/* * Copyright 2007 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkColorShader_DEFINED #define SkColorShader_DEFINED #include "SkColorSpaceXformer.h" #include "SkShaderBase.h" /** \class SkColorShader A Shader that represents a single color. In general, this effect can be accomplished by just using the color field on the paint, but if an actual shader object is needed, this provides that feature. */ class SkColorShader : public SkShaderBase { public: /** Create a ColorShader that ignores the color in the paint, and uses the specified color. Note: like all shaders, at draw time the paint's alpha will be respected, and is applied to the specified color. */ explicit SkColorShader(SkColor c); bool isOpaque() const override; bool isConstant() const override { return true; } GradientType asAGradient(GradientInfo* info) const override; #if SK_SUPPORT_GPU std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs&) const override; #endif private: SK_FLATTENABLE_HOOKS(SkColorShader) void flatten(SkWriteBuffer&) const override; bool onAsLuminanceColor(SkColor* lum) const override { *lum = fColor; return true; } bool onAppendStages(const StageRec&) const override; sk_sp<SkShader> onMakeColorSpace(SkColorSpaceXformer* xformer) const override { return SkShader::MakeColorShader(xformer->apply(fColor)); } SkColor fColor; }; class SkColor4Shader : public SkShaderBase { public: SkColor4Shader(const SkColor4f&, sk_sp<SkColorSpace>); bool isOpaque() const override { return fColor.isOpaque(); } bool isConstant() const override { return true; } #if SK_SUPPORT_GPU std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs&) const override; #endif private: SK_FLATTENABLE_HOOKS(SkColor4Shader) void flatten(SkWriteBuffer&) const override; bool onAppendStages(const StageRec&) const override; sk_sp<SkShader> onMakeColorSpace(SkColorSpaceXformer* xformer) const override; sk_sp<SkColorSpace> fColorSpace; const SkColor4f fColor; }; #endif