<?xml version="1.0"?> <metrics version="1491577975" merge_md5=""> <set name="Render Metrics Basic Gen8LP" mdapi_supported_apis="OGL OCL IO BB" underscore_name="render_basic" hw_config_guid="9d8a3af5-c02c-4a4a-b947-f1672469e0fb" chipset="CHV" symbol_name="RenderBasic" > <counter name="GPU Core Clocks" description="The total number of GPU core clocks elapsed during the measurement." data_type="uint64" equation="GPU_CLOCK 0 READ" underscore_name="gpu_core_clocks" units="cycles" symbol_name="GpuCoreClocks" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="EU Active" description="The percentage of time in which the Execution Units were actively processing." data_type="float" max_equation="100" equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_active" units="percent" symbol_name="EuActive" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_group="EU Array" mdapi_hw_unit_type="gpu" /> <counter name="L3 Misses" description="The total number of L3 misses." data_type="uint64" equation="C 4 READ" underscore_name="l3_misses" units="messages" symbol_name="L3Misses" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="L3/TAG" /> <counter name="GTI L3 Throughput" description="The total number of GPU memory bytes transferred between L3 caches and GTI." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" equation="$L3Misses 64 UMUL" underscore_name="gti_l3_throughput" units="bytes" symbol_name="GtiL3Throughput" semantic_type="throughput" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_group="GTI/L3" mdapi_hw_unit_type="gpu" /> <counter name="EU Both FPU Pipes Active" description="The percentage of time in which both EU FPU pipelines were actively processing." data_type="float" max_equation="100" equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_fpu_both_active" units="percent" symbol_name="EuFpuBothActive" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pipes" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_send_active" units="percent" symbol_name="VsSendActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="Sampler 1 Bottleneck" low_watermark="5" description="The percentage of time in which Sampler 1 has been slowing down the pipe when processing EU requests." data_type="float" high_watermark="15" equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" max_equation="100" underscore_name="sampler1_bottleneck" units="percent" symbol_name="Sampler1Bottleneck" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Indicate Draw" mdapi_group="Sampler" mdapi_hw_unit_type="subslice" /> <counter name="VS FPU1 Pipe Active" description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_fpu1_active" units="percent" symbol_name="VsFpu1Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" description="The total number of geometry shader hardware threads dispatched." data_type="uint64" equation="A 5 READ" underscore_name="gs_threads" units="threads" symbol_name="GsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Geometry Shader" /> <counter name="L3 Sampler Throughput" description="The total number of GPU memory bytes transferred between samplers and L3 caches." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL" equation="A 29 READ 64 UMUL" underscore_name="l3_sampler_throughput" units="bytes" symbol_name="L3SamplerThroughput" semantic_type="throughput" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_group="L3/Sampler" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" description="The total number of pixels dropped on early hierarchical depth test." data_type="uint64" equation="A 22 READ 4 UMUL" underscore_name="hi_depth_test_fails" units="pixels" symbol_name="HiDepthTestFails" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" /> <counter name="FS Both FPU Active" description="The percentage of time in which fragment shaders were processed actively on the both FPUs." data_type="float" max_equation="100" equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_eu_both_fpu_active" units="percent" symbol_name="PsEuBothFpuActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 Frame Batch Draw" mdapi_group="3D Pipe/Fragment Shader" mdapi_hw_unit_type="gpu" /> <counter name="VS Threads Dispatched" description="The total number of vertex shader hardware threads dispatched." data_type="uint64" equation="A 1 READ" underscore_name="vs_threads" units="threads" symbol_name="VsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Vertex Shader" /> <counter name="FS Threads Dispatched" description="The total number of fragment shader hardware threads dispatched." data_type="uint64" equation="A 6 READ" underscore_name="ps_threads" units="threads" symbol_name="PsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Fragment Shader" /> <counter name="Sampler 0 Busy" description="The percentage of time in which Sampler 0 has been processing EU requests." data_type="float" max_equation="100" equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="sampler0_busy" units="percent" symbol_name="Sampler0Busy" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Batch Frame Draw" mdapi_group="Sampler" mdapi_hw_unit_type="subslice" /> <counter name="Sampler 1 Busy" description="The percentage of time in which Sampler 1 has been processing EU requests." data_type="float" max_equation="100" equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="sampler1_busy" units="percent" symbol_name="Sampler1Busy" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Batch Frame Draw" mdapi_group="Sampler" mdapi_hw_unit_type="subslice" /> <counter name="Samplers Busy" description="The percentage of time in which samplers have been processing EU requests." data_type="float" max_equation="100" equation="B 0 READ B 1 READ UADD $GpuCoreClocks FDIV 2 FDIV 100 FMUL" underscore_name="samplers_busy" units="percent" symbol_name="SamplersBusy" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_group="Sampler" mdapi_hw_unit_type="gpu" /> <counter name="GTI Fixed Pipe Throughput" description="The total number of GPU memory bytes transferred between 3D Pipeline (Command Dispatch, Input Assembly and Stream Output) and GTI." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL" equation="B 6 READ B 7 READ UADD 64 UMUL" underscore_name="gti_vf_throughput" units="bytes" symbol_name="GtiVfThroughput" semantic_type="throughput" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_group="GTI/3D Pipe" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" description="The total number of shader barrier messages." data_type="uint64" equation="A 35 READ" underscore_name="shader_barriers" units="messages" symbol_name="ShaderBarriers" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Barrier" /> <counter name="Sampler 0 Bottleneck" low_watermark="5" description="The percentage of time in which Sampler 0 has been slowing down the pipe when processing EU requests." data_type="float" high_watermark="15" equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" max_equation="100" underscore_name="sampler0_bottleneck" units="percent" symbol_name="Sampler0Bottleneck" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Indicate Draw" mdapi_group="Sampler" mdapi_hw_unit_type="subslice" /> <counter name="Sampler Texels" description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." data_type="uint64" equation="A 28 READ 4 UMUL" underscore_name="sampler_texels" units="texels" symbol_name="SamplerTexels" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Input" /> <counter name="Pixels Failing Tests" description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." data_type="uint64" equation="A 25 READ 4 UMUL" underscore_name="pixels_failing_post_ps_tests" units="pixels" symbol_name="PixelsFailingPostPsTests" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="GPU Time Elapsed" description="Time elapsed on the GPU during the measurement." data_type="uint64" equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" underscore_name="gpu_time" units="ns" symbol_name="GpuTime" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="AVG GPU Core Frequency" description="Average GPU Core Frequency in the measurement." data_type="uint64" max_equation="$GpuMaxFrequency" equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" underscore_name="avg_gpu_core_frequency" units="hz" symbol_name="AvgGpuCoreFrequency" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels Misses" description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." data_type="uint64" equation="A 29 READ 4 UMUL" underscore_name="sampler_texel_misses" units="texels" symbol_name="SamplerTexelMisses" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Cache" /> <counter name="CS Threads Dispatched" description="The total number of compute shader hardware threads dispatched." data_type="uint64" equation="A 4 READ" underscore_name="cs_threads" units="threads" symbol_name="CsThreads" semantic_type="event" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Compute Shader" /> <counter name="Shader Memory Accesses" description="The total number of shader memory accesses to L3." data_type="uint64" equation="A 32 READ" underscore_name="shader_memory_accesses" units="messages" symbol_name="ShaderMemoryAccesses" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Draw" mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port" /> <counter name="SLM Bytes Read" description="The total number of GPU memory bytes read from shared local memory." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" equation="A 30 READ 64 UMUL" underscore_name="slm_bytes_read" units="bytes" symbol_name="SlmBytesRead" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Draw" mdapi_group="L3/Data Port/SLM" mdapi_hw_unit_type="gpu" /> <counter name="GTI Read Throughput" description="The total number of GPU memory bytes read from GTI." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL" equation="C 6 READ 64 UMUL" underscore_name="gti_read_throughput" units="bytes" symbol_name="GtiReadThroughput" semantic_type="throughput" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_group="GTI" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." data_type="float" max_equation="100" equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_fpu1_active" units="percent" symbol_name="PsFpu1Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pixel Shader" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." data_type="float" max_equation="100" equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_send_active" units="percent" symbol_name="PsSendActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pixel Shader" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" description="The total number of rasterized pixels." data_type="uint64" equation="A 21 READ 4 UMUL" underscore_name="rasterized_pixels" units="pixels" symbol_name="RasterizedPixels" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer" /> <counter name="GPU Busy" description="The percentage of time in which the GPU has been processing GPU commands." data_type="float" max_equation="100" equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="gpu_busy" units="percent" symbol_name="GpuBusy" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="GTI Depth Throughput" description="The total number of GPU memory bytes transferred between depth caches and GTI." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL" equation="C 0 READ C 1 READ UADD 64 UMUL" underscore_name="gti_depth_throughput" units="bytes" symbol_name="GtiDepthThroughput" semantic_type="throughput" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_group="GTI/Depth Cache" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU0 Pipe Active" description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_fpu0_active" units="percent" symbol_name="VsFpu0Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." data_type="float" max_equation="100" equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_fpu0_active" units="percent" symbol_name="PsFpu0Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pixel Shader" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" description="The total number of domain shader hardware threads dispatched." data_type="uint64" equation="A 3 READ" underscore_name="ds_threads" units="threads" symbol_name="DsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Domain Shader" /> <counter name="Samples Written" description="The total number of samples or pixels written to all render targets." data_type="uint64" equation="A 26 READ 4 UMUL" underscore_name="samples_written" units="pixels" symbol_name="SamplesWritten" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="EU Stall" description="The percentage of time in which the Execution Units were stalled." data_type="float" max_equation="100" equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_stall" units="percent" symbol_name="EuStall" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_group="EU Array" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" description="The total number of blended samples or pixels written to all render targets." data_type="uint64" equation="A 27 READ 4 UMUL" underscore_name="samples_blended" units="pixels" symbol_name="SamplesBlended" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="Early Depth Test Fails" description="The total number of pixels dropped on early depth test." data_type="uint64" equation="A 23 READ 4 UMUL" underscore_name="early_depth_test_fails" units="pixels" symbol_name="EarlyDepthTestFails" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" /> <counter name="Samplers Bottleneck" low_watermark="5" description="The percentage of time in which samplers have been slowing down the pipe when processing EU requests." data_type="float" high_watermark="15" equation="$Sampler0Bottleneck $Sampler1Bottleneck FMAX" max_equation="100" underscore_name="sampler_bottleneck" units="percent" symbol_name="SamplerBottleneck" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Indicate System Frame Batch Draw" mdapi_group="Sampler" mdapi_hw_unit_type="slice" /> <counter name="GTI HDC TLB Lookup Throughput" description="The total number of GPU memory bytes transferred between GTI and HDC, when HDC is doing TLB lookups." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" equation="C 5 READ 64 UMUL" underscore_name="gti_hdc_lookups_throughput" units="bytes" symbol_name="GtiHdcLookupsThroughput" semantic_type="throughput" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_group="GTI/L3" mdapi_hw_unit_type="gpu" /> <counter name="GTI RCC Throughput" description="The total number of GPU memory bytes transferred between render color caches and GTI." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL" equation="C 2 READ C 3 READ UADD 64 UMUL" underscore_name="gti_rcc_throughput" units="bytes" symbol_name="GtiRccThroughput" semantic_type="throughput" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_group="GTI/Color Cache" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" description="The total number of hull shader hardware threads dispatched." data_type="uint64" equation="A 2 READ" underscore_name="hs_threads" units="threads" symbol_name="HsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Hull Shader" /> <counter name="GTI Write Throughput" description="The total number of GPU memory bytes written to GTI." data_type="uint64" max_equation="$GpuCoreClocks 32 UMUL" equation="C 7 READ 64 UMUL" underscore_name="gti_write_throughput" units="bytes" symbol_name="GtiWriteThroughput" semantic_type="throughput" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_group="GTI" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" description="The total number of GPU memory bytes written into shared local memory." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" equation="A 31 READ 64 UMUL" underscore_name="slm_bytes_written" units="bytes" symbol_name="SlmBytesWritten" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Draw" mdapi_group="L3/Data Port/SLM" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL 2 UMUL" equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" underscore_name="l3_shader_throughput" units="bytes" symbol_name="L3ShaderThroughput" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_group="L3/Data Port" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" description="The total number of samples or pixels dropped in fragment shaders." data_type="uint64" equation="A 24 READ 4 UMUL" underscore_name="samples_killed_in_ps" units="pixels" symbol_name="SamplesKilledInPs" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Fragment Shader" /> <counter name="Shader Atomic Memory Accesses" description="The total number of shader atomic memory accesses." data_type="uint64" equation="A 34 READ" underscore_name="shader_atomics" units="messages" symbol_name="ShaderAtomics" semantic_type="event" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier3 Draw" mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port/Atomics" /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x000000A0" /> <register type="NOA" address="0x00009888" value="0x59800000" /> <register type="NOA" address="0x00009888" value="0x59800001" /> <register type="NOA" address="0x00009888" value="0x285A0006" /> <register type="NOA" address="0x00009888" value="0x2C110014" /> <register type="NOA" address="0x00009888" value="0x2E110000" /> <register type="NOA" address="0x00009888" value="0x2C310014" /> <register type="NOA" address="0x00009888" value="0x2E310000" /> <register type="NOA" address="0x00009888" value="0x2B8303DF" /> <register type="NOA" address="0x00009888" value="0x3580024F" /> <register type="NOA" address="0x00009888" value="0x00580888" /> <register type="NOA" address="0x00009888" value="0x1E5A0015" /> <register type="NOA" address="0x00009888" value="0x205A0014" /> <register type="NOA" address="0x00009888" value="0x045A0000" /> <register type="NOA" address="0x00009888" value="0x025A0000" /> <register type="NOA" address="0x00009888" value="0x02180500" /> <register type="NOA" address="0x00009888" value="0x00190555" /> <register type="NOA" address="0x00009888" value="0x021D0500" /> <register type="NOA" address="0x00009888" value="0x021F0A00" /> <register type="NOA" address="0x00009888" value="0x00380444" 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address="0x0000E658" value="0x00012011" /> <register type="FLEX" address="0x0000E758" value="0x00015014" /> <register type="FLEX" address="0x0000E45C" value="0x00051050" /> <register type="FLEX" address="0x0000E55C" value="0x00053052" /> <register type="FLEX" address="0x0000E65C" value="0x00055054" /> </register_config> </set> <set name="Compute Metrics Basic Gen8LP" mdapi_supported_apis="OGL4 OCL IO BB" underscore_name="compute_basic" hw_config_guid="f522a89c-ecd1-4522-8331-3383c54af5f5" chipset="CHV" symbol_name="ComputeBasic" > <counter name="GPU Core Clocks" description="The total number of GPU core clocks elapsed during the measurement." data_type="uint64" equation="GPU_CLOCK 0 READ" underscore_name="gpu_core_clocks" units="cycles" symbol_name="GpuCoreClocks" semantic_type="event" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier1 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="EU Active" description="The percentage of time in which the 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mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" /> <counter name="VS Threads Dispatched" description="The total number of vertex shader hardware threads dispatched." data_type="uint64" equation="A 1 READ" underscore_name="vs_threads" units="threads" symbol_name="VsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Vertex Shader" /> <counter name="FS Threads Dispatched" description="The total number of fragment shader hardware threads dispatched." data_type="uint64" equation="A 6 READ" underscore_name="ps_threads" units="threads" symbol_name="PsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Fragment Shader" /> <counter name="Shader Barrier Messages" description="The total number of shader barrier messages." data_type="uint64" equation="A 35 READ" 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units="messages" symbol_name="ShaderMemoryAccesses" semantic_type="event" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port" /> <counter name="SLM Bytes Read" description="The total number of GPU memory bytes read from shared local memory." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" equation="A 30 READ 64 UMUL" underscore_name="slm_bytes_read" units="bytes" symbol_name="SlmBytesRead" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="L3/Data Port/SLM" mdapi_hw_unit_type="gpu" /> <counter name="GTI Read Throughput" description="The total number of GPU memory bytes read from GTI." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL" equation="C 0 READ 64 UMUL" underscore_name="gti_read_throughput" units="bytes" symbol_name="GtiReadThroughput" semantic_type="throughput" mdapi_supported_apis="OGL 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Batch Draw" mdapi_group="L3/Data Port" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" description="The percentage of time in which the GPU has been processing GPU commands." data_type="float" max_equation="100" equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="gpu_busy" units="percent" symbol_name="GpuBusy" semantic_type="duration" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier1 Overview System Frame" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" description="The total number of rasterized pixels." data_type="uint64" equation="A 21 READ 4 UMUL" underscore_name="rasterized_pixels" units="pixels" symbol_name="RasterizedPixels" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer" /> <counter name="Typed Bytes Read" description="The total number of typed memory bytes read via Data Port." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL" equation="B 0 READ B 1 READ UADD 64 UMUL" underscore_name="typed_bytes_read" units="bytes" symbol_name="TypedBytesRead" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="L3/Data Port" mdapi_hw_unit_type="gpu" /> <counter name="GTI Read-Only Stall" description="The percentage of time in which GTI Read-Only port has been stalled." data_type="float" max_equation="100" equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="gti_ro_stall" units="percent" symbol_name="GtiRoStall" semantic_type="duration" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_group="GTI" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" description="The total number of domain shader hardware threads dispatched." data_type="uint64" equation="A 3 READ" underscore_name="ds_threads" units="threads" symbol_name="DsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Domain Shader" /> <counter name="EU Thread Occupancy" description="The percentage of time in which hardware threads occupied EUs." data_type="float" max_equation="100" equation="A 13 READ 8 UMUL $EuCoresTotalCount UDIV $EuThreadsCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_thread_occupancy" units="percent" symbol_name="EuThreadOccupancy" semantic_type="duration" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_group="EU Array" mdapi_hw_unit_type="gpu" /> <counter name="GTI Read-Write Stall" description="The percentage of time in which GTI Read-Write port has been stalled." data_type="float" max_equation="100" equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="gti_rw_stall" units="percent" symbol_name="GtiRwStall" semantic_type="duration" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_group="GTI" mdapi_hw_unit_type="gpu" /> <counter name="EU Stall" description="The percentage of time in which the Execution Units were stalled." data_type="float" max_equation="100" equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_stall" units="percent" symbol_name="EuStall" semantic_type="duration" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_group="EU Array" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" description="The total number of blended samples or pixels written to all render targets." data_type="uint64" equation="A 27 READ 4 UMUL" underscore_name="samples_blended" units="pixels" symbol_name="SamplesBlended" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="Early Depth Test Fails" description="The total number of pixels dropped on early depth test." data_type="uint64" equation="A 23 READ 4 UMUL" underscore_name="early_depth_test_fails" units="pixels" symbol_name="EarlyDepthTestFails" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" /> <counter name="HS Threads Dispatched" description="The total number of hull shader hardware threads dispatched." data_type="uint64" equation="A 2 READ" underscore_name="hs_threads" units="threads" symbol_name="HsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Hull Shader" /> <counter name="GTI Write Throughput" description="The total number of GPU memory bytes written to GTI." data_type="uint64" max_equation="$GpuCoreClocks 32 UMUL" equation="C 1 READ 64 UMUL" underscore_name="gti_write_throughput" units="bytes" symbol_name="GtiWriteThroughput" semantic_type="throughput" mdapi_supported_apis="OGL OCL IO BB" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_group="GTI" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" description="The total number of GPU memory bytes written into shared local memory." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" equation="A 31 READ 64 UMUL" underscore_name="slm_bytes_written" units="bytes" symbol_name="SlmBytesWritten" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="L3/Data Port/SLM" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL 2 UMUL" equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" 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type="NOA"> <register type="NOA" address="0x00009840" value="0x000000A0" /> <register type="NOA" address="0x00009888" value="0x59800000" /> <register type="NOA" address="0x00009888" value="0x59800001" /> <register type="NOA" address="0x00009888" value="0x2E5800E0" /> <register type="NOA" address="0x00009888" value="0x2E3800E0" /> <register type="NOA" address="0x00009888" value="0x3580024F" /> <register type="NOA" address="0x00009888" value="0x3D800140" /> <register type="NOA" address="0x00009888" value="0x08580042" /> <register type="NOA" address="0x00009888" value="0x0C580040" /> <register type="NOA" address="0x00009888" value="0x1058004C" /> <register type="NOA" address="0x00009888" value="0x1458004B" /> <register type="NOA" address="0x00009888" value="0x04580000" /> <register type="NOA" address="0x00009888" value="0x00580000" /> <register type="NOA" address="0x00009888" value="0x00195555" /> <register type="NOA" address="0x00009888" value="0x06380042" /> <register type="NOA" address="0x00009888" value="0x0A380040" /> <register type="NOA" address="0x00009888" value="0x0E38004C" /> <register type="NOA" address="0x00009888" value="0x1238004B" /> <register type="NOA" address="0x00009888" value="0x04380000" /> <register type="NOA" address="0x00009888" value="0x00384444" /> <register type="NOA" address="0x00009888" value="0x003A5555" /> <register type="NOA" address="0x00009888" value="0x018BFFFF" /> <register type="NOA" address="0x00009888" value="0x01845555" /> <register type="NOA" address="0x00009888" value="0x17800074" /> <register type="NOA" address="0x00009888" value="0x1980007D" /> <register type="NOA" address="0x00009888" value="0x1B80007C" /> <register type="NOA" address="0x00009888" value="0x1D8000B6" /> <register type="NOA" address="0x00009888" value="0x1F8000B7" /> <register type="NOA" address="0x00009888" value="0x05800000" /> <register type="NOA" address="0x00009888" value="0x03800000" /> <register type="NOA" address="0x00009888" value="0x418000AA" /> <register type="NOA" address="0x00009888" value="0x438000AA" /> <register type="NOA" address="0x00009888" value="0x45800000" /> <register type="NOA" address="0x00009888" value="0x47800000" /> <register type="NOA" address="0x00009888" value="0x4980012A" /> <register type="NOA" address="0x00009888" value="0x4B80012A" /> <register type="NOA" address="0x00009888" value="0x4D80012A" /> <register type="NOA" address="0x00009888" value="0x4F80012A" /> <register type="NOA" address="0x00009888" value="0x518001CE" /> <register type="NOA" address="0x00009888" value="0x538001CE" /> <register type="NOA" address="0x00009888" value="0x5580000E" /> <register type="NOA" address="0x00009888" value="0x59800000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002710" value="0x00000000" /> <register type="OA" address="0x00002714" value="0x00800000" /> <register type="OA" address="0x00002720" value="0x00000000" /> <register type="OA" address="0x00002724" value="0x00800000" /> </register_config> <register_config type="FLEX"> <register type="FLEX" address="0x0000E458" value="0x00005004" /> <register type="FLEX" address="0x0000E558" value="0x00000003" /> <register type="FLEX" address="0x0000E658" value="0x00002001" /> <register type="FLEX" address="0x0000E758" value="0x00778008" /> <register type="FLEX" address="0x0000E45C" value="0x00088078" /> <register type="FLEX" address="0x0000E55C" value="0x00808708" /> <register type="FLEX" address="0x0000E65C" value="0x00A08908" /> </register_config> </set> <set name="Render Metrics for 3D Pipeline Profile" mdapi_supported_apis="OGL OCL IO BB" underscore_name="render_pipe_profile" hw_config_guid="a9ccc03d-a943-4e6b-9cd6-13e063075927" chipset="CHV" symbol_name="RenderPipeProfile" > <counter name="GPU Core Clocks" description="The total number of GPU core clocks elapsed during the measurement." data_type="uint64" equation="GPU_CLOCK 0 READ" underscore_name="gpu_core_clocks" units="cycles" symbol_name="GpuCoreClocks" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="EU Active" description="The percentage of time in which the Execution Units were actively processing." data_type="float" max_equation="100" equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_active" units="percent" symbol_name="EuActive" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_group="EU Array" mdapi_hw_unit_type="gpu" /> <counter name="VS Bottleneck" low_watermark="10" description="The percentage of time in which vertex shader pipeline stage was slowing down the 3D pipeline." data_type="float" high_watermark="30" equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_bottleneck" units="percent" symbol_name="VsBottleneck" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Indicate Draw" mdapi_group="3D Pipe/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="Hi-Depth Bottleneck" low_watermark="5" description="The percentage of time in which early hierarchical depth test pipeline stage was slowing down the 3D pipeline." data_type="float" high_watermark="15" equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="hi_depth_bottleneck" units="percent" symbol_name="HiDepthBottleneck" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Indicate Draw" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_hw_unit_type="gpu" /> <counter name="GS Bottleneck" low_watermark="5" description="The percentage of time in which geometry shader pipeline stage was slowing down the 3D pipeline." data_type="float" high_watermark="15" equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="gs_bottleneck" units="percent" symbol_name="GsBottleneck" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Indicate Draw" mdapi_group="3D Pipe/Geometry Shader" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" description="The total number of geometry shader hardware threads dispatched." data_type="uint64" equation="A 5 READ" underscore_name="gs_threads" units="threads" symbol_name="GsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Geometry Shader" /> <counter name="Early Hi-Depth Test Fails" description="The total number of pixels dropped on early hierarchical depth test." data_type="uint64" equation="A 22 READ 4 UMUL" underscore_name="hi_depth_test_fails" units="pixels" symbol_name="HiDepthTestFails" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" /> <counter name="VS Threads Dispatched" description="The total number of vertex shader hardware threads dispatched." data_type="uint64" equation="A 1 READ" underscore_name="vs_threads" units="threads" symbol_name="VsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Vertex Shader" /> <counter name="FS Threads Dispatched" description="The total number of fragment shader hardware threads dispatched." data_type="uint64" equation="A 6 READ" underscore_name="ps_threads" units="threads" symbol_name="PsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Fragment Shader" /> <counter name="BC Bottleneck" low_watermark="5" description="The percentage of time in which barycentric coordinates calculation pipeline stage was slowing down the 3D pipeline." data_type="float" high_watermark="15" equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="bc_bottleneck" units="percent" symbol_name="BcBottleneck" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Indicate Draw" mdapi_group="3D Pipe/Rasterizer/Barycentric Calc" mdapi_hw_unit_type="gpu" /> <counter name="HS Stall" description="The percentage of time in which hull stall pipeline stage was stalled." data_type="float" equation="C 1 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="hs_stall" units="percent" symbol_name="HsStall" semantic_type="duration" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier4 Correlate Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Hull Shader" /> <counter name="Shader Barrier Messages" description="The total number of shader barrier messages." data_type="uint64" equation="A 35 READ" underscore_name="shader_barriers" units="messages" symbol_name="ShaderBarriers" semantic_type="event" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Barrier" /> <counter name="Sampler Texels" description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." data_type="uint64" equation="A 28 READ 4 UMUL" underscore_name="sampler_texels" units="texels" symbol_name="SamplerTexels" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Input" /> <counter name="Pixels Failing Tests" description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." data_type="uint64" equation="A 25 READ 4 UMUL" underscore_name="pixels_failing_post_ps_tests" units="pixels" symbol_name="PixelsFailingPostPsTests" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="GPU Time Elapsed" description="Time elapsed on the GPU during the measurement." data_type="uint64" equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" underscore_name="gpu_time" units="ns" symbol_name="GpuTime" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="AVG GPU Core Frequency" description="Average GPU Core Frequency in the measurement." data_type="uint64" max_equation="$GpuMaxFrequency" equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" underscore_name="avg_gpu_core_frequency" units="hz" symbol_name="AvgGpuCoreFrequency" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels Misses" description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." data_type="uint64" equation="A 29 READ 4 UMUL" underscore_name="sampler_texel_misses" units="texels" symbol_name="SamplerTexelMisses" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Batch Frame Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Cache" /> <counter name="CS Threads Dispatched" description="The total number of compute shader hardware threads dispatched." data_type="uint64" equation="A 4 READ" underscore_name="cs_threads" units="threads" symbol_name="CsThreads" semantic_type="event" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Compute Shader" /> <counter name="VF Bottleneck" low_watermark="5" description="The percentage of time in which vertex fetch pipeline stage was slowing down the 3D pipeline." data_type="float" high_watermark="15" equation="C 0 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="vf_bottleneck" units="percent" symbol_name="VfBottleneck" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Indicate Draw" mdapi_group="3D Pipe/Input Assembler" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Read" description="The total number of GPU memory bytes read from shared local memory." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" equation="A 30 READ 64 UMUL" underscore_name="slm_bytes_read" units="bytes" symbol_name="SlmBytesRead" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="L3/Data Port/SLM" mdapi_hw_unit_type="gpu" /> <counter name="Strip-Fans Bottleneck" low_watermark="5" description="The percentage of time in which strip-fans pipeline stage was slowing down the 3D pipeline." data_type="float" high_watermark="10" equation="B 6 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="sf_bottleneck" units="percent" symbol_name="SfBottleneck" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Indicate Draw" mdapi_group="3D Pipe/Rasterizer/Strip-Fans" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Accesses" description="The total number of messages send to samplers." data_type="uint64" equation="A 28 READ" underscore_name="sampler_accesses" units="messages" symbol_name="SamplerAccesses" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Batch Frame Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler" /> <counter name="SF Stall" description="The percentage of time in which strip-fans pipeline stage was stalled." data_type="float" equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="sf_stall" units="percent" symbol_name="SfStall" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 Correlate Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Strip-Fans" /> <counter name="GPU Busy" description="The percentage of time in which the GPU has been processing GPU commands." data_type="float" max_equation="100" equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="gpu_busy" units="percent" symbol_name="GpuBusy" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="HS Bottleneck" low_watermark="3" description="The percentage of time in which hull shader pipeline stage was slowing down the 3D pipeline." data_type="float" high_watermark="9" equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="hs_bottleneck" units="percent" symbol_name="HsBottleneck" semantic_type="duration" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Indicate Draw" mdapi_group="3D Pipe/Hull Shader" mdapi_hw_unit_type="gpu" /> <counter name="CL Stall" description="The percentage of time in which clipper pipeline stage was stalled." data_type="float" equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="cl_stall" units="percent" symbol_name="ClStall" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 Correlate Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Clipper" /> <counter name="SO Bottleneck" low_watermark="5" description="The percentage of time in which stream output pipeline stage was slowing down the 3D pipeline." data_type="float" high_watermark="15" equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="so_bottleneck" units="percent" symbol_name="SoBottleneck" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Indicate Draw" mdapi_group="3D Pipe/Stream Output" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" description="The total number of rasterized pixels." data_type="uint64" equation="A 21 READ 4 UMUL" underscore_name="rasterized_pixels" units="pixels" symbol_name="RasterizedPixels" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer" /> <counter name="DS Threads Dispatched" description="The total number of domain shader hardware threads dispatched." data_type="uint64" equation="A 3 READ" underscore_name="ds_threads" units="threads" symbol_name="DsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Domain Shader" /> <counter name="Samples Written" description="The total number of samples or pixels written to all render targets." data_type="uint64" equation="A 26 READ 4 UMUL" underscore_name="samples_written" units="pixels" symbol_name="SamplesWritten" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="DS Bottleneck" low_watermark="5" description="The percentage of time in which domain shader pipeline stage was slowing down the 3D pipeline." data_type="float" high_watermark="15" equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="ds_bottleneck" units="percent" symbol_name="DsBottleneck" semantic_type="duration" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Indicate Draw" mdapi_group="3D Pipe/Domain Shader" mdapi_hw_unit_type="gpu" /> <counter name="EU Stall" description="The percentage of time in which the Execution Units were stalled." data_type="float" max_equation="100" equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_stall" units="percent" symbol_name="EuStall" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_group="EU Array" mdapi_hw_unit_type="gpu" /> <counter name="Clipper Bottleneck" low_watermark="10" description="The percentage of time in which clipper pipeline stage was slowing down the 3D pipeline." data_type="float" high_watermark="30" equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="cl_bottleneck" units="percent" symbol_name="ClBottleneck" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Indicate Draw" mdapi_group="3D Pipe/Clipper" mdapi_hw_unit_type="gpu" /> <counter name="DS Stall" description="The percentage of time in which domain shader pipeline stage was stalled." data_type="float" equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="ds_stall" units="percent" symbol_name="DsStall" semantic_type="duration" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier4 Correlate Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Domain Shader" /> <counter name="Early Depth Bottleneck" low_watermark="10" description="The percentage of time in which early depth test pipeline stage was slowing down the 3D pipeline." data_type="float" high_watermark="30" equation="B 7 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="early_depth_bottleneck" units="percent" symbol_name="EarlyDepthBottleneck" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Indicate Draw" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" description="The total number of blended samples or pixels written to all render targets." data_type="uint64" equation="A 27 READ 4 UMUL" underscore_name="samples_blended" units="pixels" symbol_name="SamplesBlended" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="Early Depth Test Fails" description="The total number of pixels dropped on early depth test." data_type="uint64" equation="A 23 READ 4 UMUL" underscore_name="early_depth_test_fails" units="pixels" symbol_name="EarlyDepthTestFails" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" /> <counter name="Shader Memory Accesses" description="The total number of shader memory accesses to L3." data_type="uint64" equation="A 32 READ" underscore_name="shader_memory_accesses" units="messages" symbol_name="ShaderMemoryAccesses" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port" /> <counter name="HS Threads Dispatched" description="The total number of hull shader hardware threads dispatched." data_type="uint64" equation="A 2 READ" underscore_name="hs_threads" units="threads" symbol_name="HsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Hull Shader" /> <counter name="SLM Bytes Written" description="The total number of GPU memory bytes written into shared local memory." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" equation="A 31 READ 64 UMUL" underscore_name="slm_bytes_written" units="bytes" symbol_name="SlmBytesWritten" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="L3/Data Port/SLM" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL 2 UMUL" equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" underscore_name="l3_shader_throughput" units="bytes" symbol_name="L3ShaderThroughput" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_group="L3/Data Port" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" description="The total number of samples or pixels dropped in fragment shaders." data_type="uint64" equation="A 24 READ 4 UMUL" underscore_name="samples_killed_in_ps" units="pixels" symbol_name="SamplesKilledInPs" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Fragment Shader" /> <counter name="SO Stall" description="The percentage of time in which stream-output pipeline stage was stalled." data_type="float" equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="so_stall" units="percent" symbol_name="SoStall" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 Correlate Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Stream Output" /> <counter name="Shader Atomic Memory Accesses" description="The total number of shader atomic memory accesses." data_type="uint64" equation="A 34 READ" underscore_name="shader_atomics" units="messages" symbol_name="ShaderAtomics" semantic_type="event" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port/Atomics" /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x000000A0" /> <register type="NOA" address="0x00009888" value="0x59800000" /> <register type="NOA" address="0x00009888" value="0x59800001" /> <register type="NOA" address="0x00009888" value="0x261E0000" /> <register type="NOA" address="0x00009888" value="0x281F000F" /> <register type="NOA" address="0x00009888" value="0x2817001A" /> <register type="NOA" address="0x00009888" value="0x2791001F" /> <register type="NOA" address="0x00009888" value="0x27880019" /> <register type="NOA" address="0x00009888" value="0x2D890000" /> <register type="NOA" address="0x00009888" value="0x278A0007" /> <register type="NOA" address="0x00009888" value="0x298D001F" /> <register type="NOA" address="0x00009888" value="0x278E0020" /> <register type="NOA" address="0x00009888" value="0x2B8F0012" /> <register type="NOA" address="0x00009888" value="0x29900000" /> <register type="NOA" address="0x00009888" value="0x00184000" /> <register type="NOA" address="0x00009888" value="0x02181000" /> <register type="NOA" address="0x00009888" value="0x02194000" /> <register type="NOA" address="0x00009888" value="0x141E0002" /> <register type="NOA" address="0x00009888" value="0x041E0000" /> <register type="NOA" address="0x00009888" value="0x001E0000" /> <register type="NOA" address="0x00009888" value="0x221F0015" /> <register type="NOA" address="0x00009888" value="0x041F0000" /> <register type="NOA" address="0x00009888" value="0x001F4000" /> <register type="NOA" address="0x00009888" value="0x021F0000" /> <register type="NOA" address="0x00009888" value="0x023A8000" /> <register type="NOA" address="0x00009888" value="0x0213C000" /> <register type="NOA" address="0x00009888" value="0x02164000" /> <register type="NOA" address="0x00009888" value="0x24170012" /> <register type="NOA" address="0x00009888" value="0x04170000" /> <register type="NOA" address="0x00009888" value="0x07910005" /> <register type="NOA" address="0x00009888" value="0x05910000" /> <register type="NOA" address="0x00009888" value="0x01911500" /> <register type="NOA" address="0x00009888" value="0x03910501" /> <register type="NOA" address="0x00009888" value="0x0D880002" /> <register type="NOA" address="0x00009888" value="0x1D880003" /> <register type="NOA" address="0x00009888" value="0x05880000" /> <register type="NOA" address="0x00009888" value="0x0B890032" /> <register type="NOA" address="0x00009888" value="0x1B890031" /> <register type="NOA" address="0x00009888" value="0x05890000" /> <register type="NOA" address="0x00009888" value="0x01890040" /> <register type="NOA" address="0x00009888" value="0x03890040" /> <register type="NOA" address="0x00009888" value="0x098A0000" /> <register type="NOA" address="0x00009888" value="0x198A0004" /> <register type="NOA" address="0x00009888" value="0x058A0000" /> <register type="NOA" address="0x00009888" value="0x018A8050" /> <register type="NOA" address="0x00009888" value="0x038A2050" /> <register type="NOA" address="0x00009888" value="0x018B95A9" /> <register type="NOA" address="0x00009888" value="0x038BE5A9" /> <register type="NOA" address="0x00009888" value="0x018C1500" /> <register type="NOA" address="0x00009888" value="0x038C0501" /> <register type="NOA" address="0x00009888" value="0x178D0015" /> <register type="NOA" address="0x00009888" value="0x058D0000" /> <register type="NOA" address="0x00009888" value="0x138E0004" /> <register type="NOA" address="0x00009888" value="0x218E000C" /> <register type="NOA" address="0x00009888" value="0x058E0000" /> <register type="NOA" address="0x00009888" value="0x018E0500" /> <register type="NOA" address="0x00009888" value="0x038E0101" /> <register type="NOA" address="0x00009888" value="0x0F8F0027" /> <register type="NOA" address="0x00009888" value="0x058F0000" /> <register type="NOA" address="0x00009888" value="0x018F0000" /> <register type="NOA" address="0x00009888" value="0x038F0001" /> <register type="NOA" address="0x00009888" value="0x11900013" /> <register type="NOA" address="0x00009888" value="0x1F900017" /> <register type="NOA" address="0x00009888" value="0x05900000" /> <register type="NOA" address="0x00009888" value="0x01900100" /> <register type="NOA" address="0x00009888" value="0x03900001" /> <register type="NOA" address="0x00009888" value="0x01845555" /> <register type="NOA" address="0x00009888" value="0x03845555" /> <register type="NOA" address="0x00009888" value="0x418000AA" /> <register type="NOA" address="0x00009888" value="0x438000AA" /> <register type="NOA" address="0x00009888" value="0x458000AA" /> <register type="NOA" address="0x00009888" value="0x478000AA" /> <register type="NOA" address="0x00009888" value="0x4980018C" /> <register type="NOA" address="0x00009888" value="0x4B80014B" /> <register type="NOA" address="0x00009888" value="0x4D800128" /> <register type="NOA" address="0x00009888" value="0x4F80012A" /> <register type="NOA" address="0x00009888" value="0x51800187" /> <register type="NOA" address="0x00009888" value="0x5380014B" /> <register type="NOA" address="0x00009888" value="0x55800149" /> <register type="NOA" address="0x00009888" value="0x5780010A" /> <register type="NOA" address="0x00009888" value="0x59800000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002724" value="0xF0800000" /> <register type="OA" address="0x00002720" value="0x00000000" /> <register type="OA" address="0x00002714" value="0xF0800000" /> <register type="OA" address="0x00002710" value="0x00000000" /> <register type="OA" address="0x00002770" value="0x0007FFEA" /> <register type="OA" address="0x00002774" value="0x00007FFC" /> <register type="OA" address="0x00002778" value="0x0007AFFA" /> <register type="OA" address="0x0000277C" value="0x0000F5FD" /> <register type="OA" address="0x00002780" value="0x00079FFA" /> <register type="OA" address="0x00002784" value="0x0000F3FB" /> <register type="OA" address="0x00002788" value="0x0007BF7A" /> <register type="OA" address="0x0000278C" value="0x0000F7E7" /> <register type="OA" address="0x00002790" value="0x0007FEFA" /> <register type="OA" address="0x00002794" value="0x0000F7CF" /> <register type="OA" address="0x00002798" value="0x00077FFA" /> <register type="OA" address="0x0000279C" value="0x0000EFDF" /> <register type="OA" address="0x000027A0" value="0x0006FFFA" /> <register type="OA" address="0x000027A4" value="0x0000CFBF" /> <register type="OA" address="0x000027A8" value="0x0003FFFA" /> <register type="OA" address="0x000027AC" value="0x00005F7F" /> </register_config> <register_config type="FLEX"> <register type="FLEX" address="0x0000E458" value="0x00005004" /> <register type="FLEX" address="0x0000E558" value="0x00015014" /> <register type="FLEX" address="0x0000E658" value="0x00025024" /> <register type="FLEX" address="0x0000E758" value="0x00035034" /> <register type="FLEX" address="0x0000E45C" value="0x00045044" /> <register type="FLEX" address="0x0000E55C" value="0x00055054" /> <register type="FLEX" address="0x0000E65C" value="0x00065064" /> </register_config> </set> <set name="Metric set HDCAndSF" mdapi_supported_apis="OGL OCL IO BB" underscore_name="hdc_and_sf" hw_config_guid="2cf0c064-68df-4fac-9b3f-57f51ca8a069" chipset="CHV" symbol_name="HDCAndSF" > <counter name="GPU Core Clocks" description="The total number of GPU core clocks elapsed during the measurement." data_type="uint64" equation="GPU_CLOCK 0 READ" underscore_name="gpu_core_clocks" units="cycles" symbol_name="GpuCoreClocks" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="EU Active" description="The percentage of time in which the Execution Units were actively processing." data_type="float" max_equation="100" equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_active" units="percent" symbol_name="EuActive" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_group="EU Array" mdapi_hw_unit_type="gpu" /> <counter name="EU Both FPU Pipes Active" description="The percentage of time in which both EU FPU pipelines were actively processing." data_type="float" max_equation="100" equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_fpu_both_active" units="percent" symbol_name="EuFpuBothActive" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pipes" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_send_active" units="percent" symbol_name="VsSendActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_fpu1_active" units="percent" symbol_name="VsFpu1Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" description="The total number of geometry shader hardware threads dispatched." data_type="uint64" equation="A 5 READ" underscore_name="gs_threads" units="threads" symbol_name="GsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Geometry Shader" /> <counter name="Early Hi-Depth Test Fails" description="The total number of pixels dropped on early hierarchical depth test." data_type="uint64" equation="A 22 READ 4 UMUL" underscore_name="hi_depth_test_fails" units="pixels" symbol_name="HiDepthTestFails" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" /> <counter name="FS Both FPU Active" description="The percentage of time in which fragment shaders were processed actively on the both FPUs." data_type="float" max_equation="100" equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_eu_both_fpu_active" units="percent" symbol_name="PsEuBothFpuActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 Frame Batch Draw" mdapi_group="3D Pipe/Fragment Shader" mdapi_hw_unit_type="gpu" /> <counter name="VS Threads Dispatched" description="The total number of vertex shader hardware threads dispatched." data_type="uint64" equation="A 1 READ" underscore_name="vs_threads" units="threads" symbol_name="VsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Vertex Shader" /> <counter name="Polygon Data Ready" description="The percentage of time in which geometry pipeline output is ready" data_type="float" max_equation="100" equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="poly_data_ready" units="percent" symbol_name="PolyDataReady" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/3D Pipe/Strip-Fans" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" description="The total number of fragment shader hardware threads dispatched." data_type="uint64" equation="A 6 READ" underscore_name="ps_threads" units="threads" symbol_name="PsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Fragment Shader" /> <counter name="HDC stalled by L3 (s0.ss2)" description="Percentage of time when HDC has messges to L3, but it's stalled due to lack of credits (s0.ss2)" data_type="float" max_equation="100" equation="C 1 READ C 0 READ USUB 100 UMUL $GpuCoreClocks FDIV" underscore_name="non_sampler_shader12_access_stalled_on_l3" units="percent" symbol_name="NonSamplerShader12AccessStalledOnL3" availability="$SubsliceMask 0x20 