# (C) Copyright IBM Corporation 2004, 2005 # (C) Copyright Apple Inc. 2011 # Copyright (C) 2015 Intel Corporation # All Rights Reserved. # # Permission is hereby granted, free of charge, to any person obtaining a # copy of this software and associated documentation files (the "Software"), # to deal in the Software without restriction, including without limitation # on the rights to use, copy, modify, merge, publish, distribute, sub # license, and/or sell copies of the Software, and to permit persons to whom # the Software is furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice (including the next # paragraph) shall be included in all copies or substantial portions of the # Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL # IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS # IN THE SOFTWARE. # # Authors: # Jeremy Huddleston <jeremyhu@apple.com> # # Based on code ogiginally by: # Ian Romanick <idr@us.ibm.com> import argparse import license import gl_XML, glX_XML header = """/* GLXEXT is the define used in the xserver when the GLX extension is being * built. Hijack this to determine whether this file is being built for the * server or the client. */ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> #endif #if (defined(GLXEXT) && defined(HAVE_BACKTRACE)) \\ || (!defined(GLXEXT) && defined(DEBUG) && !defined(__CYGWIN__) && !defined(__MINGW32__) && !defined(__OpenBSD__) && !defined(__NetBSD__) && !defined(__DragonFly__)) #define USE_BACKTRACE #endif #ifdef USE_BACKTRACE #include <execinfo.h> #endif #ifndef _WIN32 #include <dlfcn.h> #endif #include <stdlib.h> #include <stdio.h> #include <string.h> #include "main/glheader.h" #include "glapi.h" #include "glapitable.h" #ifdef GLXEXT #include "os.h" #endif static void __glapi_gentable_NoOp(void) { const char *fstr = "Unknown"; /* Silence potential GCC warning for some #ifdef paths. */ (void) fstr; #if defined(USE_BACKTRACE) #if !defined(GLXEXT) if (getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")) #endif { void *frames[2]; if(backtrace(frames, 2) == 2) { Dl_info info; dladdr(frames[1], &info); if(info.dli_sname) fstr = info.dli_sname; } #if !defined(GLXEXT) fprintf(stderr, "Call to unimplemented API: %s\\n", fstr); #endif } #endif #if defined(GLXEXT) LogMessage(X_ERROR, "GLX: Call to unimplemented API: %s\\n", fstr); #endif } static void __glapi_gentable_set_remaining_noop(struct _glapi_table *disp) { GLuint entries = _glapi_get_dispatch_table_size(); void **dispatch = (void **) disp; unsigned i; /* ISO C is annoying sometimes */ union {_glapi_proc p; void *v;} p; p.p = __glapi_gentable_NoOp; for(i=0; i < entries; i++) if(dispatch[i] == NULL) dispatch[i] = p.v; } """ footer = """ struct _glapi_table * _glapi_create_table_from_handle(void *handle, const char *symbol_prefix) { struct _glapi_table *disp = calloc(_glapi_get_dispatch_table_size(), sizeof(_glapi_proc)); char symboln[512]; if(!disp) return NULL; if(symbol_prefix == NULL) symbol_prefix = ""; /* Note: This code relies on _glapi_table_func_names being sorted by the * entry point index of each function. */ for (int func_index = 0; func_index < GLAPI_TABLE_COUNT; ++func_index) { const char *name = _glapi_table_func_names[func_index]; void ** procp = &((void **)disp)[func_index]; snprintf(symboln, sizeof(symboln), \"%s%s\", symbol_prefix, name); #ifdef _WIN32 *procp = GetProcAddress(handle, symboln); #else *procp = dlsym(handle, symboln); #endif } __glapi_gentable_set_remaining_noop(disp); return disp; } void _glapi_table_patch(struct _glapi_table *table, const char *name, void *wrapper) { for (int func_index = 0; func_index < GLAPI_TABLE_COUNT; ++func_index) { if (!strcmp(_glapi_table_func_names[func_index], name)) { ((void **)table)[func_index] = wrapper; return; } } fprintf(stderr, "could not patch %s in dispatch table\\n", name); } """ class PrintCode(gl_XML.gl_print_base): def __init__(self): gl_XML.gl_print_base.__init__(self) self.name = "gl_gentable.py (from Mesa)" self.license = license.bsd_license_template % ( \ """Copyright (C) 1999-2001 Brian Paul All Rights Reserved. (C) Copyright IBM Corporation 2004, 2005 (C) Copyright Apple Inc 2011""", "BRIAN PAUL, IBM") return def get_stack_size(self, f): size = 0 for p in f.parameterIterator(): if p.is_padding: continue size += p.get_stack_size() return size def printRealHeader(self): print header return def printRealFooter(self): print footer return def printBody(self, api): # Determine how many functions have a defined offset. func_count = 0 for f in api.functions_by_name.itervalues(): if f.offset != -1: func_count += 1 # Build the mapping from offset to function name. funcnames = [None] * func_count for f in api.functions_by_name.itervalues(): if f.offset != -1: if not (funcnames[f.offset] is None): raise Exception("Function table has more than one function with same offset (offset %d, func %s)" % (f.offset, f.name)) funcnames[f.offset] = f.name # Check that the table has no gaps. We expect a function at every offset, # and the code which generates the table relies on this. for i in xrange(0, func_count): if funcnames[i] is None: raise Exception("Function table has no function at offset %d" % (i)) print "#define GLAPI_TABLE_COUNT %d" % func_count print "static const char * const _glapi_table_func_names[GLAPI_TABLE_COUNT] = {" for i in xrange(0, func_count): print " /* %5d */ \"%s\"," % (i, funcnames[i]) print "};" return def _parser(): """Parse arguments and return a namespace object.""" parser = argparse.ArgumentParser() parser.add_argument('-f', dest='filename', default='gl_API.xml', help='An XML file description of an API') return parser.parse_args() def main(): """Main function.""" args = _parser() printer = PrintCode() api = gl_XML.parse_GL_API(args.filename, glX_XML.glx_item_factory()) printer.Print(api) if __name__ == '__main__': main()