<?xml version="1.0"?> <metrics version="1508421694" merge_md5=""> <set name="Render Metrics Basic Gen9" mdapi_supported_apis="OGL OCL IO BB" underscore_name="render_basic" hw_config_guid="22b9519a-e9ba-4c41-8b54-f4f8ca14fa0a" chipset="BXT" symbol_name="RenderBasic" > <counter name="GPU Core Clocks" description="The total number of GPU core clocks elapsed during the measurement." data_type="uint64" equation="GPU_CLOCK 0 READ" underscore_name="gpu_core_clocks" units="cycles" symbol_name="GpuCoreClocks" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="EU Active" description="The percentage of time in which the Execution Units were actively processing." data_type="float" max_equation="100" equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_active" units="percent" symbol_name="EuActive" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_group="EU Array" mdapi_hw_unit_type="gpu" /> <counter name="L3 Misses" description="The total number of L3 misses." data_type="uint64" equation="C 4 READ" underscore_name="l3_misses" units="messages" symbol_name="L3Misses" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="L3/TAG" /> <counter name="GTI L3 Throughput" description="The total number of GPU memory bytes transferred between L3 caches and GTI." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" equation="$L3Misses 64 UMUL" underscore_name="gti_l3_throughput" units="bytes" symbol_name="GtiL3Throughput" semantic_type="throughput" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_group="GTI/L3" mdapi_hw_unit_type="gpu" /> <counter name="EU Both FPU Pipes Active" description="The percentage of time in which both EU FPU pipelines were actively processing." data_type="float" max_equation="100" equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_fpu_both_active" units="percent" symbol_name="EuFpuBothActive" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pipes" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Cache Misses" description="The total number of sampler cache misses in all LODs in all sampler units." data_type="uint64" equation="B 4 READ 8 UMUL" underscore_name="sampler_l1_misses" units="messages" symbol_name="SamplerL1Misses" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Cache" /> <counter name="VS Send Pipe Active" description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_send_active" units="percent" symbol_name="VsSendActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="Sampler 1 Bottleneck" low_watermark="5" description="The percentage of time in which Sampler 1 has been slowing down the pipe when processing EU requests." data_type="float" high_watermark="15" equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" max_equation="100" underscore_name="sampler1_bottleneck" units="percent" symbol_name="Sampler1Bottleneck" availability="$SubsliceMask 0x12 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Indicate Draw" mdapi_group="Sampler" mdapi_hw_unit_type="subslice" /> <counter name="VS FPU1 Pipe Active" description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_fpu1_active" units="percent" symbol_name="VsFpu1Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" description="The total number of geometry shader hardware threads dispatched." data_type="uint64" equation="A 5 READ" underscore_name="gs_threads" units="threads" symbol_name="GsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Geometry Shader" /> <counter name="L3 Sampler Throughput" description="The total number of GPU memory bytes transferred between samplers and L3 caches." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" equation="$SamplerL1Misses 64 UMUL" underscore_name="l3_sampler_throughput" units="bytes" symbol_name="L3SamplerThroughput" semantic_type="throughput" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_group="L3/Sampler" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" description="The total number of pixels dropped on early hierarchical depth test." data_type="uint64" equation="A 22 READ 4 UMUL" underscore_name="hi_depth_test_fails" units="pixels" symbol_name="HiDepthTestFails" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" /> <counter name="FS Both FPU Active" description="The percentage of time in which fragment shaders were processed actively on the both FPUs." data_type="float" max_equation="100" equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_eu_both_fpu_active" units="percent" symbol_name="PsEuBothFpuActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 Frame Batch Draw" mdapi_group="3D Pipe/Fragment Shader" mdapi_hw_unit_type="gpu" /> <counter name="VS Threads Dispatched" description="The total number of vertex shader hardware threads dispatched." data_type="uint64" equation="A 1 READ" underscore_name="vs_threads" units="threads" symbol_name="VsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Vertex Shader" /> <counter name="FS Threads Dispatched" description="The total number of fragment shader hardware threads dispatched." data_type="uint64" equation="A 6 READ" underscore_name="ps_threads" units="threads" symbol_name="PsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Fragment Shader" /> <counter name="Sampler 0 Busy" description="The percentage of time in which Sampler 0 has been processing EU requests." data_type="float" max_equation="100" equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="sampler0_busy" units="percent" symbol_name="Sampler0Busy" availability="$SubsliceMask 0x09 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Batch Frame Draw" mdapi_group="Sampler" mdapi_hw_unit_type="subslice" /> <counter name="Sampler 1 Busy" description="The percentage of time in which Sampler 1 has been processing EU requests." data_type="float" max_equation="100" equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="sampler1_busy" units="percent" symbol_name="Sampler1Busy" availability="$SubsliceMask 0x12 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Batch Frame Draw" mdapi_group="Sampler" mdapi_hw_unit_type="subslice" /> <counter name="Samplers Busy" description="The percentage of time in which samplers have been processing EU requests." data_type="float" max_equation="100" equation="$Sampler0Busy $Sampler1Busy FMAX" underscore_name="samplers_busy" units="percent" symbol_name="SamplersBusy" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_group="Sampler" mdapi_hw_unit_type="slice" /> <counter name="GTI Fixed Pipe Throughput" description="The total number of GPU memory bytes transferred between 3D Pipeline (Command Dispatch, Input Assembly and Stream Output) and GTI." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL" equation="B 6 READ B 7 READ UADD 64 UMUL" underscore_name="gti_vf_throughput" units="bytes" symbol_name="GtiVfThroughput" semantic_type="throughput" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_group="GTI/3D Pipe" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" description="The total number of shader barrier messages." data_type="uint64" equation="A 35 READ" underscore_name="shader_barriers" units="messages" symbol_name="ShaderBarriers" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Barrier" /> <counter name="Sampler 0 Bottleneck" low_watermark="5" description="The percentage of time in which Sampler 0 has been slowing down the pipe when processing EU requests." data_type="float" high_watermark="15" equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" max_equation="100" underscore_name="sampler0_bottleneck" units="percent" symbol_name="Sampler0Bottleneck" availability="$SubsliceMask 0x09 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Indicate Draw" mdapi_group="Sampler" mdapi_hw_unit_type="subslice" /> <counter name="Sampler Texels" description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." data_type="uint64" equation="A 28 READ 4 UMUL" underscore_name="sampler_texels" units="texels" symbol_name="SamplerTexels" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Input" /> <counter name="Pixels Failing Tests" description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." data_type="uint64" equation="A 25 READ 4 UMUL" underscore_name="pixels_failing_post_ps_tests" units="pixels" symbol_name="PixelsFailingPostPsTests" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="GPU Time Elapsed" description="Time elapsed on the GPU during the measurement." data_type="uint64" equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" underscore_name="gpu_time" units="ns" symbol_name="GpuTime" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="AVG GPU Core Frequency" description="Average GPU Core Frequency in the measurement." data_type="uint64" max_equation="$GpuMaxFrequency" equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" underscore_name="avg_gpu_core_frequency" units="hz" symbol_name="AvgGpuCoreFrequency" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels Misses" description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." data_type="uint64" equation="A 29 READ 4 UMUL" underscore_name="sampler_texel_misses" units="texels" symbol_name="SamplerTexelMisses" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Batch Frame Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Cache" /> <counter name="CS Threads Dispatched" description="The total number of compute shader hardware threads dispatched." data_type="uint64" equation="A 4 READ" underscore_name="cs_threads" units="threads" symbol_name="CsThreads" semantic_type="event" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Compute Shader" /> <counter name="Shader Memory Accesses" description="The total number of shader memory accesses to L3." data_type="uint64" equation="A 32 READ" underscore_name="shader_memory_accesses" units="messages" symbol_name="ShaderMemoryAccesses" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port" /> <counter name="L3 Lookup Accesses w/o IC" description="The total number of L3 cache lookup accesses w/o IC." data_type="uint64" equation="$SamplerL1Misses $ShaderMemoryAccesses UADD" underscore_name="l3_lookups" units="messages" symbol_name="L3Lookups" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="L3/TAG" /> <counter name="SLM Bytes Read" description="The total number of GPU memory bytes read from shared local memory." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" equation="A 30 READ 64 UMUL" underscore_name="slm_bytes_read" units="bytes" symbol_name="SlmBytesRead" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="L3/Data Port/SLM" mdapi_hw_unit_type="gpu" /> <counter name="GTI Read Throughput" description="The total number of GPU memory bytes read from GTI." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL" equation="C 6 READ 64 UMUL" underscore_name="gti_read_throughput" units="bytes" symbol_name="GtiReadThroughput" semantic_type="throughput" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_group="GTI" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." data_type="float" max_equation="100" equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_fpu1_active" units="percent" symbol_name="PsFpu1Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pixel Shader" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." data_type="float" max_equation="100" equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_send_active" units="percent" symbol_name="PsSendActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pixel Shader" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" description="The total number of rasterized pixels." data_type="uint64" equation="A 21 READ 4 UMUL" underscore_name="rasterized_pixels" units="pixels" symbol_name="RasterizedPixels" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer" /> <counter name="GPU Busy" description="The percentage of time in which the GPU has been processing GPU commands." data_type="float" max_equation="100" equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="gpu_busy" units="percent" symbol_name="GpuBusy" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="GTI Depth Throughput" description="The total number of GPU memory bytes transferred between depth caches and GTI." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" equation="C 0 READ C 1 READ UADD 64 UMUL" underscore_name="gti_depth_throughput" units="bytes" symbol_name="GtiDepthThroughput" semantic_type="throughput" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_group="GTI/Depth Cache" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU0 Pipe Active" description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_fpu0_active" units="percent" symbol_name="VsFpu0Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." data_type="float" max_equation="100" equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_fpu0_active" units="percent" symbol_name="PsFpu0Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pixel Shader" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" description="The total number of domain shader hardware threads dispatched." data_type="uint64" equation="A 3 READ" underscore_name="ds_threads" units="threads" symbol_name="DsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Domain Shader" /> <counter name="Samples Written" description="The total number of samples or pixels written to all render targets." data_type="uint64" equation="A 26 READ 4 UMUL" underscore_name="samples_written" units="pixels" symbol_name="SamplesWritten" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="EU Stall" description="The percentage of time in which the Execution Units were stalled." data_type="float" max_equation="100" equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_stall" units="percent" symbol_name="EuStall" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_group="EU Array" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" description="The total number of blended samples or pixels written to all render targets." data_type="uint64" equation="A 27 READ 4 UMUL" underscore_name="samples_blended" units="pixels" symbol_name="SamplesBlended" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="Early Depth Test Fails" description="The total number of pixels dropped on early depth test." data_type="uint64" equation="A 23 READ 4 UMUL" underscore_name="early_depth_test_fails" units="pixels" symbol_name="EarlyDepthTestFails" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" /> <counter name="Samplers Bottleneck" low_watermark="5" description="The percentage of time in which samplers have been slowing down the pipe when processing EU requests." data_type="float" high_watermark="15" equation="$Sampler0Bottleneck $Sampler1Bottleneck FMAX" max_equation="100" underscore_name="sampler_bottleneck" units="percent" symbol_name="SamplerBottleneck" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Indicate System Frame Batch Draw" mdapi_group="Sampler" mdapi_hw_unit_type="slice" /> <counter name="GTI HDC TLB Lookup Throughput" description="The total number of GPU memory bytes transferred between GTI and HDC, when HDC is doing TLB lookups." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" equation="C 5 READ 64 UMUL" underscore_name="gti_hdc_lookups_throughput" units="bytes" symbol_name="GtiHdcLookupsThroughput" semantic_type="throughput" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_group="GTI/L3" mdapi_hw_unit_type="gpu" /> <counter name="GTI RCC Throughput" description="The total number of GPU memory bytes transferred between render color caches and GTI." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" equation="C 2 READ C 3 READ UADD 64 UMUL" underscore_name="gti_rcc_throughput" units="bytes" symbol_name="GtiRccThroughput" semantic_type="throughput" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_group="GTI/Color Cache" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" description="The total number of hull shader hardware threads dispatched." data_type="uint64" equation="A 2 READ" underscore_name="hs_threads" units="threads" symbol_name="HsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Hull Shader" /> <counter name="GTI Write Throughput" description="The total number of GPU memory bytes written to GTI." data_type="uint64" max_equation="$GpuCoreClocks 32 UMUL" equation="C 7 READ 64 UMUL" underscore_name="gti_write_throughput" units="bytes" symbol_name="GtiWriteThroughput" semantic_type="throughput" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_group="GTI" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" description="The total number of GPU memory bytes written into shared local memory." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" equation="A 31 READ 64 UMUL" underscore_name="slm_bytes_written" units="bytes" symbol_name="SlmBytesWritten" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="L3/Data Port/SLM" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" underscore_name="l3_shader_throughput" units="bytes" symbol_name="L3ShaderThroughput" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_group="L3/Data Port" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" description="The total number of samples or pixels dropped in fragment shaders." data_type="uint64" equation="A 24 READ 4 UMUL" underscore_name="samples_killed_in_ps" units="pixels" symbol_name="SamplesKilledInPs" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Fragment Shader" /> <counter name="Shader Atomic Memory Accesses" description="The total number of shader atomic memory accesses." data_type="uint64" equation="A 34 READ" underscore_name="shader_atomics" units="messages" symbol_name="ShaderAtomics" semantic_type="event" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port/Atomics" /> <register_config type="NOA" availability="$SkuRevisionId 0x03 UGTE" priority="0" > <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x166C00F0" /> <register type="NOA" address="0x00009888" value="0x12120280" /> 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hw_config_guid="012d72cf-82a9-4d25-8ddf-74076fd30797" chipset="BXT" symbol_name="ComputeBasic" > <counter name="GPU Core Clocks" description="The total number of GPU core clocks elapsed during the measurement." data_type="uint64" equation="GPU_CLOCK 0 READ" underscore_name="gpu_core_clocks" units="cycles" symbol_name="GpuCoreClocks" semantic_type="event" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier1 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="EU Active" description="The percentage of time in which the Execution Units were actively processing." data_type="float" max_equation="100" equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_active" units="percent" symbol_name="EuActive" semantic_type="duration" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_group="EU Array" mdapi_hw_unit_type="gpu" /> <counter name="Untyped Bytes Read" description="The total number of typed memory bytes read via Data Port." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" equation="B 6 READ B 7 READ UADD $EuSlicesTotalCount 64 UMUL UMUL" underscore_name="untyped_bytes_read" units="bytes" symbol_name="UntypedBytesRead" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="L3/Data Port" mdapi_hw_unit_type="gpu" /> <counter name="EU Both FPU Pipes Active" description="The percentage of time in which both EU FPU pipelines were actively processing." data_type="float" max_equation="100" equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_fpu_both_active" units="percent" symbol_name="EuFpuBothActive" semantic_type="duration" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pipes" mdapi_hw_unit_type="gpu" /> <counter name="Typed Bytes 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description="The percentage of time in which EU FPU1 pipeline was actively processing." data_type="float" max_equation="100" equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="fpu1_active" units="percent" symbol_name="Fpu1Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pipes" mdapi_hw_unit_type="gpu" /> <counter name="EU AVG IPC Rate" description="The average rate of IPC calculated for 2 FPU pipelines." data_type="float" max_equation="2" equation="A 9 READ A 10 READ A 11 READ UADD A 9 READ USUB FDIV 1 FADD" underscore_name="eu_avg_ipc_rate" units="number" symbol_name="EuAvgIpcRate" semantic_type="ratio" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier4 Overview System Frame Batch Draw" mdapi_group="EU Array" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" description="The total number of geometry shader hardware threads dispatched." data_type="uint64" equation="A 5 READ" underscore_name="gs_threads" units="threads" symbol_name="GsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Geometry Shader" /> <counter name="Early Hi-Depth Test Fails" description="The total number of pixels dropped on early hierarchical depth test." data_type="uint64" equation="A 22 READ 4 UMUL" underscore_name="hi_depth_test_fails" units="pixels" symbol_name="HiDepthTestFails" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" /> <counter name="VS Threads Dispatched" description="The total number of vertex shader hardware threads dispatched." data_type="uint64" equation="A 1 READ" underscore_name="vs_threads" units="threads" symbol_name="VsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Vertex Shader" /> <counter name="FS Threads Dispatched" description="The total number of fragment shader hardware threads dispatched." data_type="uint64" equation="A 6 READ" underscore_name="ps_threads" units="threads" symbol_name="PsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Fragment Shader" /> <counter name="Shader Barrier Messages" description="The total number of shader barrier messages." data_type="uint64" equation="A 35 READ" underscore_name="shader_barriers" units="messages" symbol_name="ShaderBarriers" semantic_type="event" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Barrier" /> <counter name="Sampler Texels" description="The total number of texels seen on input (with 2x2 accuracy) in all sampler 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semantic_type="duration" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="AVG GPU Core Frequency" description="Average GPU Core Frequency in the measurement." data_type="uint64" max_equation="$GpuMaxFrequency" equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" underscore_name="avg_gpu_core_frequency" units="hz" symbol_name="AvgGpuCoreFrequency" semantic_type="event" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels Misses" description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." data_type="uint64" equation="A 29 READ 4 UMUL" underscore_name="sampler_texel_misses" units="texels" symbol_name="SamplerTexelMisses" semantic_type="event" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier3 Batch Frame Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Cache" /> <counter name="CS Threads Dispatched" description="The total number of compute shader hardware threads dispatched." data_type="uint64" equation="A 4 READ" underscore_name="cs_threads" units="threads" symbol_name="CsThreads" semantic_type="event" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Compute Shader" /> <counter name="SLM Bytes Read" description="The total number of GPU memory bytes read from shared local memory." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" equation="A 30 READ 64 UMUL" underscore_name="slm_bytes_read" units="bytes" symbol_name="SlmBytesRead" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="L3/Data Port/SLM" mdapi_hw_unit_type="gpu" /> <counter name="GTI Read Throughput" description="The total number of GPU 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GPU commands." data_type="float" max_equation="100" equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="gpu_busy" units="percent" symbol_name="GpuBusy" semantic_type="duration" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier1 Overview System Frame" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" description="The total number of rasterized pixels." data_type="uint64" equation="A 21 READ 4 UMUL" underscore_name="rasterized_pixels" units="pixels" symbol_name="RasterizedPixels" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer" /> <counter name="Typed Bytes Read" description="The total number of typed memory bytes read via Data Port." