/* * Mesa 3-D graphics library * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ /** * \file errors.h * Mesa debugging and error handling functions. * * This file provides functions to record errors, warnings, and miscellaneous * debug information. */ #ifndef ERRORS_H #define ERRORS_H #include <stdio.h> #include <stdarg.h> #include "glheader.h" #include "mtypes.h" #ifdef __cplusplus extern "C" { #endif extern void _mesa_warning( struct gl_context *gc, const char *fmtString, ... ) PRINTFLIKE(2, 3); extern void _mesa_problem( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3); extern void _mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... ) PRINTFLIKE(3, 4); extern void _mesa_error_no_memory(const char *caller); extern void _mesa_debug( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3); extern void _mesa_log(const char *fmtString, ...) PRINTFLIKE(1, 2); extern FILE * _mesa_get_log_file(void); void _mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id, const char *msg); extern void _mesa_gl_vdebug(struct gl_context *ctx, GLuint *id, enum mesa_debug_source source, enum mesa_debug_type type, enum mesa_debug_severity severity, const char *fmtString, va_list args); extern void _mesa_gl_debug(struct gl_context *ctx, GLuint *id, enum mesa_debug_source source, enum mesa_debug_type type, enum mesa_debug_severity severity, const char *fmtString, ...) PRINTFLIKE(6, 7); #define _mesa_perf_debug(ctx, sev, ...) do { \ static GLuint msg_id = 0; \ if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) { \ _mesa_gl_debug(ctx, &msg_id, \ MESA_DEBUG_SOURCE_API, \ MESA_DEBUG_TYPE_PERFORMANCE, \ sev, \ __VA_ARGS__); \ } \ } while (0) #ifdef __cplusplus } #endif #endif /* ERRORS_H */