<?xml version="1.0"?> <!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd"> <OpenGLAPI> <category name="GL_EXT_gpu_shader4" number="326"> <enum name="VERTEX_ATTRIB_ARRAY_INTEGER_EXT" value="0x88FD"/> <enum name="SAMPLER_1D_ARRAY_EXT" value="0x8DC0"/> <enum name="SAMPLER_2D_ARRAY_EXT" value="0x8DC1"/> <enum name="SAMPLER_BUFFER_EXT" value="0x8DC2"/> <enum name="SAMPLER_1D_ARRAY_SHADOW_EXT" value="0x8DC3"/> <enum name="SAMPLER_2D_ARRAY_SHADOW_EXT" value="0x8DC4"/> <enum name="SAMPLER_CUBE_SHADOW_EXT" value="0x8DC5"/> <enum name="UNSIGNED_INT_VEC2_EXT" value="0x8DC6"/> <enum name="UNSIGNED_INT_VEC3_EXT" value="0x8DC7"/> <enum name="UNSIGNED_INT_VEC4_EXT" value="0x8DC8"/> <enum name="INT_SAMPLER_1D_EXT" value="0x8DC9"/> <enum name="INT_SAMPLER_2D_EXT" value="0x8DCA"/> <enum name="INT_SAMPLER_3D_EXT" value="0x8DCB"/> <enum name="INT_SAMPLER_CUBE_EXT" value="0x8DCC"/> <enum name="INT_SAMPLER_2D_RECT_EXT" value="0x8DCD"/> <enum name="INT_SAMPLER_1D_ARRAY_EXT" value="0x8DCE"/> <enum name="INT_SAMPLER_2D_ARRAY_EXT" value="0x8DCF"/> <enum name="INT_SAMPLER_BUFFER_EXT" value="0x8DD0"/> <enum name="UNSIGNED_INT_SAMPLER_1D_EXT" value="0x8DD1"/> <enum name="UNSIGNED_INT_SAMPLER_2D_EXT" value="0x8DD2"/> <enum name="UNSIGNED_INT_SAMPLER_3D_EXT" value="0x8DD3"/> <enum name="UNSIGNED_INT_SAMPLER_CUBE_EXT" value="0x8DD4"/> <enum name="UNSIGNED_INT_SAMPLER_2D_RECT_EXT" value="0x8DD5"/> <enum name="UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT" value="0x8DD6"/> <enum name="UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT" value="0x8DD7"/> <enum name="UNSIGNED_INT_SAMPLER_BUFFER_EXT" value="0x8DD8"/> <!-- There is no MIN_PROGRAM_TEXEL_OFFSET_EXT in glext.h. There is MIN_PROGRAM_TEXEL_OFFSET_NV and MIN_PROGRAM_TEXEL_OFFSET (OpenGL 3.0). Same goes for MAX_PROGRAM_TEXEL_OFFSET_EXT. --> <enum name="MIN_PROGRAM_TEXEL_OFFSET" value="0x8904"> <size name="Get" mode="get"/> </enum> <enum name="MAX_PROGRAM_TEXEL_OFFSET" value="0x8905"> <size name="Get" mode="get"/> </enum> <function name="VertexAttribI1iEXT" exec="dynamic"> <param name="index" type="GLuint"/> <param name="x" type="GLint"/> </function> <function name="VertexAttribI2iEXT" exec="dynamic"> <param name="index" type="GLuint"/> <param name="x" type="GLint"/> <param name="y" type="GLint"/> </function> <function name="VertexAttribI3iEXT" exec="dynamic"> <param name="index" type="GLuint"/> <param name="x" type="GLint"/> <param name="y" type="GLint"/> <param name="z" type="GLint"/> </function> <function name="VertexAttribI4iEXT" exec="dynamic"> <param name="index" type="GLuint"/> <param name="x" type="GLint"/> <param name="y" type="GLint"/> <param name="z" type="GLint"/> <param name="w" type="GLint"/> </function> <function name="VertexAttribI1uiEXT" exec="dynamic"> <param name="index" type="GLuint"/> <param name="x" type="GLuint"/> </function> <function name="VertexAttribI2uiEXT" exec="dynamic"> <param name="index" type="GLuint"/> <param name="x" type="GLuint"/> <param name="y" type="GLuint"/> </function> <function name="VertexAttribI3uiEXT" exec="dynamic"> <param name="index" type="GLuint"/> <param name="x" type="GLuint"/> <param name="y" type="GLuint"/> <param name="z" type="GLuint"/> </function> <function name="VertexAttribI4uiEXT" exec="dynamic"> <param name="index" type="GLuint"/> <param name="x" type="GLuint"/> <param name="y" type="GLuint"/> <param name="z" type="GLuint"/> <param name="w" type="GLuint"/> </function> <function name="VertexAttribI1ivEXT" alias="VertexAttribI1iv"> <param name="index" type="GLuint"/> <param name="v" type="const GLint *"/> </function> <function name="VertexAttribI2ivEXT" exec="dynamic"> <param name="index" type="GLuint"/> <param name="v" type="const GLint *"/> </function> <function