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" equation="B 0 READ B 1 READ UADD $EuSlicesTotalCount 64 UMUL UMUL" underscore_name="typed_bytes_read" units="bytes" symbol_name="TypedBytesRead" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="L3/Data Port" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" description="The total number of domain shader hardware threads dispatched." data_type="uint64" equation="A 3 READ" underscore_name="ds_threads" units="threads" symbol_name="DsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Domain Shader" /> <counter name="EU Thread Occupancy" description="The percentage of time in which hardware threads occupied EUs." data_type="float" max_equation="100" equation="A 13 READ 8 UMUL $EuCoresTotalCount UDIV $EuThreadsCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_thread_occupancy" units="percent" symbol_name="EuThreadOccupancy" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier2 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description="The total number of pixels dropped on early depth test." data_type="uint64" equation="A 23 READ 4 UMUL" underscore_name="early_depth_test_fails" units="pixels" symbol_name="EarlyDepthTestFails" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" /> <counter name="Shader Memory Accesses" description="The total number of shader memory accesses to L3." data_type="uint64" equation="A 32 READ" underscore_name="shader_memory_accesses" units="messages" symbol_name="ShaderMemoryAccesses" semantic_type="event" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port" /> <counter name="HS Threads Dispatched" description="The total number of hull shader hardware threads dispatched." data_type="uint64" equation="A 2 READ" underscore_name="hs_threads" units="threads" symbol_name="HsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Hull Shader" /> <counter name="GTI Write Throughput" description="The total number of GPU memory bytes written to GTI." data_type="uint64" max_equation="$GpuCoreClocks 32 UMUL" equation="C 5 READ 64 UMUL" underscore_name="gti_write_throughput" units="bytes" symbol_name="GtiWriteThroughput" semantic_type="throughput" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_group="GTI" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" description="The total number of GPU memory bytes written into shared local memory." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" equation="A 31 READ 64 UMUL" underscore_name="slm_bytes_written" units="bytes" symbol_name="SlmBytesWritten" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="L3/Data Port/SLM" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" underscore_name="l3_shader_throughput" units="bytes" symbol_name="L3ShaderThroughput" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_group="L3/Data Port" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" description="The total number of samples or pixels dropped in fragment shaders." data_type="uint64" equation="A 24 READ 4 UMUL" underscore_name="samples_killed_in_ps" units="pixels" symbol_name="SamplesKilledInPs" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Fragment Shader" /> <counter name="Samples Written" description="The total number of samples or pixels written to all render targets." data_type="uint64" equation="A 26 READ 4 UMUL" underscore_name="samples_written" units="pixels" symbol_name="SamplesWritten" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="Shader Atomic Memory Accesses" description="The total number of shader atomic memory accesses." data_type="uint64" equation="A 34 READ" underscore_name="shader_atomics" units="messages" symbol_name="ShaderAtomics" semantic_type="event" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port/Atomics" /> <counter name="EU Send Pipe Active" description="The percentage of time in which EU send pipeline was actively processing." data_type="float" max_equation="100" equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_send_active" units="percent" symbol_name="EuSendActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pipes" mdapi_hw_unit_type="gpu" /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x104F00E0" /> <register type="NOA" address="0x00009888" value="0x124F1C00" /> <register type="NOA" address="0x00009888" value="0x39900340" /> <register type="NOA" address="0x00009888" value="0x3F900C00" /> <register type="NOA" address="0x00009888" value="0x41900000" /> <register type="NOA" address="0x00009888" value="0x002D5000" /> <register type="NOA" address="0x00009888" value="0x062D4000" /> <register type="NOA" address="0x00009888" value="0x082D4000" /> <register type="NOA" address="0x00009888" value="0x0A2D1000" /> <register type="NOA" address="0x00009888" value="0x0C2D5000" /> <register type="NOA" address="0x00009888" value="0x0E2D4000" /> <register type="NOA" address="0x00009888" value="0x0C2E1400" /> <register type="NOA" address="0x00009888" value="0x0E2E5100" /> <register type="NOA" address="0x00009888" value="0x102E0114" /> <register type="NOA" address="0x00009888" value="0x044CC000" /> <register type="NOA" address="0x00009888" value="0x0A4C8000" /> <register type="NOA" address="0x00009888" value="0x0C4C8000" /> <register type="NOA" address="0x00009888" value="0x0E4C4000" /> <register type="NOA" address="0x00009888" value="0x104C8000" /> <register type="NOA" address="0x00009888" value="0x124C8000" /> <register type="NOA" address="0x00009888" value="0x164C2000" /> <register type="NOA" address="0x00009888" value="0x004EA000" /> <register type="NOA" address="0x00009888" value="0x064E8000" /> <register type="NOA" address="0x00009888" value="0x084E8000" /> <register type="NOA" address="0x00009888" value="0x0A4E2000" /> <register type="NOA" address="0x00009888" value="0x0C4EA000" /> <register type="NOA" address="0x00009888" value="0x0E4E8000" /> <register type="NOA" address="0x00009888" value="0x004F6B42" /> <register type="NOA" address="0x00009888" value="0x064F6200" /> <register type="NOA" address="0x00009888" value="0x084F4100" /> <register type="NOA" address="0x00009888" value="0x0A4F0061" /> <register type="NOA" address="0x00009888" value="0x0C4F6C4C" /> <register type="NOA" address="0x00009888" value="0x0E4F4B00" /> <register type="NOA" address="0x00009888" value="0x1A4F0000" /> <register type="NOA" address="0x00009888" value="0x1C4F0000" /> <register type="NOA" address="0x00009888" value="0x180F5000" /> <register type="NOA" address="0x00009888" value="0x1A0F8800" /> <register type="NOA" address="0x00009888" value="0x1C0F08A2" /> <register type="NOA" address="0x00009888" value="0x182C4000" /> <register type="NOA" address="0x00009888" value="0x1C2C1451" /> <register type="NOA" address="0x00009888" value="0x1E2C0001" /> <register type="NOA" address="0x00009888" value="0x1A2C0010" /> <register type="NOA" address="0x00009888" value="0x01938000" /> <register type="NOA" address="0x00009888" value="0x0F938000" /> <register type="NOA" address="0x00009888" value="0x19938A28" /> <register type="NOA" address="0x00009888" value="0x03938000" /> <register type="NOA" address="0x00009888" value="0x19900177" /> <register type="NOA" address="0x00009888" value="0x1B900178" /> <register type="NOA" address="0x00009888" value="0x1D900125" /> <register type="NOA" address="0x00009888" value="0x1F900123" /> <register type="NOA" address="0x00009888" value="0x35900000" /> <register type="NOA" address="0x00009888" value="0x13904000" /> <register type="NOA" address="0x00009888" value="0x21904000" /> <register type="NOA" address="0x00009888" value="0x25904000" /> <register type="NOA" address="0x00009888" value="0x27904000" /> <register type="NOA" address="0x00009888" value="0x2B904000" /> <register type="NOA" address="0x00009888" value="0x2D904000" /> <register type="NOA" address="0x00009888" value="0x31904000" /> <register type="NOA" address="0x00009888" value="0x15904000" /> <register type="NOA" address="0x00009888" value="0x53901000" /> <register type="NOA" address="0x00009888" value="0x43900000" /> <register type="NOA" address="0x00009888" value="0x55900111" /> <register type="NOA" address="0x00009888" value="0x47900000" /> <register type="NOA" address="0x00009888" value="0x57900000" /> <register type="NOA" address="0x00009888" value="0x49900000" /> <register type="NOA" address="0x00009888" value="0x59900000" /> <register type="NOA" address="0x00009888" value="0x4B900000" /> <register type="NOA" address="0x00009888" value="0x37900000" /> <register type="NOA" address="0x00009888" value="0x33900000" /> <register type="NOA" address="0x00009888" value="0x4D900000" /> <register type="NOA" address="0x00009888" value="0x45900000" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002710" value="0x00000000" /> <register type="OA" address="0x00002714" value="0x00800000" /> <register type="OA" address="0x00002720" value="0x00000000" /> <register type="OA" address="0x00002724" value="0x00800000" /> <register type="OA" address="0x00002740" value="0x00000000" /> </register_config> <register_config type="FLEX"> <register type="FLEX" address="0x0000E458" value="0x00005004" /> <register type="FLEX" address="0x0000E558" value="0x00000003" /> <register type="FLEX" address="0x0000E658" value="0x00002001" /> <register type="FLEX" address="0x0000E758" value="0x00778008" /> <register type="FLEX" address="0x0000E45C" value="0x00088078" /> <register type="FLEX" address="0x0000E55C" value="0x00808708" /> <register type="FLEX" address="0x0000E65C" value="0x00A08908" /> </register_config> </set> <set name="Render Metrics for 3D Pipeline Profile Gen9" mdapi_supported_apis="OGL OCL IO BB" underscore_name="render_pipe_profile" hw_config_guid="ce416533-e49e-4211-80af-ec513590a914" chipset="BXT" symbol_name="RenderPipeProfile" > <counter name="GPU Core Clocks" description="The total number of GPU core clocks elapsed during the measurement." data_type="uint64" equation="GPU_CLOCK 0 READ" underscore_name="gpu_core_clocks" units="cycles" symbol_name="GpuCoreClocks" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="EU Active" description="The percentage of time in which the Execution Units were actively processing." data_type="float" max_equation="100" equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_active" units="percent" symbol_name="EuActive" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_group="EU Array" mdapi_hw_unit_type="gpu" /> <counter name="VS Bottleneck" low_watermark="10" description="The percentage of time in which vertex shader pipeline stage was slowing down the 3D pipeline." data_type="float" high_watermark="30" equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_bottleneck" units="percent" symbol_name="VsBottleneck" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Indicate Draw" mdapi_group="3D Pipe/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="Hi-Depth Bottleneck" low_watermark="5" description="The percentage of time in which early hierarchical depth test pipeline stage was slowing down the 3D pipeline." data_type="float" high_watermark="15" equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="hi_depth_bottleneck" units="percent" symbol_name="HiDepthBottleneck" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Indicate Draw" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_hw_unit_type="gpu" /> <counter name="GS Bottleneck" low_watermark="5" description="The percentage of time in which geometry shader pipeline stage was slowing down the 3D pipeline." data_type="float" high_watermark="15" equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="gs_bottleneck" units="percent" symbol_name="GsBottleneck" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Indicate Draw" mdapi_group="3D Pipe/Geometry Shader" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" description="The total number of geometry shader hardware threads dispatched." data_type="uint64" equation="A 5 READ" underscore_name="gs_threads" units="threads" symbol_name="GsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Geometry Shader" /> <counter name="Early Hi-Depth Test Fails" description="The total number of pixels dropped on early hierarchical depth test." data_type="uint64" equation="A 22 READ 4 UMUL" underscore_name="hi_depth_test_fails" units="pixels" symbol_name="HiDepthTestFails" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" /> <counter name="VS Threads Dispatched" description="The total number of vertex shader hardware threads dispatched." data_type="uint64" equation="A 1 READ" underscore_name="vs_threads" units="threads" symbol_name="VsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Vertex Shader" /> <counter name="FS Threads Dispatched" description="The total number of fragment shader hardware threads dispatched." data_type="uint64" equation="A 6 READ" underscore_name="ps_threads" units="threads" symbol_name="PsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Fragment Shader" /> <counter name="BC Bottleneck" low_watermark="5" description="The percentage of time in which barycentric coordinates calculation pipeline stage was slowing down the 3D pipeline." data_type="float" high_watermark="15" equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="bc_bottleneck" units="percent" symbol_name="BcBottleneck" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Indicate Draw" mdapi_group="3D Pipe/Rasterizer/Barycentric Calc" mdapi_hw_unit_type="gpu" /> <counter name="HS Stall" description="The percentage of time in which hull stall pipeline stage was stalled." data_type="float" equation="C 1 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="hs_stall" units="percent" symbol_name="HsStall" semantic_type="duration" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier4 Correlate Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Hull Shader" /> <counter name="Shader Barrier Messages" description="The total number of shader barrier messages." data_type="uint64" equation="A 35 READ" underscore_name="shader_barriers" units="messages" symbol_name="ShaderBarriers" semantic_type="event" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Barrier" /> <counter name="Sampler Texels" description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." data_type="uint64" equation="A 28 READ 4 UMUL" underscore_name="sampler_texels" units="texels" symbol_name="SamplerTexels" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Input" /> <counter name="Pixels Failing Tests" description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." data_type="uint64" equation="A 25 READ 4 UMUL" underscore_name="pixels_failing_post_ps_tests" units="pixels" symbol_name="PixelsFailingPostPsTests" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="GPU Time Elapsed" description="Time elapsed on the GPU during the measurement." data_type="uint64" equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" underscore_name="gpu_time" units="ns" symbol_name="GpuTime" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="AVG GPU Core Frequency" description="Average GPU Core Frequency in the measurement." data_type="uint64" max_equation="$GpuMaxFrequency" equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" underscore_name="avg_gpu_core_frequency" units="hz" symbol_name="AvgGpuCoreFrequency" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels Misses" description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." data_type="uint64" equation="A 29 READ 4 UMUL" underscore_name="sampler_texel_misses" units="texels" symbol_name="SamplerTexelMisses" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Batch Frame Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Cache" /> <counter name="CS Threads Dispatched" description="The total number of compute shader hardware threads dispatched." data_type="uint64" equation="A 4 READ" underscore_name="cs_threads" units="threads" symbol_name="CsThreads" semantic_type="event" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Compute Shader" /> <counter name="VF Bottleneck" low_watermark="5" description="The percentage of time in which vertex fetch pipeline stage was slowing down the 3D pipeline." data_type="float" high_watermark="15" equation="C 0 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="vf_bottleneck" units="percent" symbol_name="VfBottleneck" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Indicate Draw" mdapi_group="3D Pipe/Input Assembler" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Read" description="The total number of GPU memory bytes read from shared local memory." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" equation="A 30 READ 64 UMUL" underscore_name="slm_bytes_read" units="bytes" symbol_name="SlmBytesRead" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="L3/Data Port/SLM" mdapi_hw_unit_type="gpu" /> <counter name="Strip-Fans Bottleneck" low_watermark="5" description="The percentage of time in which strip-fans pipeline stage was slowing down the 3D pipeline." data_type="float" high_watermark="10" equation="B 6 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="sf_bottleneck" units="percent" symbol_name="SfBottleneck" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Indicate Draw" mdapi_group="3D Pipe/Rasterizer/Strip-Fans" mdapi_hw_unit_type="gpu" /> <counter name="SF Stall" description="The percentage of time in which strip-fans pipeline stage was stalled." data_type="float" equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="sf_stall" units="percent" symbol_name="SfStall" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 Correlate Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Strip-Fans" /> <counter name="GPU Busy" description="The percentage of time in which the GPU has been processing GPU commands." data_type="float" max_equation="100" equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="gpu_busy" units="percent" symbol_name="GpuBusy" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="HS Bottleneck" low_watermark="3" description="The percentage of time in which hull shader pipeline stage was slowing down the 3D pipeline." data_type="float" high_watermark="9" equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="hs_bottleneck" units="percent" symbol_name="HsBottleneck" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Indicate Draw" mdapi_group="3D Pipe/Hull Shader" mdapi_hw_unit_type="gpu" /> <counter name="CL Stall" description="The percentage of time in which clipper pipeline stage was stalled." data_type="float" equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="cl_stall" units="percent" symbol_name="ClStall" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 Correlate Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Clipper" /> <counter name="SO Bottleneck" low_watermark="5" description="The percentage of time in which stream output pipeline stage was slowing down the 3D pipeline." data_type="float" high_watermark="15" equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="so_bottleneck" units="percent" symbol_name="SoBottleneck" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Indicate Draw" mdapi_group="3D Pipe/Stream Output" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" description="The total number of rasterized pixels." data_type="uint64" equation="A 21 READ 4 UMUL" underscore_name="rasterized_pixels" units="pixels" symbol_name="RasterizedPixels" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer" /> <counter name="DS Threads Dispatched" description="The total number of domain shader hardware threads dispatched." data_type="uint64" equation="A 3 READ" underscore_name="ds_threads" units="threads" symbol_name="DsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Domain Shader" /> <counter name="Samples Written" description="The total number of samples or pixels written to all render targets." data_type="uint64" equation="A 26 READ 4 UMUL" underscore_name="samples_written" units="pixels" symbol_name="SamplesWritten" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="DS Bottleneck" low_watermark="5" description="The percentage of time in which domain shader pipeline stage was slowing down the 3D pipeline." data_type="float" high_watermark="15" equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="ds_bottleneck" units="percent" symbol_name="DsBottleneck" semantic_type="duration" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Indicate Draw" mdapi_group="3D Pipe/Domain Shader" mdapi_hw_unit_type="gpu" /> <counter name="EU Stall" description="The percentage of time in which the Execution Units were stalled." data_type="float" max_equation="100" equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_stall" units="percent" symbol_name="EuStall" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_group="EU Array" mdapi_hw_unit_type="gpu" /> <counter name="Clipper Bottleneck" low_watermark="10" description="The percentage of time in which clipper pipeline stage was slowing down the 3D pipeline." data_type="float" high_watermark="30" equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="cl_bottleneck" units="percent" symbol_name="ClBottleneck" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Indicate Draw" mdapi_group="3D Pipe/Clipper" mdapi_hw_unit_type="gpu" /> <counter name="DS Stall" description="The percentage of time in which domain shader pipeline stage was stalled." data_type="float" equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="ds_stall" units="percent" symbol_name="DsStall" semantic_type="duration" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier4 Correlate Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Domain Shader" /> <counter name="Early Depth Bottleneck" low_watermark="10" description="The percentage of time in which early depth test pipeline stage was slowing down the 3D pipeline." data_type="float" high_watermark="30" equation="B 7 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="early_depth_bottleneck" units="percent" symbol_name="EarlyDepthBottleneck" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Indicate Draw" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" description="The total number of blended samples or pixels written to all render targets." data_type="uint64" equation="A 27 READ 4 UMUL" underscore_name="samples_blended" units="pixels" symbol_name="SamplesBlended" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="Early Depth Test Fails" description="The total number of pixels dropped on early depth test." data_type="uint64" equation="A 23 READ 4 UMUL" underscore_name="early_depth_test_fails" units="pixels" symbol_name="EarlyDepthTestFails" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" /> <counter name="Shader Memory Accesses" description="The total number of shader memory accesses to L3." data_type="uint64" equation="A 32 READ" underscore_name="shader_memory_accesses" units="messages" symbol_name="ShaderMemoryAccesses" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port" /> <counter name="HS Threads Dispatched" description="The total number of hull shader hardware threads dispatched." data_type="uint64" equation="A 2 READ" underscore_name="hs_threads" units="threads" symbol_name="HsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Hull Shader" /> <counter name="SLM Bytes Written" description="The total number of GPU memory bytes written into shared local memory." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" equation="A 31 READ 64 UMUL" underscore_name="slm_bytes_written" units="bytes" symbol_name="SlmBytesWritten" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="L3/Data Port/SLM" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" underscore_name="l3_shader_throughput" units="bytes" symbol_name="L3ShaderThroughput" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_group="L3/Data Port" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" description="The total number of samples or pixels dropped in fragment shaders." data_type="uint64" equation="A 24 READ 4 UMUL" underscore_name="samples_killed_in_ps" units="pixels" symbol_name="SamplesKilledInPs" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Fragment Shader" /> <counter name="SO Stall" description="The percentage of time in which stream-output pipeline stage was stalled." data_type="float" equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="so_stall" units="percent" symbol_name="SoStall" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 Correlate Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Stream Output" /> <counter name="Shader Atomic Memory Accesses" description="The total number of shader atomic memory accesses." data_type="uint64" equation="A 34 READ" underscore_name="shader_atomics" units="messages" symbol_name="ShaderAtomics" semantic_type="event" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="L3/Data 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</register_config> </set> <set name="Memory Reads Distribution Gen9" mdapi_supported_apis="OGL OCL IO BB" underscore_name="memory_reads" hw_config_guid="398e2452-18d7-42d0-b241-e4d0a9148ada" chipset="BXT" symbol_name="MemoryReads" > <counter name="GPU Core Clocks" description="The total number of GPU core clocks elapsed during the measurement." data_type="uint64" equation="GPU_CLOCK 0 READ" underscore_name="gpu_core_clocks" units="cycles" symbol_name="GpuCoreClocks" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="EU Active" description="The percentage of time in which the Execution Units were actively processing." data_type="float" max_equation="100" equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_active" units="percent" symbol_name="EuActive" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_group="EU Array" mdapi_hw_unit_type="gpu" /> <counter name="GtiL3Bank0Reads" description="The total number of GTI memory reads from L3 Bank 0 (L3 Cache misses)." data_type="uint64" equation="C 4 READ" underscore_name="gti_l3_bank0_reads" units="messages" symbol_name="GtiL3Bank0Reads" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GTI/L3" /> <counter name="GS Threads Dispatched" description="The total number of geometry shader hardware threads dispatched." data_type="uint64" equation="A 5 READ" underscore_name="gs_threads" units="threads" symbol_name="GsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Geometry Shader" /> <counter name="GtiRingAccesses" description="The total number of all accesses from GTI to the ring." data_type="uint64" equation="C 3 READ 2 UMUL" underscore_name="gti_ring_accesses" units="messages" symbol_name="GtiRingAccesses" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GTI" /> <counter name="Early Hi-Depth Test Fails" description="The total number of pixels dropped on early hierarchical depth test." data_type="uint64" equation="A 22 READ 4 UMUL" underscore_name="hi_depth_test_fails" units="pixels" symbol_name="HiDepthTestFails" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" /> <counter name="VS Threads Dispatched" description="The total number of vertex shader hardware threads dispatched." data_type="uint64" equation="A 1 READ" underscore_name="vs_threads" units="threads" symbol_name="VsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Vertex Shader" /> <counter name="FS Threads Dispatched" description="The total number of fragment shader hardware threads dispatched." data_type="uint64" equation="A 6 READ" underscore_name="ps_threads" units="threads" symbol_name="PsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Fragment Shader" /> <counter name="GtiL3Bank3Reads" description="The total number of GTI memory reads from L3 Bank 3 (L3 Cache misses)." data_type="uint64" equation="C 7 READ" underscore_name="gti_l3_bank3_reads" units="messages" symbol_name="GtiL3Bank3Reads" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_hw_unit_type="subslice" mdapi_group="GTI/L3" /> <counter name="Shader Barrier Messages" description="The total number of shader barrier messages." data_type="uint64" equation="A 35 READ" underscore_name="shader_barriers" units="messages" symbol_name="ShaderBarriers" semantic_type="event" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Barrier" /> <counter name="GtiRsMemoryReads" description="The total number of GTI memory reads from Resource Streamer." data_type="uint64" equation="B 2 READ" underscore_name="gti_rs_memory_reads" units="messages" symbol_name="GtiRsMemoryReads" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GTI/3D Pipe/Resource Streamer" /> <counter name="Sampler Texels" description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." data_type="uint64" equation="A 28 READ 4 UMUL" underscore_name="sampler_texels" units="texels" symbol_name="SamplerTexels" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Input" /> <counter name="Pixels Failing Tests" description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." data_type="uint64" equation="A 25 READ 4 UMUL" underscore_name="pixels_failing_post_ps_tests" units="pixels" symbol_name="PixelsFailingPostPsTests" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="GtiHizMemoryReads" description="The total number of GTI memory reads from Hierarchical Depth Cache (Hi-Depth Cache misses)." data_type="uint64" equation="B 5 READ" underscore_name="gti_hiz_memory_reads" units="messages" symbol_name="GtiHizMemoryReads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GTI/Depth Cache" /> <counter name="GPU Time Elapsed" description="Time elapsed on the GPU during the measurement." data_type="uint64" equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" underscore_name="gpu_time" units="ns" symbol_name="GpuTime" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="AVG GPU Core Frequency" description="Average GPU Core Frequency in the measurement." data_type="uint64" max_equation="$GpuMaxFrequency" equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" underscore_name="avg_gpu_core_frequency" units="hz" symbol_name="AvgGpuCoreFrequency" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels Misses" description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." data_type="uint64" equation="A 29 READ 4 UMUL" underscore_name="sampler_texel_misses" units="texels" symbol_name="SamplerTexelMisses" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Batch Frame Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Cache" /> <counter name="GtiRccMemoryReads" description="The total number of GTI memory reads from Render Color Cache (Render Color Cache misses)." data_type="uint64" equation="B 3 READ" underscore_name="gti_rcc_memory_reads" units="messages" symbol_name="GtiRccMemoryReads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GTI/Color Cache" /> <counter name="CS Threads Dispatched" description="The total number of compute shader hardware threads dispatched." data_type="uint64" equation="A 4 READ" underscore_name="cs_threads" units="threads" symbol_name="CsThreads" semantic_type="event" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Compute Shader" /> <counter name="SLM Bytes Read" description="The total number of GPU memory bytes read from shared local memory." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" equation="A 30 READ 64 UMUL" underscore_name="slm_bytes_read" units="bytes" symbol_name="SlmBytesRead" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="L3/Data Port/SLM" mdapi_hw_unit_type="gpu" /> <counter name="GtiL3Bank1Reads" description="The total number of GTI memory reads from L3 Bank 1 (L3 Cache misses)." data_type="uint64" equation="C 5 READ" underscore_name="gti_l3_bank1_reads" units="messages" symbol_name="GtiL3Bank1Reads" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_hw_unit_type="subslice" mdapi_group="GTI/L3" /> <counter name="GPU Busy" description="The percentage of time in which the GPU has been processing GPU commands." data_type="float" max_equation="100" equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="gpu_busy" units="percent" symbol_name="GpuBusy" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="GtiCmdStreamerMemoryReads" description="The total number of GTI memory reads from Command Streamer." data_type="uint64" equation="B 0 READ" underscore_name="gti_cmd_streamer_memory_reads" units="messages" symbol_name="GtiCmdStreamerMemoryReads" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GTI/3D Pipe/Command Streamer" /> <counter name="GtiL3Bank2Reads" description="The total number of GTI memory reads from L3 Bank 2 (L3 Cache misses)." data_type="uint64" equation="C 6 READ" underscore_name="gti_l3_bank2_reads" units="messages" symbol_name="GtiL3Bank2Reads" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_hw_unit_type="subslice" mdapi_group="GTI/L3" /> <counter name="GtiMemoryReads" description="The total number of GTI memory reads." data_type="uint64" equation="C 0 READ" underscore_name="gti_memory_reads" units="messages" symbol_name="GtiMemoryReads" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GTI" /> <counter name="Rasterized Pixels" description="The total number of rasterized pixels." data_type="uint64" equation="A 21 READ 4 UMUL" underscore_name="rasterized_pixels" units="pixels" symbol_name="RasterizedPixels" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer" /> <counter name="GtiRczMemoryReads" description="The total number of GTI memory reads from Render Depth Cache (Render Depth Cache misses)." data_type="uint64" equation="B 7 READ" underscore_name="gti_rcz_memory_reads" units="messages" symbol_name="GtiRczMemoryReads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GTI/Depth Cache" /> <counter name="DS Threads Dispatched" description="The total number of domain shader hardware threads dispatched." data_type="uint64" equation="A 3 READ" underscore_name="ds_threads" units="threads" symbol_name="DsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Domain Shader" /> <counter name="Samples Written" description="The total number of samples or pixels written to all render targets." data_type="uint64" equation="A 26 READ 4 UMUL" underscore_name="samples_written" units="pixels" symbol_name="SamplesWritten" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="EU Stall" description="The percentage of time in which the Execution Units were stalled." data_type="float" max_equation="100" equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_stall" units="percent" symbol_name="EuStall" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_group="EU Array" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" description="The total number of blended samples or pixels written to all render targets." data_type="uint64" equation="A 27 READ 4 UMUL" underscore_name="samples_blended" units="pixels" symbol_name="SamplesBlended" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="Early Depth Test Fails" description="The total number of pixels dropped on early depth test." data_type="uint64" equation="A 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mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GTI/3D Pipe/Vertex Fetch" /> <counter name="GtiStcMemoryReads" description="The total number of GTI memory reads from Stencil Cache (Stencil Cache misses)." data_type="uint64" equation="B 6 READ" underscore_name="gti_stc_memory_reads" units="messages" symbol_name="GtiStcMemoryReads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GTI/Depth Cache" /> <counter name="Shader Memory Accesses" description="The total number of shader memory accesses to L3." data_type="uint64" equation="A 32 READ" underscore_name="shader_memory_accesses" units="messages" symbol_name="ShaderMemoryAccesses" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port" /> <counter name="HS Threads Dispatched" description="The total number of hull shader hardware threads dispatched." data_type="uint64" equation="A 2 READ" underscore_name="hs_threads" units="threads" symbol_name="HsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Hull Shader" /> <counter name="Samples Killed in FS" description="The total number of samples or pixels dropped in fragment shaders." data_type="uint64" equation="A 24 READ 4 UMUL" underscore_name="samples_killed_in_ps" units="pixels" symbol_name="SamplesKilledInPs" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Fragment Shader" /> <counter name="SLM Bytes Written" description="The total number of GPU memory bytes written into shared local memory." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" equation="A 31 READ 64 UMUL" underscore_name="slm_bytes_written" units="bytes" symbol_name="SlmBytesWritten" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="L3/Data Port/SLM" mdapi_hw_unit_type="gpu" /> <counter name="GtiL3Reads" description="The total number of GTI memory reads from L3 (L3 Cache misses)." data_type="uint64" equation="$GtiL3Bank0Reads $GtiL3Bank1Reads $GtiL3Bank2Reads $GtiL3Bank3Reads UADD UADD UADD" underscore_name="gti_l3_reads" units="messages" symbol_name="GtiL3Reads" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GTI/L3" /> <counter name="Shader Atomic Memory Accesses" description="The total number of shader atomic memory accesses." data_type="uint64" equation="A 34 READ" underscore_name="shader_atomics" units="messages" symbol_name="ShaderAtomics" semantic_type="event" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" 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</register_config> <register_config type="FLEX"> <register type="FLEX" address="0x0000E458" value="0x00005004" /> <register type="FLEX" address="0x0000E558" value="0x00015014" /> <register type="FLEX" address="0x0000E658" value="0x00025024" /> <register type="FLEX" address="0x0000E758" value="0x00035034" /> <register type="FLEX" address="0x0000E45C" value="0x00045044" /> <register type="FLEX" address="0x0000E55C" value="0x00055054" /> <register type="FLEX" address="0x0000E65C" value="0x00065064" /> </register_config> </set> <set name="Memory Writes Distribution Gen9" mdapi_supported_apis="OGL OCL IO BB" underscore_name="memory_writes" hw_config_guid="d324a0d6-7269-4847-a5c2-6f71ddc7fed5" chipset="BXT" symbol_name="MemoryWrites" > <counter name="GPU Core Clocks" description="The total number of GPU core clocks elapsed during the measurement." data_type="uint64" equation="GPU_CLOCK 0 READ" underscore_name="gpu_core_clocks" units="cycles" symbol_name="GpuCoreClocks" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="EU Active" description="The percentage of time in which the Execution Units were actively processing." data_type="float" max_equation="100" equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_active" units="percent" symbol_name="EuActive" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_group="EU Array" mdapi_hw_unit_type="gpu" /> <counter name="GtiMemoryWrites" description="The total number of GTI memory writes." data_type="uint64" equation="C 0 READ" underscore_name="gti_memory_writes" units="messages" symbol_name="GtiMemoryWrites" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GTI" /> <counter name="GS Threads Dispatched" description="The total number of geometry shader hardware threads dispatched." data_type="uint64" equation="A 5 READ" underscore_name="gs_threads" units="threads" symbol_name="GsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Geometry Shader" /> <counter name="GtiRingAccesses" description="The total number of all GTI accesses to the ring." data_type="uint64" equation="C 3 READ 2 UMUL" underscore_name="gti_ring_accesses" units="messages" symbol_name="GtiRingAccesses" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GTI" /> <counter name="Early Hi-Depth Test Fails" description="The total number of pixels dropped on early hierarchical depth test." data_type="uint64" equation="A 22 READ 4 UMUL" underscore_name="hi_depth_test_fails" units="pixels" symbol_name="HiDepthTestFails" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" /> <counter name="VS Threads Dispatched" description="The total number of vertex shader hardware threads dispatched." data_type="uint64" equation="A 1 READ" underscore_name="vs_threads" units="threads" symbol_name="VsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Vertex Shader" /> <counter name="FS Threads Dispatched" description="The total number of fragment shader hardware threads dispatched." data_type="uint64" equation="A 6 READ" underscore_name="ps_threads" units="threads" symbol_name="PsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Fragment Shader" /> <counter name="GtiMscMemoryWrites" description="The total number of GTI memory writes from Multisampling Color Cache (Multisampling Color Cache invalidations)." data_type="uint64" equation="B 4 READ" underscore_name="gti_msc_memory_writes" units="messages" symbol_name="GtiMscMemoryWrites" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GTI/Color Cache" /> <counter name="Shader Barrier Messages" description="The total number of shader barrier messages." data_type="uint64" equation="A 35 READ" underscore_name="shader_barriers" units="messages" symbol_name="ShaderBarriers" semantic_type="event" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Barrier" /> <counter name="GtiCmdStreamerMemoryWrites" description="The total number of GTI memory writes from Command Streamer." data_type="uint64" equation="B 0 READ" underscore_name="gti_cmd_streamer_memory_writes" units="messages" symbol_name="GtiCmdStreamerMemoryWrites" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GTI/3D Pipe/Command Streamer" /> <counter name="Sampler Texels" description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." data_type="uint64" equation="A 28 READ 4 UMUL" underscore_name="sampler_texels" units="texels" symbol_name="SamplerTexels" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Input" /> <counter name="Pixels Failing Tests" description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." data_type="uint64" equation="A 25 READ 4 UMUL" underscore_name="pixels_failing_post_ps_tests" units="pixels" symbol_name="PixelsFailingPostPsTests" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="GtiL3Bank0Writes" description="The total number of GTI memory writes from L3 Bank 0 (L3 Bank 0 invalidations)." data_type="uint64" equation="C 4 READ" underscore_name="gti_l3_bank0_writes" units="messages" symbol_name="GtiL3Bank0Writes" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GTI/L3" /> <counter name="GtiL3Bank1Writes" description="The total number of GTI memory writes from L3 Bank 1 (L3 Bank 1 invalidations)." data_type="uint64" equation="C 5 READ" underscore_name="gti_l3_bank1_writes" units="messages" symbol_name="GtiL3Bank1Writes" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GTI/L3" /> <counter name="GtiL3Bank2Writes" description="The total number of GTI memory writes from L3 Bank 2 (L3 Bank 2 invalidations)." data_type="uint64" equation="C 6 READ" underscore_name="gti_l3_bank2_writes" units="messages" symbol_name="GtiL3Bank2Writes" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GTI/L3" /> <counter name="GtiL3Bank3Writes" description="The total number of GTI memory writes from L3 Bank 3 (L3 Bank 3 invalidations)." data_type="uint64" equation="C 7 READ" underscore_name="gti_l3_bank3_writes" units="messages" symbol_name="GtiL3Bank3Writes" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GTI/L3" /> <counter name="GtiL3Writes" description="The total number of GTI memory writes from L3 (L3 invalidations)." data_type="uint64" equation="$GtiL3Bank0Writes $GtiL3Bank1Writes $GtiL3Bank2Writes $GtiL3Bank3Writes UADD UADD UADD" underscore_name="gti_l3_writes" units="messages" symbol_name="GtiL3Writes" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GTI/L3" /> <counter name="GPU Time Elapsed" description="Time elapsed on the GPU during the measurement." data_type="uint64" equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" underscore_name="gpu_time" units="ns" symbol_name="GpuTime" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="AVG GPU Core Frequency" description="Average GPU Core Frequency in the measurement." data_type="uint64" max_equation="$GpuMaxFrequency" equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" underscore_name="avg_gpu_core_frequency" units="hz" symbol_name="AvgGpuCoreFrequency" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels Misses" description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." data_type="uint64" equation="A 29 READ 4 UMUL" underscore_name="sampler_texel_misses" units="texels" symbol_name="SamplerTexelMisses" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Batch Frame Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Cache" /> <counter name="CS Threads Dispatched" description="The total number of compute shader hardware threads dispatched." data_type="uint64" equation="A 4 READ" underscore_name="cs_threads" units="threads" symbol_name="CsThreads" semantic_type="event" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Compute Shader" /> <counter name="SLM Bytes Read" description="The total number of GPU memory bytes read from shared local memory." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" equation="A 30 READ 64 UMUL" underscore_name="slm_bytes_read" units="bytes" symbol_name="SlmBytesRead" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="L3/Data Port/SLM" mdapi_hw_unit_type="gpu" /> <counter name="GtiRccMemoryWrites" description="The total number of GTI memory writes from Render Color Cache (Render Color Cache invalidations)." data_type="uint64" equation="B 3 READ" underscore_name="gti_rcc_memory_writes" units="messages" symbol_name="GtiRccMemoryWrites" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GTI/Color Cache" /> <counter name="GtiSoMemoryWrites" description="The total number of GTI memory writes from Stream Output." data_type="uint64" equation="B 2 READ" underscore_name="gti_so_memory_writes" units="messages" symbol_name="GtiSoMemoryWrites" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GTI/3D Pipe/Stream Output" /> <counter name="GPU Busy" description="The percentage of time in which the GPU has been processing GPU commands." data_type="float" max_equation="100" equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="gpu_busy" units="percent" symbol_name="GpuBusy" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="GtiStcMemoryWrites" description="The total number of GTI memory writes from Stencil Cache." data_type="uint64" equation="B 6 READ" underscore_name="gti_stc_memory_writes" units="messages" symbol_name="GtiStcMemoryWrites" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GTI/Depth Cache" /> <counter name="Rasterized Pixels" description="The total number of rasterized pixels." data_type="uint64" equation="A 21 READ 4 UMUL" underscore_name="rasterized_pixels" units="pixels" 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max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" underscore_name="l3_shader_throughput" units="bytes" symbol_name="L3ShaderThroughput" semantic_type="throughput" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_group="L3/Data Port" mdapi_hw_unit_type="gpu" /> <counter name="Shader Atomic Memory Accesses" description="The total number of shader atomic memory accesses." data_type="uint64" equation="A 34 READ" underscore_name="shader_atomics" units="messages" symbol_name="ShaderAtomics" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port/Atomics" /> <counter name="EU Send Pipe Active" description="The percentage of time in which EU send pipeline was actively processing." data_type="float" max_equation="100" equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_send_active" units="percent" symbol_name="EuSendActive" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pipes" mdapi_hw_unit_type="gpu" /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x104F00E0" /> <register type="NOA" address="0x00009888" value="0x141C0160" /> <register type="NOA" address="0x00009888" value="0x161C0015" /> <register type="NOA" address="0x00009888" value="0x181C0120" /> <register type="NOA" address="0x00009888" value="0x002D5000" /> <register type="NOA" address="0x00009888" value="0x062D4000" /> <register type="NOA" address="0x00009888" value="0x082D5000" /> <register type="NOA" address="0x00009888" value="0x0A2D5000" /> <register type="NOA" address="0x00009888" value="0x0C2D5000" /> <register type="NOA" address="0x00009888" value="0x0E2D5000" /> <register type="NOA" 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address="0x00009888" value="0x2D904000" /> <register type="NOA" address="0x00009888" value="0x2F904000" /> <register type="NOA" address="0x00009888" value="0x31904000" /> <register type="NOA" address="0x00009888" value="0x15904000" /> <register type="NOA" address="0x00009888" value="0x17904000" /> <register type="NOA" address="0x00009888" value="0x19904000" /> <register type="NOA" address="0x00009888" value="0x1B904000" /> <register type="NOA" address="0x00009888" value="0x1D904000" /> <register type="NOA" address="0x00009888" value="0x53900000" /> <register type="NOA" address="0x00009888" value="0x43900420" /> <register type="NOA" address="0x00009888" value="0x55900000" /> <register type="NOA" address="0x00009888" value="0x47900000" /> <register type="NOA" address="0x00009888" value="0x57900000" /> <register type="NOA" address="0x00009888" value="0x49900000" /> <register type="NOA" address="0x00009888" value="0x59900000" /> <register type="NOA" address="0x00009888" value="0x4B900400" /> <register type="NOA" address="0x00009888" value="0x37900000" /> <register type="NOA" address="0x00009888" value="0x33900000" /> <register type="NOA" address="0x00009888" value="0x4D900001" /> <register type="NOA" address="0x00009888" value="0x45900001" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002724" value="0xF0800000" /> <register type="OA" address="0x00002720" value="0x00000000" /> <register type="OA" address="0x00002714" value="0xF0800000" /> <register type="OA" address="0x00002710" value="0x00000000" /> <register type="OA" address="0x00002740" value="0x00000000" /> <register type="OA" address="0x00002770" value="0x0007FC2A" /> <register type="OA" address="0x00002774" value="0x0000BF00" /> <register type="OA" address="0x00002778" value="0x0007FC6A" /> <register type="OA" address="0x0000277C" value="0x0000BF00" /> <register type="OA" address="0x00002780" value="0x0007FC92" /> <register type="OA" address="0x00002784" value="0x0000BF00" /> <register type="OA" address="0x00002788" value="0x0007FCA2" /> <register type="OA" address="0x0000278C" value="0x0000BF00" /> <register type="OA" address="0x00002790" value="0x0007FC32" /> <register type="OA" address="0x00002794" value="0x0000BF00" /> <register type="OA" address="0x00002798" value="0x0007FC9A" /> <register type="OA" address="0x0000279C" value="0x0000BF00" /> <register type="OA" address="0x000027A0" value="0x0007FE6A" /> <register type="OA" address="0x000027A4" value="0x0000BF00" /> <register type="OA" address="0x000027A8" value="0x0007FE7A" /> <register type="OA" address="0x000027AC" value="0x0000BF00" /> </register_config> <register_config type="FLEX"> <register type="FLEX" address="0x0000E458" value="0x00005004" /> <register type="FLEX" address="0x0000E558" value="0x00000003" /> <register type="FLEX" address="0x0000E658" value="0x00002001" /> <register type="FLEX" address="0x0000E758" value="0x00778008" /> <register type="FLEX" address="0x0000E45C" value="0x00088078" /> <register type="FLEX" address="0x0000E55C" value="0x00808708" /> <register type="FLEX" address="0x0000E65C" value="0x00A08908" /> </register_config> </set> <set name="Compute Metrics L3 Cache Gen9" mdapi_supported_apis="OGL4 OCL IO BB" underscore_name="compute_l3_cache" hw_config_guid="49b956e2-d5b9-47e0-9d8a-cee5e8cec527" chipset="BXT" symbol_name="ComputeL3Cache" > <counter name="GPU Core Clocks" description="The total number of GPU core clocks elapsed during the measurement." data_type="uint64" equation="GPU_CLOCK 0 READ" underscore_name="gpu_core_clocks" units="cycles" symbol_name="GpuCoreClocks" semantic_type="event" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier1 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="EU Active" description="The percentage of time in which the Execution Units were actively processing." data_type="float" max_equation="100" equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_active" units="percent" symbol_name="EuActive" semantic_type="duration" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_group="EU Array" mdapi_hw_unit_type="gpu" /> <counter name="L3 Bank 03 Accesses" description="The total number of accesses to L3 Bank 03." data_type="uint64" equation="B 3 READ 2 UMUL" underscore_name="l3_bank03_accesses" units="messages" symbol_name="L3Bank03Accesses" availability="$SliceMask 0x01 AND" semantic_type="event" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier4 Frame Batch Draw" mdapi_hw_unit_type="slice" mdapi_group="L3" /> <counter name="L3 Accesses" description="The total number of L3 accesses from all entities." data_type="uint64" equation="C 0 READ C 1 READ B 2 READ B 3 READ UADD UADD UADD 2 UMUL" underscore_name="l3_accesses" units="messages" symbol_name="L3Accesses" semantic_type="event" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="L3" /> <counter name="EU Both FPU Pipes Active" description="The percentage of time in which both EU FPU pipelines were actively processing." data_type="float" max_equation="100" equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_fpu_both_active" units="percent" symbol_name="EuFpuBothActive" semantic_type="duration" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pipes" mdapi_hw_unit_type="gpu" /> <counter name="L3 Sampler Throughput" description="The total number of GPU memory bytes transferred between samplers and L3 caches." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" equation="A 29 READ 64 UMUL" underscore_name="l3_sampler_throughput" units="bytes" symbol_name="L3SamplerThroughput" semantic_type="throughput" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_group="L3/Sampler" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Pipe Active" description="The percentage of time in which EU FPU0 pipeline was actively processing." data_type="float" max_equation="100" equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="fpu0_active" units="percent" symbol_name="Fpu0Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pipes" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Pipe Active" description="The percentage of time in which EU FPU1 pipeline was actively processing." data_type="float" max_equation="100" equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="fpu1_active" units="percent" symbol_name="Fpu1Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pipes" mdapi_hw_unit_type="gpu" /> <counter name="EU AVG IPC Rate" description="The average rate of IPC calculated for 2 FPU pipelines." data_type="float" max_equation="2" equation="A 9 READ A 10 READ A 11 READ UADD A 9 READ USUB FDIV 1 FADD" underscore_name="eu_avg_ipc_rate" units="number" symbol_name="EuAvgIpcRate" semantic_type="ratio" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier4 Overview System Frame Batch Draw" mdapi_group="EU Array" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Binary Instruction" description="The percentage of time in which execution units were actively processing binary instructions on FPU0." data_type="float" max_equation="100" equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_binary_fpu0_instruction" units="percent" symbol_name="EuBinaryFpu0Instruction" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 System Frame Batch Draw" mdapi_group="EU Array/Pipes/Instructions" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" description="The total number of geometry shader hardware threads dispatched." data_type="uint64" equation="A 5 READ" underscore_name="gs_threads" units="threads" symbol_name="GsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Geometry Shader" /> <counter name="Shader Memory Accesses" description="The total number of shader memory accesses to L3." data_type="uint64" equation="A 32 READ" underscore_name="shader_memory_accesses" units="messages" symbol_name="ShaderMemoryAccesses" semantic_type="event" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port" /> <counter name="Early Hi-Depth Test Fails" description="The total number of pixels dropped on early hierarchical depth test." data_type="uint64" equation="A 22 READ 4 UMUL" underscore_name="hi_depth_test_fails" units="pixels" symbol_name="HiDepthTestFails" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" /> <counter name="VS Threads Dispatched" description="The total number of vertex shader hardware threads dispatched." data_type="uint64" equation="A 1 READ" underscore_name="vs_threads" units="threads" symbol_name="VsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Vertex Shader" /> <counter name="FS Threads Dispatched" description="The total number of fragment shader hardware threads dispatched." data_type="uint64" equation="A 6 READ" underscore_name="ps_threads" units="threads" symbol_name="PsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Fragment Shader" /> <counter name="EU FPU0 Hybrid Instruction" description="The percentage of time in which execution units were actively processing hybrid instructions on FPU0." data_type="float" max_equation="100" equation="A 13 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_hybrid_fpu0_instruction" units="percent" symbol_name="EuHybridFpu0Instruction" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 Frame Batch Draw" mdapi_group="EU Array/Pipes/Instructions" mdapi_hw_unit_type="gpu" /> <counter name="L3 Misses" description="The total number of L3 misses." data_type="uint64" equation="C 4 READ C 5 READ UADD" underscore_name="l3_misses" units="messages" symbol_name="L3Misses" semantic_type="event" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="L3/TAG" /> <counter name="Shader Barrier Messages" description="The total number of shader barrier messages." data_type="uint64" equation="A 35 READ" underscore_name="shader_barriers" units="messages" symbol_name="ShaderBarriers" semantic_type="event" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Barrier" /> <counter name="L3 Bank 00 Accesses" description="The total number of accesses to L3 Bank 00." data_type="uint64" equation="C 0 READ 2 UMUL" underscore_name="l3_bank00_accesses" units="messages" symbol_name="L3Bank00Accesses" availability="$SliceMask 0x01 AND" semantic_type="event" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier4 Frame Batch Draw" mdapi_hw_unit_type="slice" mdapi_group="L3" /> <counter name="EU FPU0 Move Instruction" description="The percentage of time in which execution units were actively processing move instructions on FPU0." data_type="float" max_equation="100" equation="A 19 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_move_fpu0_instruction" units="percent" symbol_name="EuMoveFpu0Instruction" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 System Frame Batch Draw" mdapi_group="EU Array/Pipes/Instructions" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." data_type="uint64" equation="A 28 READ 4 UMUL" underscore_name="sampler_texels" units="texels" symbol_name="SamplerTexels" semantic_type="event" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Input" /> <counter name="Pixels Failing Tests" description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." data_type="uint64" equation="A 25 READ 4 UMUL" underscore_name="pixels_failing_post_ps_tests" units="pixels" symbol_name="PixelsFailingPostPsTests" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="EU FPU1 Hybrid Instruction" description="The percentage of time in which execution units were actively processing hybrid instructions on FPU1." data_type="float" max_equation="100" equation="A 14 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_hybrid_fpu1_instruction" units="percent" symbol_name="EuHybridFpu1Instruction" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 Frame Batch Draw" mdapi_group="EU Array/Pipes/Instructions" mdapi_hw_unit_type="gpu" /> <counter name="GPU Time Elapsed" description="Time elapsed on the GPU during the measurement." data_type="uint64" equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" underscore_name="gpu_time" units="ns" symbol_name="GpuTime" semantic_type="duration" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="AVG GPU Core Frequency" description="Average GPU Core Frequency in the measurement." data_type="uint64" max_equation="$GpuMaxFrequency" equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" underscore_name="avg_gpu_core_frequency" units="hz" symbol_name="AvgGpuCoreFrequency" semantic_type="event" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels Misses" description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." data_type="uint64" equation="A 29 READ 4 UMUL" underscore_name="sampler_texel_misses" units="texels" symbol_name="SamplerTexelMisses" semantic_type="event" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier3 Batch Frame Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Cache" /> <counter name="CS Threads Dispatched" description="The total number of compute shader hardware threads dispatched." data_type="uint64" equation="A 4 READ" underscore_name="cs_threads" units="threads" symbol_name="CsThreads" semantic_type="event" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Compute Shader" /> <counter name="SLM Bytes Read" description="The total number of GPU memory bytes read from shared local memory." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" equation="A 30 READ 64 UMUL" underscore_name="slm_bytes_read" units="bytes" symbol_name="SlmBytesRead" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="L3/Data Port/SLM" mdapi_hw_unit_type="gpu" /> <counter name="GTI Read Throughput" description="The total number of GPU memory bytes read from GTI." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL" equation="C 6 READ 64 UMUL" underscore_name="gti_read_throughput" units="bytes" symbol_name="GtiReadThroughput" semantic_type="throughput" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_group="GTI" mdapi_hw_unit_type="gpu" /> <counter name="GTI L3 Throughput" description="The total number of GPU memory bytes transferred between L3 caches and GTI." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" equation="C 4 READ C 5 READ UADD 64 UMUL" underscore_name="gti_l3_throughput" units="bytes" symbol_name="GtiL3Throughput" semantic_type="throughput" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_group="GTI/L3" mdapi_hw_unit_type="gpu" /> <counter name="L3 Bank 00 IC Accesses" description="The total number of accesses to L3 Bank 00 from IC cache." data_type="uint64" equation="B 0 READ B 1 READ UADD 2 UMUL $L3Bank00Accesses UMIN" underscore_name="l3_bank00_ic_accesses" units="messages" symbol_name="L3Bank00IcAccesses" availability="$SliceMask 0x01 AND" semantic_type="event" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier4 Frame Batch Draw" mdapi_hw_unit_type="slice" mdapi_group="L3/IC" /> <counter name="L3 Bank 00 IC Hits" description="The total number of hits in L3 Bank 00 from IC cache." data_type="uint64" equation="B 1 READ 2 UMUL $L3Bank00IcAccesses UMIN" underscore_name="l3_bank00_ic_hits" units="messages" symbol_name="L3Bank00IcHits" availability="$SliceMask 0x01 AND" semantic_type="event" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier4 Frame Batch Draw" mdapi_hw_unit_type="slice" mdapi_group="L3/IC" /> <counter name="Sampler Accesses" description="The total number of messages send to samplers." data_type="uint64" equation="A 28 READ" underscore_name="sampler_accesses" units="messages" symbol_name="SamplerAccesses" semantic_type="event" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier3 Batch Frame Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler" /> <counter name="L3 Bank 01 Accesses" description="The total number of accesses to L3 Bank 01." data_type="uint64" equation="C 1 READ 2 UMUL" underscore_name="l3_bank01_accesses" units="messages" symbol_name="L3Bank01Accesses" availability="$SliceMask 0x01 AND" semantic_type="event" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier4 Frame Batch Draw" mdapi_hw_unit_type="slice" mdapi_group="L3" /> <counter name="GPU Busy" description="The percentage of time in which the GPU has been processing GPU commands." data_type="float" max_equation="100" equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="gpu_busy" units="percent" symbol_name="GpuBusy" semantic_type="duration" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier1 Overview System Frame" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Ternary Instruction" description="The percentage of time in which execution units were actively processing ternary instructions on FPU0." data_type="float" max_equation="100" equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_ternary_fpu0_instruction" units="percent" symbol_name="EuTernaryFpu0Instruction" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 System Frame Batch Draw" mdapi_group="EU Array/Pipes/Instructions" mdapi_hw_unit_type="gpu" /> <counter name="Shader Atomic Memory Accesses" description="The total number of shader atomic memory accesses." data_type="uint64" equation="A 34 READ" underscore_name="shader_atomics" units="messages" symbol_name="ShaderAtomics" semantic_type="event" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port/Atomics" /> <counter name="Rasterized Pixels" description="The total number of rasterized pixels." data_type="uint64" equation="A 21 READ 4 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mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="EU FPU1 Move Instruction" description="The percentage of time in which execution units were actively processing move instructions on FPU1." data_type="float" max_equation="100" equation="A 20 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_move_fpu1_instruction" units="percent" symbol_name="EuMoveFpu1Instruction" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 System Frame Batch Draw" mdapi_group="EU Array/Pipes/Instructions" mdapi_hw_unit_type="gpu" /> <counter name="EU Stall" description="The percentage of time in which the Execution Units were stalled." data_type="float" max_equation="100" equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_stall" units="percent" symbol_name="EuStall" semantic_type="duration" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_group="EU Array" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" description="The total number of blended samples or pixels written to all render targets." data_type="uint64" equation="A 27 READ 4 UMUL" underscore_name="samples_blended" units="pixels" symbol_name="SamplesBlended" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="Early Depth Test Fails" description="The total number of pixels dropped on early depth test." data_type="uint64" equation="A 23 READ 4 UMUL" underscore_name="early_depth_test_fails" units="pixels" symbol_name="EarlyDepthTestFails" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" /> <counter name="L3 Bank 02 Accesses" description="The total number of accesses to L3 Bank 02." data_type="uint64" equation="B 2 READ 2 UMUL" underscore_name="l3_bank02_accesses" units="messages" symbol_name="L3Bank02Accesses" availability="$SliceMask 0x01 AND" semantic_type="event" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier4 Frame Batch Draw" mdapi_hw_unit_type="slice" mdapi_group="L3" /> <counter name="HS Threads Dispatched" description="The total number of hull shader hardware threads dispatched." data_type="uint64" equation="A 2 READ" underscore_name="hs_threads" units="threads" symbol_name="HsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Hull Shader" /> <counter name="L3 Total Throughput" description="The total number of GPU memory bytes transferred via L3." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" equation="$L3Accesses 64 UMUL" underscore_name="l3_total_throughput" units="bytes" symbol_name="L3TotalThroughput" semantic_type="throughput" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="L3" mdapi_hw_unit_type="gpu" /> <counter name="GTI Write Throughput" description="The total number of GPU memory bytes written to GTI." data_type="uint64" max_equation="$GpuCoreClocks 32 UMUL" equation="C 7 READ 64 UMUL" underscore_name="gti_write_throughput" units="bytes" symbol_name="GtiWriteThroughput" semantic_type="throughput" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_group="GTI" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" description="The total number of GPU memory bytes written into shared local memory." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" equation="A 31 READ 64 UMUL" underscore_name="slm_bytes_written" units="bytes" symbol_name="SlmBytesWritten" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="L3/Data Port/SLM" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" underscore_name="l3_shader_throughput" units="bytes" symbol_name="L3ShaderThroughput" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_group="L3/Data Port" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" description="The total number of samples or pixels dropped in fragment shaders." data_type="uint64" equation="A 24 READ 4 UMUL" underscore_name="samples_killed_in_ps" units="pixels" symbol_name="SamplesKilledInPs" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Fragment Shader" /> <counter name="EU FPU1 Binary Instruction" description="The percentage of time in which execution units were actively processing binary instructions on FPU1." data_type="float" max_equation="100" equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_binary_fpu1_instruction" units="percent" symbol_name="EuBinaryFpu1Instruction" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 System Frame Batch Draw" mdapi_group="EU Array/Pipes/Instructions" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Ternary Instruction" description="The percentage of time in which execution units were actively processing ternary instructions on FPU1." data_type="float" max_equation="100" equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_ternary_fpu1_instruction" units="percent" symbol_name="EuTernaryFpu1Instruction" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 System Frame Batch Draw" mdapi_group="EU Array/Pipes/Instructions" mdapi_hw_unit_type="gpu" /> <counter name="EU Send Pipe Active" description="The percentage of time in which EU send pipeline was actively processing." data_type="float" max_equation="100" equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_send_active" units="percent" symbol_name="EuSendActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pipes" mdapi_hw_unit_type="gpu" /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x166C03B0" /> <register type="NOA" address="0x00009888" value="0x1593001E" /> <register type="NOA" address="0x00009888" value="0x3F900C00" /> <register type="NOA" address="0x00009888" value="0x41900000" /> <register type="NOA" address="0x00009888" value="0x002D1000" /> <register type="NOA" address="0x00009888" value="0x062D4000" /> <register type="NOA" address="0x00009888" value="0x082D5000" /> <register type="NOA" address="0x00009888" value="0x0E2D5000" /> <register type="NOA" address="0x00009888" value="0x0C2E0400" /> <register type="NOA" address="0x00009888" value="0x0E2E1500" /> <register type="NOA" address="0x00009888" value="0x102E0140" /> <register type="NOA" address="0x00009888" value="0x044C4000" /> <register type="NOA" address="0x00009888" value="0x0A4C8000" /> <register type="NOA" address="0x00009888" value="0x0C4CC000" /> <register type="NOA" address="0x00009888" value="0x144C8000" /> <register type="NOA" address="0x00009888" value="0x164C2000" /> <register type="NOA" address="0x00009888" value="0x004E2000" /> <register type="NOA" address="0x00009888" value="0x064E8000" /> <register type="NOA" address="0x00009888" value="0x084EA000" /> <register type="NOA" address="0x00009888" value="0x0E4EA000" /> <register type="NOA" address="0x00009888" value="0x1A4F4001" /> <register type="NOA" address="0x00009888" value="0x1C4F5005" /> <register type="NOA" address="0x00009888" value="0x006C0051" /> <register type="NOA" address="0x00009888" value="0x066C5000" /> <register type="NOA" address="0x00009888" value="0x086C5C5D" /> <register type="NOA" address="0x00009888" value="0x0E6C5E5F" /> <register type="NOA" address="0x00009888" value="0x106C0000" /> <register type="NOA" address="0x00009888" value="0x146C0000" /> <register type="NOA" address="0x00009888" value="0x1A6C0000" /> <register type="NOA" address="0x00009888" value="0x1C6C0000" /> <register type="NOA" address="0x00009888" value="0x180F1000" /> <register type="NOA" address="0x00009888" value="0x1A0FA800" /> <register type="NOA" address="0x00009888" value="0x1C0F0A00" /> <register type="NOA" address="0x00009888" value="0x182C4000" /> <register type="NOA" address="0x00009888" value="0x1C2C4015" /> <register type="NOA" address="0x00009888" value="0x1E2C0001" /> <register type="NOA" address="0x00009888" value="0x03931980" /> <register type="NOA" address="0x00009888" value="0x05930032" /> <register type="NOA" address="0x00009888" value="0x11930000" /> <register type="NOA" address="0x00009888" value="0x01938000" /> <register type="NOA" address="0x00009888" value="0x0F938000" /> <register type="NOA" address="0x00009888" value="0x1993A00A" /> <register type="NOA" address="0x00009888" value="0x07930000" /> <register type="NOA" address="0x00009888" value="0x09930000" /> <register type="NOA" address="0x00009888" value="0x1D900177" /> <register type="NOA" address="0x00009888" value="0x1F900178" /> <register type="NOA" address="0x00009888" value="0x35900000" /> <register type="NOA" address="0x00009888" value="0x13904000" /> <register type="NOA" address="0x00009888" value="0x21904000" /> <register type="NOA" address="0x00009888" value="0x23904000" /> <register type="NOA" address="0x00009888" value="0x25904000" /> <register type="NOA" address="0x00009888" value="0x2F904000" /> <register type="NOA" address="0x00009888" value="0x31904000" /> <register type="NOA" address="0x00009888" value="0x19904000" /> <register type="NOA" address="0x00009888" value="0x1B904000" /> <register type="NOA" address="0x00009888" value="0x53901000" /> <register type="NOA" address="0x00009888" value="0x43900000" /> <register type="NOA" address="0x00009888" value="0x55900111" /> <register type="NOA" address="0x00009888" value="0x47900001" /> <register type="NOA" address="0x00009888" value="0x57900000" /> <register type="NOA" address="0x00009888" value="0x49900000" /> <register type="NOA" address="0x00009888" value="0x37900000" /> <register type="NOA" address="0x00009888" value="0x33900000" /> <register type="NOA" address="0x00009888" value="0x59900000" /> <register type="NOA" address="0x00009888" value="0x4B900000" /> <register type="NOA" address="0x00009888" value="0x4D900000" /> <register type="NOA" address="0x00009888" value="0x45900400" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002710" value="0x00000000" /> <register type="OA" address="0x00002714" value="0x30800000" /> <register type="OA" address="0x00002720" value="0x00000000" /> <register type="OA" address="0x00002724" value="0x30800000" /> <register type="OA" address="0x00002740" value="0x00000000" /> <register type="OA" address="0x00002770" value="0x0007FFFA" /> <register type="OA" address="0x00002774" value="0x0000FEFE" /> <register type="OA" address="0x00002778" value="0x0007FFFA" /> <register type="OA" address="0x0000277C" value="0x0000FEFD" /> <register type="OA" address="0x00002790" value="0x0007FFFA" /> <register type="OA" address="0x00002794" value="0x0000FBEF" /> <register type="OA" address="0x00002798" value="0x0007FFFA" /> <register type="OA" address="0x0000279C" value="0x0000FBDF" /> </register_config> <register_config type="FLEX"> <register type="FLEX" address="0x0000E458" value="0x00005004" /> <register type="FLEX" address="0x0000E558" value="0x00000003" /> <register type="FLEX" address="0x0000E658" value="0x00002001" /> <register type="FLEX" address="0x0000E758" value="0x00101100" /> <register type="FLEX" address="0x0000E45C" value="0x00201200" /> <register type="FLEX" address="0x0000E55C" value="0x00301300" /> <register type="FLEX" address="0x0000E65C" value="0x00401400" /> </register_config> </set> <set name="Metric set HDCAndSF" mdapi_supported_apis="OGL OCL IO BB" underscore_name="hdc_and_sf" hw_config_guid="f64ef50a-bdba-4b35-8f09-203c13d8ee5a" chipset="BXT" symbol_name="HDCAndSF" > <counter name="GPU Core Clocks" description="The total number of GPU core clocks elapsed during the measurement." data_type="uint64" equation="GPU_CLOCK 0 