/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "compiler/blob.h" #include "util/hash_table.h" #include "util/debug.h" #include "anv_private.h" struct anv_shader_bin * anv_shader_bin_create(struct anv_device *device, const void *key_data, uint32_t key_size, const void *kernel_data, uint32_t kernel_size, const struct brw_stage_prog_data *prog_data_in, uint32_t prog_data_size, const void *prog_data_param_in, const struct anv_pipeline_bind_map *bind_map) { struct anv_shader_bin *shader; struct anv_shader_bin_key *key; struct brw_stage_prog_data *prog_data; uint32_t *prog_data_param; struct anv_pipeline_binding *surface_to_descriptor, *sampler_to_descriptor; ANV_MULTIALLOC(ma); anv_multialloc_add(&ma, &shader, 1); anv_multialloc_add_size(&ma, &key, sizeof(*key) + key_size); anv_multialloc_add_size(&ma, &prog_data, prog_data_size); anv_multialloc_add(&ma, &prog_data_param, prog_data_in->nr_params); anv_multialloc_add(&ma, &surface_to_descriptor, bind_map->surface_count); anv_multialloc_add(&ma, &sampler_to_descriptor, bind_map->sampler_count); if (!anv_multialloc_alloc(&ma, &device->alloc, VK_SYSTEM_ALLOCATION_SCOPE_DEVICE)) return NULL; shader->ref_cnt = 1; key->size = key_size; memcpy(key->data, key_data, key_size); shader->key = key; shader->kernel = anv_state_pool_alloc(&device->instruction_state_pool, kernel_size, 64); memcpy(shader->kernel.map, kernel_data, kernel_size); shader->kernel_size = kernel_size; memcpy(prog_data, prog_data_in, prog_data_size); memcpy(prog_data_param, prog_data_param_in, prog_data->nr_params * sizeof(*prog_data_param)); prog_data->param = prog_data_param; shader->prog_data = prog_data; shader->prog_data_size = prog_data_size; shader->bind_map = *bind_map; typed_memcpy(surface_to_descriptor, bind_map->surface_to_descriptor, bind_map->surface_count); shader->bind_map.surface_to_descriptor = surface_to_descriptor; typed_memcpy(sampler_to_descriptor, bind_map->sampler_to_descriptor, bind_map->sampler_count); shader->bind_map.sampler_to_descriptor = sampler_to_descriptor; return shader; } void anv_shader_bin_destroy(struct anv_device *device, struct anv_shader_bin *shader) { assert(shader->ref_cnt == 0); anv_state_pool_free(&device->instruction_state_pool, shader->kernel); vk_free(&device->alloc, shader); } static bool anv_shader_bin_write_to_blob(const struct anv_shader_bin *shader, struct blob *blob) { bool ok; ok = blob_write_uint32(blob, shader->key->size); ok = blob_write_bytes(blob, shader->key->data, shader->key->size); ok = blob_write_uint32(blob, shader->kernel_size); ok = blob_write_bytes(blob, shader->kernel.map, shader->kernel_size); ok = blob_write_uint32(blob, shader->prog_data_size); ok = blob_write_bytes(blob, shader->prog_data, shader->prog_data_size); ok = blob_write_bytes(blob, shader->prog_data->param, shader->prog_data->nr_params * sizeof(*shader->prog_data->param)); ok = blob_write_uint32(blob, shader->bind_map.surface_count); ok = blob_write_uint32(blob, shader->bind_map.sampler_count); ok = blob_write_uint32(blob, shader->bind_map.image_count); ok = blob_write_bytes(blob, shader->bind_map.surface_to_descriptor, shader->bind_map.surface_count * sizeof(*shader->bind_map.surface_to_descriptor)); ok = blob_write_bytes(blob, shader->bind_map.sampler_to_descriptor, shader->bind_map.sampler_count * sizeof(*shader->bind_map.sampler_to_descriptor)); return ok; } static struct anv_shader_bin * anv_shader_bin_create_from_blob(struct anv_device *device, struct blob_reader *blob) { uint32_t key_size = blob_read_uint32(blob); const void *key_data = blob_read_bytes(blob, key_size); uint32_t kernel_size = blob_read_uint32(blob); const void *kernel_data = blob_read_bytes(blob, kernel_size); uint32_t prog_data_size = blob_read_uint32(blob); const struct brw_stage_prog_data *prog_data = blob_read_bytes(blob, prog_data_size); if (blob->overrun) return NULL; const void *prog_data_param = blob_read_bytes(blob, prog_data->nr_params * sizeof(*prog_data->param)); struct anv_pipeline_bind_map bind_map; bind_map.surface_count = blob_read_uint32(blob); bind_map.sampler_count = blob_read_uint32(blob); bind_map.image_count = blob_read_uint32(blob); bind_map.surface_to_descriptor = (void *) blob_read_bytes(blob, bind_map.surface_count * sizeof(*bind_map.surface_to_descriptor)); bind_map.sampler_to_descriptor = (void *) blob_read_bytes(blob, bind_map.sampler_count * sizeof(*bind_map.sampler_to_descriptor)); if (blob->overrun) return NULL; return anv_shader_bin_create(device, key_data, key_size, kernel_data, kernel_size, prog_data, prog_data_size, prog_data_param, &bind_map); } /* Remaining work: * * - Compact binding table layout so it's tight and not dependent on * descriptor set layout. * * - Review prog_data struct for size and cacheability: struct * brw_stage_prog_data has binding_table which uses a lot of uint32_t for 8 * bit quantities etc; use bit fields for all bools, eg dual_src_blend. */ static uint32_t shader_bin_key_hash_func(const void *void_key) { const struct anv_shader_bin_key *key = void_key; return _mesa_hash_data(key->data, key->size); } static bool shader_bin_key_compare_func(const void *void_a, const void *void_b) { const struct anv_shader_bin_key *a = void_a, *b = void_b; if (a->size != b->size) return false; return memcmp(a->data, b->data, a->size) == 0; } void anv_pipeline_cache_init(struct anv_pipeline_cache *cache, struct anv_device *device, bool cache_enabled) { cache->device = device; pthread_mutex_init(&cache->mutex, NULL); if (cache_enabled) { cache->cache = _mesa_hash_table_create(NULL, shader_bin_key_hash_func, shader_bin_key_compare_func); } else { cache->cache = NULL; } } void anv_pipeline_cache_finish(struct anv_pipeline_cache *cache) { pthread_mutex_destroy(&cache->mutex); if (cache->cache) { /* This is a bit unfortunate. In order to keep things from randomly * going away, the shader cache has to hold a reference to all shader * binaries it contains. We unref them when we destroy the cache. */ struct hash_entry *entry; hash_table_foreach(cache->cache, entry) anv_shader_bin_unref(cache->device, entry->data); _mesa_hash_table_destroy(cache->cache, NULL); } } static struct anv_shader_bin * anv_pipeline_cache_search_locked(struct anv_pipeline_cache *cache, const void *key_data, uint32_t key_size) { uint32_t vla[1 + DIV_ROUND_UP(key_size, sizeof(uint32_t))]; struct anv_shader_bin_key *key = (void *)vla; key->size = key_size; memcpy(key->data, key_data, key_size); struct hash_entry *entry = _mesa_hash_table_search(cache->cache, key); if (entry) return entry->data; else return NULL; } struct anv_shader_bin * anv_pipeline_cache_search(struct anv_pipeline_cache *cache, const void *key_data, uint32_t key_size) { if (!cache->cache) return NULL; pthread_mutex_lock(&cache->mutex); struct anv_shader_bin *shader = anv_pipeline_cache_search_locked(cache, key_data, key_size); pthread_mutex_unlock(&cache->mutex); /* We increment refcount before handing it to the caller */ if (shader) anv_shader_bin_ref(shader); return shader; } static struct anv_shader_bin * anv_pipeline_cache_add_shader(struct anv_pipeline_cache *cache, const void *key_data, uint32_t key_size, const void *kernel_data, uint32_t kernel_size, const struct brw_stage_prog_data *prog_data, uint32_t prog_data_size, const void *prog_data_param, const struct anv_pipeline_bind_map *bind_map) { struct anv_shader_bin *shader = anv_pipeline_cache_search_locked(cache, key_data, key_size); if (shader) return shader; struct anv_shader_bin *bin = anv_shader_bin_create(cache->device, key_data, key_size, kernel_data, kernel_size, prog_data, prog_data_size, prog_data_param, bind_map); if (!bin) return NULL; _mesa_hash_table_insert(cache->cache, bin->key, bin); return bin; } struct anv_shader_bin * anv_pipeline_cache_upload_kernel(struct anv_pipeline_cache *cache, const void *key_data, uint32_t key_size, const void *kernel_data, uint32_t kernel_size, const struct brw_stage_prog_data *prog_data, uint32_t prog_data_size, const struct anv_pipeline_bind_map *bind_map) { if (cache->cache) { pthread_mutex_lock(&cache->mutex); struct anv_shader_bin *bin = anv_pipeline_cache_add_shader(cache, key_data, key_size, kernel_data, kernel_size, prog_data, prog_data_size, prog_data->param, bind_map); pthread_mutex_unlock(&cache->mutex); /* We increment refcount before handing it to the caller */ if (bin) anv_shader_bin_ref(bin); return bin; } else { /* In this case, we're not caching it so the caller owns it entirely */ return anv_shader_bin_create(cache->device, key_data, key_size, kernel_data, kernel_size, prog_data, prog_data_size, prog_data->param, bind_map); } } struct cache_header { uint32_t