name="VertexAttribI3ivEXT" exec="dynamic"> <param name="index" type="GLuint"/> <param name="v" type="const GLint *"/> </function> <function name="VertexAttribI4ivEXT" exec="dynamic"> <param name="index" type="GLuint"/> <param name="v" type="const GLint *"/> </function> <function name="VertexAttribI1uivEXT" alias="VertexAttribI1uiv"> <param name="index" type="GLuint"/> <param name="v" type="const GLuint *"/> </function> <function name="VertexAttribI2uivEXT" exec="dynamic"> <param name="index" type="GLuint"/> <param name="v" type="const GLuint *"/> </function> <function name="VertexAttribI3uivEXT" exec="dynamic"> <param name="index" type="GLuint"/> <param name="v" type="const GLuint *"/> </function> <function name="VertexAttribI4uivEXT" exec="dynamic"> <param name="index" type="GLuint"/> <param name="v" type="const GLuint *"/> </function> <function name="VertexAttribI4bvEXT" alias="VertexAttribI4bv"> <param name="index" type="GLuint"/> <param name="v" type="const GLbyte *"/> </function> <function name="VertexAttribI4svEXT" alias="VertexAttribI4sv"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *"/> </function> <function name="VertexAttribI4ubvEXT" alias="VertexAttribI4ubv"> <param name="index" type="GLuint"/> <param name="v" type="const GLubyte *"/> </function> <function name="VertexAttribI4usvEXT" alias="VertexAttribI4usv"> <param name="index" type="GLuint"/> <param name="v" type="const GLushort *"/> </function> <function name="VertexAttribIPointerEXT" alias="VertexAttribIPointer"> <param name="index" type="GLuint"/> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> </function> <function name="GetVertexAttribIivEXT" alias="GetVertexAttribIiv"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *"/> </function> <function name="GetVertexAttribIuivEXT" alias="GetVertexAttribIuiv"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLuint *"/> </function> <function name="Uniform1uiEXT" alias="Uniform1ui"> <param name="location" type="GLint"/> <param name="x" type="GLuint"/> </function> <function name="Uniform2uiEXT" alias="Uniform2ui"> <param name="location" type="GLint"/> <param name="x" type="GLuint"/> <param name="y" type="GLuint"/> </function> <function name="Uniform3uiEXT" alias="Uniform3ui"> <param name="location" type="GLint"/> <param name="x" type="GLuint"/> <param name="y" type="GLuint"/> <param name="z" type="GLuint"/> </function> <function name="Uniform4uiEXT" alias="Uniform4ui"> <param name="location" type="GLint"/> <param name="x" type="GLuint"/> <param name="y" type="GLuint"/> <param name="z" type="GLuint"/> <param name="w" type="GLuint"/> </function> <function name="Uniform1uivEXT" alias="Uniform1uiv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLuint *"/> </function> <function name="Uniform2uivEXT" alias="Uniform2uiv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLuint *"/> </function> <function name="Uniform3uivEXT" alias="Uniform3uiv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLuint *"/> </function> <function name="Uniform4uivEXT" alias="Uniform4uiv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLuint *"/> </function> <function name="GetUniformuivEXT" alias="GetUniformuiv"> <param name="program" type="GLuint"/> <param name="location" type="GLint"/> <param name="params" type="GLuint *"/> </function> <function name="BindFragDataLocationEXT" alias="BindFragDataLocation" es2="3.0"> <param name="program" type="GLuint"/> <param name="colorNumber" type="GLuint"/> <param name="name" type="const GLchar *"/> </function> <function name="GetFragDataLocationEXT" alias="GetFragDataLocation"> <return type="GLint"/> <param name="program" type="GLuint"/> <param name="name" type="const GLchar *"/> </function> </category> </OpenGLAPI>