/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrQuad.h" #include "GrTypesPriv.h" /////////////////////////////////////////////////////////////////////////////////////////////////// // Functions for identifying the quad type from its coordinates, which are kept debug-only since // production code should rely on the matrix to derive the quad type more efficiently. These are // useful in asserts that the quad type is as expected. /////////////////////////////////////////////////////////////////////////////////////////////////// #ifdef SK_DEBUG // Allow some tolerance from floating point matrix transformations, but SkScalarNearlyEqual doesn't // support comparing infinity, and coords_form_rect should return true for infinite edges #define NEARLY_EQUAL(f1, f2) (f1 == f2 || SkScalarNearlyEqual(f1, f2, 1e-5f)) // Similarly, support infinite rectangles by looking at the sign of infinities static bool dot_nearly_zero(const SkVector& e1, const SkVector& e2) { static constexpr auto dot = SkPoint::DotProduct; static constexpr auto sign = SkScalarSignAsScalar; SkScalar dotValue = dot(e1, e2); if (SkScalarIsNaN(dotValue)) { // Form vectors from the signs of infinities, and check their dot product dotValue = dot({sign(e1.fX), sign(e1.fY)}, {sign(e2.fX), sign(e2.fY)}); } return SkScalarNearlyZero(dotValue, 1e-3f); } // This is not the most performance critical function; code using GrQuad should rely on the faster // quad type from matrix path, so this will only be called as part of SkASSERT. static bool coords_form_rect(const float xs[4], const float ys[4]) { return (NEARLY_EQUAL(xs[0], xs[1]) && NEARLY_EQUAL(xs[2], xs[3]) && NEARLY_EQUAL(ys[0], ys[2]) && NEARLY_EQUAL(ys[1], ys[3])) || (NEARLY_EQUAL(xs[0], xs[2]) && NEARLY_EQUAL(xs[1], xs[3]) && NEARLY_EQUAL(ys[0], ys[1]) && NEARLY_EQUAL(ys[2], ys[3])); } static bool coords_rectilinear(const float xs[4], const float ys[4]) { SkVector e0{xs[1] - xs[0], ys[1] - ys[0]}; // connects to e1 and e2(repeat) SkVector e1{xs[3] - xs[1], ys[3] - ys[1]}; // connects to e0(repeat) and e3 SkVector e2{xs[0] - xs[2], ys[0] - ys[2]}; // connects to e0 and e3(repeat) SkVector e3{xs[2] - xs[3], ys[2] - ys[3]}; // connects to e1(repeat) and e2 e0.normalize(); e1.normalize(); e2.normalize(); e3.normalize(); return dot_nearly_zero(e0, e1) && dot_nearly_zero(e1, e3) && dot_nearly_zero(e2, e0) && dot_nearly_zero(e3, e2); } GrQuadType GrQuad::quadType() const { // Since GrQuad applies any perspective information at construction time, there's only two // types to choose from. if (coords_form_rect(fX, fY)) { return GrQuadType::kRect; } else if (coords_rectilinear(fX, fY)) { return GrQuadType::kRectilinear; } else { return GrQuadType::kStandard; } } GrQuadType GrPerspQuad::quadType() const { if (this->hasPerspective()) { return GrQuadType::kPerspective; } else { // Rect or standard quad, can ignore w since they are all ones if (coords_form_rect(fX, fY)) { return GrQuadType::kRect; } else if (coords_rectilinear(fX, fY)) { return GrQuadType::kRectilinear; } else { return GrQuadType::kStandard; } } } #endif /////////////////////////////////////////////////////////////////////////////////////////////////// static bool aa_affects_rect(float ql, float qt, float qr, float qb) { return !SkScalarIsInt(ql) || !SkScalarIsInt(qr) || !SkScalarIsInt(qt) || !SkScalarIsInt(qb); } template <typename Q> void GrResolveAATypeForQuad(GrAAType requestedAAType, GrQuadAAFlags requestedEdgeFlags, const Q& quad, GrQuadType knownType, GrAAType* outAAType, GrQuadAAFlags* outEdgeFlags) { // Most cases will keep the requested types unchanged *outAAType = requestedAAType; *outEdgeFlags = requestedEdgeFlags; switch (requestedAAType) { // When aa type is coverage, disable AA if the edge configuration doesn't actually need it case GrAAType::kCoverage: if (requestedEdgeFlags == GrQuadAAFlags::kNone) { // Turn off anti-aliasing *outAAType = GrAAType::kNone; } else { // For coverage AA, if the quad is a rect and it lines up with pixel boundaries // then overall aa and per-edge aa