/* * Copyright 2012, Haiku, Inc. All Rights Reserved. * Distributed under the terms of the MIT License. * * Authors: * Artur Wyszynski, harakash@gmail.com * Alexander von Gluck IV, kallisti5@unixzen.com */ #include "GalliumContext.h" #include <stdio.h> #include "GLView.h" #include "bitmap_wrapper.h" #include "glapi/glapi.h" #include "pipe/p_format.h" //#include "state_tracker/st_cb_fbo.h" //#include "state_tracker/st_cb_flush.h" #include "state_tracker/st_context.h" #include "state_tracker/st_gl_api.h" #include "state_tracker/sw_winsys.h" #include "sw/hgl/hgl_sw_winsys.h" #include "util/u_atomic.h" #include "util/u_memory.h" #include "target-helpers/inline_sw_helper.h" #include "target-helpers/inline_debug_helper.h" #ifdef DEBUG # define TRACE(x...) printf("GalliumContext: " x) # define CALLED() TRACE("CALLED: %s\n", __PRETTY_FUNCTION__) #else # define TRACE(x...) # define CALLED() #endif #define ERROR(x...) printf("GalliumContext: " x) GalliumContext::GalliumContext(ulong options) : fOptions(options), fScreen(NULL), fCurrentContext(0) { CALLED(); // Make all contexts a known value for (context_id i = 0; i < CONTEXT_MAX; i++) fContext[i] = NULL; CreateScreen(); (void) mtx_init(&fMutex, mtx_plain); } GalliumContext::~GalliumContext() { CALLED(); // Destroy our contexts Lock(); for (context_id i = 0; i < CONTEXT_MAX; i++) DestroyContext(i); Unlock(); mtx_destroy(&fMutex); // TODO: Destroy fScreen } status_t GalliumContext::CreateScreen() { CALLED(); // Allocate winsys and attach callback hooks struct sw_winsys* winsys = hgl_create_sw_winsys(); if (!winsys) { ERROR("%s: Couldn't allocate sw_winsys!\n", __func__); return B_ERROR; } fScreen = sw_screen_create(winsys); if (fScreen == NULL) { ERROR("%s: Couldn't create screen!\n", __FUNCTION__); FREE(winsys); return B_ERROR; } debug_screen_wrap(fScreen); const char* driverName = fScreen->get_name(fScreen); ERROR("%s: Using %s driver.\n", __func__, driverName); return B_OK; } context_id GalliumContext::CreateContext(Bitmap *bitmap) { CALLED(); struct hgl_context* context = CALLOC_STRUCT(hgl_context); if (!context) { ERROR("%s: Couldn't create pipe context!\n", __FUNCTION__); return 0; } // Set up the initial things our context needs context->bitmap = bitmap; context->colorSpace = get_bitmap_color_space(bitmap); context->screen = fScreen; context->draw = NULL; context->read = NULL; context->st = NULL; // Create st_gl_api context->api = hgl_create_st_api(); if (!context->api) { ERROR("%s: Couldn't obtain Mesa state tracker API!\n", __func__); return -1; } // Create state_tracker manager context->manager = hgl_create_st_manager(context); // Create state tracker visual context->stVisual = hgl_create_st_visual(fOptions); // Create state tracker framebuffers context->draw = hgl_create_st_framebuffer(context); context->read = hgl_create_st_framebuffer(context); if (!context->draw || !context->read) { ERROR("%s: Problem allocating framebuffer!\n", __func__); FREE(context->stVisual); return -1; } // Build state tracker attributes struct st_context_attribs attribs; memset(&attribs, 0, sizeof(attribs)); attribs.options.force_glsl_extensions_warn = false; attribs.profile = ST_PROFILE_DEFAULT; attribs.visual = *context->stVisual; attribs.major = 1; attribs.minor = 0; //attribs.flags |= ST_CONTEXT_FLAG_DEBUG; // Create context using state tracker api call enum st_context_error result; context->st = context->api->create_context(context->api, context->manager, &attribs, &result, context->st); if (!context->st) { ERROR("%s: Couldn't create mesa state tracker context!\n", __func__); switch (result) { case ST_CONTEXT_SUCCESS: ERROR("%s: State tracker error: SUCCESS?\n", __func__); break; case ST_CONTEXT_ERROR_NO_MEMORY: ERROR("%s: State tracker error: NO_MEMORY\n", __func__); break; case ST_CONTEXT_ERROR_BAD_API: ERROR("%s: State tracker error: BAD_API\n", __func__); break; case ST_CONTEXT_ERROR_BAD_VERSION: ERROR("%s: State tracker error: BAD_VERSION\n", __func__); break; case ST_CONTEXT_ERROR_BAD_FLAG: ERROR("%s: State tracker error: BAD_FLAG\n", __func__); break; case ST_CONTEXT_ERROR_UNKNOWN_ATTRIBUTE: ERROR("%s: State tracker error: BAD_ATTRIBUTE\n", __func__); break; case ST_CONTEXT_ERROR_UNKNOWN_FLAG: ERROR("%s: State tracker error: UNKNOWN_FLAG\n", __func__); break; } hgl_destroy_st_visual(context->stVisual); FREE(context); return -1; } assert(!context->st->st_manager_private); context->st->st_manager_private = (void*)context; struct st_context *stContext = (struct st_context*)context->st; // Init Gallium3D Post Processing // TODO: no pp filters are enabled yet through postProcessEnable context->postProcess = pp_init(stContext->pipe, context->postProcessEnable, stContext->cso_context); context_id contextNext = -1; Lock(); for (context_id i = 0; i < CONTEXT_MAX; i++) { if (fContext[i] == NULL) { fContext[i] = context; contextNext = i; break; } } Unlock(); if (contextNext < 0) { ERROR("%s: The next context is invalid... something went wrong!