/*==========================================================================; * * Copyright (C) Microsoft Corporation. All Rights Reserved. * * File: d3d8.h * Content: Direct3D include file * ****************************************************************************/ #ifndef _D3D8_H_ #define _D3D8_H_ #ifndef DIRECT3D_VERSION #define DIRECT3D_VERSION 0x0800 #endif //DIRECT3D_VERSION // include this file content only if compiling for DX8 interfaces #if(DIRECT3D_VERSION >= 0x0800) /* This identifier is passed to Direct3DCreate8 in order to ensure that an * application was built against the correct header files. This number is * incremented whenever a header (or other) change would require applications * to be rebuilt. If the version doesn't match, Direct3DCreate8 will fail. * (The number itself has no meaning.)*/ #define D3D_SDK_VERSION 220 #include <stdlib.h> #define COM_NO_WINDOWS_H #include <objbase.h> #include <windows.h> #if !defined(HMONITOR_DECLARED) && (WINVER < 0x0500) #define HMONITOR_DECLARED DECLARE_HANDLE(HMONITOR); #endif #define D3DAPI WINAPI /* * Interface IID's */ #if defined( _WIN32 ) && !defined( _NO_COM) /* IID_IDirect3D8 */ /* {1DD9E8DA-1C77-4d40-B0CF-98FEFDFF9512} */ DEFINE_GUID(IID_IDirect3D8, 0x1dd9e8da, 0x1c77, 0x4d40, 0xb0, 0xcf, 0x98, 0xfe, 0xfd, 0xff, 0x95, 0x12); /* IID_IDirect3DDevice8 */ /* {7385E5DF-8FE8-41D5-86B6-D7B48547B6CF} */ DEFINE_GUID(IID_IDirect3DDevice8, 0x7385e5df, 0x8fe8, 0x41d5, 0x86, 0xb6, 0xd7, 0xb4, 0x85, 0x47, 0xb6, 0xcf); /* IID_IDirect3DResource8 */ /* {1B36BB7B-09B7-410a-B445-7D1430D7B33F} */ DEFINE_GUID(IID_IDirect3DResource8, 0x1b36bb7b, 0x9b7, 0x410a, 0xb4, 0x45, 0x7d, 0x14, 0x30, 0xd7, 0xb3, 0x3f); /* IID_IDirect3DBaseTexture8 */ /* {B4211CFA-51B9-4a9f-AB78-DB99B2BB678E} */ DEFINE_GUID(IID_IDirect3DBaseTexture8, 0xb4211cfa, 0x51b9, 0x4a9f, 0xab, 0x78, 0xdb, 0x99, 0xb2, 0xbb, 0x67, 0x8e); /* IID_IDirect3DTexture8 */ /* {E4CDD575-2866-4f01-B12E-7EECE1EC9358} */ DEFINE_GUID(IID_IDirect3DTexture8, 0xe4cdd575, 0x2866, 0x4f01, 0xb1, 0x2e, 0x7e, 0xec, 0xe1, 0xec, 0x93, 0x58); /* IID_IDirect3DCubeTexture8 */ /* {3EE5B968-2ACA-4c34-8BB5-7E0C3D19B750} */ DEFINE_GUID(IID_IDirect3DCubeTexture8, 0x3ee5b968, 0x2aca, 0x4c34, 0x8b, 0xb5, 0x7e, 0x0c, 0x3d, 0x19, 0xb7, 0x50); /* IID_IDirect3DVolumeTexture8 */ /* {4B8AAAFA-140F-42ba-9131-597EAFAA2EAD} */ DEFINE_GUID(IID_IDirect3DVolumeTexture8, 0x4b8aaafa, 0x140f, 0x42ba, 0x91, 0x31, 0x59, 0x7e, 0xaf, 0xaa, 0x2e, 0xad); /* IID_IDirect3DVertexBuffer8 */ /* {8AEEEAC7-05F9-44d4-B591-000B0DF1CB95} */ DEFINE_GUID(IID_IDirect3DVertexBuffer8, 0x8aeeeac7, 0x05f9, 0x44d4, 0xb5, 0x91, 0x00, 0x0b, 0x0d, 0xf1, 0xcb, 0x95); /* IID_IDirect3DIndexBuffer8 */ /* {0E689C9A-053D-44a0-9D92-DB0E3D750F86} */ DEFINE_GUID(IID_IDirect3DIndexBuffer8, 0x0e689c9a, 0x053d, 0x44a0, 0x9d, 0x92, 0xdb, 0x0e, 0x3d, 0x75, 0x0f, 0x86); /* IID_IDirect3DSurface8 */ /* {B96EEBCA-B326-4ea5-882F-2FF5BAE021DD} */ DEFINE_GUID(IID_IDirect3DSurface8, 0xb96eebca, 0xb326, 0x4ea5, 0x88, 0x2f, 0x2f, 0xf5, 0xba, 0xe0, 0x21, 0xdd); /* IID_IDirect3DVolume8 */ /* {BD7349F5-14F1-42e4-9C79-972380DB40C0} */ DEFINE_GUID(IID_IDirect3DVolume8, 0xbd7349f5, 0x14f1, 0x42e4, 0x9c, 0x79, 0x97, 0x23, 0x80, 0xdb, 0x40, 0xc0); /* IID_IDirect3DSwapChain8 */ /* {928C088B-76B9-4C6B-A536-A590853876CD} */ DEFINE_GUID(IID_IDirect3DSwapChain8, 0x928c088b, 0x76b9, 0x4c6b, 0xa5, 0x36, 0xa5, 0x90, 0x85, 0x38, 0x76, 0xcd); #endif #ifdef __cplusplus interface IDirect3D8; interface IDirect3DDevice8; interface IDirect3DResource8; interface IDirect3DBaseTexture8; interface IDirect3DTexture8; interface IDirect3DVolumeTexture8; interface IDirect3DCubeTexture8; interface IDirect3DVertexBuffer8; interface IDirect3DIndexBuffer8; interface IDirect3DSurface8; interface IDirect3DVolume8; interface IDirect3DSwapChain8; #endif typedef interface IDirect3D8 IDirect3D8; typedef interface IDirect3DDevice8 IDirect3DDevice8; typedef interface IDirect3DResource8 IDirect3DResource8; typedef interface IDirect3DBaseTexture8 IDirect3DBaseTexture8; typedef interface IDirect3DTexture8 IDirect3DTexture8; typedef interface IDirect3DVolumeTexture8 IDirect3DVolumeTexture8; typedef interface IDirect3DCubeTexture8 IDirect3DCubeTexture8; typedef interface IDirect3DVertexBuffer8 IDirect3DVertexBuffer8; typedef interface IDirect3DIndexBuffer8 IDirect3DIndexBuffer8; typedef interface IDirect3DSurface8 IDirect3DSurface8; typedef interface IDirect3DVolume8 IDirect3DVolume8; typedef interface IDirect3DSwapChain8 IDirect3DSwapChain8; #include "d3d8types.h" #include "d3d8caps.h" #ifdef __cplusplus extern "C" { #endif /* * DLL Function for creating a Direct3D8 object. This object supports * enumeration and allows the creation of Direct3DDevice8 objects. * Pass the value of the constant D3D_SDK_VERSION to this function, so * that the run-time can validate that your application was compiled * against the right