/********************************************************** * Copyright 2009-2015 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ /** * @file * Shaders for VMware SVGA winsys. * * @author Jose Fonseca <jfonseca@vmware.com> * @author Thomas Hellstrom <thellstrom@vmware.com> */ #ifndef VMW_SHADER_H_ #include "pipe/p_compiler.h" #include "util/u_atomic.h" #include "util/u_inlines.h" struct vmw_svga_winsys_shader { int32_t validated; struct pipe_reference refcnt; struct vmw_winsys_screen *screen; struct svga_winsys_buffer *buf; uint32_t shid; }; static inline struct svga_winsys_gb_shader * svga_winsys_shader(struct vmw_svga_winsys_shader *shader) { assert(!shader || shader->shid != SVGA3D_INVALID_ID); return (struct svga_winsys_gb_shader *)shader; } static inline struct vmw_svga_winsys_shader * vmw_svga_winsys_shader(struct svga_winsys_gb_shader *shader) { return (struct vmw_svga_winsys_shader *)shader; } void vmw_svga_winsys_shader_reference(struct vmw_svga_winsys_shader **pdst, struct vmw_svga_winsys_shader *src); #endif /* VMW_SHADER_H_ */