/************************************************************************** * Copyright 2015 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include <windows.h> #define WGL_WGLEXT_PROTOTYPES #include <GL/gl.h> #include <GL/wglext.h> #include "state_tracker/st_copytex.h" #include "pipe/p_defines.h" #include "pipe/p_screen.h" #include "pipe/p_state.h" #include "stw_icd.h" #include "stw_context.h" #include "stw_device.h" #include "stw_pixelformat.h" #include "stw_framebuffer.h" #include "stw_st.h" /** Translate a WGL buffer name to a GLenum */ static GLenum translate_ibuffer(int iBuffer) { switch (iBuffer) { case WGL_FRONT_LEFT_ARB: return GL_FRONT_LEFT; case WGL_BACK_LEFT_ARB: return GL_BACK_LEFT; case WGL_FRONT_RIGHT_ARB: return GL_FRONT_RIGHT; case WGL_BACK_RIGHT_ARB: return GL_BACK_RIGHT; case WGL_AUX0_ARB: return GL_AUX0; default: return GL_NONE; } } /** Translate a WGL texture target type to a GLenum */ static GLenum translate_target(unsigned textureTarget) { switch (textureTarget) { case WGL_TEXTURE_1D_ARB: return GL_TEXTURE_1D; case WGL_TEXTURE_2D_ARB: return GL_TEXTURE_2D; case WGL_TEXTURE_CUBE_MAP_ARB: return GL_TEXTURE_CUBE_MAP; case WGL_NO_TEXTURE_ARB: default: return GL_NONE; } } /** Translate a WGL texture format to a GLenum */ static GLenum translate_texture_format(unsigned wgl_format) { switch (wgl_format) { case WGL_TEXTURE_RGB_ARB: return GL_RGB; case WGL_TEXTURE_RGBA_ARB: return GL_RGBA; case WGL_NO_TEXTURE_ARB: default: return GL_NONE; } } BOOL WINAPI wglBindTexImageARB(HPBUFFERARB hPbuffer, int iBuffer) { HDC prevDrawable = stw_get_current_dc(); HDC prevReadable = stw_get_current_read_dc(); HDC dc; struct stw_context *curctx = stw_current_context(); struct stw_framebuffer *fb; GLenum texFormat, srcBuffer, target; boolean retVal; int pixelFormatSave; /* * Implementation notes: * Ideally, we'd implement this function with the * st_context_iface::teximage() function which replaces a specific * texture image with a different resource (the pbuffer). * The main problem however, is the pbuffer image is upside down relative * to the texture image. * Window system drawing surfaces (windows & pbuffers) are "top to bottom" * while OpenGL texture images are "bottom to top". One possible solution * to this is to invert rendering to pbuffers (as we do for renderbuffers) * but that could lead to other issues (and would require extensive * testing). * * The simple alternative is to use a copy-based approach which copies the * pbuffer image into the texture via glCopyTex[Sub]Image. That's what * we do here. */ if (!curctx) { debug_printf("No rendering context in wglBindTexImageARB()\n"); SetLastError(ERROR_INVALID_OPERATION); return FALSE; } fb = stw_framebuffer_from_HPBUFFERARB(hPbuffer); if (!fb) { debug_printf("Invalid pbuffer handle in wglBindTexImageARB()\n"); SetLastError(ERROR_INVALID_HANDLE); return FALSE; } srcBuffer = translate_ibuffer(iBuffer); if (srcBuffer == GL_NONE) { debug_printf("Invalid buffer 0x%x in wglBindTexImageARB()\n", iBuffer); SetLastError(ERROR_INVALID_DATA); return FALSE; } target = translate_target(fb->textureTarget); if (target == GL_NONE) { debug_printf("no texture target in wglBindTexImageARB()\n"); return FALSE; } texFormat = translate_texture_format(fb->textureFormat); if (texFormat == GL_NONE) { debug_printf("no texture format in wglBindTexImageARB()\n"); return FALSE; } /* * Bind the pbuffer surface so we can read/copy from it. * * Before we can call stw_make_current() we have to temporarily * change the pbuffer's pixel format to match the context to avoid * an error condition. After the stw_make_current() we restore the * buffer's pixel format. */ pixelFormatSave = fb->iPixelFormat; fb->iPixelFormat = curctx->iPixelFormat; dc = wglGetPbufferDCARB(hPbuffer); retVal = stw_make_current(dc, dc, curctx->dhglrc); fb->iPixelFormat = pixelFormatSave; if (!retVal) { debug_printf("stw_make_current(#1) failed in wglBindTexImageARB()\n"); wglReleasePbufferDCARB(hPbuffer, dc); return FALSE; } st_copy_framebuffer_to_texture(srcBuffer, fb->width, fb->height, target, fb->textureLevel, fb->textureFace, texFormat); /* rebind previous drawing surface */ retVal = stw_make_current(prevDrawable, prevReadable, curctx->dhglrc); if (!retVal) { debug_printf("stw_make_current(#2) failed in wglBindTexImageARB()\n"); } wglReleasePbufferDCARB(hPbuffer, dc); return retVal; } BOOL WINAPI wglReleaseTexImageARB(HPBUFFERARB hPbuffer, int iBuffer) { struct stw_framebuffer *fb = stw_framebuffer_from_HPBUFFERARB(hPbuffer); GLenum srcBuffer; /* nothing to do here, but we do error checking anyway */ if (!fb) { debug_printf("Invalid pbuffer handle in wglReleaseTexImageARB()\n"); SetLastError(ERROR_INVALID_HANDLE); return FALSE; } srcBuffer = translate_ibuffer(iBuffer); if (srcBuffer == GL_NONE) { debug_printf("Invalid buffer 0x%x in wglReleaseTexImageARB()\n", iBuffer); SetLastError(ERROR_INVALID_DATA); return FALSE; } return TRUE; } BOOL WINAPI wglSetPbufferAttribARB(HPBUFFERARB hPbuffer, const int *piAttribList) { struct stw_framebuffer *fb = stw_framebuffer_from_HPBUFFERARB(hPbuffer); int face, i; if (!fb) { SetLastError(ERROR_INVALID_HANDLE); return FALSE; } for (i = 0; piAttribList[i]; i += 2) { switch (piAttribList[i]) { case WGL_MIPMAP_LEVEL_ARB: fb->textureLevel = piAttribList[i+1]; break; case WGL_CUBE_MAP_FACE_ARB: face = piAttribList[i+1]; if (face >= WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && face <= WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) { fb->textureFace = face - WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB; } else { debug_printf("Invalid cube face 0x%x in " "wglSetPbufferAttribARB()\n", piAttribList[i]); SetLastError(ERROR_INVALID_DATA); return FALSE; } break; default: debug_printf("Invalid attribute 0x%x in wglSetPbufferAttribARB()\n", piAttribList[i]); SetLastError(ERROR_INVALID_DATA); return FALSE; } } return TRUE; }