can be completely disabled if (knownType == GrQuadType::kRect && !quad.aaHasEffectOnRect()) { *outAAType = GrAAType::kNone; *outEdgeFlags = GrQuadAAFlags::kNone; } } break; // For no or msaa anti aliasing, override the edge flags since edge flags only make sense // when coverage aa is being used. case GrAAType::kNone: *outEdgeFlags = GrQuadAAFlags::kNone; break; case GrAAType::kMSAA: *outEdgeFlags = GrQuadAAFlags::kAll; break; case GrAAType::kMixedSamples: SK_ABORT("Should not use mixed sample AA with edge AA flags"); break; } }; // Instantiate GrResolve... for GrQuad and GrPerspQuad template void GrResolveAATypeForQuad(GrAAType, GrQuadAAFlags, const GrQuad&, GrQuadType, GrAAType*, GrQuadAAFlags*); template void GrResolveAATypeForQuad(GrAAType, GrQuadAAFlags, const GrPerspQuad&, GrQuadType, GrAAType*, GrQuadAAFlags*); GrQuadType GrQuadTypeForTransformedRect(const SkMatrix& matrix) { if (matrix.rectStaysRect()) { return GrQuadType::kRect; } else if (matrix.preservesRightAngles()) { return GrQuadType::kRectilinear; } else if (matrix.hasPerspective()) { return GrQuadType::kPerspective; } else { return GrQuadType::kStandard; } } GrQuad::GrQuad(const SkRect& rect, const SkMatrix& m) { SkMatrix::TypeMask tm = m.getType(); if (tm <= (SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask)) { auto r = Sk4f::Load(&rect); const Sk4f t(m.getTranslateX(), m.getTranslateY(), m.getTranslateX(), m.getTranslateY()); if (tm <= SkMatrix::kTranslate_Mask) { r += t; } else { const Sk4f s(m.getScaleX(), m.getScaleY(), m.getScaleX(), m.getScaleY()); r = r * s + t; } SkNx_shuffle<0, 0, 2, 2>(r).store(fX); SkNx_shuffle<1, 3, 1, 3>(r).store(fY); } else { Sk4f rx(rect.fLeft, rect.fLeft, rect.fRight, rect.fRight); Sk4f ry(rect.fTop, rect.fBottom, rect.fTop, rect.fBottom); Sk4f sx(m.getScaleX()); Sk4f kx(m.getSkewX()); Sk4f tx(m.getTranslateX()); Sk4f ky(m.getSkewY()); Sk4f sy(m.getScaleY()); Sk4f ty(m.getTranslateY()); auto x = SkNx_fma(sx, rx, SkNx_fma(kx, ry, tx)); auto y = SkNx_fma(ky, rx, SkNx_fma(sy, ry, ty)); if (m.hasPerspective()) { Sk4f w0(m.getPerspX()); Sk4f w1(m.getPerspY()); Sk4f w2(m.get(SkMatrix::kMPersp2)); auto iw = SkNx_fma(w0, rx, SkNx_fma(w1, ry, w2)).invert(); x *= iw; y *= iw; } x.store(fX); y.store(fY); } } bool GrQuad::aaHasEffectOnRect() const { SkASSERT(this->quadType() == GrQuadType::kRect); return aa_affects_rect(fX[0], fY[0], fX[3], fY[3]); } GrPerspQuad::GrPerspQuad(const SkRect& rect, const SkMatrix& m) { SkMatrix::TypeMask tm = m.getType(); if (tm <= (SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask)) { auto r = Sk4f::Load(&rect); const Sk4f t(m.getTranslateX(), m.getTranslateY(), m.getTranslateX(), m.getTranslateY()); if (tm <= SkMatrix::kTranslate_Mask) { r += t; } else { const Sk4f s(m.getScaleX(), m.getScaleY(), m.getScaleX(), m.getScaleY()); r = r * s + t; } SkNx_shuffle<0, 0, 2, 2>(r).store(fX); SkNx_shuffle<1, 3, 1, 3>(r).store(fY); fW[0] = fW[1] = fW[2] = fW[3] = 1.f; } else { Sk4f rx(rect.fLeft, rect.fLeft, rect.fRight, rect.fRight); Sk4f ry(rect.fTop, rect.fBottom, rect.fTop, rect.fBottom); Sk4f sx(m.getScaleX()); Sk4f kx(m.getSkewX()); Sk4f tx(m.getTranslateX()); Sk4f ky(m.getSkewY()); Sk4f sy(m.getScaleY()); Sk4f ty(m.getTranslateY()); SkNx_fma(sx, rx, SkNx_fma(kx, ry, tx)).store(fX); SkNx_fma(ky, rx, SkNx_fma(sy, ry, ty)).store(fY); if (m.hasPerspective()) { Sk4f w0(m.getPerspX()); Sk4f w1(m.getPerspY()); Sk4f w2(m.get(SkMatrix::kMPersp2)); auto w = SkNx_fma(w0, rx, SkNx_fma(w1, ry, w2)); w.store(fW); } else { fW[0] = fW[1] = fW[2] = fW[3] = 1.f; } } } // Private constructor used by GrQuadList to quickly fill in a quad's values from the channel arrays GrPerspQuad::GrPerspQuad(const float* xs, const float* ys, const float* ws) { memcpy(fX, xs, 4 * sizeof(float)); memcpy(fY, ys, 4 * sizeof(float)); memcpy(fW, ws, 4 * sizeof(float)); } bool GrPerspQuad::aaHasEffectOnRect() const { SkASSERT(this->quadType() == GrQuadType::kRect); // If rect, ws must all be 1s so no need to divide return aa_affects_rect(fX[0], fY[0], fX[3], fY[3]); }