/************************************************************************** * * Copyright 2013 Advanced Micro Devices, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Authors: * Christian König <christian.koenig@amd.com> * */ #include <stdbool.h> #include "util/hash_table.h" #include "util/set.h" #include "context.h" #include "glformats.h" #include "texobj.h" #include "teximage.h" #include "vdpau.h" #define MAX_TEXTURES 4 struct vdp_surface { GLenum target; struct gl_texture_object *textures[MAX_TEXTURES]; GLenum access, state; GLboolean output; const GLvoid *vdpSurface; }; void GLAPIENTRY _mesa_VDPAUInitNV(const GLvoid *vdpDevice, const GLvoid *getProcAddress) { GET_CURRENT_CONTEXT(ctx); if (!vdpDevice) { _mesa_error(ctx, GL_INVALID_VALUE, "vdpDevice"); return; } if (!getProcAddress) { _mesa_error(ctx, GL_INVALID_VALUE, "getProcAddress"); return; } if (ctx->vdpDevice || ctx->vdpGetProcAddress || ctx->vdpSurfaces) { _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUInitNV"); return; } ctx->vdpDevice = vdpDevice; ctx->vdpGetProcAddress = getProcAddress; ctx->vdpSurfaces = _mesa_set_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal); } static void unregister_surface(struct set_entry *entry) { struct vdp_surface *surf = (struct vdp_surface *)entry->key; GET_CURRENT_CONTEXT(ctx); if (surf->state == GL_SURFACE_MAPPED_NV) { GLintptr surfaces[] = { (GLintptr)surf }; _mesa_VDPAUUnmapSurfacesNV(1, surfaces); } _mesa_set_remove(ctx->vdpSurfaces, entry); free(surf); } void GLAPIENTRY _mesa_VDPAUFiniNV(void) { GET_CURRENT_CONTEXT(ctx); if (!ctx->vdpDevice || !ctx->vdpGetProcAddress || !ctx->vdpSurfaces) { _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUFiniNV"); return; } _mesa_set_destroy(ctx->vdpSurfaces, unregister_surface); ctx->vdpDevice = 0; ctx->vdpGetProcAddress = 0; ctx->vdpSurfaces = NULL; } static GLintptr register_surface(struct gl_context *ctx, GLboolean isOutput, const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames) { struct vdp_surface *surf; int i; if (!ctx->vdpDevice || !ctx->vdpGetProcAddress || !ctx->vdpSurfaces) { _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAURegisterSurfaceNV"); return (GLintptr)NULL; } if (target != GL_TEXTURE_2D && target != GL_TEXTURE_RECTANGLE) { _mesa_error(ctx, GL_INVALID_ENUM, "VDPAURegisterSurfaceNV"); return (GLintptr)NULL; } if (target == GL_TEXTURE_RECTANGLE && !ctx->Extensions.NV_texture_rectangle) { _mesa_error(ctx, GL_INVALID_ENUM, "VDPAURegisterSurfaceNV"); return (GLintptr)NULL; } surf = CALLOC_STRUCT( vdp_surface ); if (surf == NULL) { _mesa_error_no_memory("VDPAURegisterSurfaceNV"); return (GLintptr)NULL; } surf->vdpSurface = vdpSurface; surf->target = target; surf->access = GL_READ_WRITE; surf->state = GL_SURFACE_REGISTERED_NV; surf->output = isOutput; for (i = 0; i < numTextureNames; ++i) { struct gl_texture_object *tex; tex = _mesa_lookup_texture_err(ctx, textureNames[i], "VDPAURegisterSurfaceNV"); if (tex == NULL) { free(surf); return (GLintptr)NULL; } _mesa_lock_texture(ctx, tex); if (tex->Immutable) { _mesa_unlock_texture(ctx, tex); free(surf); _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAURegisterSurfaceNV(texture is immutable)"); return (GLintptr)NULL; } if (tex->Target == 0) { tex->Target = target; tex->TargetIndex = _mesa_tex_target_to_index(ctx, target); } else if (tex->Target != target) { _mesa_unlock_texture(ctx, tex); free(surf); _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAURegisterSurfaceNV(target mismatch)"); return (GLintptr)NULL; } /* This will disallow respecifying the storage. */ tex->Immutable = GL_TRUE; _mesa_unlock_texture(ctx, tex); _mesa_reference_texobj(&surf->textures[i], tex); } _mesa_set_add(ctx->vdpSurfaces, surf); return (GLintptr)surf; } GLintptr GLAPIENTRY _mesa_VDPAURegisterVideoSurfaceNV(const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames) { GET_CURRENT_CONTEXT(ctx); if (numTextureNames != 4) { _mesa_error(ctx, GL_INVALID_VALUE, "VDPAURegisterVideoSurfaceNV"); return (GLintptr)NULL; } return register_surface(ctx, false, vdpSurface, target, numTextureNames, textureNames); } GLintptr GLAPIENTRY _mesa_VDPAURegisterOutputSurfaceNV(const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames) { GET_CURRENT_CONTEXT(ctx); if (numTextureNames != 1) { _mesa_error(ctx, GL_INVALID_VALUE, "VDPAURegisterVideoSurfaceNV"); return (GLintptr)NULL; } return register_surface(ctx, true, vdpSurface, target, numTextureNames, textureNames); } GLboolean GLAPIENTRY _mesa_VDPAUIsSurfaceNV(GLintptr surface) { struct vdp_surface *surf = (struct vdp_surface *)surface; GET_CURRENT_CONTEXT(ctx); if (!ctx->vdpDevice || !ctx->vdpGetProcAddress || !ctx->vdpSurfaces) { _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUIsSurfaceNV"); return false; } if (!_mesa_set_search(ctx->vdpSurfaces, surf)) { return false; } return true; } void GLAPIENTRY _mesa_VDPAUUnregisterSurfaceNV(GLintptr surface) { struct vdp_surface *surf = (struct vdp_surface *)surface; struct set_entry *entry; int i; GET_CURRENT_CONTEXT(ctx); if (!ctx->vdpDevice || !ctx->vdpGetProcAddress || !ctx->vdpSurfaces) { _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUUnregisterSurfaceNV"); return; } /* according to the spec it's ok when this is zero */ if (surface == 0) return; entry = _mesa_set_search(ctx->vdpSurfaces, surf); if (!entry) { _mesa_error(ctx, GL_INVALID_VALUE, "VDPAUUnregisterSurfaceNV"); return; } for (i = 0; i < MAX_TEXTURES; i++) { if (surf->textures[i]) { surf->textures[i]->Immutable = GL_FALSE; _mesa_reference_texobj(&surf->textures[i], NULL); } } _mesa_set_remove(ctx->vdpSurfaces, entry); free(surf); } void GLAPIENTRY _mesa_VDPAUGetSurfaceivNV(GLintptr surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) { struct vdp_surface *surf = (struct vdp_surface *)surface; GET_CURRENT_CONTEXT(ctx); if (!ctx->vdpDevice || !ctx->vdpGetProcAddress || !ctx->vdpSurfaces) { _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUGetSurfaceivNV"); return; } if (!_mesa_set_search(ctx->vdpSurfaces, surf)) { _mesa_error(ctx, GL_INVALID_VALUE, "VDPAUGetSurfaceivNV"); return; } if (pname != GL_SURFACE_STATE_NV) { _mesa_error(ctx, GL_INVALID_ENUM, "VDPAUGetSurfaceivNV"); return; } if (bufSize < 1) { _mesa_error(ctx, GL_INVALID_VALUE, "VDPAUGetSurfaceivNV"); return; } values[0] = surf->state; if (length != NULL) *length = 1; } void GLAPIENTRY _mesa_VDPAUSurfaceAccessNV(GLintptr surface, GLenum access) { struct vdp_surface *surf = (struct vdp_surface *)surface; GET_CURRENT_CONTEXT(ctx); if (!ctx->vdpDevice || !ctx->vdpGetProcAddress || !ctx->vdpSurfaces) { _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUSurfaceAccessNV"); return; } if (!