<?xml version="1.0"?> <!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd"> <OpenGLAPI> <category name="GL_ARB_gl_spirv" number="190"> <enum name="SHADER_BINARY_FORMAT_SPIR_V_ARB" value="0x9551"/> <enum name="SPIR_V_BINARY_ARB" value="0x9552"/> <function name="SpecializeShaderARB"> <param name="shader" type="GLuint"/> <param name="pEntryPoint" type="const GLchar *"/> <param name="numSpecializationConstants" type="GLuint"/> <param name="pConstantIndex" type="const GLuint *"/> <param name="pConstantValue" type="const GLuint *"/> </function> </category> </OpenGLAPI>