\n", __func__); //st_destroy_context(context->st); FREE(context->stVisual); FREE(context); return -1; } TRACE("%s: context #%" B_PRIu64 " is the next available context\n", __func__, contextNext); return contextNext; } void GalliumContext::DestroyContext(context_id contextID) { // fMutex should be locked *before* calling DestoryContext // See if context is used if (!fContext[contextID]) return; if (fContext[contextID]->st) { fContext[contextID]->st->flush(fContext[contextID]->st, 0, NULL); fContext[contextID]->st->destroy(fContext[contextID]->st); } if (fContext[contextID]->postProcess) pp_free(fContext[contextID]->postProcess); // Delete state tracker framebuffer objects if (fContext[contextID]->read) delete fContext[contextID]->read; if (fContext[contextID]->draw) delete fContext[contextID]->draw; if (fContext[contextID]->stVisual) hgl_destroy_st_visual(fContext[contextID]->stVisual); if (fContext[contextID]->manager) hgl_destroy_st_manager(fContext[contextID]->manager); FREE(fContext[contextID]); } status_t GalliumContext::SetCurrentContext(Bitmap *bitmap, context_id contextID) { CALLED(); if (contextID < 0 || contextID > CONTEXT_MAX) { ERROR("%s: Invalid context ID range!\n", __func__); return B_ERROR; } Lock(); context_id oldContextID = fCurrentContext; struct hgl_context* context = fContext[contextID]; Unlock(); if (!context) { ERROR("%s: Invalid context provided (#%" B_PRIu64 ")!\n", __func__, contextID); return B_ERROR; } if (!bitmap) { context->api->make_current(context->api, NULL, NULL, NULL); return B_OK; } // Everything seems valid, lets set the new context. fCurrentContext = contextID; if (oldContextID > 0 && oldContextID != contextID) { fContext[oldContextID]->st->flush(fContext[oldContextID]->st, ST_FLUSH_FRONT, NULL); } // We need to lock and unlock framebuffers before accessing them context->api->make_current(context->api, context->st, context->draw->stfbi, context->read->stfbi); //if (context->textures[ST_ATTACHMENT_BACK_LEFT] // && context->textures[ST_ATTACHMENT_DEPTH_STENCIL] // && context->postProcess) { // TRACE("Postprocessing textures...\n"); // pp_init_fbos(context->postProcess, // context->textures[ST_ATTACHMENT_BACK_LEFT]->width0, // context->textures[ST_ATTACHMENT_BACK_LEFT]->height0); //} context->bitmap = bitmap; //context->st->pipe->priv = context; return B_OK; } status_t GalliumContext::SwapBuffers(context_id contextID) { CALLED(); Lock(); struct hgl_context *context = fContext[contextID]; Unlock(); if (!context) { ERROR("%s: context not found\n", __func__); return B_ERROR; } // TODO: Where did st_notify_swapbuffers go? //st_notify_swapbuffers(context->draw->stfbi); context->st->flush(context->st, ST_FLUSH_FRONT, NULL); struct st_context *stContext = (struct st_context*)context->st; unsigned nColorBuffers = stContext->state.framebuffer.nr_cbufs; for (unsigned i = 0; i < nColorBuffers; i++) { pipe_surface* surface = stContext->state.framebuffer.cbufs[i]; if (!surface) { ERROR("%s: Color buffer %d invalid!\n", __func__, i); continue; } TRACE("%s: Flushing color buffer #%d\n", __func__, i); // We pass our destination bitmap to flush_fronbuffer which passes it // to the private winsys display call. fScreen->flush_frontbuffer(fScreen, surface->texture, 0, 0, context->bitmap, NULL); } #if 0 // TODO... should we flush the z stencil buffer? pipe_surface* zSurface = stContext->state.framebuffer.zsbuf; fScreen->flush_frontbuffer(fScreen, zSurface->texture, 0, 0, context->bitmap, NULL); #endif return B_OK; } bool GalliumContext::Validate(uint32 width, uint32 height) { CALLED(); if (!fContext[fCurrentContext]) { return false; } if (fContext[fCurrentContext]->width != width || fContext[fCurrentContext]->height != height) { Invalidate(width, height); return false; } return true; } void GalliumContext::Invalidate(uint32 width, uint32 height) { CALLED(); assert(fContext[fCurrentContext]); // Update st_context dimensions fContext[fCurrentContext]->width = width; fContext[fCurrentContext]->height = height; // Is this the best way to invalidate? p_atomic_inc(&fContext[fCurrentContext]->read->stfbi->stamp); p_atomic_inc(&fContext[fCurrentContext]->draw->stfbi->stamp); } void GalliumContext::Lock() { CALLED(); mtx_lock(&fMutex); } void GalliumContext::Unlock() { CALLED(); mtx_unlock(&fMutex); } /* vim: set tabstop=4: */