headers. */ IDirect3D8 * WINAPI Direct3DCreate8(UINT SDKVersion); /* * Direct3D interfaces */ #undef INTERFACE #define INTERFACE IDirect3D8 DECLARE_INTERFACE_(IDirect3D8, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3D8 methods ***/ STDMETHOD(RegisterSoftwareDevice)(THIS_ void* pInitializeFunction) PURE; STDMETHOD_(UINT, GetAdapterCount)(THIS) PURE; STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter,DWORD Flags,D3DADAPTER_IDENTIFIER8* pIdentifier) PURE; STDMETHOD_(UINT, GetAdapterModeCount)(THIS_ UINT Adapter) PURE; STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter,UINT Mode,D3DDISPLAYMODE* pMode) PURE; STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter,D3DDISPLAYMODE* pMode) PURE; STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter,D3DDEVTYPE CheckType,D3DFORMAT DisplayFormat,D3DFORMAT BackBufferFormat,BOOL Windowed) PURE; STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,DWORD Usage,D3DRESOURCETYPE RType,D3DFORMAT CheckFormat) PURE; STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SurfaceFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType) PURE; STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,D3DFORMAT RenderTargetFormat,D3DFORMAT DepthStencilFormat) PURE; STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DCAPS8* pCaps) PURE; STDMETHOD_(HMONITOR, GetAdapterMonitor)(THIS_ UINT Adapter) PURE; STDMETHOD(CreateDevice)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DDevice8** ppReturnedDeviceInterface) PURE; }; typedef struct IDirect3D8 *LPDIRECT3D8, *PDIRECT3D8; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3D8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3D8_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3D8_Release(p) (p)->lpVtbl->Release(p) #define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a) #define IDirect3D8_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p) #define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c) #define IDirect3D8_GetAdapterModeCount(p,a) (p)->lpVtbl->GetAdapterModeCount(p,a) #define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->lpVtbl->EnumAdapterModes(p,a,b,c) #define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b) #define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e) #define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f) #define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e) #define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e) #define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c) #define IDirect3D8_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a) #define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f) #else #define IDirect3D8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3D8_AddRef(p) (p)->AddRef() #define IDirect3D8_Release(p) (p)->Release() #define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->RegisterSoftwareDevice(a) #define IDirect3D8_GetAdapterCount(p) (p)->GetAdapterCount() #define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c) #define IDirect3D8_GetAdapterModeCount(p,a) (p)->GetAdapterModeCount(a) #define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->EnumAdapterModes(a,b,c) #define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b) #define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e) #define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f) #define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->CheckDeviceMultiSampleType(a,b,c,d,e) #define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e) #define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c) #define IDirect3D8_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a) #define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f) #endif #undef INTERFACE #define INTERFACE IDirect3DDevice8 DECLARE_INTERFACE_(IDirect3DDevice8, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DDevice8 methods ***/ STDMETHOD(TestCooperativeLevel)(THIS) PURE; STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE; STDMETHOD(ResourceManagerDiscardBytes)(THIS_ DWORD Bytes) PURE; STDMETHOD(GetDirect3D)(THIS_ IDirect3D8** ppD3D8) PURE; STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS8* pCaps) PURE; STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE* pMode) PURE; STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS *pParameters) PURE; STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot,UINT YHotSpot,IDirect3DSurface8* pCursorBitmap) PURE; STDMETHOD_(void, SetCursorPosition)(THIS_ int X,int Y,DWORD Flags) PURE; STDMETHOD_(BOOL, ShowCursor)(THIS_ BOOL bShow) PURE; STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DSwapChain8** pSwapChain) PURE; STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE; STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) PURE; STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer) PURE; STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS* pRasterStatus) PURE; STDMETHOD_(void, SetGammaRamp)(THIS_ DWORD Flags,CONST D3DGAMMARAMP* pRamp) PURE; STDMETHOD_(void, GetGammaRamp)(THIS_ D3DGAMMARAMP* pRamp) PURE; STDMETHOD(CreateTexture)(THIS_ UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture8** ppTexture) PURE; STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture8** ppVolumeTexture) PURE; STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture8** ppCubeTexture) PURE; STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer8** ppVertexBuffer) PURE; STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer8** ppIndexBuffer) PURE; STDMETHOD(CreateRenderTarget)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,BOOL Lockable,IDirect3DSurface8** ppSurface) PURE; STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,IDirect3DSurface8** ppSurface) PURE; STDMETHOD(CreateImageSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,IDirect3DSurface8** ppSurface) PURE; STDMETHOD(CopyRects)(THIS_ IDirect3DSurface8* pSourceSurface,CONST RECT* pSourceRectsArray,UINT cRects,IDirect3DSurface8* pDestinationSurface,CONST POINT* pDestPointsArray) PURE; STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture8* pSourceTexture,IDirect3DBaseTexture8* pDestinationTexture) PURE; STDMETHOD(GetFrontBuffer)(THIS_ IDirect3DSurface8* pDestSurface) PURE; STDMETHOD(SetRenderTarget)(THIS_ IDirect3DSurface8* pRenderTarget,IDirect3DSurface8* pNewZStencil) PURE; STDMETHOD(GetRenderTarget)(THIS_ IDirect3DSurface8** ppRenderTarget) PURE; STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface8** ppZStencilSurface) PURE; STDMETHOD(BeginScene)(THIS) PURE; STDMETHOD(EndScene)(THIS) PURE; STDMETHOD(Clear)(THIS_ DWORD Count,CONST D3DRECT* pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil) PURE; STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) PURE; STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) PURE; STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,CONST D3DMATRIX*) PURE; STDMETHOD(SetViewport)(THIS_ CONST D3DVIEWPORT8* pViewport) PURE; STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT8* pViewport) PURE; STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL8* pMaterial) PURE; STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL8* pMaterial) PURE; STDMETHOD(SetLight)(THIS_ DWORD Index,CONST D3DLIGHT8*) PURE; STDMETHOD(GetLight)(THIS_ DWORD Index,D3DLIGHT8*) PURE; STDMETHOD(LightEnable)(THIS_ DWORD Index,BOOL Enable) PURE; STDMETHOD(GetLightEnable)(THIS_ DWORD Index,BOOL* pEnable) PURE; STDMETHOD(SetClipPlane)(THIS_ DWORD Index,CONST float* pPlane) PURE; STDMETHOD(GetClipPlane)(THIS_ DWORD Index,float* pPlane) PURE; STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD Value) PURE; STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD* pValue) PURE; STDMETHOD(BeginStateBlock)(THIS) PURE; STDMETHOD(EndStateBlock)(THIS_ DWORD* pToken) PURE; STDMETHOD(ApplyStateBlock)(THIS_ DWORD Token) PURE; STDMETHOD(CaptureStateBlock)(THIS_ DWORD Token) PURE; STDMETHOD(DeleteStateBlock)(THIS_ DWORD Token) PURE; STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type,DWORD* pToken) PURE; STDMETHOD(SetClipStatus)(THIS_ CONST D3DCLIPSTATUS8* pClipStatus) PURE; STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS8* pClipStatus) PURE; STDMETHOD(GetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8** ppTexture) PURE; STDMETHOD(SetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8* pTexture) PURE; STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) PURE; STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE; STDMETHOD(ValidateDevice)(THIS_ DWORD* pNumPasses) PURE; STDMETHOD(GetInfo)(THIS_ DWORD DevInfoID,void* pDevInfoStruct,DWORD DevInfoStructSize) PURE; STDMETHOD(SetPaletteEntries)(THIS_ UINT PaletteNumber,CONST PALETTEENTRY* pEntries) PURE; STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY* pEntries) PURE; STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE; STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *PaletteNumber) PURE; STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount) PURE; STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,UINT minIndex,UINT NumVertices,UINT startIndex,UINT primCount) PURE; STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE; STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE; STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) PURE; STDMETHOD(CreateVertexShader)(THIS_ CONST DWORD* pDeclaration,CONST DWORD* pFunction,DWORD* pHandle,DWORD Usage) PURE; STDMETHOD(SetVertexShader)(THIS_ DWORD Handle) PURE; STDMETHOD(GetVertexShader)(THIS_ DWORD* pHandle) PURE; STDMETHOD(DeleteVertexShader)(THIS_ DWORD Handle) PURE; STDMETHOD(SetVertexShaderConstant)(THIS_ DWORD Register,CONST void* pConstantData,DWORD ConstantCount) PURE; STDMETHOD(GetVertexShaderConstant)(THIS_ DWORD