/* * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. * Copyright 2000-2015 Haiku, Inc. All Rights Reserved. * Distributed under the terms of the MIT License. * * Authors: * Brian Paul <brian.e.paul@gmail.com> * Philippe Houdoin <philippe.houdoin@free.fr> * Alexander von Gluck IV <kallisti5@unixzen.com> */ #include "glapi/glapi.h" #include "glapi/glapi_priv.h" extern "C" { /* * NOTE: this file portion implements C-based dispatch of the OpenGL entrypoints * (glAccum, glBegin, etc). * This code IS NOT USED if we're compiling on an x86 system and using * the glapi_x86.S assembly code. */ #if !(defined(USE_X86_ASM) || defined(USE_SPARC_ASM)) #define KEYWORD1 PUBLIC #define KEYWORD2 #define NAME(func) gl##func #define DISPATCH(func, args, msg) \ const struct _glapi_table* dispatch; \ dispatch = _glapi_Dispatch ? _glapi_Dispatch : _glapi_get_dispatch();\ (dispatch->func) args #define RETURN_DISPATCH(func, args, msg) \ const struct _glapi_table* dispatch; \ dispatch = _glapi_Dispatch ? _glapi_Dispatch : _glapi_get_dispatch();\ return (dispatch->func) args #endif } /* NOTE: this file portion implement a thin OpenGL entrypoints dispatching C++ wrapper class */ #include "GLDispatcher.h" BGLDispatcher::BGLDispatcher() { } BGLDispatcher::~BGLDispatcher() { } status_t BGLDispatcher::SetTable(struct _glapi_table* table) { _glapi_set_dispatch(table); return B_OK; }