _debug_printf("\t\t.cid = %u\n", (*cmd).cid); } static void dump_SVGA3dCmdClear(const SVGA3dCmdClear *cmd) { _debug_printf("\t\t.cid = %u\n", (*cmd).cid); switch((*cmd).clearFlag) { case SVGA3D_CLEAR_COLOR: _debug_printf("\t\t.clearFlag = SVGA3D_CLEAR_COLOR\n"); break; case SVGA3D_CLEAR_DEPTH: _debug_printf("\t\t.clearFlag = SVGA3D_CLEAR_DEPTH\n"); break; case SVGA3D_CLEAR_STENCIL: _debug_printf("\t\t.clearFlag = SVGA3D_CLEAR_STENCIL\n"); break; default: _debug_printf("\t\t.clearFlag = %i\n", (*cmd).clearFlag); break; } _debug_printf("\t\t.color = %u\n", (*cmd).color); _debug_printf("\t\t.depth = %f\n", (*cmd).depth); _debug_printf("\t\t.stencil = %u\n", (*cmd).stencil); } static void dump_SVGA3dCmdDefineSurface(const SVGA3dCmdDefineSurface *cmd) { _debug_printf("\t\t.sid = %u\n", (*cmd).sid); switch((*cmd).surfaceFlags) { case SVGA3D_SURFACE_CUBEMAP: _debug_printf("\t\t.surfaceFlags = SVGA3D_SURFACE_CUBEMAP\n"); break; case SVGA3D_SURFACE_HINT_STATIC: _debug_printf("\t\t.surfaceFlags = SVGA3D_SURFACE_HINT_STATIC\n"); break; case SVGA3D_SURFACE_HINT_DYNAMIC: _debug_printf("\t\t.surfaceFlags = SVGA3D_SURFACE_HINT_DYNAMIC\n"); break; case SVGA3D_SURFACE_HINT_INDEXBUFFER: _debug_printf("\t\t.surfaceFlags = SVGA3D_SURFACE_HINT_INDEXBUFFER\n"); break; case SVGA3D_SURFACE_HINT_VERTEXBUFFER: _debug_printf("\t\t.surfaceFlags = SVGA3D_SURFACE_HINT_VERTEXBUFFER\n"); break; default: _debug_printf("\t\t.surfaceFlags = %i\n", (*cmd).surfaceFlags); break; } _debug_printf("\t\t.format = %s\n", svga_format_name((*cmd).format)); _debug_printf("\t\t.face[0].numMipLevels = %u\n", (*cmd).face[0].numMipLevels); _debug_printf("\t\t.face[1].numMipLevels = %u\n", (*cmd).face[1].numMipLevels); _debug_printf("\t\t.face[2].numMipLevels = %u\n", (*cmd).face[2].numMipLevels); _debug_printf("\t\t.face[3].numMipLevels = %u\n", (*cmd).face[3].numMipLevels); _debug_printf("\t\t.face[4].numMipLevels = %u\n", (*cmd).face[4].numMipLevels); _debug_printf("\t\t.face[5].numMipLevels = %u\n", (*cmd).face[5].numMipLevels); } static void dump_SVGASignedRect(const SVGASignedRect *cmd) { _debug_printf("\t\t.left = %i\n", (*cmd).left); _debug_printf("\t\t.top = %i\n", (*cmd).top); _debug_printf("\t\t.right = %i\n", (*cmd).right); _debug_printf("\t\t.bottom = %i\n", (*cmd).bottom); } static void dump_SVGA3dBox(const SVGA3dBox *box) { _debug_printf("\t\t.box = %u, %u, %u %u x %u x %u\n", box->x, box->y, box->z, box->w, box->h, box->d); } static void dump_SVGA3dCmdBlitSurfaceToScreen(const SVGA3dCmdBlitSurfaceToScreen *cmd) { _debug_printf("\t\t.srcImage.sid = %u\n", (*cmd).srcImage.sid); _debug_printf("\t\t.srcImage.face = %u\n", (*cmd).srcImage.face); _debug_printf("\t\t.srcImage.mipmap = %u\n", (*cmd).srcImage.mipmap); _debug_printf("\t\t.srcRect.left = %i\n", (*cmd).srcRect.left); _debug_printf("\t\t.srcRect.top = %i\n", (*cmd).srcRect.top); _debug_printf("\t\t.srcRect.right = %i\n", (*cmd).srcRect.right); _debug_printf("\t\t.srcRect.bottom = %i\n", (*cmd).srcRect.bottom); _debug_printf("\t\t.destScreenId = %u\n", (*cmd).destScreenId); _debug_printf("\t\t.destRect.left = %i\n", (*cmd).destRect.left); _debug_printf("\t\t.destRect.top = %i\n", (*cmd).destRect.top); _debug_printf("\t\t.destRect.right = %i\n", (*cmd).destRect.right); _debug_printf("\t\t.destRect.bottom = %i\n", (*cmd).destRect.bottom); } static void dump_SVGA3dCmdDefineGBContext(const SVGA3dCmdDefineGBContext *cmd) { _debug_printf("\t\t.cid = %u\n", cmd->cid); } static void dump_SVGA3dCmdBindGBContext(const SVGA3dCmdBindGBContext *cmd) { _debug_printf("\t\t.cid = %u\n", cmd->cid); _debug_printf("\t\t.mobid = %u\n", cmd->mobid); _debug_printf("\t\t.validContents = %u\n", cmd->validContents); } static void dump_SVGA3dCmdDestroyGBContext(const SVGA3dCmdDestroyGBContext *cmd) { _debug_printf("\t\t.cid = %u\n", cmd->cid); } static void dump_SVGA3dCmdDefineGBShader(const SVGA3dCmdDefineGBShader *cmd) { _debug_printf("\t\t.shid = %u\n", cmd->shid); _debug_printf("\t\t.type = %s\n", shader_name(cmd->type)); _debug_printf("\t\t.sizeInBytes = %u\n", cmd->sizeInBytes); } static void dump_SVGA3dCmdBindGBShader(const SVGA3dCmdBindGBShader *cmd) { _debug_printf("\t\t.shid = %u\n", cmd->shid); _debug_printf("\t\t.mobid = %u\n", cmd->mobid); _debug_printf("\t\t.offsetInBytes = %u\n", cmd->offsetInBytes); } static void dump_SVGA3dCmdDestroyGBShader(const SVGA3dCmdDestroyGBShader *cmd) { _debug_printf("\t\t.shid = %u\n", cmd->shid); } static void dump_SVGA3dCmdBindGBSurface(const SVGA3dCmdBindGBSurface *cmd) { _debug_printf("\t\t.sid = %u\n", cmd->sid); _debug_printf("\t\t.mobid = %u\n", cmd->mobid); } static void dump_SVGA3dCmdUpdateGBSurface(const SVGA3dCmdUpdateGBSurface *cmd) { _debug_printf("\t\t.sid = %u\n", cmd->sid); } static void dump_SVGA3dCmdUpdateGBImage(const SVGA3dCmdUpdateGBImage *cmd) { _debug_printf("\t\t.image.sid = %u\n", cmd->image.sid); _debug_printf("\t\t.image.face = %u\n", cmd->image.face); _debug_printf("\t\t.image.mipmap = %u\n", cmd->image.mipmap); dump_SVGA3dBox(&cmd->box); } static void dump_SVGA3dCmdReadbackGBImage(const SVGA3dCmdReadbackGBImage *cmd) { _debug_printf("\t\t.image.sid = %u\n", cmd->image.sid); _debug_printf("\t\t.image.face = %u\n", cmd->image.face); _debug_printf("\t\t.image.mipmap = %u\n", cmd->image.mipmap); } static void dump_SVGA3dCmdInvalidateGBImage(const SVGA3dCmdInvalidateGBImage *cmd) { _debug_printf("\t\t.image.sid = %u\n", cmd->image.sid); _debug_printf("\t\t.image.face = %u\n", cmd->image.face); _debug_printf("\t\t.image.mipmap = %u\n", cmd->image.mipmap); } static void dump_SVGA3dCmdInvalidateGBImagePartial(const SVGA3dCmdInvalidateGBImagePartial *cmd) { _debug_printf("\t\t.image.sid = %u\n", cmd->image.sid); _debug_printf("\t\t.image.face = %u\n", cmd->image.face); _debug_printf("\t\t.image.mipmap = %u\n", cmd->image.mipmap); dump_SVGA3dBox(&cmd->box); _debug_printf("\t\t.invertBox = %u\n", cmd->invertBox); } /// SVGA_3D_CMD_DX #define __SVGA3D_DUMP_STRINGIFY(a) #a #define SVGA3D_DUMP_STRINGIFY(a) __SVGA3D_DUMP_STRINGIFY(a) #define SVGA3D_DUMP_HEADER(CommandName) \ static void \ dump_SVGA3dCmdDX##CommandName(const SVGA3dCmdDX##CommandName *cmd) #define SVGA3D_DUMP_PARAMETER(ParameterName, ParameterType) \ _debug_printf(SVGA3D_DUMP_STRINGIFY(\t\t.ParameterName = %ParameterType\n), cmd->ParameterName) #define SVGA3D_DUMP_TYPE_CASE(TypeVariableName, CaseName) \ case CaseName: \ _debug_printf(SVGA3D_DUMP_STRINGIFY(\t\t.TypeVariableName = CaseName) "\n"); \ break; #define SVGA3D_DUMP_TYPE_DEFAULT(TypeVariableName) \ default: \ _debug_printf(SVGA3D_DUMP_STRINGIFY(\t\t.TypeVariableName = %i\n), (*cmd).TypeVariableName); \ break; SVGA3D_DUMP_HEADER(SetShader) { SVGA3D_DUMP_PARAMETER(shaderId, u); debug_printf("\t\t.type = %s\n", shader_name(cmd->type)); } SVGA3D_DUMP_HEADER(SetSamplers) { SVGA3D_DUMP_PARAMETER(startSampler, u); debug_printf("\t\t.type = %s\n", shader_name(cmd->type)); /* XXX: note we're not printing the sampler IDs at this time */ } SVGA3D_DUMP_HEADER(Draw) { SVGA3D_DUMP_PARAMETER(vertexCount, u); SVGA3D_DUMP_PARAMETER(startVertexLocation, u); } SVGA3D_DUMP_HEADER(DrawIndexed) { SVGA3D_DUMP_PARAMETER(indexCount, u); SVGA3D_DUMP_PARAMETER(startIndexLocation, u); SVGA3D_DUMP_PARAMETER(baseVertexLocation, i); } SVGA3D_DUMP_HEADER(DrawInstanced) { SVGA3D_DUMP_PARAMETER(vertexCountPerInstance, u); SVGA3D_DUMP_PARAMETER(instanceCount, u); SVGA3D_DUMP_PARAMETER(startVertexLocation, u); SVGA3D_DUMP_PARAMETER(startInstanceLocation, u); } SVGA3D_DUMP_HEADER(DrawIndexedInstanced) { SVGA3D_DUMP_PARAMETER(indexCountPerInstance, u); SVGA3D_DUMP_PARAMETER(instanceCount, u); SVGA3D_DUMP_PARAMETER(startIndexLocation, u); SVGA3D_DUMP_PARAMETER(baseVertexLocation, i); SVGA3D_DUMP_PARAMETER(startInstanceLocation, u); } SVGA3D_DUMP_HEADER(DrawAuto) { } SVGA3D_DUMP_HEADER(SetBlendState) { SVGA3D_DUMP_PARAMETER(blendId, u); _debug_printf("\t\t.blendFactor[4] = %f %f %f %f\n", cmd->blendFactor[0], cmd->blendFactor[1], cmd->blendFactor[2], cmd->blendFactor[3]); SVGA3D_DUMP_PARAMETER(sampleMask, u); } SVGA3D_DUMP_HEADER(SetDepthStencilState) { SVGA3D_DUMP_PARAMETER(depthStencilId, u); SVGA3D_DUMP_PARAMETER(stencilRef, u); } SVGA3D_DUMP_HEADER(SetRasterizerState) { SVGA3D_DUMP_PARAMETER(rasterizerId, u); } SVGA3D_DUMP_HEADER(DefineQuery) { SVGA3D_DUMP_PARAMETER(queryId, u); switch (cmd->type) { SVGA3D_DUMP_TYPE_CASE(type, SVGA3D_QUERYTYPE_OCCLUSION); SVGA3D_DUMP_TYPE_CASE(type, SVGA3D_QUERYTYPE_MAX); SVGA3D_DUMP_TYPE_DEFAULT(type); } switch (cmd->flags) { SVGA3D_DUMP_TYPE_CASE(flags, SVGA3D_DXQUERY_FLAG_PREDICATEHINT); SVGA3D_DUMP_TYPE_DEFAULT(flags); } } SVGA3D_DUMP_HEADER(DestroyQuery) { SVGA3D_DUMP_PARAMETER(queryId, u); } SVGA3D_DUMP_HEADER(BindAllQuery) { SVGA3D_DUMP_PARAMETER(cid, u); SVGA3D_DUMP_PARAMETER(mobid, u); } SVGA3D_DUMP_HEADER(BindQuery) { SVGA3D_DUMP_PARAMETER(queryId, u); SVGA3D_DUMP_PARAMETER(mobid, u); } SVGA3D_DUMP_HEADER(MoveQuery) { SVGA3D_DUMP_PARAMETER(queryId, u); SVGA3D_DUMP_PARAMETER(mobid, u); SVGA3D_DUMP_PARAMETER(mobOffset, u); } SVGA3D_DUMP_HEADER(ReadbackAllQuery) { SVGA3D_DUMP_PARAMETER(cid, u); } SVGA3D_DUMP_HEADER(SetQueryOffset) { SVGA3D_DUMP_PARAMETER(queryId, u); SVGA3D_DUMP_PARAMETER(mobOffset, u); } SVGA3D_DUMP_HEADER(BeginQuery) { SVGA3D_DUMP_PARAMETER(queryId, u); } SVGA3D_DUMP_HEADER(EndQuery) { SVGA3D_DUMP_PARAMETER(queryId, u); } SVGA3D_DUMP_HEADER(SetPredication) { SVGA3D_DUMP_PARAMETER(queryId, u); SVGA3D_DUMP_PARAMETER(predicateValue, u); } SVGA3D_DUMP_HEADER(SetSOTargets) { } SVGA3D_DUMP_HEADER(BindContext) { SVGA3D_DUMP_PARAMETER(mobid, u); SVGA3D_DUMP_PARAMETER(validContents, u); } SVGA3D_DUMP_HEADER(SetViewports) { /* XXX: note we're not printing the SVGA3dViewport list at this time */ } SVGA3D_DUMP_HEADER(SetScissorRects) { /* XXX: note we're not printing the SVGASignedRect list at this time */ } SVGA3D_DUMP_HEADER(ClearRenderTargetView) { SVGA3D_DUMP_PARAMETER(renderTargetViewId, u); SVGA3D_DUMP_PARAMETER(rgba.r, f); SVGA3D_DUMP_PARAMETER(rgba.g, f); SVGA3D_DUMP_PARAMETER(rgba.b, f); SVGA3D_DUMP_PARAMETER(rgba.a, f); } SVGA3D_DUMP_HEADER(ClearDepthStencilView) { SVGA3D_DUMP_PARAMETER(flags, u); SVGA3D_DUMP_PARAMETER(stencil, u); SVGA3D_DUMP_PARAMETER(depthStencilViewId, u); SVGA3D_DUMP_PARAMETER(depth, f); } SVGA3D_DUMP_HEADER(DefineShaderResourceView) { SVGA3D_DUMP_PARAMETER(shaderResourceViewId, u); SVGA3D_DUMP_PARAMETER(sid, u); _debug_printf("\t\t.format = %s\n", svga_format_name(cmd->format)); switch (cmd->resourceDimension) { SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_BUFFER); SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE1D); SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE2D); SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE3D); SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURECUBE); SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TYPE_MAX); SVGA3D_DUMP_TYPE_DEFAULT(resourceDimension); } if (cmd->resourceDimension == SVGA3D_RESOURCE_BUFFER) { SVGA3D_DUMP_PARAMETER(desc.buffer.firstElement, u); SVGA3D_DUMP_PARAMETER(desc.buffer.numElements, u); } else { SVGA3D_DUMP_PARAMETER(desc.tex.mostDetailedMip, u); SVGA3D_DUMP_PARAMETER(desc.tex.firstArraySlice, u); SVGA3D_DUMP_PARAMETER(desc.tex.mipLevels, u); SVGA3D_DUMP_PARAMETER(desc.tex.arraySize, u); } } SVGA3D_DUMP_HEADER(SetShaderResources) { SVGA3D_DUMP_PARAMETER(startView, u); debug_printf("\t\t.type = %s\n", shader_name(cmd->type)); } SVGA3D_DUMP_HEADER(DestroyShaderResourceView) { SVGA3D_DUMP_PARAMETER(shaderResourceViewId, u); } SVGA3D_DUMP_HEADER(DefineRenderTargetView) { SVGA3D_DUMP_PARAMETER(renderTargetViewId, u); SVGA3D_DUMP_PARAMETER(sid, u); _debug_printf("\t\t.format = %s\n", svga_format_name(cmd->format)); switch (cmd->resourceDimension) { SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_BUFFER); SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE1D); SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE2D); SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE3D); SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURECUBE); SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TYPE_MAX); SVGA3D_DUMP_TYPE_DEFAULT(resourceDimension); } SVGA3D_DUMP_PARAMETER(desc.buffer.firstElement, u); SVGA3D_DUMP_PARAMETER(desc.buffer.numElements, u); SVGA3D_DUMP_PARAMETER(desc.tex.mipSlice, u); SVGA3D_DUMP_PARAMETER(desc.tex.firstArraySlice, u); SVGA3D_DUMP_PARAMETER(desc.tex.arraySize, u); SVGA3D_DUMP_PARAMETER(desc.tex3D.mipSlice, u); SVGA3D_DUMP_PARAMETER(desc.tex3D.firstW, u); SVGA3D_DUMP_PARAMETER(desc.tex3D.wSize, u); } SVGA3D_DUMP_HEADER(DestroyRenderTargetView) { SVGA3D_DUMP_PARAMETER(renderTargetViewId, u); } SVGA3D_DUMP_HEADER(DefineDepthStencilView) { SVGA3D_DUMP_PARAMETER(depthStencilViewId, u); SVGA3D_DUMP_PARAMETER(sid, u); _debug_printf("\t\t.format = %s\n", svga_format_name(cmd->format)); switch (cmd->resourceDimension) { SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_BUFFER); SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE1D); SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE2D); SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE3D); SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURECUBE); SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TYPE_MAX); SVGA3D_DUMP_TYPE_DEFAULT(resourceDimension); } SVGA3D_DUMP_PARAMETER(mipSlice, u); SVGA3D_DUMP_PARAMETER(firstArraySlice, u); SVGA3D_DUMP_PARAMETER(arraySize, u); } SVGA3D_DUMP_HEADER(DestroyDepthStencilView) { SVGA3D_DUMP_PARAMETER(depthStencilViewId, u); } SVGA3D_DUMP_HEADER(DefineElementLayout) { SVGA3D_DUMP_PARAMETER(elementLayoutId, u); } SVGA3D_DUMP_HEADER(DestroyElementLayout) { SVGA3D_DUMP_PARAMETER(elementLayoutId, u); } static void dump_SVGA3dCmdDXDefineBlendState(const SVGA3dCmdDXDefineBlendState *cmd) { unsigned i; SVGA3D_DUMP_PARAMETER(blendId, u); SVGA3D_DUMP_PARAMETER(alphaToCoverageEnable, u); SVGA3D_DUMP_PARAMETER(independentBlendEnable, u); for (i = 0; i < SVGA3D_DX_MAX_RENDER_TARGETS; i++) { const SVGA3dDXBlendStatePerRT *rt = cmd->perRT + i; _debug_printf("\t\t.perRT[%u].blendEnable = %u\n", i, rt->blendEnable); if (rt->blendEnable) { _debug_printf("\t\t.perRT[%u].srcBlend = %u\n", i, rt->srcBlend); _debug_printf("\t\t.perRT[%u].destBlend = %u\n", i, rt->destBlend); _debug_printf("\t\t.perRT[%u].blendOp = %u\n", i, rt->blendOp); _debug_printf("\t\t.perRT[%u].srcBlendAlpha = %u\n", i, rt->srcBlendAlpha); _debug_printf("\t\t.perRT[%u].destBlendAlpha = %u\n", i, rt->destBlendAlpha); _debug_printf("\t\t.perRT[%u].blendOpAlpha = %u\n", i, rt->blendOpAlpha); } _debug_printf("\t\t.perRT[%u].renderTargetWriteMask = %u\n", i, rt->renderTargetWriteMask); _debug_printf("\t\t.perRT[%u].logicOpEnable = %u\n", i, rt->logicOpEnable); if (rt->logicOpEnable) { _debug_printf("\t\t.perRT[%u].logicOp = %u\n", i, rt->logicOp); } } } SVGA3D_DUMP_HEADER(DestroyBlendState) { SVGA3D_DUMP_PARAMETER(blendId, u); } SVGA3D_DUMP_HEADER(DefineDepthStencilState) { SVGA3D_DUMP_PARAMETER(depthStencilId, u); SVGA3D_DUMP_PARAMETER(depthEnable, u); SVGA3D_DUMP_PARAMETER(depthWriteMask, u); SVGA3D_DUMP_PARAMETER(depthFunc, u); SVGA3D_DUMP_PARAMETER(stencilEnable, u); SVGA3D_DUMP_PARAMETER(frontEnable, u); SVGA3D_DUMP_PARAMETER(backEnable, u); SVGA3D_DUMP_PARAMETER(stencilReadMask, u); SVGA3D_DUMP_PARAMETER(stencilWriteMask, u); SVGA3D_DUMP_PARAMETER(frontStencilFailOp, u); SVGA3D_DUMP_PARAMETER(frontStencilDepthFailOp, u); SVGA3D_DUMP_PARAMETER(frontStencilPassOp, u); SVGA3D_DUMP_PARAMETER(frontStencilFunc, u); SVGA3D_DUMP_PARAMETER(backStencilFailOp, u); SVGA3D_DUMP_PARAMETER(backStencilDepthFailOp, u); SVGA3D_DUMP_PARAMETER(backStencilPassOp, u); SVGA3D_DUMP_PARAMETER(backStencilFunc, u); } SVGA3D_DUMP_HEADER(DestroyDepthStencilState) { SVGA3D_DUMP_PARAMETER(depthStencilId, u); } SVGA3D_DUMP_HEADER(DefineRasterizerState) { SVGA3D_DUMP_PARAMETER(rasterizerId, u); SVGA3D_DUMP_PARAMETER(fillMode, u); SVGA3D_DUMP_PARAMETER(cullMode, u); SVGA3D_DUMP_PARAMETER(frontCounterClockwise, u); SVGA3D_DUMP_PARAMETER(depthBias, u); SVGA3D_DUMP_PARAMETER(depthBiasClamp, f); SVGA3D_DUMP_PARAMETER(slopeScaledDepthBias, f); SVGA3D_DUMP_PARAMETER(depthClipEnable, u); SVGA3D_DUMP_PARAMETER(scissorEnable, u); SVGA3D_DUMP_PARAMETER(multisampleEnable, u); SVGA3D_DUMP_PARAMETER(antialiasedLineEnable, u); SVGA3D_DUMP_PARAMETER(lineWidth, f); SVGA3D_DUMP_PARAMETER(lineStippleEnable, u); SVGA3D_DUMP_PARAMETER(lineStippleFactor, u); SVGA3D_DUMP_PARAMETER(lineStipplePattern, u); SVGA3D_DUMP_PARAMETER(provokingVertexLast, u); } SVGA3D_DUMP_HEADER(DestroyRasterizerState) { SVGA3D_DUMP_PARAMETER(rasterizerId, u); } SVGA3D_DUMP_HEADER(DefineSamplerState) { SVGA3D_DUMP_PARAMETER(samplerId, u); SVGA3D_DUMP_PARAMETER(filter, u); SVGA3D_DUMP_PARAMETER(addressU, u); SVGA3D_DUMP_PARAMETER(addressV, u); SVGA3D_DUMP_PARAMETER(addressW, u); SVGA3D_DUMP_PARAMETER(mipLODBias, f); SVGA3D_DUMP_PARAMETER(maxAnisotropy, u); SVGA3D_DUMP_PARAMETER(comparisonFunc, u); SVGA3D_DUMP_PARAMETER(borderColor.r, f); SVGA3D_DUMP_PARAMETER(borderColor.g, f); SVGA3D_DUMP_PARAMETER(borderColor.b, f); SVGA3D_DUMP_PARAMETER(borderColor.a, f); SVGA3D_DUMP_PARAMETER(minLOD, f); SVGA3D_DUMP_PARAMETER(maxLOD, f); } SVGA3D_DUMP_HEADER(DestroySamplerState) { SVGA3D_DUMP_PARAMETER(samplerId, u); } SVGA3D_DUMP_HEADER(DefineShader) { SVGA3D_DUMP_PARAMETER(shaderId, u); debug_printf("\t\t.type = %s\n", shader_name(cmd->type)); SVGA3D_DUMP_PARAMETER(sizeInBytes, u); } SVGA3D_DUMP_HEADER(DestroyShader) { SVGA3D_DUMP_PARAMETER(shaderId, u); } SVGA3D_DUMP_HEADER(BindShader) { SVGA3D_DUMP_PARAMETER(cid, u); SVGA3D_DUMP_PARAMETER(shid, u); SVGA3D_DUMP_PARAMETER(mobid, u); SVGA3D_DUMP_PARAMETER(offsetInBytes, u); } SVGA3D_DUMP_HEADER(DefineStreamOutput) { int i; SVGA3D_DUMP_PARAMETER(soid, u); SVGA3D_DUMP_PARAMETER(numOutputStreamEntries, u); for (i = 0; i < SVGA3D_DX_MAX_SOTARGETS; i++) { _debug_printf("\t\t.streamOutputStrideInBytes[%d] = %u\n", i, cmd->streamOutputStrideInBytes[i]); } for (i = 0; i < 16; i++) { _debug_printf("\t\t.decl[%d].outputSlot = %u\n", i, cmd->decl[i].outputSlot); _debug_printf("\t\t.decl[%d].registerIndex = %u\n", i, cmd->decl[i].registerIndex); _debug_printf("\t\t.decl[%d].registerMask = %u\n", i, cmd->decl[i].registerMask); } } SVGA3D_DUMP_HEADER(DestroyStreamOutput) { SVGA3D_DUMP_PARAMETER(soid, u); } SVGA3D_DUMP_HEADER(SetStreamOutput) { SVGA3D_DUMP_PARAMETER(soid, u); } SVGA3D_DUMP_HEADER(SetSingleConstantBuffer) { SVGA3D_DUMP_PARAMETER(slot, u); SVGA3D_DUMP_PARAMETER(sid, u); debug_printf("\t\t.type = %s\n", shader_name(cmd->type)); SVGA3D_DUMP_PARAMETER(offsetInBytes, u); SVGA3D_DUMP_PARAMETER(sizeInBytes, u); } SVGA3D_DUMP_HEADER(SetInputLayout) { SVGA3D_DUMP_PARAMETER(elementLayoutId, u); } SVGA3D_DUMP_HEADER(SetVertexBuffers) { SVGA3D_DUMP_PARAMETER(startBuffer, u); /* XXX: note we're not printing the SVGA3dVertexBuffer list at this time */ } SVGA3D_DUMP_HEADER(SetTopology) { switch (cmd->topology) { SVGA3D_DUMP_TYPE_CASE(topology, SVGA3D_PRIMITIVE_INVALID); SVGA3D_DUMP_TYPE_CASE(topology, SVGA3D_PRIMITIVE_TRIANGLELIST); SVGA3D_DUMP_TYPE_CASE(topology, SVGA3D_PRIMITIVE_POINTLIST); SVGA3D_DUMP_TYPE_CASE(topology, SVGA3D_PRIMITIVE_LINELIST); SVGA3D_DUMP_TYPE_CASE(topology, SVGA3D_PRIMITIVE_LINESTRIP); SVGA3D_DUMP_TYPE_CASE(topology, SVGA3D_PRIMITIVE_TRIANGLESTRIP); SVGA3D_DUMP_TYPE_CASE(topology, SVGA3D_PRIMITIVE_TRIANGLEFAN); SVGA3D_DUMP_TYPE_CASE(topology, SVGA3D_PRIMITIVE_MAX); SVGA3D_DUMP_TYPE_DEFAULT(topology); } } SVGA3D_DUMP_HEADER(SetIndexBuffer) { SVGA3D_DUMP_PARAMETER(sid, u); _debug_printf("\t\t.format = %s\n", svga_format_name(cmd->format)); SVGA3D_DUMP_PARAMETER(offset, u); } SVGA3D_DUMP_HEADER(PredCopyRegion) { SVGA3D_DUMP_PARAMETER(dstSid, u); SVGA3D_DUMP_PARAMETER(dstSubResource, u); SVGA3D_DUMP_PARAMETER(srcSid, u); SVGA3D_DUMP_PARAMETER(srcSubResource, u); dump_SVGA3dCopyBox(&cmd->box); } SVGA3D_DUMP_HEADER(PredCopy) { SVGA3D_DUMP_PARAMETER(dstSid, u); SVGA3D_DUMP_PARAMETER(srcSid, u); } static