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="GPU/Data Port" mdapi_hw_unit_type="subslice" /> <counter name="Shader Barrier Messages" description="The total number of shader barrier messages." data_type="uint64" equation="A 35 READ" underscore_name="shader_barriers" units="messages" symbol_name="ShaderBarriers" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Barrier" /> <counter name="Sampler Texels" description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." data_type="uint64" equation="A 28 READ 4 UMUL" underscore_name="sampler_texels" units="texels" symbol_name="SamplerTexels" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Input" /> <counter name="Pixels Failing Tests" description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." data_type="uint64" equation="A 25 READ 4 UMUL" underscore_name="pixels_failing_post_ps_tests" units="pixels" symbol_name="PixelsFailingPostPsTests" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="GPU Time Elapsed" description="Time elapsed on the GPU during the measurement." data_type="uint64" equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" underscore_name="gpu_time" units="ns" symbol_name="GpuTime" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="AVG GPU Core Frequency" description="Average GPU Core Frequency in the measurement." data_type="uint64" max_equation="$GpuMaxFrequency" equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" underscore_name="avg_gpu_core_frequency" units="hz" symbol_name="AvgGpuCoreFrequency" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels Misses" description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." data_type="uint64" equation="A 29 READ 4 UMUL" underscore_name="sampler_texel_misses" units="texels" symbol_name="SamplerTexelMisses" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Batch Frame Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Cache" /> <counter name="HDC stalled by L3 (s0.ss1)" description="Percentage of time when HDC has messges to L3, but it's stalled due to lack of credits (s0.ss1)" data_type="float" max_equation="100" equation="C 5 READ C 4 READ USUB 100 UMUL $GpuCoreClocks FDIV" underscore_name="non_sampler_shader01_access_stalled_on_l3" units="percent" symbol_name="NonSamplerShader01AccessStalledOnL3" availability="$SubsliceMask 0x2 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="GPU/Data Port" mdapi_hw_unit_type="subslice" /> <counter name="CS Threads Dispatched" description="The total number of compute shader hardware threads dispatched." data_type="uint64" equation="A 4 READ" underscore_name="cs_threads" units="threads" symbol_name="CsThreads" semantic_type="event" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Compute Shader" /> <counter name="HDC stalled by L3 (s0.ss2)" description="Percentage of time when HDC has messges to L3, but it's stalled due to lack of credits (s0.ss2)" data_type="float" max_equation="100" equation="C 7 READ C 6 READ USUB 100 UMUL $GpuCoreClocks FDIV" underscore_name="non_sampler_shader02_access_stalled_on_l3" units="percent" symbol_name="NonSamplerShader02AccessStalledOnL3" availability="$SubsliceMask 0x4 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="GPU/Data Port" mdapi_hw_unit_type="subslice" /> <counter name="SLM Bytes Read" description="The total number of GPU memory bytes read from shared local memory." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" equation="A 30 READ 64 UMUL" underscore_name="slm_bytes_read" units="bytes" symbol_name="SlmBytesRead" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="L3/Data Port/SLM" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." data_type="float" max_equation="100" equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_fpu1_active" units="percent" symbol_name="PsFpu1Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pixel Shader" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." data_type="float" max_equation="100" equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_send_active" units="percent" symbol_name="PsSendActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pixel Shader" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU0 Pipe Active" description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_fpu0_active" units="percent" symbol_name="VsFpu0Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" description="The percentage of time in which the GPU has been processing GPU commands." data_type="float" max_equation="100" equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="gpu_busy" units="percent" symbol_name="GpuBusy" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="HDC stalled by L3 (s0.ss0)" description="Percentage of time when HDC has messges to L3, but it's stalled due to lack of credits (s0.ss0)" data_type="float" max_equation="100" equation="B 5 READ B 4 READ USUB 100 UMUL $GpuCoreClocks FDIV" underscore_name="non_sampler_shader10_access_stalled_on_l3" units="percent" symbol_name="NonSamplerShader10AccessStalledOnL3" availability="$SubsliceMask 0x8 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="GPU/Data Port" mdapi_hw_unit_type="subslice" /> <counter name="Rasterized Pixels" description="The total number of rasterized pixels." data_type="uint64" equation="A 21 READ 4 UMUL" underscore_name="rasterized_pixels" units="pixels" symbol_name="RasterizedPixels" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer" /> <counter name="PS FPU0 Pipe Active" description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." data_type="float" max_equation="100" equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_fpu0_active" units="percent" symbol_name="PsFpu0Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pixel Shader" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" description="The total number of domain shader hardware threads dispatched." data_type="uint64" equation="A 3 READ" underscore_name="ds_threads" units="threads" symbol_name="DsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Domain Shader" /> <counter name="Samples Written" description="The total number of samples or pixels written to all render targets." data_type="uint64" equation="A 26 READ 4 UMUL" underscore_name="samples_written" units="pixels" symbol_name="SamplesWritten" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="EU Stall" description="The percentage of time in which the Execution Units were stalled." data_type="float" max_equation="100" equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_stall" units="percent" symbol_name="EuStall" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_group="EU Array" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" description="The total number of blended samples or pixels written to all render targets." data_type="uint64" equation="A 27 READ 4 UMUL" underscore_name="samples_blended" units="pixels" symbol_name="SamplesBlended" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="Early Depth Test Fails" description="The total number of pixels dropped on early depth test." data_type="uint64" equation="A 23 READ 4 UMUL" underscore_name="early_depth_test_fails" units="pixels" symbol_name="EarlyDepthTestFails" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" /> <counter name="Shader Memory Accesses" description="The total number of shader memory accesses to L3." data_type="uint64" equation="A 32 READ" underscore_name="shader_memory_accesses" units="messages" symbol_name="ShaderMemoryAccesses" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port" /> <counter name="HS Threads Dispatched" description="The total number of hull shader hardware threads dispatched." data_type="uint64" equation="A 2 READ" underscore_name="hs_threads" units="threads" symbol_name="HsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Hull Shader" /> <counter name="HDC stalled by L3 (s0.ss1)" description="Percentage of time when HDC has messges to L3, but it's stalled due to lack of credits 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value="0x00012011" /> <register type="FLEX" address="0x0000E758" value="0x00015014" /> <register type="FLEX" address="0x0000E45C" value="0x00051050" /> <register type="FLEX" address="0x0000E55C" value="0x00053052" /> <register type="FLEX" address="0x0000E65C" value="0x00055054" /> </register_config> </set> <set name="Metric set L3_1" mdapi_supported_apis="OGL OCL IO BB" underscore_name="l3_1" hw_config_guid="78a87ff9-543a-49ce-95ea-26d86071ea93" chipset="CHV" symbol_name="L3_1" > <counter name="GPU Core Clocks" description="The total number of GPU core clocks elapsed during the measurement." data_type="uint64" equation="GPU_CLOCK 0 READ" underscore_name="gpu_core_clocks" units="cycles" symbol_name="GpuCoreClocks" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="EU Active" description="The percentage of time in which the Execution Units were actively processing." data_type="float" 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$GpuCoreClocks FDIV" underscore_name="eu_fpu_both_active" units="percent" symbol_name="EuFpuBothActive" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pipes" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_send_active" units="percent" symbol_name="VsSendActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_fpu1_active" units="percent" symbol_name="VsFpu1Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" description="The total number of geometry shader hardware threads dispatched." data_type="uint64" equation="A 5 READ" underscore_name="gs_threads" units="threads" symbol_name="GsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Geometry Shader" /> <counter name="Early Hi-Depth Test Fails" description="The total number of pixels dropped on early hierarchical depth test." data_type="uint64" equation="A 22 READ 4 UMUL" underscore_name="hi_depth_test_fails" units="pixels" symbol_name="HiDepthTestFails" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" /> <counter name="FS Both FPU Active" description="The percentage of time in which fragment shaders were processed actively on the both FPUs." data_type="float" max_equation="100" equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_eu_both_fpu_active" units="percent" symbol_name="PsEuBothFpuActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 Frame Batch Draw" mdapi_group="3D Pipe/Fragment Shader" mdapi_hw_unit_type="gpu" /> <counter name="VS Threads Dispatched" description="The total number of vertex shader hardware threads dispatched." data_type="uint64" equation="A 1 READ" underscore_name="vs_threads" units="threads" symbol_name="VsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Vertex Shader" /> <counter name="FS Threads Dispatched" description="The total number of fragment shader hardware threads dispatched." data_type="uint64" equation="A 6 READ" underscore_name="ps_threads" units="threads" symbol_name="PsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Fragment Shader" /> <counter name="Shader Barrier Messages" description="The total number of shader barrier messages." data_type="uint64" equation="A 35 READ" underscore_name="shader_barriers" units="messages" symbol_name="ShaderBarriers" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Barrier" /> <counter name="Slice1 L3 Bank0 Stalled" description="The percentage of time in which slice1 L3 bank0 is stalled" data_type="float" max_equation="100" equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="l31_bank0_stalled" units="percent" symbol_name="L31Bank0Stalled" availability="$SliceMask 0x2 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GTI/L3" mdapi_hw_unit_type="slice" /> <counter name="Sampler Texels" description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." data_type="uint64" equation="A 28 READ 4 UMUL" underscore_name="sampler_texels" units="texels" symbol_name="SamplerTexels" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Input" /> <counter name="Pixels Failing Tests" description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." data_type="uint64" equation="A 25 READ 4 UMUL" underscore_name="pixels_failing_post_ps_tests" units="pixels" symbol_name="PixelsFailingPostPsTests" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="GPU Time Elapsed" description="Time elapsed on the GPU during the measurement." data_type="uint64" equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" underscore_name="gpu_time" units="ns" symbol_name="GpuTime" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="AVG GPU Core Frequency" description="Average GPU Core Frequency in the measurement." data_type="uint64" max_equation="$GpuMaxFrequency" equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" underscore_name="avg_gpu_core_frequency" units="hz" symbol_name="AvgGpuCoreFrequency" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels Misses" description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." data_type="uint64" equation="A 29 READ 4 UMUL" underscore_name="sampler_texel_misses" units="texels" symbol_name="SamplerTexelMisses" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Batch Frame Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Cache" /> <counter name="CS Threads Dispatched" description="The total number of compute shader hardware threads dispatched." data_type="uint64" equation="A 4 READ" underscore_name="cs_threads" units="threads" symbol_name="CsThreads" semantic_type="event" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Compute Shader" /> <counter name="SLM Bytes Read" description="The total number of GPU memory bytes read from shared local memory." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" equation="A 30 READ 64 UMUL" underscore_name="slm_bytes_read" units="bytes" symbol_name="SlmBytesRead" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="L3/Data Port/SLM" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." data_type="float" max_equation="100" equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_fpu1_active" units="percent" symbol_name="PsFpu1Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pixel Shader" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." data_type="float" max_equation="100" equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_send_active" units="percent" symbol_name="PsSendActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pixel Shader" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU0 Pipe Active" description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_fpu0_active" units="percent" symbol_name="VsFpu0Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" description="The percentage of time in which the GPU has been processing GPU commands." data_type="float" max_equation="100" 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semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pixel Shader" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." data_type="float" max_equation="100" equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_send_active" units="percent" symbol_name="PsSendActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pixel Shader" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU0 Pipe Active" description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_fpu0_active" units="percent" symbol_name="VsFpu0Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" description="The percentage of time in which the GPU has been processing GPU commands." data_type="float" max_equation="100" equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="gpu_busy" units="percent" symbol_name="GpuBusy" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="Slice0 L3 Bank0 Active" description="The percentage of time in which slice0 L3 bank0 is active" data_type="float" max_equation="100" equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="l30_bank0_active" units="percent" symbol_name="L30Bank0Active" availability="$SliceMask 0x1 AND" semantic_type="duration" mdapi_supported_apis="" 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underscore_name="eu_active" units="percent" symbol_name="EuActive" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_group="EU Array" mdapi_hw_unit_type="gpu" /> <counter name="EU Both FPU Pipes Active" description="The percentage of time in which both EU FPU pipelines were actively processing." data_type="float" max_equation="100" equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_fpu_both_active" units="percent" symbol_name="EuFpuBothActive" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pipes" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_send_active" units="percent" symbol_name="VsSendActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_fpu1_active" units="percent" symbol_name="VsFpu1Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" description="The total number of geometry shader hardware threads dispatched." data_type="uint64" equation="A 5 READ" underscore_name="gs_threads" units="threads" symbol_name="GsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Geometry Shader" /> <counter name="Early Hi-Depth Test Fails" description="The total number of pixels dropped on early hierarchical depth test." data_type="uint64" equation="A 22 READ 4 UMUL" underscore_name="hi_depth_test_fails" units="pixels" symbol_name="HiDepthTestFails" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" /> <counter name="FS Both FPU Active" description="The percentage of time in which fragment shaders were processed actively on the both FPUs." data_type="float" max_equation="100" equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_eu_both_fpu_active" units="percent" symbol_name="PsEuBothFpuActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 Frame Batch Draw" mdapi_group="3D Pipe/Fragment Shader" mdapi_hw_unit_type="gpu" /> <counter name="VS Threads Dispatched" description="The total number of vertex shader hardware threads dispatched." data_type="uint64" equation="A 1 READ" underscore_name="vs_threads" units="threads" symbol_name="VsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Vertex Shader" /> <counter name="FS Threads Dispatched" description="The total number of fragment shader hardware threads dispatched." data_type="uint64" equation="A 6 READ" underscore_name="ps_threads" units="threads" symbol_name="PsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Fragment Shader" /> <counter name="Slice0 L3 Bank3 Stalled" description="The percentage of time in which slice0 L3 bank3 is stalled" data_type="float" max_equation="100" equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="l30_bank3_stalled" units="percent" symbol_name="L30Bank3Stalled" availability="$SliceMask 