/* * Mesa 3-D graphics library * * Copyright (C) 2012-2013 LunarG, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Courtney Goeltzenleuchter <courtney@lunarg.com> */ #ifndef TEXTUREVIEW_H #define TEXTUREVIEW_H bool _mesa_texture_view_compatible_format(const struct gl_context *ctx, GLenum origInternalFormat, GLenum newInternalFormat); /** * Lookup format view class based on internalformat * \return VIEW_CLASS if internalformat found in table, false otherwise. */ GLenum _mesa_texture_view_lookup_view_class(const struct gl_context *ctx, GLenum internalformat); void GLAPIENTRY _mesa_TextureView_no_error(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); extern void GLAPIENTRY _mesa_TextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); extern void _mesa_set_texture_view_state(struct gl_context *ctx, struct gl_texture_object *texObj, GLenum target, GLuint levels); #endif /* TEXTUREVIEW_H */