void dump_SVGA3dCmdDXUpdateSubResource(const SVGA3dCmdDXUpdateSubResource *cmd) { SVGA3D_DUMP_PARAMETER(sid, u); SVGA3D_DUMP_PARAMETER(subResource, u); dump_SVGA3dBox(&cmd->box); } static void dump_SVGA3dCmdDXReadbackSubResource(const SVGA3dCmdDXReadbackSubResource *cmd) { SVGA3D_DUMP_PARAMETER(sid, u); SVGA3D_DUMP_PARAMETER(subResource, u); } SVGA3D_DUMP_HEADER(BufferCopy) { SVGA3D_DUMP_PARAMETER(dest, u); SVGA3D_DUMP_PARAMETER(src, u); SVGA3D_DUMP_PARAMETER(destX, u); SVGA3D_DUMP_PARAMETER(srcX, u); SVGA3D_DUMP_PARAMETER(width, u); } SVGA3D_DUMP_HEADER(BufferUpdate) { SVGA3D_DUMP_PARAMETER(sid, u); SVGA3D_DUMP_PARAMETER(x, u); SVGA3D_DUMP_PARAMETER(width, u); } SVGA3D_DUMP_HEADER(GenMips) { SVGA3D_DUMP_PARAMETER(shaderResourceViewId, u); } SVGA3D_DUMP_HEADER(TransferFromBuffer) { SVGA3D_DUMP_PARAMETER(srcSid, u); SVGA3D_DUMP_PARAMETER(srcOffset, u); SVGA3D_DUMP_PARAMETER(srcPitch, u); SVGA3D_DUMP_PARAMETER(srcSlicePitch, u); SVGA3D_DUMP_PARAMETER(destSid, u); SVGA3D_DUMP_PARAMETER(destSubResource, u); dump_SVGA3dBox(&cmd->destBox); } static void dump_SVGA3dCmdInvalidateGBSurface(const SVGA3dCmdInvalidateGBSurface *cmd) { SVGA3D_DUMP_PARAMETER(sid, u); } #define SVGA3D_DUMP_CASE_BASIC(CommandName, CommandCode) \ case SVGA_3D_CMD_DX_##CommandCode: \ _debug_printf(SVGA3D_DUMP_STRINGIFY(\tSVGA_3D_CMD_DX_##CommandCode) "\n"); \ { \ const SVGA3dCmdDX##CommandName *cmd = (const SVGA3dCmdDX##CommandName *)body; \ dump_SVGA3dCmdDX##CommandName(cmd); \ body = (const uint8_t *)&cmd[1]; \ } \ break #define SVGA3D_DUMP_CASE_LIST(CommandName, CommandCode, ElementType) \ case SVGA_3D_CMD_DX_##CommandCode: \ _debug_printf(SVGA3D_DUMP_STRINGIFY(\tSVGA_3D_CMD_DX_##CommandCode) "\n"); \ { \ const SVGA3dCmdDX##CommandName *cmd = (const SVGA3dCmdDX##CommandName *)body; \ dump_SVGA3dCmdDX##CommandName(cmd); \ body = (const uint8_t *)&cmd[1]; \ while (body + sizeof(ElementType) <= next) \ { \ dump_##ElementType((const ElementType *)body); \ body += sizeof(ElementType); \ } \ } \ break void svga_dump_command(uint32_t cmd_id, const void *data, uint32_t size) { const uint8_t *body = (const uint8_t *)data; const uint8_t *next = body + size; switch(cmd_id) { SVGA3D_DUMP_CASE_BASIC(BindContext, BIND_CONTEXT); SVGA3D_DUMP_CASE_LIST(SetViewports, SET_VIEWPORTS, SVGA3dViewport); SVGA3D_DUMP_CASE_BASIC(SetShader, SET_SHADER); SVGA3D_DUMP_CASE_LIST(SetSamplers, SET_SAMPLERS, SVGA3dSamplerId); SVGA3D_DUMP_CASE_BASIC(SetBlendState, SET_BLEND_STATE); SVGA3D_DUMP_CASE_BASIC(SetDepthStencilState, SET_DEPTHSTENCIL_STATE); SVGA3D_DUMP_CASE_BASIC(SetRasterizerState, SET_RASTERIZER_STATE); SVGA3D_DUMP_CASE_BASIC(SetPredication, SET_PREDICATION); SVGA3D_DUMP_CASE_LIST(SetSOTargets, SET_SOTARGETS, SVGA3dSoTarget); SVGA3D_DUMP_CASE_LIST(SetScissorRects, SET_SCISSORRECTS, SVGASignedRect); SVGA3D_DUMP_CASE_BASIC(SetStreamOutput, SET_STREAMOUTPUT); SVGA3D_DUMP_CASE_BASIC(SetSingleConstantBuffer, SET_SINGLE_CONSTANT_BUFFER); SVGA3D_DUMP_CASE_BASIC(Draw, DRAW); SVGA3D_DUMP_CASE_BASIC(DrawIndexed, DRAW_INDEXED); SVGA3D_DUMP_CASE_BASIC(DrawInstanced, DRAW_INSTANCED); SVGA3D_DUMP_CASE_BASIC(DrawIndexedInstanced, DRAW_INDEXED_INSTANCED); SVGA3D_DUMP_CASE_BASIC(DrawAuto, DRAW_AUTO); SVGA3D_DUMP_CASE_BASIC(DefineQuery, DEFINE_QUERY); SVGA3D_DUMP_CASE_BASIC(DestroyQuery, DESTROY_QUERY); SVGA3D_DUMP_CASE_BASIC(BindAllQuery, BIND_ALL_QUERY); SVGA3D_DUMP_CASE_BASIC(BindQuery, BIND_QUERY); SVGA3D_DUMP_CASE_BASIC(MoveQuery, MOVE_QUERY); SVGA3D_DUMP_CASE_BASIC(ReadbackAllQuery, READBACK_ALL_QUERY); SVGA3D_DUMP_CASE_BASIC(SetQueryOffset, SET_QUERY_OFFSET); SVGA3D_DUMP_CASE_BASIC(BeginQuery, BEGIN_QUERY); SVGA3D_DUMP_CASE_BASIC(EndQuery, END_QUERY); SVGA3D_DUMP_CASE_BASIC(ClearRenderTargetView, CLEAR_RENDERTARGET_VIEW); SVGA3D_DUMP_CASE_BASIC(ClearDepthStencilView, CLEAR_DEPTHSTENCIL_VIEW); SVGA3D_DUMP_CASE_BASIC(DefineShaderResourceView, DEFINE_SHADERRESOURCE_VIEW); SVGA3D_DUMP_CASE_LIST(SetShaderResources, SET_SHADER_RESOURCES, SVGA3dShaderResourceViewId); SVGA3D_DUMP_CASE_BASIC(DestroyShaderResourceView, DESTROY_SHADERRESOURCE_VIEW); SVGA3D_DUMP_CASE_BASIC(DefineRenderTargetView, DEFINE_RENDERTARGET_VIEW); SVGA3D_DUMP_CASE_BASIC(DestroyRenderTargetView, DESTROY_RENDERTARGET_VIEW); SVGA3D_DUMP_CASE_BASIC(DefineDepthStencilView, DEFINE_DEPTHSTENCIL_VIEW); SVGA3D_DUMP_CASE_BASIC(DestroyDepthStencilView, DESTROY_DEPTHSTENCIL_VIEW); SVGA3D_DUMP_CASE_LIST(DefineElementLayout, DEFINE_ELEMENTLAYOUT, SVGA3dInputElementDesc); SVGA3D_DUMP_CASE_BASIC(DestroyElementLayout, DESTROY_ELEMENTLAYOUT); SVGA3D_DUMP_CASE_BASIC(DefineBlendState, DEFINE_BLEND_STATE); SVGA3D_DUMP_CASE_BASIC(DestroyBlendState, DESTROY_BLEND_STATE); SVGA3D_DUMP_CASE_BASIC(DefineDepthStencilState, DEFINE_DEPTHSTENCIL_STATE); SVGA3D_DUMP_CASE_BASIC(DestroyDepthStencilState, DESTROY_DEPTHSTENCIL_STATE); SVGA3D_DUMP_CASE_BASIC(DefineRasterizerState, DEFINE_RASTERIZER_STATE); SVGA3D_DUMP_CASE_BASIC(DestroyRasterizerState, DESTROY_RASTERIZER_STATE); SVGA3D_DUMP_CASE_BASIC(DefineSamplerState, DEFINE_SAMPLER_STATE); SVGA3D_DUMP_CASE_BASIC(DestroySamplerState, DESTROY_SAMPLER_STATE); SVGA3D_DUMP_CASE_BASIC(DefineShader, DEFINE_SHADER); SVGA3D_DUMP_CASE_BASIC(DestroyShader, DESTROY_SHADER); SVGA3D_DUMP_CASE_BASIC(BindShader, BIND_SHADER); SVGA3D_DUMP_CASE_BASIC(DefineStreamOutput, DEFINE_STREAMOUTPUT); SVGA3D_DUMP_CASE_BASIC(DestroyStreamOutput, DESTROY_STREAMOUTPUT); SVGA3D_DUMP_CASE_BASIC(SetInputLayout, SET_INPUT_LAYOUT); SVGA3D_DUMP_CASE_LIST(SetVertexBuffers, SET_VERTEX_BUFFERS, SVGA3dVertexBuffer); SVGA3D_DUMP_CASE_BASIC(SetTopology, SET_TOPOLOGY); SVGA3D_DUMP_CASE_BASIC(SetIndexBuffer, SET_INDEX_BUFFER); SVGA3D_DUMP_CASE_BASIC(PredCopy, PRED_COPY); SVGA3D_DUMP_CASE_BASIC(UpdateSubResource, UPDATE_SUBRESOURCE); SVGA3D_DUMP_CASE_BASIC(ReadbackSubResource, READBACK_SUBRESOURCE); SVGA3D_DUMP_CASE_BASIC(PredCopyRegion, PRED_COPY_REGION); SVGA3D_DUMP_CASE_BASIC(BufferCopy, BUFFER_COPY); SVGA3D_DUMP_CASE_BASIC(BufferUpdate, BUFFER_UPDATE); SVGA3D_DUMP_CASE_BASIC(GenMips, GENMIPS); SVGA3D_DUMP_CASE_BASIC(TransferFromBuffer, TRANSFER_FROM_BUFFER); case SVGA_3D_CMD_DX_SET_RENDERTARGETS: _debug_printf("\tSVGA_3D_CMD_DX_SET_RENDERTARGETS\n"); { const SVGA3dCmdDXSetRenderTargets *cmd = (const SVGA3dCmdDXSetRenderTargets *) body; _debug_printf("\t\t.depthStencilViewId = %u\n", cmd->depthStencilViewId); body = (const uint8_t *) &cmd[1]; while (body + sizeof(SVGA3dRenderTargetViewId) <= next) { _debug_printf("\t\t.renderTargetViewId = %u\n", *((SVGA3dRenderTargetViewId *) body)); body += sizeof(SVGA3dRenderTargetViewId); } } break; case SVGA_3D_CMD_SURFACE_DEFINE: _debug_printf("\tSVGA_3D_CMD_SURFACE_DEFINE\n"); { const SVGA3dCmdDefineSurface *cmd = (const SVGA3dCmdDefineSurface *)body; dump_SVGA3dCmdDefineSurface(cmd); body = (const uint8_t *)&cmd[1]; while(body + sizeof(SVGA3dSize) <= next) { dump_SVGA3dSize((const SVGA3dSize *)body); body += sizeof(SVGA3dSize); } } break; case SVGA_3D_CMD_SURFACE_DESTROY: _debug_printf("\tSVGA_3D_CMD_SURFACE_DESTROY\n"); { const SVGA3dCmdDestroySurface *cmd = (const SVGA3dCmdDestroySurface *)body; dump_SVGA3dCmdDestroySurface(cmd); body = (const uint8_t *)&cmd[1]; } break; case SVGA_3D_CMD_SURFACE_COPY: _debug_printf("\tSVGA_3D_CMD_SURFACE_COPY\n"); { const SVGA3dCmdSurfaceCopy *cmd = (const SVGA3dCmdSurfaceCopy *)body; dump_SVGA3dCmdSurfaceCopy(cmd); body = (const uint8_t *)&cmd[1]; while(body + sizeof(SVGA3dCopyBox) <= next) { dump_SVGA3dCopyBox((const SVGA3dCopyBox *)body); body += sizeof(SVGA3dCopyBox); } } break; case SVGA_3D_CMD_SURFACE_STRETCHBLT: _debug_printf("\tSVGA_3D_CMD_SURFACE_STRETCHBLT\n"); { const SVGA3dCmdSurfaceStretchBlt *cmd = (const SVGA3dCmdSurfaceStretchBlt *)body; dump_SVGA3dCmdSurfaceStretchBlt(cmd); body = (const uint8_t *)&cmd[1]; } break; case SVGA_3D_CMD_SURFACE_DMA: _debug_printf("\tSVGA_3D_CMD_SURFACE_DMA\n"); { const SVGA3dCmdSurfaceDMA *cmd = (const SVGA3dCmdSurfaceDMA *)body; dump_SVGA3dCmdSurfaceDMA(cmd); body = (const uint8_t *)&cmd[1]; while(body + sizeof(SVGA3dCopyBox) <= next) { dump_SVGA3dCopyBox((const SVGA3dCopyBox *)body); body += sizeof(SVGA3dCopyBox); } while(body + sizeof(SVGA3dCmdSurfaceDMASuffix) <= next) { dump_SVGA3dCmdSurfaceDMASuffix((const SVGA3dCmdSurfaceDMASuffix *)body); body += sizeof(SVGA3dCmdSurfaceDMASuffix); } } break; case SVGA_3D_CMD_CONTEXT_DEFINE: _debug_printf("\tSVGA_3D_CMD_CONTEXT_DEFINE\n"); { const SVGA3dCmdDefineContext *cmd = (const SVGA3dCmdDefineContext *)body; dump_SVGA3dCmdDefineContext(cmd); body = (const uint8_t *)&cmd[1]; } break; case SVGA_3D_CMD_CONTEXT_DESTROY: _debug_printf("\tSVGA_3D_CMD_CONTEXT_DESTROY\n"); { const SVGA3dCmdDestroyContext *cmd = (const SVGA3dCmdDestroyContext *)body; dump_SVGA3dCmdDestroyContext(cmd); body = (const uint8_t *)&cmd[1]; } break; case SVGA_3D_CMD_SETTRANSFORM: _debug_printf("\tSVGA_3D_CMD_SETTRANSFORM\n"); { const SVGA3dCmdSetTransform *cmd = (const SVGA3dCmdSetTransform *)body; dump_SVGA3dCmdSetTransform(cmd); body = (const uint8_t *)&cmd[1]; } break; case SVGA_3D_CMD_SETZRANGE: _debug_printf("\tSVGA_3D_CMD_SETZRANGE\n"); { const SVGA3dCmdSetZRange *cmd = (const SVGA3dCmdSetZRange *)body; dump_SVGA3dCmdSetZRange(cmd); body = (const uint8_t *)&cmd[1]; } break; case SVGA_3D_CMD_SETRENDERSTATE: _debug_printf("\tSVGA_3D_CMD_SETRENDERSTATE\n"); { const SVGA3dCmdSetRenderState *cmd = (const SVGA3dCmdSetRenderState *)body; dump_SVGA3dCmdSetRenderState(cmd); body = (const uint8_t *)&cmd[1]; while(body + sizeof(SVGA3dRenderState) <= next) { dump_SVGA3dRenderState((const SVGA3dRenderState *)body); body += sizeof(SVGA3dRenderState); } } break; case SVGA_3D_CMD_SETRENDERTARGET: _debug_printf("\tSVGA_3D_CMD_SETRENDERTARGET\n"); { const SVGA3dCmdSetRenderTarget *cmd = (const SVGA3dCmdSetRenderTarget *)body; dump_SVGA3dCmdSetRenderTarget(cmd); body = (const uint8_t *)&cmd[1]; } break; case SVGA_3D_CMD_SETTEXTURESTATE: _debug_printf("\tSVGA_3D_CMD_SETTEXTURESTATE\n"); { const