0x1 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GTI/L3" mdapi_hw_unit_type="slice" /> <counter name="Shader Barrier Messages" description="The total number of shader barrier messages." data_type="uint64" equation="A 35 READ" underscore_name="shader_barriers" units="messages" symbol_name="ShaderBarriers" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Barrier" /> <counter name="Sampler Texels" description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." data_type="uint64" equation="A 28 READ 4 UMUL" underscore_name="sampler_texels" units="texels" symbol_name="SamplerTexels" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Input" /> <counter name="Pixels Failing Tests" description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." data_type="uint64" equation="A 25 READ 4 UMUL" underscore_name="pixels_failing_post_ps_tests" units="pixels" symbol_name="PixelsFailingPostPsTests" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="GPU Time Elapsed" description="Time elapsed on the GPU during the measurement." data_type="uint64" equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" underscore_name="gpu_time" units="ns" symbol_name="GpuTime" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 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time in which EU FPU1 pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_fpu1_active" units="percent" symbol_name="VsFpu1Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" description="The total number of geometry shader hardware threads dispatched." data_type="uint64" equation="A 5 READ" underscore_name="gs_threads" units="threads" symbol_name="GsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Geometry Shader" /> <counter name="Early Hi-Depth Test Fails" description="The total number of pixels dropped on early hierarchical depth test." data_type="uint64" equation="A 22 READ 4 UMUL" underscore_name="hi_depth_test_fails" units="pixels" symbol_name="HiDepthTestFails" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" /> <counter name="FS Both FPU Active" description="The percentage of time in which fragment shaders were processed actively on the both FPUs." data_type="float" max_equation="100" equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_eu_both_fpu_active" units="percent" symbol_name="PsEuBothFpuActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 Frame Batch Draw" mdapi_group="3D Pipe/Fragment Shader" mdapi_hw_unit_type="gpu" /> <counter name="VS Threads Dispatched" description="The total number of vertex shader hardware threads dispatched." data_type="uint64" equation="A 1 READ" underscore_name="vs_threads" units="threads" symbol_name="VsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Vertex Shader" /> <counter name="FS Threads Dispatched" description="The total number of fragment shader hardware threads dispatched." data_type="uint64" equation="A 6 READ" underscore_name="ps_threads" units="threads" symbol_name="PsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Fragment Shader" /> <counter name="Shader Barrier Messages" description="The total number of shader barrier messages." data_type="uint64" equation="A 35 READ" underscore_name="shader_barriers" units="messages" symbol_name="ShaderBarriers" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Barrier" /> <counter name="Sampler Texels" description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." data_type="uint64" equation="A 28 READ 4 UMUL" underscore_name="sampler_texels" units="texels" symbol_name="SamplerTexels" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Input" /> <counter name="Pixels Failing Tests" description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." data_type="uint64" equation="A 25 READ 4 UMUL" underscore_name="pixels_failing_post_ps_tests" units="pixels" symbol_name="PixelsFailingPostPsTests" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="GPU Time Elapsed" description="Time elapsed on the GPU during the measurement." data_type="uint64" equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" underscore_name="gpu_time" units="ns" symbol_name="GpuTime" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="AVG GPU Core Frequency" description="Average GPU Core Frequency in the measurement." data_type="uint64" max_equation="$GpuMaxFrequency" equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" underscore_name="avg_gpu_core_frequency" units="hz" symbol_name="AvgGpuCoreFrequency" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels Misses" description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." data_type="uint64" equation="A 29 READ 4 UMUL" underscore_name="sampler_texel_misses" units="texels" symbol_name="SamplerTexelMisses" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Batch Frame Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Cache" /> <counter name="CS Threads Dispatched" description="The total number of compute shader hardware threads dispatched." data_type="uint64" equation="A 4 READ" underscore_name="cs_threads" units="threads" symbol_name="CsThreads" semantic_type="event" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Compute Shader" /> <counter name="SLM Bytes Read" description="The total number of GPU memory bytes read from shared local memory." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" equation="A 30 READ 64 UMUL" underscore_name="slm_bytes_read" units="bytes" symbol_name="SlmBytesRead" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="L3/Data Port/SLM" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." data_type="float" max_equation="100" equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_fpu1_active" units="percent" symbol_name="PsFpu1Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pixel Shader" mdapi_hw_unit_type="gpu" /> <counter name="Slice0 L3 Bank2 Stalled" description="The percentage of time in which slice0 L3 bank2 is stalled" data_type="float" max_equation="100" equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="l30_bank2_stalled" units="percent" symbol_name="L30Bank2Stalled" availability="$SliceMask 0x1 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GTI/L3" mdapi_hw_unit_type="slice" /> <counter name="PS Send Pipeline Active" description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." data_type="float" max_equation="100" equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_send_active" units="percent" symbol_name="PsSendActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pixel Shader" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU0 Pipe Active" description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_fpu0_active" units="percent" symbol_name="VsFpu0Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" description="The percentage of time in which the GPU has been processing GPU commands." data_type="float" max_equation="100" equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="gpu_busy" units="percent" symbol_name="GpuBusy" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="Slice1 L3 Bank2 Active" description="The percentage of time in which slice1 L3 bank2 is active" data_type="float" max_equation="100" equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="l31_bank2_active" units="percent" symbol_name="L31Bank2Active" availability="$SliceMask 0x2 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GTI/L3" mdapi_hw_unit_type="slice" /> <counter name="Slice0 L3 Bank2 Active" description="The percentage of time in which slice0 L3 bank2 is active" data_type="float" max_equation="100" equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="l30_bank2_active" units="percent" symbol_name="L30Bank2Active" availability="$SliceMask 0x1 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GTI/L3" mdapi_hw_unit_type="slice" /> <counter name="Rasterized Pixels" description="The total number of rasterized pixels." data_type="uint64" equation="A 21 READ 4 UMUL" underscore_name="rasterized_pixels" units="pixels" symbol_name="RasterizedPixels" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer" /> <counter name="Slice1 L3 Bank2 Stalled" description="The percentage of time in which slice1 L3 bank2 is stalled" data_type="float" max_equation="100" equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="l31_bank2_stalled" units="percent" symbol_name="L31Bank2Stalled" availability="$SliceMask 0x2 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GTI/L3" mdapi_hw_unit_type="slice" /> <counter name="PS FPU0 Pipe Active" description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." data_type="float" max_equation="100" equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_fpu0_active" units="percent" symbol_name="PsFpu0Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pixel Shader" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" description="The total number of domain shader hardware threads dispatched." data_type="uint64" equation="A 3 READ" underscore_name="ds_threads" units="threads" symbol_name="DsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Domain Shader" /> <counter name="Samples Written" description="The total number of samples or pixels written to all render targets." data_type="uint64" equation="A 26 READ 4 UMUL" underscore_name="samples_written" units="pixels" symbol_name="SamplesWritten" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="EU Stall" description="The percentage of time in which the Execution Units were stalled." data_type="float" max_equation="100" equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_stall" units="percent" symbol_name="EuStall" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_group="EU Array" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" description="The total number of blended samples or pixels written to all render targets." data_type="uint64" equation="A 27 READ 4 UMUL" underscore_name="samples_blended" units="pixels" symbol_name="SamplesBlended" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="Early Depth Test Fails" description="The total number of pixels dropped on early depth test." data_type="uint64" equation="A 23 READ 4 UMUL" underscore_name="early_depth_test_fails" units="pixels" symbol_name="EarlyDepthTestFails" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" /> <counter name="Shader Memory Accesses" description="The total number of shader memory accesses to L3." data_type="uint64" equation="A 32 READ" underscore_name="shader_memory_accesses" units="messages" symbol_name="ShaderMemoryAccesses" 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address="0x00002778" value="0x00014002" /> <register type="OA" address="0x0000277C" value="0x0000C3FF" /> <register type="OA" address="0x00002780" value="0x00010002" /> <register type="OA" address="0x00002784" value="0x0000C7FF" /> <register type="OA" address="0x00002788" value="0x00004002" /> <register type="OA" address="0x0000278C" value="0x0000D3FF" /> <register type="OA" address="0x00002790" value="0x00100700" /> <register type="OA" address="0x00002794" value="0x0000FF1F" /> <register type="OA" address="0x00002798" value="0x00001402" /> <register type="OA" address="0x0000279C" value="0x0000FC3F" /> <register type="OA" address="0x000027A0" value="0x00001002" /> <register type="OA" address="0x000027A4" value="0x0000FC7F" /> <register type="OA" address="0x000027A8" value="0x00000402" /> <register type="OA" address="0x000027AC" value="0x0000FD3F" /> </register_config> <register_config type="FLEX"> <register type="FLEX" address="0x0000E458" value="0x00005004" /> <register type="FLEX" address="0x0000E558" value="0x00010003" /> <register type="FLEX" address="0x0000E658" value="0x00012011" /> <register type="FLEX" address="0x0000E758" value="0x00015014" /> <register type="FLEX" address="0x0000E45C" value="0x00051050" /> <register type="FLEX" address="0x0000E55C" value="0x00053052" /> <register type="FLEX" address="0x0000E65C" value="0x00055054" /> </register_config> </set> <set name="Metric set RasterizerAndPixelBackend" mdapi_supported_apis="OGL OCL IO BB" underscore_name="rasterizer_and_pixel_backend" hw_config_guid="2c0e45e1-7e2c-4a14-ae00-0b7ec868b8aa" chipset="CHV" symbol_name="RasterizerAndPixelBackend" > <counter name="GPU Core Clocks" description="The total number of GPU core clocks elapsed during the measurement." data_type="uint64" equation="GPU_CLOCK 0 READ" underscore_name="gpu_core_clocks" units="cycles" symbol_name="GpuCoreClocks" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="EU Active" description="The percentage of time in which the Execution Units were actively processing." data_type="float" max_equation="100" equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_active" units="percent" symbol_name="EuActive" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_group="EU Array" mdapi_hw_unit_type="gpu" /> <counter name="EU Both FPU Pipes Active" description="The percentage of time in which both EU FPU pipelines were actively processing." data_type="float" max_equation="100" equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_fpu_both_active" units="percent" symbol_name="EuFpuBothActive" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pipes" mdapi_hw_unit_type="gpu" /> <counter name="Slice1 Rasterizer Input Available" description="The percentage of time in which slice1 rasterizer input is available" data_type="float" max_equation="100" equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="rasterizer1_input_available" units="percent" symbol_name="Rasterizer1InputAvailable" availability="$SliceMask 0x2 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Rasterizer" mdapi_hw_unit_type="slice" /> <counter name="VS Send Pipe Active" description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_send_active" units="percent" symbol_name="VsSendActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_fpu1_active" units="percent" symbol_name="VsFpu1Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" description="The total number of geometry shader hardware threads dispatched." data_type="uint64" equation="A 5 READ" underscore_name="gs_threads" units="threads" symbol_name="GsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Geometry Shader" /> <counter name="Early Hi-Depth Test Fails" description="The total number of pixels dropped on early hierarchical depth test." data_type="uint64" equation="A 22 READ 4 UMUL" underscore_name="hi_depth_test_fails" units="pixels" symbol_name="HiDepthTestFails" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" /> <counter name="FS Both FPU Active" description="The percentage of time in which fragment shaders were processed actively on the both FPUs." data_type="float" max_equation="100" equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_eu_both_fpu_active" units="percent" symbol_name="PsEuBothFpuActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 Frame Batch Draw" mdapi_group="3D Pipe/Fragment Shader" mdapi_hw_unit_type="gpu" /> <counter name="VS Threads Dispatched" description="The total number of vertex shader hardware threads dispatched." data_type="uint64" equation="A 1 READ" underscore_name="vs_threads" units="threads" symbol_name="VsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Vertex Shader" /> <counter name="FS Threads Dispatched" description="The total number of fragment shader hardware threads dispatched." data_type="uint64" equation="A 6 READ" underscore_name="ps_threads" units="threads" symbol_name="PsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Fragment Shader" /> <counter name="Slice0 Pixel Values Ready" description="The percentage of time in which slice0 pixel values are ready" data_type="float" max_equation="100" equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="pixel_values0_ready" units="percent" symbol_name="PixelValues0Ready" availability="$SliceMask 0x1 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/3D Pipe" mdapi_hw_unit_type="slice" /> <counter name="Shader Barrier Messages" description="The total number of shader barrier messages." data_type="uint64" equation="A 35 READ" underscore_name="shader_barriers" units="messages" symbol_name="ShaderBarriers" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Barrier" /> <counter name="Sampler Texels" description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." data_type="uint64" equation="A 28 READ 4 UMUL" underscore_name="sampler_texels" units="texels" symbol_name="SamplerTexels" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Input" /> <counter name="Pixels Failing Tests" description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." data_type="uint64" equation="A 25 READ 4 UMUL" underscore_name="pixels_failing_post_ps_tests" units="pixels" symbol_name="PixelsFailingPostPsTests" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="GPU Time Elapsed" description="Time elapsed on the GPU during the measurement." data_type="uint64" equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" underscore_name="gpu_time" units="ns" symbol_name="GpuTime" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="AVG GPU Core Frequency" description="Average GPU Core Frequency in the measurement." data_type="uint64" max_equation="$GpuMaxFrequency" equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" underscore_name="avg_gpu_core_frequency" units="hz" symbol_name="AvgGpuCoreFrequency" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels Misses" description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." data_type="uint64" equation="A 29 READ 4 UMUL" underscore_name="sampler_texel_misses" units="texels" symbol_name="SamplerTexelMisses" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Batch Frame Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Cache" /> <counter name="CS Threads Dispatched" description="The total number of compute shader hardware threads dispatched." data_type="uint64" equation="A 4 READ" underscore_name="cs_threads" units="threads" symbol_name="CsThreads" semantic_type="event" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Compute Shader" /> <counter name="Slice0 Rasterizer Input Available" description="The percentage of time in which slice0 rasterizer input is available" data_type="float" max_equation="100" equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="rasterizer0_input_available" units="percent" symbol_name="Rasterizer0InputAvailable" availability="$SliceMask 0x1 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Rasterizer" mdapi_hw_unit_type="slice" /> <counter name="Slice0 Post-EarlyZ Pixel Data Ready" description="The percentage of time in which slice0 post-EarlyZ pixel data is ready (after early Z tests have been applied))" data_type="float" max_equation="100" equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="pixel_data0_ready" units="percent" symbol_name="PixelData0Ready" availability="$SliceMask 0x1 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Rasterizer/Early Depth Test" mdapi_hw_unit_type="slice" /> <counter name="SLM Bytes Read" description="The total number of GPU memory bytes read from shared local memory." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" equation="A 30 READ 64 UMUL" underscore_name="slm_bytes_read" units="bytes" symbol_name="SlmBytesRead" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="L3/Data Port/SLM" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." data_type="float" max_equation="100" equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_fpu1_active" units="percent" symbol_name="PsFpu1Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pixel Shader" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." data_type="float" max_equation="100" equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_send_active" units="percent" symbol_name="PsSendActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pixel Shader" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU0 Pipe Active" description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_fpu0_active" units="percent" symbol_name="VsFpu0Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" description="The percentage of time in which the GPU has been processing GPU commands." data_type="float" max_equation="100" equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="gpu_busy" units="percent" symbol_name="GpuBusy" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="Slice1 Pixel Values Ready" description="The percentage of time in which slice1 pixel values are ready" data_type="float" max_equation="100" equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="pixel_values1_ready" units="percent" symbol_name="PixelValues1Ready" availability="$SliceMask 0x2 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="GPU/3D Pipe" mdapi_hw_unit_type="slice" /> <counter name="Slice1 PS Output Available" description="The percentage of time in which slice1 PS output is available" data_type="float" max_equation="100" equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_output1_available" units="percent" symbol_name="PSOutput1Available" availability="$SliceMask 0x2 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/3D Pipe" mdapi_hw_unit_type="slice" /> <counter name="Rasterized Pixels" description="The total number of rasterized pixels." data_type="uint64" equation="A 21 READ 4 UMUL" underscore_name="rasterized_pixels" units="pixels" symbol_name="RasterizedPixels" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer" /> <counter name="PS FPU0 Pipe Active" description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." data_type="float" max_equation="100" equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_fpu0_active" units="percent" symbol_name="PsFpu0Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pixel Shader" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" description="The total number of domain shader hardware threads dispatched." data_type="uint64" equation="A 3 READ" underscore_name="ds_threads" units="threads" symbol_name="DsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Domain Shader" /> <counter name="Samples Written" description="The total number of samples or pixels written to all render targets." data_type="uint64" equation="A 26 READ 4 UMUL" underscore_name="samples_written" units="pixels" symbol_name="SamplesWritten" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="EU Stall" description="The percentage of time in which the Execution Units were stalled." data_type="float" max_equation="100" equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_stall" units="percent" symbol_name="EuStall" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_group="EU Array" mdapi_hw_unit_type="gpu" /> <counter name="Slice0 Rasterizer Output Ready" description="The percentage of time in which slice0 rasterizer output is ready" data_type="float" max_equation="100" equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="rasterizer0_output_ready" units="percent" symbol_name="Rasterizer0OutputReady" availability="$SliceMask 0x1 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Rasterizer" mdapi_hw_unit_type="slice" /> <counter name="Samples Blended" description="The total number of blended samples or pixels written to all render targets." data_type="uint64" equation="A 27 READ 4 UMUL" underscore_name="samples_blended" units="pixels" symbol_name="SamplesBlended" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="Early Depth Test Fails" description="The total number of pixels dropped on early depth test." data_type="uint64" equation="A 23 READ 4 UMUL" underscore_name="early_depth_test_fails" units="pixels" symbol_name="EarlyDepthTestFails" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" /> <counter name="Slice1 Rasterizer Output Ready" description="The percentage of time in which slice1 rasterizer output is ready" data_type="float" max_equation="100" equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="rasterizer1_output_ready" units="percent" symbol_name="Rasterizer1OutputReady" availability="$SliceMask 0x2 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Rasterizer" mdapi_hw_unit_type="slice" /> <counter name="Slice1 Post-EarlyZ Pixel Data Ready" description="The percentage of time in which slice1 post-EarlyZ pixel data is ready (after early Z tests have been applied)" data_type="float" max_equation="100" equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="pixel_data1_ready" units="percent" symbol_name="PixelData1Ready" availability="$SliceMask 0x2 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Rasterizer/Early Depth Test" mdapi_hw_unit_type="slice" /> <counter name="Shader Memory Accesses" description="The total number of shader memory accesses to L3." data_type="uint64" equation="A 32 READ" underscore_name="shader_memory_accesses" units="messages" symbol_name="ShaderMemoryAccesses" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port" /> <counter name="HS Threads Dispatched" description="The total number of hull shader hardware threads dispatched." data_type="uint64" equation="A 2 READ" underscore_name="hs_threads" units="threads" symbol_name="HsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Hull Shader" /> <counter name="SLM Bytes Written" description="The total number of GPU memory bytes written into shared local memory." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" equation="A 31 READ 64 UMUL" underscore_name="slm_bytes_written" units="bytes" symbol_name="SlmBytesWritten" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="L3/Data Port/SLM" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL 2 UMUL" equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" underscore_name="l3_shader_throughput" units="bytes" symbol_name="L3ShaderThroughput" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_group="L3/Data Port" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" description="The total number of samples or pixels dropped in fragment shaders." data_type="uint64" equation="A 24 READ 4 UMUL" underscore_name="samples_killed_in_ps" units="pixels" symbol_name="SamplesKilledInPs" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Fragment Shader" /> <counter name="Slice0 PS Output Available" description="The percentage of time in which slice0 PS output is available" data_type="float" max_equation="100" equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_output0_available" units="percent" symbol_name="PSOutput0Available" availability="$SliceMask 0x1 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/3D Pipe" mdapi_hw_unit_type="slice" /> <counter name="Shader Atomic Memory Accesses" description="The total number of shader atomic memory accesses." data_type="uint64" equation="A 34 READ" underscore_name="shader_atomics" units="messages" symbol_name="ShaderAtomics" semantic_type="event" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port/Atomics" /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x000000A0" /> <register type="NOA" address="0x00009888" value="0x143B000E" /> <register type="NOA" address="0x00009888" value="0x043C55C0" /> <register type="NOA" address="0x00009888" value="0x0A1E0280" /> <register type="NOA" address="0x00009888" value="0x0C1E0408" /> <register type="NOA" address="0x00009888" value="0x10390000" /> <register type="NOA" address="0x00009888" value="0x12397A1F" /> <register type="NOA" address="0x00009888" value="0x14BB000E" /> <register type="NOA" address="0x00009888" value="0x04BC5000" /> <register type="NOA" address="0x00009888" value="0x0A9E0296" /> <register type="NOA" address="0x00009888" value="0x0C9E0008" /> <register type="NOA" address="0x00009888" value="0x10B90000" /> <register type="NOA" address="0x00009888" value="0x12B97A1F" /> <register type="NOA" address="0x00009888" value="0x063B0042" /> <register type="NOA" address="0x00009888" value="0x103B0000" /> <register type="NOA" address="0x00009888" value="0x083C0000" /> <register type="NOA" address="0x00009888" value="0x0A3E0040" /> <register type="NOA" address="0x00009888" value="0x043F8000" /> <register type="NOA" address="0x00009888" value="0x02594000" /> <register type="NOA" address="0x00009888" value="0x045A8000" /> <register type="NOA" address="0x00009888" value="0x0C1C0400" /> <register type="NOA" address="0x00009888" value="0x041D8000" /> <register type="NOA" address="0x00009888" value="0x081E02C0" /> <register type="NOA" address="0x00009888" value="0x0E1E0000" /> <register type="NOA" address="0x00009888" value="0x0C1FA800" /> <register type="NOA" address="0x00009888" value="0x0E1F0260" /> <register type="NOA" address="0x00009888" value="0x101F0014" /> <register type="NOA" address="0x00009888" value="0x003905E0" /> <register type="NOA" address="0x00009888" value="0x06390BC0" /> <register type="NOA" address="0x00009888" value="0x02390018" /> <register type="NOA" address="0x00009888" value="0x04394000" /> <register type="NOA" address="0x00009888" value="0x04BB0042" /> <register type="NOA" address="0x00009888" value="0x10BB0000" /> <register type="NOA" address="0x00009888" value="0x02BC05C0" /> <register type="NOA" address="0x00009888" value="0x08BC0000" /> <register type="NOA" address="0x00009888" value="0x0ABE0004" /> <register type="NOA" address="0x00009888" value="0x02BF8000" /> <register type="NOA" address="0x00009888" value="0x02D91000" /> <register type="NOA" address="0x00009888" value="0x02DA8000" /> <register type="NOA" address="0x00009888" value="0x089C8000" /> <register type="NOA" address="0x00009888" value="0x029D8000" /> <register type="NOA" address="0x00009888" value="0x089E8000" /> <register type="NOA" address="0x00009888" value="0x0E9E0000" /> <register 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value="0x0D8A8000" /> <register type="NOA" address="0x00009888" value="0x238B52A0" /> <register type="NOA" address="0x00009888" value="0x258B6A95" /> <register type="NOA" address="0x00009888" value="0x278B0029" /> <register type="NOA" address="0x00009888" value="0x178C2000" /> <register type="NOA" address="0x00009888" value="0x198C1500" /> <register type="NOA" address="0x00009888" value="0x1B8C0014" /> <register type="NOA" address="0x00009888" value="0x078C4000" /> <register type="NOA" address="0x00009888" value="0x098C4000" /> <register type="NOA" address="0x00009888" value="0x098DA000" /> <register type="NOA" address="0x00009888" value="0x0B8DA000" /> <register type="NOA" address="0x00009888" value="0x0F8DA000" /> <register type="NOA" address="0x00009888" value="0x038D8000" /> <register type="NOA" address="0x00009888" value="0x058D2000" /> <register type="NOA" address="0x00009888" value="0x1F85AA80" /> <register type="NOA" address="0x00009888" value="0x2185AAAA" /> <register 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value="0x0D84C000" /> <register type="NOA" address="0x00009888" value="0x0F84C000" /> <register type="NOA" address="0x00009888" value="0x0384C000" /> <register type="NOA" address="0x00009888" value="0x0584C000" /> <register type="NOA" address="0x00009888" value="0x1180C000" /> <register type="NOA" address="0x00009888" value="0x1780C000" /> <register type="NOA" address="0x00009888" value="0x1980C000" /> <register type="NOA" address="0x00009888" value="0x1B80C000" /> <register type="NOA" address="0x00009888" value="0x1D80C000" /> <register type="NOA" address="0x00009888" value="0x1F80C000" /> <register type="NOA" address="0x00009888" value="0x1380C000" /> <register type="NOA" address="0x00009888" value="0x1580C000" /> <register type="NOA" address="0x00009888" value="0x4D800444" /> <register type="NOA" address="0x00009888" value="0x3D800000" /> <register type="NOA" address="0x00009888" value="0x4F804000" /> <register type="NOA" address="0x00009888" value="0x43801080" /> <register type="NOA" address="0x00009888" value="0x51800000" /> <register type="NOA" address="0x00009888" value="0x45800084" /> <register type="NOA" address="0x00009888" value="0x53800044" /> <register type="NOA" address="0x00009888" value="0x47801080" /> <register type="NOA" address="0x00009888" value="0x21800000" /> <register type="NOA" address="0x00009888" value="0x31800000" /> <register type="NOA" address="0x00009888" value="0x3F800000" /> <register type="NOA" address="0x00009888" value="0x41800840" /> <register type="NOA" address="0x00009840" value="0x00000080" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002740" value="0x00000000" /> <register type="OA" address="0x00002744" value="0x00800000" /> <register type="OA" address="0x00002710" value="0x00000000" /> <register type="OA" address="0x00002714" value="0xF0800000" /> <register type="OA" address="0x00002720" value="0x00000000" /> <register type="OA" address="0x00002724" value="0x30800000" /> <register type="OA" address="0x00002770" value="0x00006000" /> <register type="OA" address="0x00002774" value="0x0000F3FF" /> <register type="OA" address="0x00002778" value="0x00001800" /> <register type="OA" address="0x0000277C" value="0x0000FCFF" /> <register type="OA" address="0x00002780" value="0x00000600" /> <register type="OA" address="0x00002784" value="0x0000FF3F" /> <register type="OA" address="0x00002788" value="0x00000180" /> <register type="OA" address="0x0000278C" value="0x0000FFCF" /> <register type="OA" address="0x00002790" value="0x00000060" /> <register type="OA" address="0x00002794" value="0x0000FFF3" /> <register type="OA" address="0x00002798" value="0x00000018" /> <register type="OA" address="0x0000279C" value="0x0000FFFC" /> </register_config> <register_config type="FLEX"> <register type="FLEX" address="0x0000E458" value="0x00005004" /> <register type="FLEX" address="0x0000E558" value="0x00010003" /> <register type="FLEX" address="0x0000E658" value="0x00012011" /> <register type="FLEX" address="0x0000E758" value="0x00015014" /> <register type="FLEX" address="0x0000E45C" value="0x00051050" /> <register type="FLEX" address="0x0000E55C" value="0x00053052" /> <register type="FLEX" address="0x0000E65C" value="0x00055054" /> </register_config> </set> <set name="Metric set Sampler_1" mdapi_supported_apis="OGL OCL IO BB" underscore_name="sampler_1" hw_config_guid="71148d78-baf5-474f-878a-e23158d0265d" chipset="CHV" symbol_name="Sampler_1" > <counter name="GPU Core Clocks" description="The total number of GPU core clocks elapsed during the measurement." data_type="uint64" equation="GPU_CLOCK 0 READ" underscore_name="gpu_core_clocks" units="cycles" symbol_name="GpuCoreClocks" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="EU Active" description="The percentage of time in which the Execution Units were actively processing." data_type="float" max_equation="100" equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_active" units="percent" symbol_name="EuActive" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_group="EU Array" mdapi_hw_unit_type="gpu" /> <counter name="EU Both FPU Pipes Active" description="The percentage of time in which both EU FPU pipelines were actively processing." data_type="float" max_equation="100" equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_fpu_both_active" units="percent" symbol_name="EuFpuBothActive" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pipes" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_send_active" units="percent" symbol_name="VsSendActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_fpu1_active" units="percent" symbol_name="VsFpu1Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" description="The total number of geometry shader hardware threads dispatched." data_type="uint64" equation="A 5 READ" underscore_name="gs_threads" units="threads" symbol_name="GsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Geometry Shader" /> <counter name="Slice1 Subslice0 Input Available" description="The percentage of time in which slice1 subslice0 sampler input is available" data_type="float" max_equation="100" equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="sampler10_input_available" units="percent" symbol_name="Sampler10InputAvailable" availability="$SubsliceMask 0x8 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Sampler" mdapi_hw_unit_type="subslice" /> <counter name="Early Hi-Depth Test Fails" description="The total number of pixels dropped on early hierarchical depth test." data_type="uint64" equation="A 22 READ 4 UMUL" underscore_name="hi_depth_test_fails" units="pixels" symbol_name="HiDepthTestFails" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" /> <counter name="FS Both FPU Active" description="The percentage of time in which fragment shaders were processed actively on the both FPUs." data_type="float" max_equation="100" equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_eu_both_fpu_active" units="percent" symbol_name="PsEuBothFpuActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 Frame Batch Draw" mdapi_group="3D Pipe/Fragment Shader" mdapi_hw_unit_type="gpu" /> <counter name="VS Threads Dispatched" description="The total number of vertex shader hardware threads dispatched." data_type="uint64" equation="A 1 READ" underscore_name="vs_threads" units="threads" symbol_name="VsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Vertex Shader" /> <counter name="FS Threads