header_size; uint32_t header_version; uint32_t vendor_id; uint32_t device_id; uint8_t uuid[VK_UUID_SIZE]; }; static void anv_pipeline_cache_load(struct anv_pipeline_cache *cache, const void *data, size_t size) { struct anv_device *device = cache->device; struct anv_physical_device *pdevice = &device->instance->physicalDevice; if (cache->cache == NULL) return; struct blob_reader blob; blob_reader_init(&blob, data, size); struct cache_header header; blob_copy_bytes(&blob, &header, sizeof(header)); uint32_t count = blob_read_uint32(&blob); if (blob.overrun) return; if (header.header_size < sizeof(header)) return; if (header.header_version != VK_PIPELINE_CACHE_HEADER_VERSION_ONE) return; if (header.vendor_id != 0x8086) return; if (header.device_id != device->chipset_id) return; if (memcmp(header.uuid, pdevice->pipeline_cache_uuid, VK_UUID_SIZE) != 0) return; for (uint32_t i = 0; i < count; i++) { struct anv_shader_bin *bin = anv_shader_bin_create_from_blob(device, &blob); if (!bin) break; _mesa_hash_table_insert(cache->cache, bin->key, bin); } } static bool pipeline_cache_enabled() { static int enabled = -1; if (enabled < 0) enabled = env_var_as_boolean("ANV_ENABLE_PIPELINE_CACHE", true); return enabled; } VkResult anv_CreatePipelineCache( VkDevice _device, const VkPipelineCacheCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineCache* pPipelineCache) { ANV_FROM_HANDLE(anv_device, device, _device); struct anv_pipeline_cache *cache; assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO); assert(pCreateInfo->flags == 0); cache = vk_alloc2(&device->alloc, pAllocator, sizeof(*cache), 8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); if (cache == NULL) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); anv_pipeline_cache_init(cache, device, pipeline_cache_enabled()); if (pCreateInfo->initialDataSize > 0) anv_pipeline_cache_load(cache, pCreateInfo->pInitialData, pCreateInfo->initialDataSize); *pPipelineCache = anv_pipeline_cache_to_handle(cache); return VK_SUCCESS; } void anv_DestroyPipelineCache( VkDevice _device, VkPipelineCache _cache, const VkAllocationCallbacks* pAllocator) { ANV_FROM_HANDLE(anv_device, device, _device); ANV_FROM_HANDLE(anv_pipeline_cache, cache, _cache); if (!cache) return; anv_pipeline_cache_finish(cache); vk_free2(&device->alloc, pAllocator, cache); } VkResult anv_GetPipelineCacheData( VkDevice _device, VkPipelineCache _cache, size_t* pDataSize, void* pData) { ANV_FROM_HANDLE(anv_device, device, _device); ANV_FROM_HANDLE(anv_pipeline_cache, cache, _cache); struct anv_physical_device *pdevice = &device->instance->physicalDevice; struct blob blob; if (pData) { blob_init_fixed(&blob, pData, *pDataSize); } else { blob_init_fixed(&blob, NULL, SIZE_MAX); } struct cache_header header = { .header_size = sizeof(struct cache_header), .header_version = VK_PIPELINE_CACHE_HEADER_VERSION_ONE, .vendor_id = 0x8086, .device_id = device->chipset_id, }; memcpy(header.uuid, pdevice->pipeline_cache_uuid, VK_UUID_SIZE); blob_write_bytes(&blob, &header, sizeof(header)); uint32_t count = 0; intptr_t count_offset = blob_reserve_uint32(&blob); if (count_offset < 0) { *pDataSize = 0; blob_finish(&blob); return VK_INCOMPLETE; } VkResult result = VK_SUCCESS; if (cache->cache) { struct hash_entry *entry; hash_table_foreach(cache->cache, entry) { struct anv_shader_bin *shader = entry->data; size_t save_size = blob.size; if (!anv_shader_bin_write_to_blob(shader, &blob)) { /* If it fails reset to the previous size and bail */ blob.size = save_size; result = VK_INCOMPLETE; break; } count++; } } blob_overwrite_uint32(&blob, count_offset, count); *pDataSize = blob.size; blob_finish(&blob); return result; } VkResult anv_MergePipelineCaches( VkDevice _device, VkPipelineCache destCache, uint32_t srcCacheCount, const VkPipelineCache* pSrcCaches) { ANV_FROM_HANDLE(anv_pipeline_cache, dst, destCache); if (!dst->cache) return VK_SUCCESS; for (uint32_t i = 0; i < srcCacheCount; i++) { ANV_FROM_HANDLE(anv_pipeline_cache, src, pSrcCaches[i]); if (!src->cache) continue; struct hash_entry *entry; hash_table_foreach(src->cache, entry) { struct anv_shader_bin *bin = entry->data; assert(bin); if (_mesa_hash_table_search(dst->cache, bin->key)) continue; anv_shader_bin_ref(bin); _mesa_hash_table_insert(dst->cache, bin->key, bin); } } return VK_SUCCESS; }