<?xml version="1.0"?> <!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd"> <OpenGLAPI> <category name="GL_ARB_invalidate_subdata" number="666"> <function name="InvalidateTexSubImage" no_error="true"> <param name="texture" type="GLuint"/> <param name="level" type="GLint"/> <param name="xoffset" type="GLint"/> <param name="yoffset" type="GLint"/> <param name="zoffset" type="GLint"/> <param name="width" type="GLsizei"/> <param name="height" type="GLsizei"/> <param name="depth" type="GLsizei"/> </function> <function name="InvalidateTexImage" no_error="true"> <param name="texture" type="GLuint"/> <param name="level" type="GLint"/> </function> <function name="InvalidateBufferSubData" no_error="true"> <param name="buffer" type="GLuint"/> <param name="offset" type="GLintptr"/> <param name="length" type="GLsizeiptr"/> </function> <function name="InvalidateBufferData" no_error="true"> <param name="buffer" type="GLuint"/> </function> <function name="InvalidateSubFramebuffer" es2="3.0" no_error="true"> <param name="target" type="GLenum"/> <param name="numAttachments" type="GLsizei" counter="true"/> <param name="attachments" type="const GLenum *" count="numAttachments"/> <param name="x" type="GLint"/> <param name="y" type="GLint"/> <param name="width" type="GLsizei"/> <param name="height" type="GLsizei"/> </function> <function name="InvalidateFramebuffer" es2="3.0" no_error="true"> <param name="target" type="GLenum"/> <param name="numAttachments" type="GLsizei" counter="true"/> <param name="attachments" type="const GLenum *" count="numAttachments"/> </function> </category> </OpenGLAPI>