Dispatched" description="The total number of fragment shader hardware threads dispatched." data_type="uint64" equation="A 6 READ" underscore_name="ps_threads" units="threads" symbol_name="PsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Fragment Shader" /> <counter name="Shader Barrier Messages" description="The total number of shader barrier messages." data_type="uint64" equation="A 35 READ" underscore_name="shader_barriers" units="messages" symbol_name="ShaderBarriers" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Barrier" /> <counter name="Sampler Texels" description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." data_type="uint64" equation="A 28 READ 4 UMUL" underscore_name="sampler_texels" units="texels" symbol_name="SamplerTexels" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Input" /> <counter name="Pixels Failing Tests" description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." data_type="uint64" equation="A 25 READ 4 UMUL" underscore_name="pixels_failing_post_ps_tests" units="pixels" symbol_name="PixelsFailingPostPsTests" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="Slice1 Subslice2 Sampler Output Ready" description="The percentage of time in which slice1 subslice2 sampler output is ready" data_type="float" max_equation="100" equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="sampler12_output_ready" units="percent" symbol_name="Sampler12OutputReady" availability="$SubsliceMask 0x20 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Sampler" mdapi_hw_unit_type="subslice" /> <counter name="GPU Time Elapsed" description="Time elapsed on the GPU during the measurement." data_type="uint64" equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" underscore_name="gpu_time" units="ns" symbol_name="GpuTime" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="AVG GPU Core Frequency" description="Average GPU Core Frequency in the measurement." data_type="uint64" max_equation="$GpuMaxFrequency" equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" underscore_name="avg_gpu_core_frequency" units="hz" symbol_name="AvgGpuCoreFrequency" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels Misses" description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." data_type="uint64" equation="A 29 READ 4 UMUL" underscore_name="sampler_texel_misses" units="texels" symbol_name="SamplerTexelMisses" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Batch Frame Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Cache" /> <counter name="CS Threads Dispatched" description="The total number of compute shader hardware threads dispatched." data_type="uint64" equation="A 4 READ" underscore_name="cs_threads" units="threads" symbol_name="CsThreads" semantic_type="event" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Compute Shader" /> <counter name="SLM Bytes Read" description="The total number of GPU memory bytes read from shared local memory." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" equation="A 30 READ 64 UMUL" underscore_name="slm_bytes_read" units="bytes" symbol_name="SlmBytesRead" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="L3/Data Port/SLM" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." data_type="float" max_equation="100" equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_fpu1_active" units="percent" symbol_name="PsFpu1Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pixel Shader" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." data_type="float" max_equation="100" equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_send_active" units="percent" symbol_name="PsSendActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pixel Shader" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU0 Pipe Active" description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_fpu0_active" units="percent" symbol_name="VsFpu0Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" description="The percentage of time in which the GPU has been processing GPU commands." data_type="float" max_equation="100" equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="gpu_busy" units="percent" symbol_name="GpuBusy" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="Slice1 Subslice1 Input Available" description="The percentage of time in which slice1 subslice1 sampler input is available" data_type="float" max_equation="100" equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="sampler11_input_available" units="percent" symbol_name="Sampler11InputAvailable" availability="$SubsliceMask 0x10 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Sampler" mdapi_hw_unit_type="subslice" /> <counter name="Rasterized Pixels" description="The total number of rasterized pixels." data_type="uint64" equation="A 21 READ 4 UMUL" underscore_name="rasterized_pixels" units="pixels" symbol_name="RasterizedPixels" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer" /> <counter name="PS FPU0 Pipe Active" description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." data_type="float" max_equation="100" equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_fpu0_active" units="percent" symbol_name="PsFpu0Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pixel Shader" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" description="The total number of domain shader hardware threads dispatched." data_type="uint64" equation="A 3 READ" underscore_name="ds_threads" units="threads" symbol_name="DsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Domain Shader" /> <counter name="Samples Written" description="The total number of samples or pixels written to all render targets." data_type="uint64" equation="A 26 READ 4 UMUL" underscore_name="samples_written" units="pixels" symbol_name="SamplesWritten" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="EU Stall" description="The percentage of time in which the Execution Units were stalled." data_type="float" max_equation="100" equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_stall" units="percent" symbol_name="EuStall" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_group="EU Array" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" description="The total number of blended samples or pixels written to all render targets." data_type="uint64" equation="A 27 READ 4 UMUL" underscore_name="samples_blended" units="pixels" symbol_name="SamplesBlended" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="Early Depth Test Fails" description="The total number of pixels dropped on early depth test." data_type="uint64" equation="A 23 READ 4 UMUL" underscore_name="early_depth_test_fails" units="pixels" symbol_name="EarlyDepthTestFails" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" /> <counter name="Slice1 Subslice2 Input Available" description="The percentage of time in which slice1 subslice2 sampler input is available" data_type="float" max_equation="100" equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="sampler12_input_available" units="percent" symbol_name="Sampler12InputAvailable" availability="$SubsliceMask 0x20 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Sampler" mdapi_hw_unit_type="subslice" /> <counter name="Slice1 Subslice0 Sampler Output Ready" description="The percentage of time in which slice1 subslice0 sampler output is ready" data_type="float" max_equation="100" equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="sampler10_output_ready" units="percent" symbol_name="Sampler10OutputReady" availability="$SubsliceMask 0x8 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Sampler" mdapi_hw_unit_type="subslice" /> <counter name="Shader Memory Accesses" description="The total 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symbol_name="GpuCoreClocks" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="EU Active" description="The percentage of time in which the Execution Units were actively processing." data_type="float" max_equation="100" equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_active" units="percent" symbol_name="EuActive" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_group="EU Array" mdapi_hw_unit_type="gpu" /> <counter name="Slice0 Subslice2 Input Available" description="The percentage of time in which slice0 subslice2 sampler input is available" data_type="float" max_equation="100" equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="sampler02_input_available" units="percent" symbol_name="Sampler02InputAvailable" availability="$SubsliceMask 0x4 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Sampler" mdapi_hw_unit_type="subslice" /> <counter name="EU Both FPU Pipes Active" description="The percentage of time in which both EU FPU pipelines were actively processing." data_type="float" max_equation="100" equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_fpu_both_active" units="percent" symbol_name="EuFpuBothActive" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pipes" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_send_active" units="percent" symbol_name="VsSendActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="Slice0 Subslice0 Input Available" description="The percentage of time in which slice0 subslice0 sampler input is available" data_type="float" max_equation="100" equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="sampler00_input_available" units="percent" symbol_name="Sampler00InputAvailable" availability="$SubsliceMask 0x1 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Sampler" mdapi_hw_unit_type="subslice" /> <counter name="VS FPU1 Pipe Active" description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_fpu1_active" units="percent" symbol_name="VsFpu1Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" description="The total number of geometry shader hardware threads dispatched." data_type="uint64" equation="A 5 READ" underscore_name="gs_threads" units="threads" symbol_name="GsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Geometry Shader" /> <counter name="Early Hi-Depth Test Fails" description="The total number of pixels dropped on early hierarchical depth test." data_type="uint64" equation="A 22 READ 4 UMUL" underscore_name="hi_depth_test_fails" units="pixels" symbol_name="HiDepthTestFails" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" /> <counter name="FS Both FPU Active" description="The percentage of time in which fragment shaders were processed actively on the both FPUs." data_type="float" max_equation="100" equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_eu_both_fpu_active" units="percent" symbol_name="PsEuBothFpuActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 Frame Batch Draw" mdapi_group="3D Pipe/Fragment Shader" mdapi_hw_unit_type="gpu" /> <counter name="VS Threads Dispatched" description="The total number of vertex shader hardware threads dispatched." data_type="uint64" equation="A 1 READ" underscore_name="vs_threads" units="threads" symbol_name="VsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Vertex Shader" /> <counter name="Slice0 Subslice2 Sampler Output Ready" description="The percentage of time in which slice0 subslice2 sampler output is ready" data_type="float" max_equation="100" equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="sampler02_output_ready" units="percent" symbol_name="Sampler02OutputReady" availability="$SubsliceMask 0x4 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Sampler" mdapi_hw_unit_type="subslice" /> <counter name="FS Threads Dispatched" description="The total number of fragment shader hardware threads dispatched." data_type="uint64" equation="A 6 READ" underscore_name="ps_threads" units="threads" symbol_name="PsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Fragment Shader" /> <counter name="Shader Barrier Messages" description="The total number of shader barrier messages." data_type="uint64" equation="A 35 READ" 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mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Geometry Shader" /> <counter name="Early Hi-Depth Test Fails" description="The total number of pixels dropped on early hierarchical depth test." data_type="uint64" equation="A 22 READ 4 UMUL" underscore_name="hi_depth_test_fails" units="pixels" symbol_name="HiDepthTestFails" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" /> <counter name="FS Both FPU Active" description="The percentage of time in which fragment shaders were processed actively on the both FPUs." data_type="float" max_equation="100" equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_eu_both_fpu_active" units="percent" symbol_name="PsEuBothFpuActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 Frame Batch Draw" mdapi_group="3D Pipe/Fragment Shader" mdapi_hw_unit_type="gpu" /> <counter name="VS Threads Dispatched" description="The total number of vertex shader hardware threads dispatched." data_type="uint64" equation="A 1 READ" underscore_name="vs_threads" units="threads" symbol_name="VsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Vertex Shader" /> <counter name="PS Thread Ready For Dispatch on Slice1 Subslice1 Thread Dispatcher" description="The percentage of time in which PS thread is ready for dispatch on slice1 subslice1 thread dispatcher" data_type="float" max_equation="100" equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_thread11_ready_for_dispatch" units="percent" symbol_name="PSThread11ReadyForDispatch" availability="$SubsliceMask 0x10 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> <counter name="FS Threads Dispatched" description="The total number of fragment shader hardware threads dispatched." data_type="uint64" equation="A 6 READ" underscore_name="ps_threads" units="threads" symbol_name="PsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Fragment Shader" /> <counter name="Non-PS Thread Ready For Dispatch on Slice1 Subslice2 Thread Dispatcher" description="The percentage of time in which non-PS thread is ready for dispatch on slice1 subslice2 thread dispatcher" data_type="float" max_equation="100" equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="non_ps_thread12_ready_for_dispatch" units="percent" symbol_name="NonPSThread12ReadyForDispatch" availability="$SubsliceMask 0x20 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> <counter name="Shader Barrier Messages" description="The total number of shader barrier messages." data_type="uint64" equation="A 35 READ" underscore_name="shader_barriers" units="messages" symbol_name="ShaderBarriers" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Barrier" /> <counter name="Sampler Texels" description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." data_type="uint64" equation="A 28 READ 4 UMUL" underscore_name="sampler_texels" units="texels" symbol_name="SamplerTexels" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Input" /> <counter name="Pixels Failing Tests" description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." data_type="uint64" equation="A 25 READ 4 UMUL" underscore_name="pixels_failing_post_ps_tests" units="pixels" symbol_name="PixelsFailingPostPsTests" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="Non-PS Thread Ready For Dispatch on Slice1 Subslice0 Thread Dispatcher" description="The percentage of time in which non-PS thread is ready for dispatch on slice1 subslice0 thread dispatcher" data_type="float" max_equation="100" equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="non_ps_thread10_ready_for_dispatch" units="percent" symbol_name="NonPSThread10ReadyForDispatch" availability="$SubsliceMask 0x8 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 0" description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 0" data_type="float" max_equation="100" equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="thread_header01_ready_port0" units="percent" symbol_name="ThreadHeader01ReadyPort0" availability="$SubsliceMask 0x2 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 1" description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 1" data_type="float" max_equation="100" equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="thread_header01_ready_port1" units="percent" symbol_name="ThreadHeader01ReadyPort1" availability="$SubsliceMask 0x2 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> <counter name="GPU Time Elapsed" description="Time elapsed on the GPU during the measurement." data_type="uint64" equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" underscore_name="gpu_time" units="ns" symbol_name="GpuTime" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="AVG GPU Core Frequency" description="Average GPU Core Frequency in the measurement." data_type="uint64" max_equation="$GpuMaxFrequency" equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" underscore_name="avg_gpu_core_frequency" units="hz" symbol_name="AvgGpuCoreFrequency" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels Misses" description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." data_type="uint64" equation="A 29 READ 4 UMUL" underscore_name="sampler_texel_misses" units="texels" symbol_name="SamplerTexelMisses" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Batch Frame Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Cache" /> <counter name="CS Threads Dispatched" description="The total number of compute shader hardware threads dispatched." data_type="uint64" equation="A 4 READ" underscore_name="cs_threads" units="threads" symbol_name="CsThreads" semantic_type="event" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Compute Shader" /> <counter name="SLM Bytes Read" description="The total number of GPU memory bytes read from shared local memory." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" equation="A 30 READ 64 UMUL" underscore_name="slm_bytes_read" units="bytes" symbol_name="SlmBytesRead" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="L3/Data Port/SLM" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." data_type="float" max_equation="100" equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_fpu1_active" units="percent" symbol_name="PsFpu1Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pixel Shader" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." data_type="float" max_equation="100" equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_send_active" units="percent" symbol_name="PsSendActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pixel Shader" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU0 Pipe Active" description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_fpu0_active" units="percent" symbol_name="VsFpu0Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" description="The percentage of time in which the GPU has been processing GPU commands." data_type="float" max_equation="100" equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="gpu_busy" units="percent" symbol_name="GpuBusy" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 1" description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 1" data_type="float" max_equation="100" equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="thread_header02_ready_port1" units="percent" symbol_name="ThreadHeader02ReadyPort1" availability="$SubsliceMask 0x4 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 0" description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 0" data_type="float" max_equation="100" equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="thread_header02_ready_port0" units="percent" symbol_name="ThreadHeader02ReadyPort0" availability="$SubsliceMask 0x4 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> <counter name="Rasterized Pixels" description="The total number of rasterized pixels." data_type="uint64" equation="A 21 READ 4 UMUL" underscore_name="rasterized_pixels" units="pixels" symbol_name="RasterizedPixels" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer" /> <counter name="PS FPU0 Pipe Active" description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." data_type="float" max_equation="100" equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_fpu0_active" units="percent" symbol_name="PsFpu0Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pixel Shader" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" description="The total number of domain shader hardware threads dispatched." data_type="uint64" equation="A 3 READ" underscore_name="ds_threads" units="threads" symbol_name="DsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Domain Shader" /> <counter name="Samples Written" description="The total number of samples or pixels written to all render targets." data_type="uint64" equation="A 26 READ 4 UMUL" underscore_name="samples_written" units="pixels" symbol_name="SamplesWritten" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="EU Stall" description="The percentage of time in which the Execution Units were stalled." data_type="float" max_equation="100" equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_stall" units="percent" symbol_name="EuStall" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_group="EU Array" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" description="The total number of blended samples or pixels written to all render targets." data_type="uint64" equation="A 27 READ 4 UMUL" underscore_name="samples_blended" units="pixels" symbol_name="SamplesBlended" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="Early Depth Test Fails" description="The total number of pixels dropped on early depth test." data_type="uint64" equation="A 23 READ 4 UMUL" underscore_name="early_depth_test_fails" units="pixels" symbol_name="EarlyDepthTestFails" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" /> <counter name="PS Thread Ready For Dispatch on Slice1 Subslice2 Thread Dispatcher" description="The percentage of time in which PS thread is ready for dispatch on slice1 subslice2 thread dispatcher" data_type="float" max_equation="100" equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_thread12_ready_for_dispatch" units="percent" symbol_name="PSThread12ReadyForDispatch" availability="$SubsliceMask 0x20 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> <counter name="PS Thread Ready For Dispatch on Slice1 Subslice0 Thread Dispatcher" description="The percentage of time in which PS thread is ready for dispatch on slice1 subslice0 thread dispatcher" data_type="float" max_equation="100" equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_thread10_ready_for_dispatch" units="percent" symbol_name="PSThread10ReadyForDispatch" availability="$SubsliceMask 0x8 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> <counter name="Non-PS Thread Ready For Dispatch on Slice1 Subslice1 Thread Dispatcher" description="The percentage of time in which non-PS thread is ready for dispatch on slice1 subslice1 thread dispatcher" data_type="float" max_equation="100" equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="non_ps_thread11_ready_for_dispatch" units="percent" symbol_name="NonPSThread11ReadyForDispatch" availability="$SubsliceMask 0x10 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> <counter name="Shader Memory Accesses" description="The total number of shader memory accesses to L3." data_type="uint64" equation="A 32 READ" underscore_name="shader_memory_accesses" units="messages" symbol_name="ShaderMemoryAccesses" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port" /> <counter name="HS Threads Dispatched" description="The total number of hull shader hardware threads dispatched." data_type="uint64" equation="A 2 READ" underscore_name="hs_threads" units="threads" symbol_name="HsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Hull Shader" /> <counter name="SLM Bytes Written" description="The total number of GPU memory bytes written into shared local memory." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" equation="A 31 READ 64 UMUL" underscore_name="slm_bytes_written" units="bytes" symbol_name="SlmBytesWritten" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="L3/Data Port/SLM" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL 2 UMUL" equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" underscore_name="l3_shader_throughput" units="bytes" symbol_name="L3ShaderThroughput" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_group="L3/Data Port" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" description="The total number of samples or pixels dropped in fragment shaders." data_type="uint64" equation="A 24 READ 4 UMUL" underscore_name="samples_killed_in_ps" units="pixels" symbol_name="SamplesKilledInPs" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Fragment Shader" /> <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 0" description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 0" data_type="float" max_equation="100" equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="thread_header00_ready_port0" units="percent" symbol_name="ThreadHeader00ReadyPort0" availability="$SubsliceMask 0x1 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Thread 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address="0x00002710" value="0x00000000" /> <register type="OA" address="0x00002714" value="0xF0800000" /> <register type="OA" address="0x00002720" value="0x00000000" /> <register type="OA" address="0x00002724" value="0x30800000" /> <register type="OA" address="0x00002770" value="0x00000002" /> <register type="OA" address="0x00002774" value="0x0000FDFF" /> <register type="OA" address="0x00002778" value="0x00000000" /> <register type="OA" address="0x0000277C" value="0x0000FE7F" /> <register type="OA" address="0x00002780" value="0x00000002" /> <register type="OA" address="0x00002784" value="0x0000FFBF" /> <register type="OA" address="0x00002788" value="0x00000000" /> <register type="OA" address="0x0000278C" value="0x0000FFCF" /> <register type="OA" address="0x00002790" value="0x00000002" /> <register type="OA" address="0x00002794" value="0x0000FFF7" /> <register type="OA" address="0x00002798" value="0x00000000" /> <register type="OA" address="0x0000279C" value="0x0000FFF9" /> </register_config> <register_config type="FLEX"> <register type="FLEX" address="0x0000E458" value="0x00005004" /> <register type="FLEX" address="0x0000E558" value="0x00010003" /> <register type="FLEX" address="0x0000E658" value="0x00012011" /> <register type="FLEX" address="0x0000E758" value="0x00015014" /> <register type="FLEX" address="0x0000E45C" value="0x00051050" /> <register type="FLEX" address="0x0000E55C" value="0x00053052" /> <register type="FLEX" address="0x0000E65C" value="0x00055054" /> </register_config> </set> <set name="Metric set TDL_2" mdapi_supported_apis="OGL OCL IO BB" underscore_name="tdl_2" hw_config_guid="60749470-a648-4a4b-9f10-dbfe1e36e44d" chipset="CHV" symbol_name="TDL_2" > <counter name="GPU Core Clocks" description="The total number of GPU core clocks elapsed during the measurement." data_type="uint64" equation="GPU_CLOCK 0 READ" underscore_name="gpu_core_clocks" units="cycles" symbol_name="GpuCoreClocks" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="EU Active" description="The percentage of time in which the Execution Units were actively processing." data_type="float" max_equation="100" equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_active" units="percent" symbol_name="EuActive" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_group="EU Array" mdapi_hw_unit_type="gpu" /> <counter name="EU Both FPU Pipes Active" description="The percentage of time in which both EU FPU pipelines were actively processing." data_type="float" max_equation="100" equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="eu_fpu_both_active" units="percent" symbol_name="EuFpuBothActive" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pipes" mdapi_hw_unit_type="gpu" /> <counter name="Thread Header Ready on Slice1 Subslice1 Thread Dispatcher Port 1" description="The percentage of time in which thread header is ready on slice1 subslice1 thread dispatcher port 1" data_type="float" max_equation="100" equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="thread_header11_ready_port1" units="percent" symbol_name="ThreadHeader11ReadyPort1" availability="$SubsliceMask 0x10 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> <counter name="VS Send Pipe Active" description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_send_active" units="percent" symbol_name="VsSendActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_fpu1_active" units="percent" symbol_name="VsFpu1Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" description="The total number of geometry shader hardware threads dispatched." data_type="uint64" equation="A 5 READ" underscore_name="gs_threads" units="threads" symbol_name="GsThreads" semantic_type="event" mdapi_supported_apis="OGL4 IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Geometry Shader" /> <counter name="Early Hi-Depth Test Fails" description="The total number of pixels dropped on early hierarchical depth test." data_type="uint64" equation="A 22 READ 4 UMUL" underscore_name="hi_depth_test_fails" units="pixels" symbol_name="HiDepthTestFails" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" /> <counter name="FS Both FPU Active" description="The percentage of time in which fragment shaders were processed actively on the both FPUs." data_type="float" max_equation="100" equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_eu_both_fpu_active" units="percent" symbol_name="PsEuBothFpuActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier4 Frame Batch Draw" mdapi_group="3D Pipe/Fragment Shader" mdapi_hw_unit_type="gpu" /> <counter name="VS Threads Dispatched" description="The total number of vertex shader hardware threads dispatched." data_type="uint64" equation="A 1 READ" underscore_name="vs_threads" units="threads" symbol_name="VsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Vertex Shader" /> <counter name="FS Threads Dispatched" description="The total number of fragment shader hardware threads dispatched." data_type="uint64" equation="A 6 READ" underscore_name="ps_threads" units="threads" symbol_name="PsThreads" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Fragment Shader" /> <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher" description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice2 thread dispatcher" data_type="float" max_equation="100" equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="non_ps_thread02_ready_for_dispatch" units="percent" symbol_name="NonPSThread02ReadyForDispatch" availability="$SubsliceMask 0x4 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> <counter name="Shader Barrier Messages" description="The total number of shader barrier messages." data_type="uint64" equation="A 35 READ" underscore_name="shader_barriers" units="messages" symbol_name="ShaderBarriers" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Barrier" /> <counter name="Sampler Texels" description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." data_type="uint64" equation="A 28 READ 4 UMUL" underscore_name="sampler_texels" units="texels" symbol_name="SamplerTexels" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Input" /> <counter name="Pixels Failing Tests" description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." data_type="uint64" equation="A 25 READ 4 UMUL" underscore_name="pixels_failing_post_ps_tests" units="pixels" symbol_name="PixelsFailingPostPsTests" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> <counter name="GPU Time Elapsed" description="Time elapsed on the GPU during the measurement." data_type="uint64" equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" underscore_name="gpu_time" units="ns" symbol_name="GpuTime" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="GPU" /> <counter name="AVG GPU Core Frequency" description="Average GPU Core Frequency in the measurement." data_type="uint64" max_equation="$GpuMaxFrequency" equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" underscore_name="avg_gpu_core_frequency" units="hz" symbol_name="AvgGpuCoreFrequency" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels Misses" description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." data_type="uint64" equation="A 29 READ 4 UMUL" underscore_name="sampler_texel_misses" units="texels" symbol_name="SamplerTexelMisses" semantic_type="event" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Batch Frame Draw" mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Cache" /> <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher" description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice0 thread dispatcher" data_type="float" max_equation="100" equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="non_ps_thread00_ready_for_dispatch" units="percent" symbol_name="NonPSThread00ReadyForDispatch" availability="$SubsliceMask 0x1 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> <counter name="CS Threads Dispatched" description="The total number of compute shader hardware threads dispatched." data_type="uint64" equation="A 4 READ" underscore_name="cs_threads" units="threads" symbol_name="CsThreads" semantic_type="event" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Compute Shader" /> <counter name="SLM Bytes Read" description="The total number of GPU memory bytes read from shared local memory." data_type="uint64" max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" equation="A 30 READ 64 UMUL" underscore_name="slm_bytes_read" units="bytes" symbol_name="SlmBytesRead" semantic_type="throughput" mdapi_supported_apis="OGL4 OCL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_group="L3/Data Port/SLM" mdapi_hw_unit_type="gpu" /> <counter name="Thread Header Ready on Slice1 Subslice1 Thread Dispatcher Port 0" description="The percentage of time in which thread header is ready on slice1 subslice1 thread dispatcher port 0" data_type="float" max_equation="100" equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="thread_header11_ready_port0" units="percent" symbol_name="ThreadHeader11ReadyPort0" availability="$SubsliceMask 0x10 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> <counter name="PS FPU1 Pipe Active" description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." data_type="float" max_equation="100" equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_fpu1_active" units="percent" symbol_name="PsFpu1Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pixel Shader" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." data_type="float" max_equation="100" equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_send_active" units="percent" symbol_name="PsSendActive" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Pixel Shader" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU0 Pipe Active" description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." data_type="float" max_equation="100" equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="vs_fpu0_active" units="percent" symbol_name="VsFpu0Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU Array/Vertex Shader" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" description="The percentage of time in which the GPU has been processing GPU commands." data_type="float" max_equation="100" equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="gpu_busy" units="percent" symbol_name="GpuBusy" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier1 Overview System Frame" mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> <counter name="Thread Header Ready on Slice1 Subslice2 Thread Dispatcher Port 0" description="The percentage of time in which thread header is ready on slice1 subslice2 thread dispatcher port 0" data_type="float" max_equation="100" equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="thread_header12_ready_port0" units="percent" symbol_name="ThreadHeader12ReadyPort0" availability="$SubsliceMask 0x20 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher" description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice0 thread dispatcher" data_type="float" max_equation="100" equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_thread00_ready_for_dispatch" units="percent" symbol_name="PSThread00ReadyForDispatch" availability="$SubsliceMask 0x1 AND" semantic_type="duration" mdapi_supported_apis="" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> <counter name="Rasterized Pixels" description="The total number of rasterized pixels." data_type="uint64" equation="A 21 READ 4 UMUL" underscore_name="rasterized_pixels" units="pixels" symbol_name="RasterizedPixels" semantic_type="event" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer" /> <counter name="PS FPU0 Pipe Active" description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." data_type="float" max_equation="100" equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" underscore_name="ps_fpu0_active" units="percent" symbol_name="PsFpu0Active" semantic_type="duration" mdapi_supported_apis="OGL IO BB" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_group="EU 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