import os Import('*') env = env.Clone() env.Append(CPPPATH = [ '#src/mapi', '#src/mesa', '.', ]) env.AppendUnique(CPPDEFINES = [ '_GDI32_', # prevent wgl* being declared __declspec(dllimport) 'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers 'WIN32_LEAN_AND_MEAN', # http://msdn2.microsoft.com/en-us/library/6dwk3a1z.aspx ]) if not env['gles']: # prevent _glapi_* from being declared __declspec(dllimport) env.Append(CPPDEFINES = ['_GLAPI_NO_EXPORTS']) wgl = env.ConvenienceLibrary( target ='wgl', source = env.ParseSourceList('Makefile.sources', 'C_SOURCES'), ) Export('wgl')