SVGA3dCmdSetTextureState *cmd = (const SVGA3dCmdSetTextureState *)body; dump_SVGA3dCmdSetTextureState(cmd); body = (const uint8_t *)&cmd[1]; while(body + sizeof(SVGA3dTextureState) <= next) { dump_SVGA3dTextureState((const SVGA3dTextureState *)body); body += sizeof(SVGA3dTextureState); } } break; case SVGA_3D_CMD_SETMATERIAL: _debug_printf("\tSVGA_3D_CMD_SETMATERIAL\n"); { const SVGA3dCmdSetMaterial *cmd = (const SVGA3dCmdSetMaterial *)body; dump_SVGA3dCmdSetMaterial(cmd); body = (const uint8_t *)&cmd[1]; } break; case SVGA_3D_CMD_SETLIGHTDATA: _debug_printf("\tSVGA_3D_CMD_SETLIGHTDATA\n"); { const SVGA3dCmdSetLightData *cmd = (const SVGA3dCmdSetLightData *)body; dump_SVGA3dCmdSetLightData(cmd); body = (const uint8_t *)&cmd[1]; } break; case SVGA_3D_CMD_SETLIGHTENABLED: _debug_printf("\tSVGA_3D_CMD_SETLIGHTENABLED\n"); { const SVGA3dCmdSetLightEnabled *cmd = (const SVGA3dCmdSetLightEnabled *)body; dump_SVGA3dCmdSetLightEnabled(cmd); body = (const uint8_t *)&cmd[1]; } break; case SVGA_3D_CMD_SETVIEWPORT: _debug_printf("\tSVGA_3D_CMD_SETVIEWPORT\n"); { const SVGA3dCmdSetViewport *cmd = (const SVGA3dCmdSetViewport *)body; dump_SVGA3dCmdSetViewport(cmd); body = (const uint8_t *)&cmd[1]; } break; case SVGA_3D_CMD_SETCLIPPLANE: _debug_printf("\tSVGA_3D_CMD_SETCLIPPLANE\n"); { const SVGA3dCmdSetClipPlane *cmd = (const SVGA3dCmdSetClipPlane *)body; dump_SVGA3dCmdSetClipPlane(cmd); body = (const uint8_t *)&cmd[1]; } break; case SVGA_3D_CMD_CLEAR: _debug_printf("\tSVGA_3D_CMD_CLEAR\n"); { const SVGA3dCmdClear *cmd = (const SVGA3dCmdClear *)body; dump_SVGA3dCmdClear(cmd); body = (const uint8_t *)&cmd[1]; while(body + sizeof(SVGA3dRect) <= next) { dump_SVGA3dRect((const SVGA3dRect *)body); body += sizeof(SVGA3dRect); } } break; case SVGA_3D_CMD_PRESENT: _debug_printf("\tSVGA_3D_CMD_PRESENT\n"); { const SVGA3dCmdPresent *cmd = (const SVGA3dCmdPresent *)body; dump_SVGA3dCmdPresent(cmd); body = (const uint8_t *)&cmd[1]; while(body + sizeof(SVGA3dCopyRect) <= next) { dump_SVGA3dCopyRect((const SVGA3dCopyRect *)body); body += sizeof(SVGA3dCopyRect); } } break; case SVGA_3D_CMD_SHADER_DEFINE: _debug_printf("\tSVGA_3D_CMD_SHADER_DEFINE\n"); { const SVGA3dCmdDefineShader *cmd = (const SVGA3dCmdDefineShader *)body; dump_SVGA3dCmdDefineShader(cmd); body = (const uint8_t *)&cmd[1]; svga_shader_dump((const uint32_t *)body, (unsigned)(next - body)/sizeof(uint32_t), FALSE ); body = next; } break; case SVGA_3D_CMD_SHADER_DESTROY: _debug_printf("\tSVGA_3D_CMD_SHADER_DESTROY\n"); { const SVGA3dCmdDestroyShader *cmd = (const SVGA3dCmdDestroyShader *)body; dump_SVGA3dCmdDestroyShader(cmd); body = (const uint8_t *)&cmd[1]; } break; case SVGA_3D_CMD_SET_SHADER: _debug_printf("\tSVGA_3D_CMD_SET_SHADER\n"); { const SVGA3dCmdSetShader *cmd = (const SVGA3dCmdSetShader *)body; dump_SVGA3dCmdSetShader(cmd); body = (const uint8_t *)&cmd[1]; } break; case SVGA_3D_CMD_SET_SHADER_CONST: _debug_printf("\tSVGA_3D_CMD_SET_SHADER_CONST\n"); { const SVGA3dCmdSetShaderConst *cmd = (const SVGA3dCmdSetShaderConst *)body; uint32 numConsts = 1 + (size - sizeof *cmd) / (4 * sizeof(uint32)); dump_SVGA3dCmdSetShaderConst(cmd, numConsts); body = next; } break; case SVGA_3D_CMD_DRAW_PRIMITIVES: _debug_printf("\tSVGA_3D_CMD_DRAW_PRIMITIVES\n"); { const SVGA3dCmdDrawPrimitives *cmd = (const SVGA3dCmdDrawPrimitives *)body; unsigned i, j; dump_SVGA3dCmdDrawPrimitives(cmd); body = (const uint8_t *)&cmd[1]; for(i = 0; i < cmd->numVertexDecls; ++i) { dump_SVGA3dVertexDecl((const SVGA3dVertexDecl *)body); body += sizeof(SVGA3dVertexDecl); } for(j = 0; j < cmd->numRanges; ++j) { dump_SVGA3dPrimitiveRange((const SVGA3dPrimitiveRange *)body); body += sizeof(SVGA3dPrimitiveRange); } while(body + sizeof(SVGA3dVertexDivisor) <= next) { dump_SVGA3dVertexDivisor((const SVGA3dVertexDivisor *)body); body += sizeof(SVGA3dVertexDivisor); } } break; case SVGA_3D_CMD_SETSCISSORRECT: _debug_printf("\tSVGA_3D_CMD_SETSCISSORRECT\n"); { const SVGA3dCmdSetScissorRect *cmd = (const SVGA3dCmdSetScissorRect *)body; dump_SVGA3dCmdSetScissorRect(cmd); body = (const uint8_t *)&cmd[1]; } break; case SVGA_3D_CMD_BEGIN_QUERY: _debug_printf("\tSVGA_3D_CMD_BEGIN_QUERY\n"); { const SVGA3dCmdBeginQuery *cmd = (const SVGA3dCmdBeginQuery *)body; dump_SVGA3dCmdBeginQuery(cmd); body = (const uint8_t *)&cmd[1]; } break; case SVGA_3D_CMD_END_QUERY: _debug_printf("\tSVGA_3D_CMD_END_QUERY\n"); { const SVGA3dCmdEndQuery *cmd = (const SVGA3dCmdEndQuery *)body; dump_SVGA3dCmdEndQuery(cmd); body = (const uint8_t *)&cmd[1]; } break; case SVGA_3D_CMD_WAIT_FOR_QUERY: _debug_printf("\tSVGA_3D_CMD_WAIT_FOR_QUERY\n"); { const SVGA3dCmdWaitForQuery *cmd = (const SVGA3dCmdWaitForQuery *)body; dump_SVGA3dCmdWaitForQuery(cmd); body = (const uint8_t *)&cmd[1]; } break; case SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN: _debug_printf("\tSVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN\n"); { const SVGA3dCmdBlitSurfaceToScreen *cmd = (const SVGA3dCmdBlitSurfaceToScreen *)body; dump_SVGA3dCmdBlitSurfaceToScreen(cmd); body = (const uint8_t *)&cmd[1]; while(body + sizeof(SVGASignedRect) <= next) { dump_SVGASignedRect((const SVGASignedRect *)body); body += sizeof(SVGASignedRect); } } break; case SVGA_3D_CMD_DEFINE_GB_CONTEXT: _debug_printf("\tSVGA_3D_CMD_DEFINE_GB_CONTEXT\n"); { const SVGA3dCmdDefineGBContext *cmd = (const SVGA3dCmdDefineGBContext *) body; dump_SVGA3dCmdDefineGBContext(cmd); body = (const uint8_t *)&cmd[1]; } break; case SVGA_3D_CMD_BIND_GB_CONTEXT: _debug_printf("\tSVGA_3D_CMD_BIND_GB_CONTEXT\n"); { const SVGA3dCmdBindGBContext *cmd = (const SVGA3dCmdBindGBContext *) body; dump_SVGA3dCmdBindGBContext(cmd); body = (const uint8_t *)&cmd[1]; } break; case SVGA_3D_CMD_DESTROY_GB_CONTEXT: _debug_printf("\tSVGA_3D_CMD_DESTROY_GB_CONTEXT\n"); { const SVGA3dCmdDestroyGBContext *cmd = (const SVGA3dCmdDestroyGBContext *) body; dump_SVGA3dCmdDestroyGBContext(cmd); body = (const uint8_t *)&cmd[1]; } break; case SVGA_3D_CMD_DEFINE_GB_SHADER: _debug_printf("\tSVGA_3D_CMD_DEFINE_GB_SHADER\n"); { const SVGA3dCmdDefineGBShader *cmd = (const SVGA3dCmdDefineGBShader *) body; dump_SVGA3dCmdDefineGBShader(cmd); body = (const uint8_t *)&cmd[1]; } break; case SVGA_3D_CMD_BIND_GB_SHADER: _debug_printf("\tSVGA_3D_CMD_BIND_GB_SHADER\n"); { const SVGA3dCmdBindGBShader *cmd = (const SVGA3dCmdBindGBShader *) body; dump_SVGA3dCmdBindGBShader(cmd); body = (const uint8_t *)&cmd[1]; } break; case SVGA_3D_CMD_DESTROY_GB_SHADER: _debug_printf("\tSVGA_3D_CMD_DESTROY_GB_SHADER\n"); { const SVGA3dCmdDestroyGBShader *cmd = (const SVGA3dCmdDestroyGBShader *) body; dump_SVGA3dCmdDestroyGBShader(cmd); body = (const uint8_t *)&cmd[1]; } break; case SVGA_3D_CMD_BIND_GB_SURFACE: _debug_printf("\tSVGA_3D_CMD_BIND_GB_SURFACE\n"); { const SVGA3dCmdBindGBSurface *cmd = (const SVGA3dCmdBindGBSurface *) body; dump_SVGA3dCmdBindGBSurface(cmd); body = (const uint8_t *)&cmd[1]; } break; case SVGA_3D_CMD_UPDATE_GB_SURFACE: _debug_printf("\tSVGA_3D_CMD_UPDATE_GB_SURFACE\n"); { const SVGA3dCmdUpdateGBSurface *cmd = (const SVGA3dCmdUpdateGBSurface *) body; dump_SVGA3dCmdUpdateGBSurface(cmd); body = (const uint8_t *)&cmd[1]; } break; case SVGA_3D_CMD_READBACK_GB_IMAGE: _debug_printf("\tSVGA_3D_CMD_READBACK_GB_IMAGE:\n"); { const SVGA3dCmdReadbackGBImage *cmd = (SVGA3dCmdReadbackGBImage *) body; dump_SVGA3dCmdReadbackGBImage(cmd); body = (const uint8_t *)&cmd[1]; } break; case SVGA_3D_CMD_UPDATE_GB_IMAGE: _debug_printf("\tSVGA_3D_CMD_UPDATE_GB_IMAGE\n"); { const SVGA3dCmdUpdateGBImage *cmd = (const SVGA3dCmdUpdateGBImage *) body; dump_SVGA3dCmdUpdateGBImage(cmd); body = (const uint8_t *)&cmd[1]; } break; case SVGA_3D_CMD_INVALIDATE_GB_IMAGE: _debug_printf("\tSVGA_3D_CMD_INVALIDATE_GB_IMAGE\n"); { const SVGA3dCmdInvalidateGBImage *cmd = (const SVGA3dCmdInvalidateGBImage *) body; dump_SVGA3dCmdInvalidateGBImage(cmd); body = (const uint8_t *)&cmd[1]; } break; case SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL: _debug_printf("\tSVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL\n"); { const SVGA3dCmdInvalidateGBImagePartial *cmd = (const SVGA3dCmdInvalidateGBImagePartial *) body; dump_SVGA3dCmdInvalidateGBImagePartial(cmd); body = (const uint8_t *)&cmd[1]; } break; case SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE: _debug_printf("\tSVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE\n"); { /* XXX Note: re-using the SVGA3dCmdSetShaderConst code here */ const SVGA3dCmdSetGBShaderConstInline *cmd = (const SVGA3dCmdSetGBShaderConstInline *)body; uint32 numConsts = (size - sizeof *cmd) / (4 * sizeof(uint32)); dump_SVGA3dCmdSetGBShaderConstInline(cmd, numConsts); body = next; } break; case SVGA_3D_CMD_INVALIDATE_GB_SURFACE: _debug_printf("\tSVGA_3D_CMD_INVALIDATE_GB_SURFACE\n"); { const SVGA3dCmdInvalidateGBSurface *cmd = (const SVGA3dCmdInvalidateGBSurface *)body; dump_SVGA3dCmdInvalidateGBSurface(cmd); body = (const uint8_t *)&cmd[1]; } break; default: _debug_printf("\t0x%08x\n", cmd_id); break; } while(body + sizeof(uint32_t) <= next) { _debug_printf("\t\t0x%08x\n", *(const uint32_t *)body); body += sizeof(uint32_t); } while(body + sizeof(uint32_t) <= next) _debug_printf("\t\t0x%02x\n", *body++); } void svga_dump_commands(const void *commands, uint32_t size) { const uint8_t *next = commands; const uint8_t *last = next + size; assert(size % sizeof(uint32_t) == 0); while(next < last) { const uint32_t cmd_id = *(const uint32_t *)next; if(SVGA_3D_CMD_BASE <= cmd_id && cmd_id < SVGA_3D_CMD_MAX) { const SVGA3dCmdHeader *header = (const SVGA3dCmdHeader *)next; const uint8_t *body = (const uint8_t *)&header[1]; next = body + header->size; if(next > last) break; svga_dump_command(cmd_id, body, header->size); } else if(cmd_id == SVGA_CMD_FENCE) { _debug_printf("\tSVGA_CMD_FENCE\n"); _debug_printf("\t\t0x%08x\n", ((const uint32_t *)next)[1]); next += 2*sizeof(uint32_t); } else { _debug_printf("\t0x%08x\n", cmd_id); next += sizeof(uint32_t); } } }