Register,void* pConstantData,DWORD ConstantCount) PURE; STDMETHOD(GetVertexShaderDeclaration)(THIS_ DWORD Handle,void* pData,DWORD* pSizeOfData) PURE; STDMETHOD(GetVertexShaderFunction)(THIS_ DWORD Handle,void* pData,DWORD* pSizeOfData) PURE; STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) PURE; STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer8** ppStreamData,UINT* pStride) PURE; STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer8* pIndexData,UINT BaseVertexIndex) PURE; STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) PURE; STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD* pFunction,DWORD* pHandle) PURE; STDMETHOD(SetPixelShader)(THIS_ DWORD Handle) PURE; STDMETHOD(GetPixelShader)(THIS_ DWORD* pHandle) PURE; STDMETHOD(DeletePixelShader)(THIS_ DWORD Handle) PURE; STDMETHOD(SetPixelShaderConstant)(THIS_ DWORD Register,CONST void* pConstantData,DWORD ConstantCount) PURE; STDMETHOD(GetPixelShaderConstant)(THIS_ DWORD Register,void* pConstantData,DWORD ConstantCount) PURE; STDMETHOD(GetPixelShaderFunction)(THIS_ DWORD Handle,void* pData,DWORD* pSizeOfData) PURE; STDMETHOD(DrawRectPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) PURE; STDMETHOD(DrawTriPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) PURE; STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE; }; typedef struct IDirect3DDevice8 *LPDIRECT3DDEVICE8, *PDIRECT3DDEVICE8; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DDevice8_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DDevice8_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DDevice8_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p) #define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p) #define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->lpVtbl->ResourceManagerDiscardBytes(p,a) #define IDirect3DDevice8_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a) #define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a) #define IDirect3DDevice8_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a) #define IDirect3DDevice8_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a) #define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c) #define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c) #define IDirect3DDevice8_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a) #define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b) #define IDirect3DDevice8_Reset(p,a) (p)->lpVtbl->Reset(p,a) #define IDirect3DDevice8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d) #define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c) #define IDirect3DDevice8_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a) #define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b) #define IDirect3DDevice8_GetGammaRamp(p,a) (p)->lpVtbl->GetGammaRamp(p,a) #define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g) #define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h) #define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f) #define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e) #define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e) #define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f) #define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e) #define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->lpVtbl->CreateImageSurface(p,a,b,c,d) #define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->lpVtbl->CopyRects(p,a,b,c,d,e) #define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b) #define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->lpVtbl->GetFrontBuffer(p,a) #define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b) #define IDirect3DDevice8_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a) #define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a) #define IDirect3DDevice8_BeginScene(p) (p)->lpVtbl->BeginScene(p) #define IDirect3DDevice8_EndScene(p) (p)->lpVtbl->EndScene(p) #define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f) #define IDirect3DDevice8_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b) #define IDirect3DDevice8_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b) #define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b) #define IDirect3DDevice8_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a) #define IDirect3DDevice8_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a) #define IDirect3DDevice8_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) #define IDirect3DDevice8_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) #define IDirect3DDevice8_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b) #define IDirect3DDevice8_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b) #define IDirect3DDevice8_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b) #define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b) #define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b) #define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b) #define