<?xml version="1.0"?> <!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd"> <OpenGLAPI> <category name="GL_ARB_gpu_shader_fp64" number="89"> <function name="Uniform1d"> <param name="location" type="GLint"/> <param name="x" type="GLdouble"/> </function> <function name="Uniform2d"> <param name="location" type="GLint"/> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> </function> <function name="Uniform3d"> <param name="location" type="GLint"/> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> </function> <function name="Uniform4d"> <param name="location" type="GLint"/> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> <param name="w" type="GLdouble"/> </function> <function name="Uniform1dv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLdouble *" count="count"/> </function> <function name="Uniform2dv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLdouble *" count="count" count_scale="2"/> </function> <function name="Uniform3dv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLdouble *" count="count" count_scale="3"/> </function> <function name="Uniform4dv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLdouble *" count="count" count_scale="4"/> </function> <function name="UniformMatrix2dv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> <param name="value" type="const GLdouble *" count="count" count_scale="4"/> </function> <function name="UniformMatrix3dv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> <param name="value" type="const GLdouble *" count="count" count_scale="9"/> </function> <function name="UniformMatrix4dv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> <param name="value" type="const GLdouble *" count="count" count_scale="16"/> </function> <function name="UniformMatrix2x3dv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> <param name="value" type="const GLdouble *" count="count" count_scale="6"/> </function> <function name="UniformMatrix2x4dv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> <param name="value" type="const GLdouble *" count="count" count_scale="8"/> </function> <function name="UniformMatrix3x2dv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> <param name="value" type="const GLdouble *" count="count" count_scale="6"/> </function> <function name="UniformMatrix3x4dv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> <param name="value" type="const GLdouble *" count="count" count_scale="12"/> </function> <function name="UniformMatrix4x2dv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> <param name="value" type="const GLdouble *" count="count" count_scale="8"/> </function> <function name="UniformMatrix4x3dv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> <param name="value" type="const GLdouble *" count="count" count_scale="12"/> </function> <function name="GetUniformdv"> <param name="program" type="GLuint"/> <param name="location" type="GLint"/> <param name="params" type="GLdouble *"/> </function> <enum name="DOUBLE_VEC2" value="0x8FFC"/> <enum name="DOUBLE_VEC3" value="0x8FFD"/> <enum name="DOUBLE_VEC4" value="0x8FFE"/> <enum name="DOUBLE_MAT2" value="0x8F46"/> <enum name="DOUBLE_MAT3" value="0x8F47"/> <enum name="DOUBLE_MAT4" value="0x8F48"/> <enum name="DOUBLE_MAT2x3" value="0x8F49"/> <enum name="DOUBLE_MAT2x4" value="0x8F4A"/> <enum name="DOUBLE_MAT3x2" value="0x8F4B"/> <enum name="DOUBLE_MAT3x4" value="0x8F4C"/> <enum name="DOUBLE_MAT4x2" value="0x8F4D"/> <enum name="DOUBLE_MAT4x3" value="0x8F4E"/> </category> </OpenGLAPI>