_mesa_set_search(ctx->vdpSurfaces, surf)) { _mesa_error(ctx, GL_INVALID_VALUE, "VDPAUSurfaceAccessNV"); return; } if (access != GL_READ_ONLY && access != GL_WRITE_ONLY && access != GL_READ_WRITE) { _mesa_error(ctx, GL_INVALID_VALUE, "VDPAUSurfaceAccessNV"); return; } if (surf->state == GL_SURFACE_MAPPED_NV) { _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUSurfaceAccessNV"); return; } surf->access = access; } void GLAPIENTRY _mesa_VDPAUMapSurfacesNV(GLsizei numSurfaces, const GLintptr *surfaces) { GET_CURRENT_CONTEXT(ctx); int i; if (!ctx->vdpDevice || !ctx->vdpGetProcAddress || !ctx->vdpSurfaces) { _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUUnmapSurfacesNV"); return; } for (i = 0; i < numSurfaces; ++i) { struct vdp_surface *surf = (struct vdp_surface *)surfaces[i]; if (!_mesa_set_search(ctx->vdpSurfaces, surf)) { _mesa_error(ctx, GL_INVALID_VALUE, "VDPAUSurfaceAccessNV"); return; } if (surf->state == GL_SURFACE_MAPPED_NV) { _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUSurfaceAccessNV"); return; } } for (i = 0; i < numSurfaces; ++i) { struct vdp_surface *surf = (struct vdp_surface *)surfaces[i]; unsigned numTextureNames = surf->output ? 1 : 4; unsigned j; for (j = 0; j < numTextureNames; ++j) { struct gl_texture_object *tex = surf->textures[j]; struct gl_texture_image *image; _mesa_lock_texture(ctx, tex); image = _mesa_get_tex_image(ctx, tex, surf->target, 0); if (!image) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "VDPAUMapSurfacesNV"); _mesa_unlock_texture(ctx, tex); return; } ctx->Driver.FreeTextureImageBuffer(ctx, image); ctx->Driver.VDPAUMapSurface(ctx, surf->target, surf->access, surf->output, tex, image, surf->vdpSurface, j); _mesa_unlock_texture(ctx, tex); } surf->state = GL_SURFACE_MAPPED_NV; } } void GLAPIENTRY _mesa_VDPAUUnmapSurfacesNV(GLsizei numSurfaces, const GLintptr *surfaces) { GET_CURRENT_CONTEXT(ctx); int i; if (!ctx->vdpDevice || !ctx->vdpGetProcAddress || !ctx->vdpSurfaces) { _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUUnmapSurfacesNV"); return; } for (i = 0; i < numSurfaces; ++i) { struct vdp_surface *surf = (struct vdp_surface *)surfaces[i]; if (!_mesa_set_search(ctx->vdpSurfaces, surf)) { _mesa_error(ctx, GL_INVALID_VALUE, "VDPAUSurfaceAccessNV"); return; } if (surf->state != GL_SURFACE_MAPPED_NV) { _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUSurfaceAccessNV"); return; } } for (i = 0; i < numSurfaces; ++i) { struct vdp_surface *surf = (struct vdp_surface *)surfaces[i]; unsigned numTextureNames = surf->output ? 1 : 4; unsigned j; for (j = 0; j < numTextureNames; ++j) { struct gl_texture_object *tex = surf->textures[j]; struct gl_texture_image *image; _mesa_lock_texture(ctx, tex); image = _mesa_select_tex_image(tex, surf->target, 0); ctx->Driver.VDPAUUnmapSurface(ctx, surf->target, surf->access, surf->output, tex, image, surf->vdpSurface, j); if (image) ctx->Driver.FreeTextureImageBuffer(ctx, image); _mesa_unlock_texture(ctx, tex); } surf->state = GL_SURFACE_REGISTERED_NV; } }