READ" underscore_name="gpu_core_clocks" units="cycles" symbol_name="GpuCoreClocks" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="EU Active" description="The percentage of time in which the Execution Units were actively processing." data_type="float" max_equation="100" equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_active" units="percent" symbol_name="EuActive" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_group="EU Array" mdapi_hw_unit_type="gpu" /> <counter name="EU Both FPU Pipes Active" description="The percentage of time in which both EU FPU pipelines were actively processing." data_type="float" max_equation="100" equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_fpu_both_active" units="percent" symbol_name="EuFpuBothActive" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pipes" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_send_active" units="percent" symbol_name="VsSendActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_fpu1_active" units="percent" symbol_name="VsFpu1Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" description="The total number of geometry shader hardware threads dispatched." data_type="uint64" equation="A 5 READ" underscore_name="gs_threads" units="threads" symbol_name="GsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Geometry Shader" /> <counter name="Early Hi-Depth Test Fails" description="The total number of pixels dropped on early hierarchical depth test." data_type="uint64" equation="A 22 READ 4 UMUL" underscore_name="hi_depth_test_fails" units="pixels" symbol_name="HiDepthTestFails" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" /> <counter name="FS Both FPU Active" description="The percentage of time in which fragment shaders were processed actively on the both FPUs." data_type="float" max_equation="100" equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_eu_both_fpu_active" units="percent" symbol_name="PsEuBothFpuActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 Frame Batch Draw" mdapi_group="3D Pipe/Fragment Shader" mdapi_hw_unit_type="gpu" /> <counter name="VS Threads Dispatched" description="The total number of vertex shader hardware threads dispatched." data_type="uint64" equation="A 1 READ" underscore_name="vs_threads" units="threads" symbol_name="VsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Vertex Shader" /> <counter name="Polygon Data Ready" description="The percentage of time in which geometry pipeline output is ready" data_type="float" max_equation="100" equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="poly_data_ready" units="percent" symbol_name="PolyDataReady" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/3D Pipe/Strip-Fans" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" description="The total number of fragment shader hardware threads dispatched." data_type="uint64" equation="A 6 READ" underscore_name="ps_threads" units="threads" symbol_name="PsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Fragment Shader" /> <counter name="Shader Barrier Messages" description="The total number of shader barrier messages." data_type="uint64" equation="A 35 READ" underscore_name="shader_barriers" units="messages" symbol_name="ShaderBarriers" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Barrier" /> <counter name="Sampler Texels" description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." data_type="uint64" equation="A 28 READ 4 UMUL" underscore_name="sampler_texels" units="texels" symbol_name="SamplerTexels" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Input" /> <counter name="Pixels Failing Tests" description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." data_type="uint64" equation="A 25 READ 4 UMUL" underscore_name="pixels_failing_post_ps_tests" units="pixels" symbol_name="PixelsFailingPostPsTests" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="GPU Time Elapsed" description="Time elapsed on the GPU during the measurement." data_type="uint64" equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" underscore_name="gpu_time" units="ns" symbol_name="GpuTime" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="AVG GPU Core Frequency" description="Average GPU Core Frequency in the measurement." data_type="uint64" max_equation="$GpuMaxFrequency" equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" underscore_name="avg_gpu_core_frequency" units="hz" symbol_name="AvgGpuCoreFrequency" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels Misses" description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." data_type="uint64" equation="A 29 READ 4 UMUL" underscore_name="sampler_texel_misses" units="texels" symbol_name="SamplerTexelMisses" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Batch Frame Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Cache" /> <counter name="HDC stalled by L3 (s0.ss1)" description="Percentage of time when HDC has messges to L3, but it's stalled due to lack of credits (s0.ss1)" data_type="float" max_equation="100" equation="C 5 READ C 4 READ USUB 100 UMUL $GpuCoreClocks FDIV" underscore_name="non_sampler_shader01_access_stalled_on_l3" units="percent" symbol_name="NonSamplerShader01AccessStalledOnL3" availability="$SubsliceMask 0x2 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="GPU/Data Port" mdapi_hw_unit_type="subslice" /> <counter name="CS Threads Dispatched" description="The total number of compute shader hardware threads dispatched." data_type="uint64" equation="A 4 READ" underscore_name="cs_threads" units="threads" symbol_name="CsThreads" semantic_type="event" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Compute Shader" /> <counter name="SLM Bytes Read" description="The total number of GPU memory bytes read from shared local memory." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" equation="A 30 READ 64 UMUL" underscore_name="slm_bytes_read" units="bytes" symbol_name="SlmBytesRead" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="L3/Data Port/SLM" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." data_type="float" max_equation="100" equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_fpu1_active" units="percent" symbol_name="PsFpu1Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pixel Shader" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." data_type="float" max_equation="100" equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_send_active" units="percent" symbol_name="PsSendActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pixel Shader" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU0 Pipe Active" description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_fpu0_active" units="percent" symbol_name="VsFpu0Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" description="The percentage of time in which the GPU has been processing GPU commands." data_type="float" max_equation="100" equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="gpu_busy" units="percent" symbol_name="GpuBusy" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" description="The total number of rasterized pixels." data_type="uint64" equation="A 21 READ 4 UMUL" underscore_name="rasterized_pixels" units="pixels" symbol_name="RasterizedPixels" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer" /> <counter name="PS FPU0 Pipe Active" description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." data_type="float" max_equation="100" equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_fpu0_active" units="percent" symbol_name="PsFpu0Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pixel Shader" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" description="The total number of domain shader hardware threads dispatched." data_type="uint64" equation="A 3 READ" underscore_name="ds_threads" units="threads" symbol_name="DsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Domain Shader" /> <counter name="Samples Written" description="The total number of samples or pixels written to all render targets." data_type="uint64" equation="A 26 READ 4 UMUL" underscore_name="samples_written" units="pixels" symbol_name="SamplesWritten" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="EU Stall" description="The percentage of time in which the Execution Units were stalled." data_type="float" max_equation="100" equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_stall" units="percent" symbol_name="EuStall" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_group="EU Array" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" description="The total number of blended samples or pixels written to all render targets." data_type="uint64" equation="A 27 READ 4 UMUL" underscore_name="samples_blended" units="pixels" symbol_name="SamplesBlended" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="Early Depth Test Fails" description="The total number of pixels dropped on early depth test." data_type="uint64" equation="A 23 READ 4 UMUL" underscore_name="early_depth_test_fails" units="pixels" symbol_name="EarlyDepthTestFails" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" /> <counter name="Shader Memory Accesses" description="The total number of shader memory accesses to L3." data_type="uint64" equation="A 32 READ" underscore_name="shader_memory_accesses" units="messages" symbol_name="ShaderMemoryAccesses" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port" /> <counter name="HS Threads Dispatched" description="The total number of hull shader hardware threads dispatched." data_type="uint64" equation="A 2 READ" underscore_name="hs_threads" units="threads" symbol_name="HsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Hull Shader" /> <counter name="SLM Bytes Written" description="The total number of GPU memory bytes written into shared local memory." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" equation="A 31 READ 64 UMUL" underscore_name="slm_bytes_written" units="bytes" symbol_name="SlmBytesWritten" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="L3/Data Port/SLM" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" underscore_name="l3_shader_throughput" units="bytes" symbol_name="L3ShaderThroughput" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_group="L3/Data Port" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" description="The total number of samples or pixels dropped in fragment shaders." data_type="uint64" equation="A 24 READ 4 UMUL" underscore_name="samples_killed_in_ps" units="pixels" symbol_name="SamplesKilledInPs" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Fragment Shader" /> <counter name="HDC stalled by L3 (s0.ss0)" description="Percentage of time when HDC has messges to L3, but it's stalled due to lack of credits (s0.ss0)" data_type="float" max_equation="100" equation="C 7 READ C 6 READ USUB 100 UMUL $GpuCoreClocks FDIV" underscore_name="non_sampler_shader00_access_stalled_on_l3" units="percent" symbol_name="NonSamplerShader00AccessStalledOnL3" availability="$SubsliceMask 0x1 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="GPU/Data Port" mdapi_hw_unit_type="subslice" /> <counter name="Shader Atomic Memory Accesses" description="The total number of shader atomic memory accesses." data_type="uint64" equation="A 34 READ" underscore_name="shader_atomics" units="messages" symbol_name="ShaderAtomics" semantic_type="event" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port/Atomics" /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x104F0232" /> <register type="NOA" address="0x00009888" value="0x124F4640" /> <register type="NOA" address="0x00009888" value="0x11834400" /> <register type="NOA" address="0x00009888" value="0x022D4000" /> <register type="NOA" address="0x00009888" value="0x042D5000" /> <register type="NOA" address="0x00009888" value="0x062D1000" /> <register type="NOA" address="0x00009888" value="0x0E2E0055" /> <register type="NOA" address="0x00009888" value="0x064C8000" /> <register type="NOA" address="0x00009888" value="0x084CC000" /> <register type="NOA" address="0x00009888" value="0x0A4C4000" /> <register type="NOA" address="0x00009888" value="0x024E8000" /> <register type="NOA" address="0x00009888" value="0x044EA000" /> <register type="NOA" address="0x00009888" value="0x064E2000" /> <register type="NOA" address="0x00009888" value="0x024F6100" /> <register type="NOA" address="0x00009888" value="0x044F416B" /> <register type="NOA" address="0x00009888" value="0x064F004B" /> <register type="NOA" address="0x00009888" value="0x1A4F0000" /> <register type="NOA" address="0x00009888" value="0x1A0F02A8" /> <register type="NOA" address="0x00009888" value="0x1A2C5500" /> <register type="NOA" address="0x00009888" value="0x0F808000" /> <register type="NOA" address="0x00009888" value="0x25810020" /> <register type="NOA" address="0x00009888" value="0x0F8305C0" /> <register type="NOA" address="0x00009888" value="0x07938000" /> <register type="NOA" address="0x00009888" value="0x09938000" /> <register type="NOA" address="0x00009888" value="0x0B938000" /> <register type="NOA" address="0x00009888" value="0x0D938000" /> <register type="NOA" address="0x00009888" value="0x1F951000" /> <register type="NOA" address="0x00009888" value="0x13920200" /> <register type="NOA" address="0x00009888" value="0x31908000" /> <register type="NOA" address="0x00009888" value="0x19904000" /> <register type="NOA" address="0x00009888" value="0x1B904000" /> <register type="NOA" address="0x00009888" value="0x1D904000" /> <register type="NOA" address="0x00009888" value="0x1F904000" /> <register type="NOA" address="0x00009888" value="0x37900000" /> <register type="NOA" address="0x00009888" value="0x59900000" /> <register type="NOA" address="0x00009888" value="0x4D900003" /> <register type="NOA" address="0x00009888" value="0x53900000" /> <register type="NOA" address="0x00009888" value="0x45900000" /> <register type="NOA" address="0x00009888" value="0x55900000" /> <register type="NOA" address="0x00009888" value="0x47900000" /> <register type="NOA" address="0x00009888" value="0x33900000" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002740" value="0x00000000" /> <register type="OA" address="0x00002744" value="0x00800000" /> <register type="OA" address="0x00002710" value="0x00000000" /> <register type="OA" address="0x00002714" value="0x10800000" /> <register type="OA" address="0x00002720" value="0x00000000" /> <register type="OA" address="0x00002724" value="0x00800000" /> <register type="OA" address="0x00002770" value="0x00000002" /> <register type="OA" address="0x00002774" value="0x0000FDFF" /> </register_config> <register_config type="FLEX"> <register type="FLEX" address="0x0000E458" value="0x00005004" /> <register type="FLEX" address="0x0000E558" value="0x00010003" /> <register type="FLEX" address="0x0000E658" value="0x00012011" /> <register type="FLEX" address="0x0000E758" value="0x00015014" /> <register type="FLEX" address="0x0000E45C" value="0x00051050" /> <register type="FLEX" address="0x0000E55C" value="0x00053052" /> <register type="FLEX" address="0x0000E65C" value="0x00055054" /> </register_config> </set> <set name="Metric set L3_1" mdapi_supported_apis="OGL OCL IO BB" underscore_name="l3_1" hw_config_guid="00ad5a41-7eab-4f7a-9103-49d411c67219" chipset="BXT" symbol_name="L3_1" > <counter name="GPU Core Clocks" description="The total number of GPU core clocks elapsed during the measurement." data_type="uint64" equation="GPU_CLOCK 0 READ" underscore_name="gpu_core_clocks" units="cycles" symbol_name="GpuCoreClocks" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="EU Active" description="The percentage of time in which the Execution Units were actively processing." data_type="float" max_equation="100" equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_active" units="percent" symbol_name="EuActive" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_group="EU Array" mdapi_hw_unit_type="gpu" /> <counter name="Slice0 L3 Bank1 Active" description="The percentage of time in which slice0 L3 bank1 is active" data_type="float" max_equation="100" equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="l30_bank1_active" units="percent" symbol_name="L30Bank1Active" availability="$SliceMask 0x1 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GTI/L3" mdapi_hw_unit_type="slice" /> <counter name="EU Both FPU Pipes Active" description="The percentage of time in which both EU FPU pipelines were actively processing." data_type="float" max_equation="100" equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_fpu_both_active" units="percent" symbol_name="EuFpuBothActive" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pipes" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_send_active" units="percent" symbol_name="VsSendActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_fpu1_active" units="percent" symbol_name="VsFpu1Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" description="The total number of geometry shader hardware threads dispatched." data_type="uint64" equation="A 5 READ" underscore_name="gs_threads" units="threads" symbol_name="GsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Geometry Shader" /> <counter name="Early Hi-Depth Test Fails" description="The total number of pixels dropped on early hierarchical depth test." data_type="uint64" equation="A 22 READ 4 UMUL" underscore_name="hi_depth_test_fails" units="pixels" symbol_name="HiDepthTestFails" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" /> <counter name="FS Both FPU Active" description="The percentage of time in which fragment shaders were processed actively on the both FPUs." data_type="float" max_equation="100" equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_eu_both_fpu_active" units="percent" symbol_name="PsEuBothFpuActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 Frame Batch Draw" mdapi_group="3D Pipe/Fragment Shader" mdapi_hw_unit_type="gpu" /> <counter name="VS Threads Dispatched" description="The total number of vertex shader hardware threads dispatched." data_type="uint64" equation="A 1 READ" underscore_name="vs_threads" units="threads" symbol_name="VsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Vertex Shader" /> <counter name="Slice0 L3 Bank1 Stalled" description="The percentage of time in which slice0 L3 bank1 is stalled" data_type="float" max_equation="100" equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="l30_bank1_stalled" units="percent" symbol_name="L30Bank1Stalled" availability="$SliceMask 0x1 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GTI/L3" mdapi_hw_unit_type="slice" /> <counter name="FS Threads Dispatched" description="The total number of fragment shader hardware threads dispatched." data_type="uint64" equation="A 6 READ" underscore_name="ps_threads" units="threads" symbol_name="PsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Fragment Shader" /> <counter name="Shader Barrier Messages" description="The total number of shader barrier messages." data_type="uint64" equation="A 35 READ" underscore_name="shader_barriers" units="messages" symbol_name="ShaderBarriers" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Barrier" /> <counter name="Sampler Texels" description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." data_type="uint64" equation="A 28 READ 4 UMUL" underscore_name="sampler_texels" units="texels" symbol_name="SamplerTexels" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Input" /> <counter name="Pixels Failing Tests" description="The 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type="OA" address="0x00002788" value="0x00004002" /> <register type="OA" address="0x0000278C" value="0x0000D3FF" /> <register type="OA" address="0x00002790" value="0x00100700" /> <register type="OA" address="0x00002794" value="0x0000FF1F" /> <register type="OA" address="0x00002798" value="0x00001402" /> <register type="OA" address="0x0000279C" value="0x0000FC3F" /> <register type="OA" address="0x000027A0" value="0x00001002" /> <register type="OA" address="0x000027A4" value="0x0000FC7F" /> <register type="OA" address="0x000027A8" value="0x00000402" /> <register type="OA" address="0x000027AC" value="0x0000FD3F" /> </register_config> <register_config type="FLEX"> <register type="FLEX" address="0x0000E458" value="0x00005004" /> <register type="FLEX" address="0x0000E558" value="0x00010003" /> <register type="FLEX" address="0x0000E658" value="0x00012011" /> <register type="FLEX" address="0x0000E758" value="0x00015014" /> <register type="FLEX" address="0x0000E45C" value="0x00051050" /> <register type="FLEX" address="0x0000E55C" value="0x00053052" /> <register type="FLEX" address="0x0000E65C" value="0x00055054" /> </register_config> </set> <set name="Metric set RasterizerAndPixelBackend" mdapi_supported_apis="OGL OCL IO BB" underscore_name="rasterizer_and_pixel_backend" hw_config_guid="46dc44ca-491c-4cc1-a951-e7b3e62bf02b" chipset="BXT" symbol_name="RasterizerAndPixelBackend" > <counter name="GPU Core Clocks" description="The total number of GPU core clocks elapsed during the measurement." data_type="uint64" equation="GPU_CLOCK 0 READ" underscore_name="gpu_core_clocks" units="cycles" symbol_name="GpuCoreClocks" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="EU Active" description="The percentage of time in which the Execution Units were actively processing." data_type="float" max_equation="100" equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_active" units="percent" symbol_name="EuActive" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_group="EU Array" mdapi_hw_unit_type="gpu" /> <counter name="EU Both FPU Pipes Active" description="The percentage of time in which both EU FPU pipelines were actively processing." data_type="float" max_equation="100" equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_fpu_both_active" units="percent" symbol_name="EuFpuBothActive" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pipes" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_send_active" units="percent" symbol_name="VsSendActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_fpu1_active" units="percent" symbol_name="VsFpu1Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" description="The total number of geometry shader hardware threads dispatched." data_type="uint64" equation="A 5 READ" underscore_name="gs_threads" units="threads" symbol_name="GsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Geometry Shader" /> <counter name="Early Hi-Depth Test Fails" description="The total number of pixels dropped on early hierarchical depth test." data_type="uint64" equation="A 22 READ 4 UMUL" underscore_name="hi_depth_test_fails" units="pixels" symbol_name="HiDepthTestFails" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" /> <counter name="FS Both FPU Active" description="The percentage of time in which fragment shaders were processed actively on the both FPUs." data_type="float" max_equation="100" equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_eu_both_fpu_active" units="percent" symbol_name="PsEuBothFpuActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 Frame Batch Draw" mdapi_group="3D Pipe/Fragment Shader" mdapi_hw_unit_type="gpu" /> <counter name="VS Threads Dispatched" description="The total number of vertex shader hardware threads dispatched." data_type="uint64" equation="A 1 READ" underscore_name="vs_threads" units="threads" symbol_name="VsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Vertex Shader" /> <counter name="FS Threads Dispatched" description="The total number of fragment shader hardware threads dispatched." data_type="uint64" equation="A 6 READ" underscore_name="ps_threads" units="threads" symbol_name="PsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Fragment Shader" /> <counter name="Slice0 Pixel Values Ready" description="The percentage of time in which slice0 pixel values are ready" data_type="float" max_equation="100" equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="pixel_values0_ready" units="percent" symbol_name="PixelValues0Ready" availability="$SliceMask 0x1 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/3D Pipe" mdapi_hw_unit_type="slice" /> <counter name="Shader Barrier Messages" description="The total number of shader barrier messages." data_type="uint64" equation="A 35 READ" underscore_name="shader_barriers" units="messages" symbol_name="ShaderBarriers" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Barrier" /> <counter name="Sampler Texels" description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." data_type="uint64" equation="A 28 READ 4 UMUL" underscore_name="sampler_texels" units="texels" symbol_name="SamplerTexels" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Input" /> <counter name="Pixels Failing Tests" description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." data_type="uint64" equation="A 25 READ 4 UMUL" underscore_name="pixels_failing_post_ps_tests" units="pixels" symbol_name="PixelsFailingPostPsTests" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="GPU Time Elapsed" description="Time elapsed on the GPU during the measurement." data_type="uint64" equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" underscore_name="gpu_time" units="ns" symbol_name="GpuTime" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="AVG GPU Core Frequency" description="Average GPU Core Frequency in the measurement." data_type="uint64" max_equation="$GpuMaxFrequency" equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" underscore_name="avg_gpu_core_frequency" units="hz" symbol_name="AvgGpuCoreFrequency" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels Misses" description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." data_type="uint64" equation="A 29 READ 4 UMUL" underscore_name="sampler_texel_misses" units="texels" symbol_name="SamplerTexelMisses" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Batch Frame Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Cache" /> <counter name="CS Threads Dispatched" description="The total number of compute shader hardware threads dispatched." data_type="uint64" equation="A 4 READ" underscore_name="cs_threads" units="threads" symbol_name="CsThreads" semantic_type="event" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Compute Shader" /> <counter name="Slice0 Rasterizer Input Available" description="The percentage of time in which slice0 rasterizer input is available" data_type="float" max_equation="100" equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="rasterizer0_input_available" units="percent" symbol_name="Rasterizer0InputAvailable" availability="$SliceMask 0x1 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Rasterizer" mdapi_hw_unit_type="slice" /> <counter name="Slice0 Post-EarlyZ Pixel Data Ready" description="The percentage of time in which slice0 post-EarlyZ pixel data is ready (after early Z tests have been applied)" data_type="float" max_equation="100" equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="pixel_data0_ready" units="percent" symbol_name="PixelData0Ready" availability="$SliceMask 0x1 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Rasterizer/Early Depth Test" mdapi_hw_unit_type="slice" /> <counter name="SLM Bytes Read" description="The total number of GPU memory bytes read from shared local memory." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" equation="A 30 READ 64 UMUL" underscore_name="slm_bytes_read" units="bytes" symbol_name="SlmBytesRead" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="L3/Data Port/SLM" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." data_type="float" max_equation="100" equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_fpu1_active" units="percent" symbol_name="PsFpu1Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pixel Shader" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." data_type="float" max_equation="100" equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_send_active" units="percent" symbol_name="PsSendActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pixel Shader" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU0 Pipe Active" description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_fpu0_active" units="percent" symbol_name="VsFpu0Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" description="The percentage of time in which the GPU has been processing GPU commands." data_type="float" max_equation="100" equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="gpu_busy" units="percent" symbol_name="GpuBusy" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" description="The total number of rasterized pixels." data_type="uint64" equation="A 21 READ 4 UMUL" underscore_name="rasterized_pixels" units="pixels" symbol_name="RasterizedPixels" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer" /> <counter name="PS FPU0 Pipe Active" description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." data_type="float" max_equation="100" equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_fpu0_active" units="percent" symbol_name="PsFpu0Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pixel Shader" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" description="The total number of domain shader hardware threads dispatched." data_type="uint64" equation="A 3 READ" underscore_name="ds_threads" units="threads" symbol_name="DsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Domain Shader" /> <counter name="Samples Written" description="The total number of samples or pixels written to all render targets." data_type="uint64" equation="A 26 READ 4 UMUL" underscore_name="samples_written" units="pixels" symbol_name="SamplesWritten" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="EU Stall" description="The percentage of time in which the Execution Units were stalled." data_type="float" max_equation="100" equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_stall" units="percent" symbol_name="EuStall" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_group="EU Array" mdapi_hw_unit_type="gpu" /> <counter name="Slice0 Rasterizer Output Ready" description="The percentage of time in which slice0 rasterizer output is ready" data_type="float" max_equation="100" equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="rasterizer0_output_ready" units="percent" symbol_name="Rasterizer0OutputReady" availability="$SliceMask 0x1 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Rasterizer" mdapi_hw_unit_type="slice" /> <counter name="Samples Blended" description="The total number of blended samples or pixels written to all render targets." data_type="uint64" equation="A 27 READ 4 UMUL" underscore_name="samples_blended" units="pixels" symbol_name="SamplesBlended" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="Early Depth Test Fails" description="The total number of pixels dropped on early depth test." data_type="uint64" equation="A 23 READ 4 UMUL" underscore_name="early_depth_test_fails" units="pixels" symbol_name="EarlyDepthTestFails" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" /> <counter name="Shader Memory Accesses" description="The total number of shader memory accesses to L3." data_type="uint64" equation="A 32 READ" underscore_name="shader_memory_accesses" units="messages" symbol_name="ShaderMemoryAccesses" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port" /> <counter name="HS Threads Dispatched" description="The total number of hull shader hardware threads dispatched." data_type="uint64" equation="A 2 READ" underscore_name="hs_threads" units="threads" symbol_name="HsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Hull Shader" /> <counter name="SLM Bytes Written" description="The total number of GPU memory bytes written into shared local memory." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" equation="A 31 READ 64 UMUL" underscore_name="slm_bytes_written" units="bytes" symbol_name="SlmBytesWritten" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="L3/Data Port/SLM" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" underscore_name="l3_shader_throughput" units="bytes" symbol_name="L3ShaderThroughput" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_group="L3/Data Port" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" description="The total number of samples or pixels dropped in fragment shaders." data_type="uint64" equation="A 24 READ 4 UMUL" underscore_name="samples_killed_in_ps" units="pixels" symbol_name="SamplesKilledInPs" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Fragment Shader" /> <counter name="Slice0 PS Output Available" description="The percentage of time in which slice0 PS output is available" data_type="float" max_equation="100" equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_output0_available" units="percent" symbol_name="PSOutput0Available" availability="$SliceMask 0x1 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/3D Pipe" mdapi_hw_unit_type="slice" /> <counter name="Shader Atomic Memory Accesses" description="The total number of shader atomic memory accesses." data_type="uint64" equation="A 34 READ" underscore_name="shader_atomics" units="messages" symbol_name="ShaderAtomics" semantic_type="event" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port/Atomics" /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x102D7800" /> <register type="NOA" address="0x00009888" value="0x122D79E0" /> <register type="NOA" address="0x00009888" value="0x0C2F0004" /> <register type="NOA" address="0x00009888" value="0x100E3800" /> <register type="NOA" address="0x00009888" value="0x180F0005" /> <register type="NOA" address="0x00009888" value="0x002D0940" /> <register type="NOA" address="0x00009888" value="0x022D802F" /> <register type="NOA" address="0x00009888" value="0x042D4013" /> <register type="NOA" address="0x00009888" value="0x062D1000" /> <register type="NOA" address="0x00009888" value="0x0E2E0050" /> <register type="NOA" address="0x00009888" value="0x022F0010" /> <register type="NOA" address="0x00009888" value="0x002F0000" /> <register type="NOA" address="0x00009888" value="0x084C8000" /> <register type="NOA" address="0x00009888" value="0x0A4C4000" /> <register type="NOA" address="0x00009888" value="0x044E8000" /> <register type="NOA" address="0x00009888" value="0x064E2000" /> <register type="NOA" address="0x00009888" value="0x040E0480" /> <register type="NOA" address="0x00009888" value="0x000E0000" /> <register type="NOA" address="0x00009888" value="0x060F0027" /> <register type="NOA" address="0x00009888" value="0x100F0000" /> <register type="NOA" address="0x00009888" value="0x1A0F0040" /> <register type="NOA" address="0x00009888" value="0x03938000" /> <register type="NOA" address="0x00009888" value="0x05938000" /> <register type="NOA" address="0x00009888" value="0x07938000" /> <register type="NOA" address="0x00009888" value="0x09938000" /> <register type="NOA" address="0x00009888" value="0x0B938000" /> <register type="NOA" address="0x00009888" value="0x0D938000" /> <register type="NOA" address="0x00009888" value="0x15904000" /> <register type="NOA" address="0x00009888" value="0x17904000" /> <register type="NOA" address="0x00009888" value="0x19904000" /> <register type="NOA" address="0x00009888" value="0x1B904000" /> <register type="NOA" address="0x00009888" value="0x1D904000" /> <register type="NOA" address="0x00009888" value="0x1F904000" /> <register type="NOA" address="0x00009888" value="0x37900000" /> <register type="NOA" address="0x00009888" value="0x53900000" /> <register type="NOA" address="0x00009888" value="0x439014A0" /> <register type="NOA" address="0x00009888" value="0x459000A4" /> <register type="NOA" address="0x00009888" value="0x55900000" /> <register type="NOA" address="0x00009888" value="0x47900001" /> <register type="NOA" address="0x00009888" value="0x33900000" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002740" value="0x00000000" /> <register type="OA" address="0x00002744" value="0x00800000" /> <register type="OA" address="0x00002710" value="0x00000000" /> <register type="OA" address="0x00002714" value="0x30800000" /> <register type="OA" address="0x00002720" value="0x00000000" /> <register type="OA" address="0x00002724" value="0x00800000" /> <register type="OA" address="0x00002770" value="0x00000002" /> <register type="OA" address="0x00002774" value="0x0000EFFF" /> <register type="OA" address="0x00002778" value="0x00006000" /> <register type="OA" address="0x0000277C" value="0x0000F3FF" /> </register_config> <register_config type="FLEX"> <register type="FLEX" address="0x0000E458" value="0x00005004" /> <register type="FLEX" address="0x0000E558" value="0x00010003" /> <register type="FLEX" address="0x0000E658" value="0x00012011" /> <register type="FLEX" address="0x0000E758" value="0x00015014" /> <register type="FLEX" address="0x0000E45C" value="0x00051050" /> <register type="FLEX" address="0x0000E55C" value="0x00053052" /> <register type="FLEX" address="0x0000E65C" value="0x00055054" /> </register_config> </set> <set name="Metric set Sampler" mdapi_supported_apis="OGL OCL IO BB" underscore_name="sampler" hw_config_guid="8364e2a8-af63-40af-b0d5-42969a255654" chipset="BXT" symbol_name="Sampler" > <counter name="GPU Core Clocks" description="The total number of GPU core clocks elapsed during the measurement." data_type="uint64" equation="GPU_CLOCK 0 READ" underscore_name="gpu_core_clocks" units="cycles" symbol_name="GpuCoreClocks" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="EU Active" description="The percentage of time in which the Execution Units were actively processing." data_type="float" max_equation="100" equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_active" units="percent" symbol_name="EuActive" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_group="EU Array" mdapi_hw_unit_type="gpu" /> <counter name="Slice0 Subslice2 Input Available" description="The percentage of time in which slice0 subslice2 sampler input is available" data_type="float" max_equation="100" equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="sampler02_input_available" units="percent" symbol_name="Sampler02InputAvailable" availability="$SubsliceMask 0x4 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Sampler" mdapi_hw_unit_type="subslice" /> <counter name="EU Both FPU Pipes Active" description="The percentage of time in which both EU FPU pipelines were actively processing." data_type="float" max_equation="100" equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_fpu_both_active" units="percent" symbol_name="EuFpuBothActive" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pipes" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_send_active" units="percent" symbol_name="VsSendActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="Slice0 Subslice0 Input Available" description="The percentage of time in which slice0 subslice0 sampler input is available" data_type="float" max_equation="100" equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="sampler00_input_available" units="percent" symbol_name="Sampler00InputAvailable" availability="$SubsliceMask 0x1 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Sampler" mdapi_hw_unit_type="subslice" /> <counter name="VS FPU1 Pipe Active" description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_fpu1_active" units="percent" symbol_name="VsFpu1Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" description="The total number of geometry shader hardware threads dispatched." data_type="uint64" equation="A 5 READ" underscore_name="gs_threads" units="threads" symbol_name="GsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Geometry Shader" /> <counter name="Early Hi-Depth Test Fails" description="The total number of pixels dropped on early hierarchical depth test." data_type="uint64" equation="A 22 READ 4 UMUL" underscore_name="hi_depth_test_fails" units="pixels" symbol_name="HiDepthTestFails" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" /> <counter name="FS Both FPU Active" description="The percentage of time in which fragment shaders were processed actively on the both FPUs." data_type="float" max_equation="100" equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_eu_both_fpu_active" units="percent" symbol_name="PsEuBothFpuActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 Frame Batch Draw" mdapi_group="3D Pipe/Fragment Shader" mdapi_hw_unit_type="gpu" /> <counter name="VS Threads Dispatched" description="The total number of vertex shader hardware threads dispatched." data_type="uint64" equation="A 1 READ" underscore_name="vs_threads" units="threads" symbol_name="VsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Vertex Shader" /> <counter name="Slice0 Subslice2 Sampler Output Ready" description="The percentage of time in which slice0 subslice2 sampler output is ready" data_type="float" max_equation="100" equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="sampler02_output_ready" units="percent" symbol_name="Sampler02OutputReady" availability="$SubsliceMask 0x4 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Sampler" mdapi_hw_unit_type="subslice" /> <counter name="FS Threads Dispatched" description="The total number of fragment shader hardware threads dispatched." data_type="uint64" equation="A 6 READ" underscore_name="ps_threads" units="threads" symbol_name="PsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Fragment Shader" /> <counter name="Shader Barrier Messages" description="The total number of shader barrier messages." data_type="uint64" equation="A 35 READ" underscore_name="shader_barriers" units="messages" symbol_name="ShaderBarriers" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Barrier" /> <counter name="Slice0 Subslice1 Input Available" description="The percentage of time in which slice0 subslice1 sampler input is available" data_type="float" max_equation="100" equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="sampler01_input_available" units="percent" symbol_name="Sampler01InputAvailable" availability="$SubsliceMask 0x2 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Sampler" mdapi_hw_unit_type="subslice" /> <counter name="Sampler Texels" description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." data_type="uint64" equation="A 28 READ 4 UMUL" underscore_name="sampler_texels" units="texels" symbol_name="SamplerTexels" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Input" /> <counter name="Pixels Failing Tests" description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." data_type="uint64" equation="A 25 READ 4 UMUL" underscore_name="pixels_failing_post_ps_tests" units="pixels" symbol_name="PixelsFailingPostPsTests" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="GPU Time Elapsed" description="Time elapsed on the GPU during the measurement." data_type="uint64" equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" underscore_name="gpu_time" units="ns" symbol_name="GpuTime" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="AVG GPU Core Frequency" description="Average GPU Core Frequency in the measurement." data_type="uint64" max_equation="$GpuMaxFrequency" equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" underscore_name="avg_gpu_core_frequency" units="hz" symbol_name="AvgGpuCoreFrequency" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels Misses" description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." data_type="uint64" equation="A 29 READ 4 UMUL" underscore_name="sampler_texel_misses" units="texels" symbol_name="SamplerTexelMisses" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Batch Frame Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Cache" /> <counter name="CS Threads Dispatched" description="The total number of compute shader hardware threads dispatched." data_type="uint64" equation="A 4 READ" underscore_name="cs_threads" units="threads" symbol_name="CsThreads" semantic_type="event" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Compute Shader" /> <counter name="SLM Bytes Read" description="The total number of GPU memory bytes read from shared local memory." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" equation="A 30 READ 64 UMUL" underscore_name="slm_bytes_read" units="bytes" symbol_name="SlmBytesRead" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="L3/Data Port/SLM" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." data_type="float" max_equation="100" equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_fpu1_active" units="percent" symbol_name="PsFpu1Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pixel Shader" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." data_type="float" max_equation="100" equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_send_active" units="percent" symbol_name="PsSendActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pixel Shader" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU0 Pipe Active" description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_fpu0_active" units="percent" symbol_name="VsFpu0Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" description="The percentage of time in which the GPU has been processing GPU commands." data_type="float" max_equation="100" equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="gpu_busy" units="percent" symbol_name="GpuBusy" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" description="The total number of rasterized pixels." data_type="uint64" equation="A 21 READ 4 UMUL" underscore_name="rasterized_pixels" units="pixels" symbol_name="RasterizedPixels" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer" /> <counter name="PS FPU0 Pipe Active" description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." data_type="float" max_equation="100" equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_fpu0_active" units="percent" symbol_name="PsFpu0Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pixel Shader" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" description="The total number of domain shader hardware threads dispatched." data_type="uint64" equation="A 3 READ" underscore_name="ds_threads" units="threads" symbol_name="DsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Domain Shader" /> <counter name="Samples Written" description="The total number of samples or pixels written to all render targets." data_type="uint64" equation="A 26 READ 4 UMUL" underscore_name="samples_written" units="pixels" symbol_name="SamplesWritten" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="EU Stall" description="The percentage of time in which the Execution Units were stalled." data_type="float" max_equation="100" equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_stall" units="percent" symbol_name="EuStall" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_group="EU Array" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" description="The total number of blended samples or pixels written to all render targets." data_type="uint64" equation="A 27 READ 4 UMUL" underscore_name="samples_blended" units="pixels" symbol_name="SamplesBlended" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="Early Depth Test Fails" description="The total number of pixels dropped on early depth test." data_type="uint64" equation="A 23 READ 4 UMUL" underscore_name="early_depth_test_fails" units="pixels" symbol_name="EarlyDepthTestFails" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" /> <counter name="Slice0 Subslice0 Sampler Output Ready" description="The percentage of time in which slice0 subslice0 sampler output is ready" data_type="float" max_equation="100" equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="sampler00_output_ready" units="percent" symbol_name="Sampler00OutputReady" availability="$SubsliceMask 0x1 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Sampler" mdapi_hw_unit_type="subslice" /> <counter name="Slice0 Subslice1 Sampler Output Ready" description="The percentage of time in which slice0 subslice1 sampler output is ready" data_type="float" max_equation="100" equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="sampler01_output_ready" units="percent" symbol_name="Sampler01OutputReady" availability="$SubsliceMask 0x2 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Sampler" mdapi_hw_unit_type="subslice" /> <counter name="Shader Memory Accesses" description="The total number of shader memory accesses to L3." data_type="uint64" equation="A 32 READ" underscore_name="shader_memory_accesses" units="messages" symbol_name="ShaderMemoryAccesses" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port" /> <counter name="HS Threads Dispatched" description="The total number of hull shader hardware threads dispatched." data_type="uint64" equation="A 2 READ" underscore_name="hs_threads" units="threads" symbol_name="HsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Hull Shader" /> <counter name="SLM Bytes Written" description="The total number of GPU memory bytes written into shared local memory." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" equation="A 31 READ 64 UMUL" underscore_name="slm_bytes_written" units="bytes" symbol_name="SlmBytesWritten" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="L3/Data Port/SLM" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" underscore_name="l3_shader_throughput" units="bytes" symbol_name="L3ShaderThroughput" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_group="L3/Data Port" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" description="The total number of samples or pixels dropped in fragment shaders." data_type="uint64" equation="A 24 READ 4 UMUL" underscore_name="samples_killed_in_ps" units="pixels" symbol_name="SamplesKilledInPs" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Fragment Shader" /> <counter name="Shader Atomic Memory Accesses" description="The total number of shader atomic memory accesses." data_type="uint64" equation="A 34 READ" underscore_name="shader_atomics" units="messages" symbol_name="ShaderAtomics" semantic_type="event" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port/Atomics" /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x121300A0" /> <register type="NOA" address="0x00009888" value="0x141600AB" /> <register type="NOA" address="0x00009888" value="0x123300A0" /> <register type="NOA" address="0x00009888" value="0x143600AB" /> <register type="NOA" address="0x00009888" value="0x125300A0" /> <register type="NOA" address="0x00009888" value="0x145600AB" /> <register type="NOA" address="0x00009888" value="0x0C2D4000" /> <register type="NOA" address="0x00009888" value="0x0E2D5000" /> <register type="NOA" address="0x00009888" value="0x002D4000" /> <register type="NOA" address="0x00009888" value="0x022D5000" /> <register type="NOA" address="0x00009888" value="0x042D5000" /> <register type="NOA" address="0x00009888" value="0x062D1000" /> <register type="NOA" address="0x00009888" value="0x102E01A0" /> <register type="NOA" address="0x00009888" value="0x0C2E5000" /> <register type="NOA" address="0x00009888" value="0x0E2E0065" /> <register type="NOA" address="0x00009888" value="0x164C2000" /> <register type="NOA" address="0x00009888" value="0x044C8000" /> <register type="NOA" address="0x00009888" value="0x064CC000" /> <register type="NOA" address="0x00009888" value="0x084C4000" /> <register type="NOA" address="0x00009888" value="0x0A4C4000" /> <register type="NOA" address="0x00009888" value="0x0E4E8000" /> <register type="NOA" address="0x00009888" value="0x004E8000" /> <register type="NOA" address="0x00009888" value="0x024EA000" /> <register type="NOA" address="0x00009888" value="0x044E2000" /> <register type="NOA" address="0x00009888" value="0x064E2000" /> <register type="NOA" address="0x00009888" value="0x1C0F0800" /> <register type="NOA" address="0x00009888" value="0x180F4000" /> <register type="NOA" address="0x00009888" value="0x1A0F023F" /> <register type="NOA" 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address="0x00009888" value="0x55900000" /> <register type="NOA" address="0x00009888" value="0x47900000" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002740" value="0x00000000" /> <register type="OA" address="0x00002744" value="0x00800000" /> <register type="OA" address="0x00002710" value="0x00000000" /> <register type="OA" address="0x00002714" value="0x70800000" /> <register type="OA" address="0x00002720" value="0x00000000" /> <register type="OA" address="0x00002724" value="0x00800000" /> <register type="OA" address="0x00002770" value="0x0000C000" /> <register type="OA" address="0x00002774" value="0x0000E7FF" /> <register type="OA" address="0x00002778" value="0x00003000" /> <register type="OA" address="0x0000277C" value="0x0000F9FF" /> <register type="OA" address="0x00002780" value="0x00000C00" /> <register type="OA" address="0x00002784" value="0x0000FE7F" /> </register_config> <register_config type="FLEX"> <register type="FLEX" address="0x0000E458" value="0x00005004" /> <register type="FLEX" address="0x0000E558" value="0x00010003" /> <register type="FLEX" address="0x0000E658" value="0x00012011" /> <register type="FLEX" address="0x0000E758" value="0x00015014" /> <register type="FLEX" address="0x0000E45C" value="0x00051050" /> <register type="FLEX" address="0x0000E55C" value="0x00053052" /> <register type="FLEX" address="0x0000E65C" value="0x00055054" /> </register_config> </set> <set name="Metric set TDL_1" mdapi_supported_apis="OGL OCL IO BB" underscore_name="tdl_1" hw_config_guid="175c8092-cb25-4d1e-8dc7-b4fdd39e2d92" chipset="BXT" symbol_name="TDL_1" > <counter name="GPU Core Clocks" description="The total number of GPU core clocks elapsed during the measurement." data_type="uint64" equation="GPU_CLOCK 0 READ" underscore_name="gpu_core_clocks" units="cycles" symbol_name="GpuCoreClocks" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="EU Active" description="The percentage of time in which the Execution Units were actively processing." data_type="float" max_equation="100" equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_active" units="percent" symbol_name="EuActive" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_group="EU Array" mdapi_hw_unit_type="gpu" /> <counter name="EU Both FPU Pipes Active" description="The percentage of time in which both EU FPU pipelines were actively processing." data_type="float" max_equation="100" equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_fpu_both_active" units="percent" symbol_name="EuFpuBothActive" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pipes" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_send_active" units="percent" symbol_name="VsSendActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_fpu1_active" units="percent" symbol_name="VsFpu1Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" description="The total number of geometry shader hardware threads dispatched." data_type="uint64" equation="A 5 READ" underscore_name="gs_threads" units="threads" symbol_name="GsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Geometry Shader" /> <counter name="Early Hi-Depth Test Fails" description="The total number of pixels dropped on early hierarchical depth test." data_type="uint64" equation="A 22 READ 4 UMUL" underscore_name="hi_depth_test_fails" units="pixels" symbol_name="HiDepthTestFails" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" /> <counter name="FS Both FPU Active" description="The percentage of time in which fragment shaders were processed actively on the both FPUs." data_type="float" max_equation="100" equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_eu_both_fpu_active" units="percent" symbol_name="PsEuBothFpuActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 Frame Batch Draw" mdapi_group="3D Pipe/Fragment Shader" mdapi_hw_unit_type="gpu" /> <counter name="VS Threads Dispatched" description="The total number of vertex shader hardware threads dispatched." data_type="uint64" equation="A 1 READ" underscore_name="vs_threads" units="threads" symbol_name="VsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Vertex Shader" /> <counter name="FS Threads Dispatched" description="The total number of fragment shader hardware threads dispatched." data_type="uint64" equation="A 6 READ" underscore_name="ps_threads" units="threads" symbol_name="PsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Fragment Shader" /> <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice2" description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice2 thread dispatcher" data_type="float" max_equation="100" equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="non_ps_thread02_ready_for_dispatch" units="percent" symbol_name="NonPSThread02ReadyForDispatch" availability="$SubsliceMask 0x4 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> <counter name="Shader Barrier Messages" description="The total number of shader barrier messages." data_type="uint64" equation="A 35 READ" underscore_name="shader_barriers" units="messages" symbol_name="ShaderBarriers" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Barrier" /> <counter name="Sampler Texels" description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." data_type="uint64" equation="A 28 READ 4 UMUL" underscore_name="sampler_texels" units="texels" symbol_name="SamplerTexels" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Input" /> <counter name="Pixels Failing Tests" description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." data_type="uint64" equation="A 25 READ 4 UMUL" underscore_name="pixels_failing_post_ps_tests" units="pixels" symbol_name="PixelsFailingPostPsTests" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="GPU Time Elapsed" description="Time elapsed on the GPU during the measurement." data_type="uint64" equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" underscore_name="gpu_time" units="ns" symbol_name="GpuTime" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="AVG GPU Core Frequency" description="Average GPU Core Frequency in the measurement." data_type="uint64" max_equation="$GpuMaxFrequency" equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" underscore_name="avg_gpu_core_frequency" units="hz" symbol_name="AvgGpuCoreFrequency" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels Misses" description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." data_type="uint64" equation="A 29 READ 4 UMUL" underscore_name="sampler_texel_misses" units="texels" symbol_name="SamplerTexelMisses" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Batch Frame Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Cache" /> <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice0" description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice0 thread dispatcher" data_type="float" max_equation="100" equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="non_ps_thread00_ready_for_dispatch" units="percent" symbol_name="NonPSThread00ReadyForDispatch" availability="$SubsliceMask 0x1 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> <counter name="CS Threads Dispatched" description="The total number of compute shader hardware threads dispatched." data_type="uint64" equation="A 4 READ" underscore_name="cs_threads" units="threads" symbol_name="CsThreads" semantic_type="event" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Compute Shader" /> <counter name="SLM Bytes Read" description="The total number of GPU memory bytes read from shared local memory." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" equation="A 30 READ 64 UMUL" underscore_name="slm_bytes_read" units="bytes" symbol_name="SlmBytesRead" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="L3/Data Port/SLM" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." data_type="float" max_equation="100" equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_fpu1_active" units="percent" symbol_name="PsFpu1Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pixel Shader" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." data_type="float" max_equation="100" equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_send_active" units="percent" symbol_name="PsSendActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pixel Shader" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU0 Pipe Active" description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_fpu0_active" units="percent" symbol_name="VsFpu0Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" description="The percentage of time in which the GPU has been processing GPU commands." data_type="float" max_equation="100" equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="gpu_busy" units="percent" symbol_name="GpuBusy" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0" description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice0 thread dispatcher" data_type="float" max_equation="100" equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_thread00_ready_for_dispatch" units="percent" symbol_name="PSThread00ReadyForDispatch" availability="$SubsliceMask 0x1 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> <counter name="Rasterized Pixels" description="The total number of rasterized pixels." data_type="uint64" equation="A 21 READ 4 UMUL" underscore_name="rasterized_pixels" units="pixels" symbol_name="RasterizedPixels" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer" /> <counter name="PS FPU0 Pipe Active" description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." data_type="float" max_equation="100" equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_fpu0_active" units="percent" symbol_name="PsFpu0Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pixel Shader" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" description="The total number of domain shader hardware threads dispatched." data_type="uint64" equation="A 3 READ" underscore_name="ds_threads" units="threads" symbol_name="DsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Domain Shader" /> <counter name="Samples Written" description="The total number of samples or pixels written to all render targets." data_type="uint64" equation="A 26 READ 4 UMUL" underscore_name="samples_written" units="pixels" symbol_name="SamplesWritten" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="EU Stall" description="The percentage of time in which the Execution Units were stalled." data_type="float" max_equation="100" equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_stall" units="percent" symbol_name="EuStall" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_group="EU Array" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" description="The total number of blended samples or pixels written to all render targets." data_type="uint64" equation="A 27 READ 4 UMUL" underscore_name="samples_blended" units="pixels" symbol_name="SamplesBlended" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="Early Depth Test Fails" description="The total number of pixels dropped on early depth test." data_type="uint64" equation="A 23 READ 4 UMUL" underscore_name="early_depth_test_fails" units="pixels" symbol_name="EarlyDepthTestFails" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" /> <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1" description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice1 thread dispatcher" data_type="float" max_equation="100" equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_thread01_ready_for_dispatch" units="percent" symbol_name="PSThread01ReadyForDispatch" availability="$SubsliceMask 0x2 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> <counter name="Shader Memory Accesses" description="The total number of shader memory accesses to L3." data_type="uint64" equation="A 32 READ" underscore_name="shader_memory_accesses" units="messages" symbol_name="ShaderMemoryAccesses" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port" /> <counter name="HS Threads Dispatched" description="The total number of hull shader hardware threads dispatched." data_type="uint64" equation="A 2 READ" underscore_name="hs_threads" units="threads" symbol_name="HsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Hull Shader" /> <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2" description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice2 thread dispatcher" data_type="float" max_equation="100" equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_thread02_ready_for_dispatch" units="percent" symbol_name="PSThread02ReadyForDispatch" availability="$SubsliceMask 0x4 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> <counter name="SLM Bytes Written" description="The total number of GPU memory bytes written into shared local memory." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" equation="A 31 READ 64 UMUL" underscore_name="slm_bytes_written" units="bytes" symbol_name="SlmBytesWritten" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="L3/Data Port/SLM" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" underscore_name="l3_shader_throughput" units="bytes" symbol_name="L3ShaderThroughput" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_group="L3/Data Port" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" description="The total number of samples or pixels dropped in fragment shaders." data_type="uint64" equation="A 24 READ 4 UMUL" underscore_name="samples_killed_in_ps" units="pixels" symbol_name="SamplesKilledInPs" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Fragment Shader" /> <counter name="Shader Atomic Memory Accesses" description="The total number of shader atomic memory accesses." data_type="uint64" equation="A 34 READ" underscore_name="shader_atomics" units="messages" symbol_name="ShaderAtomics" semantic_type="event" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port/Atomics" /> <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice1" description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice1 thread dispatcher" data_type="float" max_equation="100" equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="non_ps_thread01_ready_for_dispatch" units="percent" symbol_name="NonPSThread01ReadyForDispatch" availability="$SubsliceMask 0x2 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x141A0000" /> <register type="NOA" address="0x00009888" value="0x143A0000" /> <register type="NOA" address="0x00009888" value="0x145A0000" /> <register 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value="0x53900000" /> <register type="NOA" address="0x00009888" value="0x43900000" /> <register type="NOA" address="0x00009888" value="0x45901084" /> <register type="NOA" address="0x00009888" value="0x55900000" /> <register type="NOA" address="0x00009888" value="0x47900001" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002740" value="0x00000000" /> <register type="OA" address="0x00002744" value="0x00800000" /> <register type="OA" address="0x00002710" value="0x00000000" /> <register type="OA" address="0x00002714" value="0xF0800000" /> <register type="OA" address="0x00002720" value="0x00000000" /> <register type="OA" address="0x00002724" value="0x30800000" /> <register type="OA" address="0x00002770" value="0x00000002" /> <register type="OA" address="0x00002774" value="0x00007FFF" /> <register type="OA" address="0x00002778" value="0x00000000" /> <register type="OA" address="0x0000277C" value="0x00009FFF" /> <register type="OA" address="0x00002780" value="0x00000002" /> <register type="OA" address="0x00002784" value="0x0000EFFF" /> <register type="OA" address="0x00002788" value="0x00000000" /> <register type="OA" address="0x0000278C" value="0x0000F3FF" /> <register type="OA" address="0x00002790" value="0x00000002" /> <register type="OA" address="0x00002794" value="0x0000FDFF" /> <register type="OA" address="0x00002798" value="0x00000000" /> <register type="OA" address="0x0000279C" value="0x0000FE7F" /> </register_config> <register_config type="FLEX"> <register type="FLEX" address="0x0000E458" value="0x00005004" /> <register type="FLEX" address="0x0000E558" value="0x00010003" /> <register type="FLEX" address="0x0000E658" value="0x00012011" /> <register type="FLEX" address="0x0000E758" value="0x00015014" /> <register type="FLEX" address="0x0000E45C" value="0x00051050" /> <register type="FLEX" address="0x0000E55C" value="0x00053052" /> <register type="FLEX" address="0x0000E65C" value="0x00055054" /> </register_config> </set> <set name="Metric set TDL_2" mdapi_supported_apis="OGL OCL IO BB" underscore_name="tdl_2" hw_config_guid="d260f03f-b34d-4b49-a44e-436819117332" chipset="BXT" symbol_name="TDL_2" > <counter name="GPU Core Clocks" description="The total number of GPU core clocks elapsed during the measurement." data_type="uint64" equation="GPU_CLOCK 0 READ" underscore_name="gpu_core_clocks" units="cycles" symbol_name="GpuCoreClocks" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="EU Active" description="The percentage of time in which the Execution Units were actively processing." data_type="float" max_equation="100" equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_active" units="percent" symbol_name="EuActive" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_group="EU Array" mdapi_hw_unit_type="gpu" /> <counter name="EU Both FPU Pipes Active" description="The percentage of time in which both EU FPU pipelines were actively processing." data_type="float" max_equation="100" equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_fpu_both_active" units="percent" symbol_name="EuFpuBothActive" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pipes" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_send_active" units="percent" symbol_name="VsSendActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_fpu1_active" units="percent" symbol_name="VsFpu1Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" description="The total number of geometry shader hardware threads dispatched." data_type="uint64" equation="A 5 READ" underscore_name="gs_threads" units="threads" symbol_name="GsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Geometry Shader" /> <counter name="Early Hi-Depth Test Fails" description="The total number of pixels dropped on early hierarchical depth test." data_type="uint64" equation="A 22 READ 4 UMUL" underscore_name="hi_depth_test_fails" units="pixels" symbol_name="HiDepthTestFails" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" /> <counter name="FS Both FPU Active" description="The percentage of time in which fragment shaders were processed actively on the both FPUs." data_type="float" max_equation="100" equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_eu_both_fpu_active" units="percent" symbol_name="PsEuBothFpuActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 Frame Batch Draw" mdapi_group="3D Pipe/Fragment Shader" mdapi_hw_unit_type="gpu" /> <counter name="VS Threads Dispatched" description="The total number of vertex shader hardware threads dispatched." data_type="uint64" equation="A 1 READ" underscore_name="vs_threads" units="threads" symbol_name="VsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Vertex Shader" /> <counter name="FS Threads Dispatched" description="The total number of fragment shader hardware threads dispatched." data_type="uint64" equation="A 6 READ" underscore_name="ps_threads" units="threads" symbol_name="PsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Fragment Shader" /> <counter name="Shader Barrier Messages" description="The total number of shader barrier messages." data_type="uint64" equation="A 35 READ" underscore_name="shader_barriers" units="messages" symbol_name="ShaderBarriers" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Barrier" /> <counter name="Sampler Texels" description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." data_type="uint64" equation="A 28 READ 4 UMUL" underscore_name="sampler_texels" units="texels" symbol_name="SamplerTexels" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Input" /> <counter name="Pixels Failing Tests" description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." data_type="uint64" equation="A 25 READ 4 UMUL" underscore_name="pixels_failing_post_ps_tests" units="pixels" symbol_name="PixelsFailingPostPsTests" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="Thread Header Ready on Slice0 Subslice1 Port 0" description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 0" data_type="float" max_equation="100" equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="thread_header01_ready_port0" units="percent" symbol_name="ThreadHeader01ReadyPort0" availability="$SubsliceMask 0x2 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> <counter name="Thread Header Ready on Slice0 Subslice1 Port 1" description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 1" data_type="float" max_equation="100" equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="thread_header01_ready_port1" units="percent" symbol_name="ThreadHeader01ReadyPort1" availability="$SubsliceMask 0x2 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> <counter name="GPU Time Elapsed" description="Time elapsed on the GPU during the measurement." data_type="uint64" equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" underscore_name="gpu_time" units="ns" symbol_name="GpuTime" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="AVG GPU Core Frequency" description="Average GPU Core Frequency in the measurement." data_type="uint64" max_equation="$GpuMaxFrequency" equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" underscore_name="avg_gpu_core_frequency" units="hz" symbol_name="AvgGpuCoreFrequency" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels Misses" description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." data_type="uint64" equation="A 29 READ 4 UMUL" underscore_name="sampler_texel_misses" units="texels" symbol_name="SamplerTexelMisses" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Batch Frame Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Cache" /> <counter name="CS Threads Dispatched" description="The total number of compute shader hardware threads dispatched." data_type="uint64" equation="A 4 READ" underscore_name="cs_threads" units="threads" symbol_name="CsThreads" semantic_type="event" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Compute Shader" /> <counter name="SLM Bytes Read" description="The total number of GPU memory bytes read from shared local memory." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" equation="A 30 READ 64 UMUL" underscore_name="slm_bytes_read" units="bytes" symbol_name="SlmBytesRead" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="L3/Data Port/SLM" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." data_type="float" max_equation="100" equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_fpu1_active" units="percent" symbol_name="PsFpu1Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pixel Shader" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." data_type="float" max_equation="100" equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_send_active" units="percent" symbol_name="PsSendActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pixel Shader" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU0 Pipe Active" description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_fpu0_active" units="percent" symbol_name="VsFpu0Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" description="The percentage of time in which the GPU has been processing GPU commands." data_type="float" max_equation="100" equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="gpu_busy" units="percent" symbol_name="GpuBusy" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="Thread Header Ready on Slice0 Subslice2 Port 1" description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 1" data_type="float" max_equation="100" equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="thread_header02_ready_port1" units="percent" symbol_name="ThreadHeader02ReadyPort1" availability="$SubsliceMask 0x4 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> <counter name="Thread Header Ready on Slice0 Subslice2 Port 0" description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 0" data_type="float" max_equation="100" equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="thread_header02_ready_port0" units="percent" symbol_name="ThreadHeader02ReadyPort0" availability="$SubsliceMask 0x4 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> <counter name="Rasterized Pixels" description="The total number of rasterized pixels." data_type="uint64" equation="A 21 READ 4 UMUL" underscore_name="rasterized_pixels" units="pixels" symbol_name="RasterizedPixels" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer" /> <counter name="PS FPU0 Pipe Active" description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." data_type="float" max_equation="100" equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_fpu0_active" units="percent" symbol_name="PsFpu0Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pixel Shader" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" description="The total number of domain shader hardware threads dispatched." data_type="uint64" equation="A 3 READ" underscore_name="ds_threads" units="threads" symbol_name="DsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Domain Shader" /> <counter name="Samples Written" description="The total number of samples or pixels written to all render targets." data_type="uint64" equation="A 26 READ 4 UMUL" underscore_name="samples_written" units="pixels" symbol_name="SamplesWritten" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="EU Stall" description="The percentage of time in which the Execution Units were stalled." data_type="float" max_equation="100" equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_stall" units="percent" symbol_name="EuStall" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_group="EU Array" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" description="The total number of blended samples or pixels written to all render targets." data_type="uint64" equation="A 27 READ 4 UMUL" underscore_name="samples_blended" units="pixels" symbol_name="SamplesBlended" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="Early Depth Test Fails" description="The total number of pixels dropped on early depth test." data_type="uint64" equation="A 23 READ 4 UMUL" underscore_name="early_depth_test_fails" units="pixels" symbol_name="EarlyDepthTestFails" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" /> <counter name="Shader Memory Accesses" description="The total number of shader memory accesses to L3." data_type="uint64" equation="A 32 READ" underscore_name="shader_memory_accesses" units="messages" symbol_name="ShaderMemoryAccesses" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port" /> <counter name="HS Threads Dispatched" description="The total number of hull shader hardware threads dispatched." data_type="uint64" equation="A 2 READ" underscore_name="hs_threads" units="threads" symbol_name="HsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Hull Shader" /> <counter name="SLM Bytes Written" description="The total number of GPU memory bytes written into shared local memory." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" equation="A 31 READ 64 UMUL" underscore_name="slm_bytes_written" units="bytes" symbol_name="SlmBytesWritten" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="L3/Data Port/SLM" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" underscore_name="l3_shader_throughput" units="bytes" symbol_name="L3ShaderThroughput" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_group="L3/Data Port" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" description="The total number of samples or pixels dropped in fragment shaders." data_type="uint64" equation="A 24 READ 4 UMUL" underscore_name="samples_killed_in_ps" units="pixels" symbol_name="SamplesKilledInPs" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Fragment Shader" /> <counter name="Thread Header Ready on Slice0 Subslice0 Port 0" description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 0" data_type="float" max_equation="100" equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="thread_header00_ready_port0" units="percent" symbol_name="ThreadHeader00ReadyPort0" availability="$SubsliceMask 0x1 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> <counter name="Shader Atomic Memory Accesses" description="The total number of shader atomic memory accesses." data_type="uint64" equation="A 34 READ" underscore_name="shader_atomics" units="messages" symbol_name="ShaderAtomics" semantic_type="event" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port/Atomics" /> <counter name="Thread Header Ready on Slice0 Subslice0 Port 1" description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 1" data_type="float" max_equation="100" equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="thread_header00_ready_port1" units="percent" symbol_name="ThreadHeader00ReadyPort1" availability="$SubsliceMask 0x1 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x141A026B" /> <register type="NOA" address="0x00009888" value="0x143A0173" /> <register type="NOA" address="0x00009888" value="0x145A026B" /> <register type="NOA" address="0x00009888" value="0x002D4000" /> <register type="NOA" address="0x00009888" value="0x022D5000" /> <register type="NOA" address="0x00009888" value="0x042D5000" /> <register type="NOA" address="0x00009888" value="0x062D1000" /> <register type="NOA" address="0x00009888" value="0x0C2E5000" /> <register type="NOA" address="0x00009888" value="0x0E2E0069" /> <register type="NOA" address="0x00009888" value="0x044C8000" /> <register type="NOA" address="0x00009888" value="0x064CC000" /> <register type="NOA" address="0x00009888" value="0x0A4C4000" /> <register type="NOA" address="0x00009888" value="0x004E8000" /> <register type="NOA" address="0x00009888" value="0x024EA000" /> <register type="NOA" address="0x00009888" value="0x064E2000" /> <register type="NOA" address="0x00009888" value="0x180F6000" /> <register type="NOA" address="0x00009888" value="0x1A0F030A" /> <register type="NOA" address="0x00009888" value="0x1A2C03C0" /> <register type="NOA" address="0x00009888" value="0x041A37E7" /> <register type="NOA" address="0x00009888" value="0x021A0000" /> <register type="NOA" address="0x00009888" value="0x0414A000" /> <register type="NOA" address="0x00009888" value="0x1C150050" /> <register type="NOA" address="0x00009888" value="0x08168000" /> <register type="NOA" address="0x00009888" value="0x0A168000" /> <register type="NOA" address="0x00009888" value="0x003A3380" /> <register type="NOA" address="0x00009888" value="0x063A006F" /> <register type="NOA" address="0x00009888" value="0x023A0000" /> <register type="NOA" address="0x00009888" value="0x00348000" /> <register type="NOA" address="0x00009888" value="0x06342000" /> <register type="NOA" address="0x00009888" value="0x1A352000" /> <register type="NOA" address="0x00009888" value="0x1C350100" /> <register type="NOA" address="0x00009888" value="0x02368000" /> <register type="NOA" address="0x00009888" value="0x0C368000" /> <register type="NOA" address="0x00009888" value="0x025A37E7" /> <register type="NOA" address="0x00009888" value="0x0254A000" /> <register type="NOA" address="0x00009888" value="0x1C550005" /> <register type="NOA" address="0x00009888" value="0x04568000" /> <register type="NOA" address="0x00009888" value="0x06568000" /> <register type="NOA" address="0x00009888" value="0x03938000" /> <register type="NOA" address="0x00009888" value="0x05938000" /> <register type="NOA" address="0x00009888" value="0x07938000" /> <register type="NOA" address="0x00009888" value="0x09938000" /> <register type="NOA" address="0x00009888" value="0x0B938000" /> <register type="NOA" address="0x00009888" value="0x0D938000" /> <register type="NOA" address="0x00009888" value="0x15904000" /> <register type="NOA" address="0x00009888" value="0x17904000" /> <register type="NOA" address="0x00009888" value="0x19904000" /> <register type="NOA" address="0x00009888" value="0x1B904000" /> <register type="NOA" address="0x00009888" value="0x1D904000" /> <register type="NOA" address="0x00009888" value="0x1F904000" /> <register type="NOA" address="0x00009888" value="0x37900000" /> <register type="NOA" address="0x00009888" value="0x53900000" /> <register type="NOA" address="0x00009888" value="0x43900020" /> <register type="NOA" address="0x00009888" value="0x45901080" /> <register type="NOA" address="0x00009888" value="0x55900000" /> <register type="NOA" address="0x00009888" value="0x47900001" /> <register type="NOA" address="0x00009888" value="0x33900000" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002740" value="0x00000000" /> <register type="OA" address="0x00002744" value="0x00800000" /> <register type="OA" address="0x00002710" value="0x00000000" /> <register type="OA" address="0x00002714" value="0x00800000" /> <register type="OA" address="0x00002720" value="0x00000000" /> <register type="OA" address="0x00002724" value="0x00800000" /> </register_config> <register_config type="FLEX"> <register type="FLEX" address="0x0000E458" value="0x00005004" /> <register type="FLEX" address="0x0000E558" value="0x00010003" /> <register type="FLEX" address="0x0000E658" value="0x00012011" /> <register type="FLEX" address="0x0000E758" value="0x00015014" /> <register type="FLEX" address="0x0000E45C" value="0x00051050" /> <register type="FLEX" address="0x0000E55C" value="0x00053052" /> <register type="FLEX" address="0x0000E65C" value="0x00055054" /> </register_config> </set> <set name="Compute Metrics Extra Gen9" mdapi_supported_apis="OGL4 OCL IO BB" underscore_name="compute_extra" hw_config_guid="fa6ecf21-2cb8-4d0b-9308-6e4a7b4ca87a" chipset="BXT" symbol_name="ComputeExtra" > <counter name="GPU Core Clocks" description="The total number of GPU core clocks elapsed during the measurement." data_type="uint64" equation="GPU_CLOCK 0 READ" underscore_name="gpu_core_clocks" units="cycles" symbol_name="GpuCoreClocks" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="EU FPU1 Pipe Active" description="The percentage of time in which EU FPU1 pipeline was actively processing." data_type="float" max_equation="100" equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="fpu1_active" units="percent" symbol_name="Fpu1Active" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pipes" mdapi_hw_unit_type="gpu" /> <counter name="GPU Time Elapsed" description="Time elapsed on the GPU during the measurement." data_type="uint64" equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" underscore_name="gpu_time" units="ns" symbol_name="GpuTime" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="AVG GPU Core Frequency" description="Average GPU Core Frequency in the measurement." data_type="uint64" max_equation="$GpuMaxFrequency" equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" underscore_name="avg_gpu_core_frequency" units="hz" symbol_name="AvgGpuCoreFrequency" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Pipe Active including Ext Math" description="The percentage of time in which EU FPU1 pipeline was actively processing including Extended Math processing" data_type="float" max_equation="100" equation="A 8 READ C 7 READ C 6 READ FADD C 5 READ FADD 8 FMUL FADD 100 FMUL $EuCoresTotalCount FDIV $GpuCoreClocks FDIV" underscore_name="fpu1_active_adjusted" units="percent" symbol_name="Fpu1ActiveAdjusted" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier4 System Frame Batch Draw" mdapi_group="EU Array/Pipes" mdapi_hw_unit_type="gpu" /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x141A001F" /> <register type="NOA" address="0x00009888" value="0x143A001F" /> <register type="NOA" address="0x00009888" value="0x145A001F" /> <register type="NOA" address="0x00009888" value="0x042D5000" /> <register type="NOA" address="0x00009888" value="0x062D1000" /> <register type="NOA" address="0x00009888" value="0x0E2E0094" /> <register type="NOA" address="0x00009888" value="0x084CC000" /> <register type="NOA" address="0x00009888" value="0x044EA000" /> <register type="NOA" address="0x00009888" value="0x1A0F00E0" /> <register type="NOA" address="0x00009888" value="0x1A2C0C00" /> <register type="NOA" address="0x00009888" value="0x061A0063" /> <register type="NOA" address="0x00009888" value="0x021A0000" /> <register type="NOA" address="0x00009888" value="0x06142000" /> <register type="NOA" address="0x00009888" value="0x1C150100" /> <register type="NOA" address="0x00009888" value="0x0C168000" /> <register type="NOA" address="0x00009888" value="0x043A3180" /> <register type="NOA" address="0x00009888" value="0x023A0000" /> <register type="NOA" address="0x00009888" value="0x04348000" /> <register type="NOA" address="0x00009888" value="0x1C350040" /> <register type="NOA" address="0x00009888" value="0x0A368000" /> <register type="NOA" address="0x00009888" value="0x045A0063" /> <register type="NOA" address="0x00009888" value="0x025A0000" /> <register type="NOA" address="0x00009888" value="0x04542000" /> <register type="NOA" address="0x00009888" value="0x1C550010" /> <register type="NOA" address="0x00009888" value="0x08568000" /> <register type="NOA" address="0x00009888" value="0x09938000" /> <register type="NOA" address="0x00009888" value="0x0B938000" /> <register type="NOA" address="0x00009888" value="0x0D938000" /> <register type="NOA" address="0x00009888" value="0x1B904000" /> <register type="NOA" address="0x00009888" value="0x1D904000" /> <register type="NOA" address="0x00009888" value="0x1F904000" /> <register type="NOA" address="0x00009888" value="0x37900000" /> <register type="NOA" address="0x00009888" value="0x55900000" /> <register type="NOA" address="0x00009888" value="0x45900400" /> <register type="NOA" address="0x00009888" value="0x47900004" /> <register type="NOA" address="0x00009888" value="0x33900000" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002740" value="0x00000000" /> <register type="OA" address="0x00002744" value="0x00800000" /> <register type="OA" address="0x00002710" value="0x00000000" /> <register type="OA" address="0x00002714" value="0x00800000" /> <register type="OA" address="0x00002720" value="0x00000000" /> <register type="OA" address="0x00002724" value="0x00800000" /> </register_config> <register_config type="FLEX"> <register type="FLEX" address="0x0000E458" value="0x00001000" /> <register type="FLEX" address="0x0000E558" value="0x00003002" /> <register type="FLEX" address="0x0000E658" value="0x00005004" /> <register type="FLEX" address="0x0000E758" value="0x00011010" /> <register type="FLEX" address="0x0000E45C" value="0x00050012" /> <register type="FLEX" address="0x0000E55C" value="0x00052051" /> <register type="FLEX" address="0x0000E65C" value="0x00000008" /> </register_config> </set> <set name="Gpu Rings Busyness" mdapi_supported_apis="OGL OCL MEDIA IO BB" underscore_name="gpu_busyness" hw_config_guid="c9f5fa3a-d14f-400c-a89a-211206b00ee7" chipset="BXT" symbol_name="GpuBusyness" > <counter name="GPU Core Clocks" description="The total number of GPU core clocks elapsed during the measurement." data_type="uint64" equation="GPU_CLOCK 0 READ" underscore_name="gpu_core_clocks" units="cycles" symbol_name="GpuCoreClocks" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="Vebox Ring Busy" description="The percentage of time when vebox command streamer was busy." data_type="float" max_equation="100" equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="vebox_busy" units="percent" symbol_name="VeboxBusy" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="System Frame Batch" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="GPU Time Elapsed" description="Time elapsed on the GPU during the measurement." data_type="uint64" equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" underscore_name="gpu_time" units="ns" symbol_name="GpuTime" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="AVG GPU Core Frequency" description="Average GPU Core Frequency in the measurement." data_type="uint64" max_equation="$GpuMaxFrequency" equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" underscore_name="avg_gpu_core_frequency" units="hz" symbol_name="AvgGpuCoreFrequency" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="Render Ring Busy" description="The percentage of time when render command streamer was busy." data_type="float" max_equation="100" equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="render_busy" units="percent" symbol_name="RenderBusy" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="System Frame Batch" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="Vdbox0 Ring Busy" description="The percentage of time when Vdbox0 command streamer was busy." data_type="float" max_equation="100" equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="vdbox0_busy" units="percent" symbol_name="Vdbox0Busy" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="System Frame Batch" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="Blitter Ring Busy" description="The percentage of time when blitter command streamer was busy." data_type="float" max_equation="100" equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="blitter_busy" units="percent" symbol_name="BlitterBusy" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="System Frame Batch" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="AnyRingBusy" description="The percentage of time when any command streamer was busy." data_type="float" max_equation="100" equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="any_ring_busy" units="percent" symbol_name="AnyRingBusy" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Frame Batch Draw" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x13805800" /> <register type="NOA" address="0x00009888" value="0x05962C00" /> <register type="NOA" address="0x00009888" value="0x19950016" /> <register type="NOA" address="0x00009888" value="0x21C05800" /> <register type="NOA" address="0x00009888" value="0x07800035" /> <register type="NOA" address="0x00009888" value="0x11800000" /> <register type="NOA" address="0x00009888" value="0x23810008" /> <register type="NOA" address="0x00009888" value="0x07960025" /> <register type="NOA" address="0x00009888" value="0x1D960000" /> <register type="NOA" address="0x00009888" value="0x0F960000" /> <register type="NOA" address="0x00009888" value="0x0B934000" /> <register type="NOA" address="0x00009888" value="0x09948000" /> <register type="NOA" address="0x00009888" value="0x05950085" /> <register type="NOA" address="0x00009888" value="0x11950000" /> <register type="NOA" address="0x00009888" value="0x1D950400" /> <register type="NOA" address="0x00009888" value="0x0B924000" /> <register type="NOA" address="0x00009888" value="0x0D922000" /> <register type="NOA" address="0x00009888" value="0x0F922000" /> <register type="NOA" address="0x00009888" value="0x19908000" /> <register type="NOA" address="0x00009888" value="0x1B908000" /> <register type="NOA" address="0x00009888" value="0x1D904000" /> <register type="NOA" address="0x00009888" value="0x1F908000" /> <register type="NOA" address="0x00009888" value="0x0BC000A5" /> <register type="NOA" address="0x00009888" value="0x37900000" /> <register type="NOA" address="0x00009888" value="0x53900000" /> <register type="NOA" address="0x00009888" value="0x45900442" /> <register type="NOA" address="0x00009888" value="0x55900000" /> <register type="NOA" address="0x00009888" value="0x47900000" /> <register type="NOA" address="0x00009888" value="0x33900000" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002740" value="0x00000000" /> <register type="OA" address="0x00002710" value="0x00000000" /> <register type="OA" address="0x00002714" value="0x10800000" /> <register type="OA" address="0x00002720" value="0x00000000" /> <register type="OA" address="0x00002724" value="0x00800000" /> <register type="OA" address="0x00002770" value="0x00078000" /> <register type="OA" address="0x00002774" value="0x00000FFF" /> </register_config> </set> <set name="MDAPI testing set Gen9" mdapi_supported_apis="OGL OCL IO BB" underscore_name="test_oa" hw_config_guid="5ee72f5c-092f-421e-8b70-225f7c3e9612" chipset="BXT" symbol_name="TestOa" > <counter name="TestCounter7" description="HW test counter 7. Factor: 0.666" data_type="uint64" equation="B 7 READ" underscore_name="counter7" units="events" symbol_name="Counter7" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="GPU Time Elapsed" description="Time elapsed on the GPU during the measurement." data_type="uint64" equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" underscore_name="gpu_time" units="ns" symbol_name="GpuTime" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="GPU Core Clocks" description="The total number of GPU core clocks elapsed during the measurement." data_type="uint64" equation="GPU_CLOCK 0 READ" underscore_name="gpu_core_clocks" units="cycles" symbol_name="GpuCoreClocks" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="AVG GPU Core Frequency" description="Average GPU Core Frequency in the measurement." data_type="uint64" max_equation="$GpuMaxFrequency" equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" underscore_name="avg_gpu_core_frequency" units="hz" symbol_name="AvgGpuCoreFrequency" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="TestCounter8" description="HW test counter 8. Should be equal to 1." data_type="uint64" equation="C 7 READ" underscore_name="counter8" units="events" symbol_name="Counter8" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="TestCounter4" description="HW test counter 4. Factor: 0.333" data_type="uint64" equation="B 4 READ" underscore_name="counter4" units="events" symbol_name="Counter4" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="TestCounter5" description="HW test counter 5. Factor: 0.333" data_type="uint64" equation="B 5 READ" underscore_name="counter5" units="events" symbol_name="Counter5" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="TestCounter6" description="HW test counter 6. Factor: 0.166" data_type="uint64" equation="B 6 READ" underscore_name="counter6" units="events" symbol_name="Counter6" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="TestCounter3" description="HW test counter 3. Factor: 0.5" data_type="uint64" equation="B 3 READ" underscore_name="counter3" units="events" symbol_name="Counter3" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="TestCounter0" description="HW test counter 0. Factor: 0.0" data_type="uint64" equation="B 0 READ" underscore_name="counter0" units="events" symbol_name="Counter0" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="TestCounter1" description="HW test counter 1. Factor: 1.0" data_type="uint64" equation="B 1 READ" underscore_name="counter1" units="events" symbol_name="Counter1" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="TestCounter2" description="HW test counter 2. Factor: 1.0" data_type="uint64" equation="B 2 READ" underscore_name="counter2" units="events" symbol_name="Counter2" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x19800000" /> <register type="NOA" address="0x00009888" value="0x07800063" /> <register type="NOA" address="0x00009888" value="0x11800000" /> <register type="NOA" address="0x00009888" value="0x23810008" /> <register type="NOA" address="0x00009888" value="0x1D950400" /> <register type="NOA" address="0x00009888" value="0x0F922000" /> <register type="NOA" address="0x00009888" value="0x1F908000" /> <register type="NOA" address="0x00009888" value="0x37900000" /> <register type="NOA" address="0x00009888" value="0x55900000" /> <register type="NOA" address="0x00009888" value="0x47900000" /> <register type="NOA" address="0x00009888" value="0x33900000" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002740" value="0x00000000" /> <register type="OA" address="0x00002744" value="0x00800000" /> <register type="OA" address="0x00002714" value="0xF0800000" /> <register type="OA" address="0x00002710" value="0x00000000" /> <register type="OA" address="0x00002724" value="0xF0800000" /> <register type="OA" address="0x00002720" value="0x00000000" /> <register type="OA" address="0x00002770" value="0x00000004" /> <register type="OA" address="0x00002774" value="0x00000000" /> <register type="OA" address="0x00002778" value="0x00000003" /> <register type="OA" address="0x0000277C" value="0x00000000" /> <register type="OA" address="0x00002780" value="0x00000007" /> <register type="OA" address="0x00002784" value="0x00000000" /> <register type="OA" address="0x00002788" value="0x00100002" /> <register type="OA" address="0x0000278C" value="0x0000FFF7" /> <register type="OA" address="0x00002790" value="0x00100002" /> <register type="OA" address="0x00002794" value="0x0000FFCF" /> <register type="OA" address="0x00002798" value="0x00100082" /> <register type="OA" address="0x0000279C" value="0x0000FFEF" /> <register type="OA" address="0x000027A0" value="0x001000C2" /> <register type="OA" address="0x000027A4" value="0x0000FFE7" /> <register type="OA" address="0x000027A8" value="0x00100001" /> <register type="OA" address="0x000027AC" value="0x0000FFE7" /> </register_config> </set> </metrics>