/* * Copyright 2011 Joakim Sindholt <opensource@zhasha.com> * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "nine_quirk.h" #include "util/u_debug.h" static const struct debug_named_value nine_quirk_table[] = { { "fakecaps", QUIRK_FAKE_CAPS, "Fake caps to emulate D3D specs regardless of hardware caps." }, { "lenientshader", QUIRK_LENIENT_SHADER, "Be lenient when translating shaders." }, { "all", ~0U, "Enable all quirks." }, DEBUG_NAMED_VALUE_END }; boolean _nine_get_quirk( unsigned quirk ) { static boolean first = TRUE; static unsigned long flags = 0; if (first) { first = FALSE; flags = debug_get_flags_option("NINE_QUIRKS", nine_quirk_table, 0); } return !!(flags & quirk); }