IDirect3DDevice8_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b) #define IDirect3DDevice8_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b) #define IDirect3DDevice8_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p) #define IDirect3DDevice8_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a) #define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->lpVtbl->ApplyStateBlock(p,a) #define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->lpVtbl->CaptureStateBlock(p,a) #define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->lpVtbl->DeleteStateBlock(p,a) #define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b) #define IDirect3DDevice8_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a) #define IDirect3DDevice8_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a) #define IDirect3DDevice8_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b) #define IDirect3DDevice8_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b) #define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c) #define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c) #define IDirect3DDevice8_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a) #define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->lpVtbl->GetInfo(p,a,b,c) #define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b) #define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b) #define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a) #define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a) #define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c) #define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e) #define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d) #define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) #define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e) #define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->lpVtbl->CreateVertexShader(p,a,b,c,d) #define IDirect3DDevice8_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a) #define IDirect3DDevice8_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a) #define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->lpVtbl->DeleteVertexShader(p,a) #define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstant(p,a,b,c) #define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstant(p,a,b,c) #define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->lpVtbl->GetVertexShaderDeclaration(p,a,b,c) #define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->lpVtbl->GetVertexShaderFunction(p,a,b,c) #define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->lpVtbl->SetStreamSource(p,a,b,c) #define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->lpVtbl->GetStreamSource(p,a,b,c) #define IDirect3DDevice8_SetIndices(p,a,b) (p)->lpVtbl->SetIndices(p,a,b) #define IDirect3DDevice8_GetIndices(p,a,b) (p)->lpVtbl->GetIndices(p,a,b) #define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b) #define IDirect3DDevice8_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a) #define IDirect3DDevice8_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a) #define IDirect3DDevice8_DeletePixelShader(p,a) (p)->lpVtbl->DeletePixelShader(p,a) #define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstant(p,a,b,c) #define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstant(p,a,b,c) #define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->lpVtbl->GetPixelShaderFunction(p,a,b,c) #define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c) #define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c) #define IDirect3DDevice8_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a) #else #define IDirect3DDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DDevice8_AddRef(p) (p)->AddRef() #define IDirect3DDevice8_Release(p) (p)->Release() #define IDirect3DDevice8_TestCooperativeLevel(p) (p)->TestCooperativeLevel() #define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem() #define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->ResourceManagerDiscardBytes(a) #define IDirect3DDevice8_GetDirect3D(p,a) (p)->GetDirect3D(a) #define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a) #define IDirect3DDevice8_GetDisplayMode(p,a) (p)->GetDisplayMode(a) #define IDirect3DDevice8_GetCreationParameters(p,a) (p)->GetCreationParameters(a) #define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c) #define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c) #define IDirect3DDevice8_ShowCursor(p,a) (p)->ShowCursor(a) #define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b) #define IDirect3DDevice8_Reset(p,a) (p)->Reset(a) #define IDirect3DDevice8_Present(p,a,b,c,d) (p)->Present(a,b,c,d) #define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c) #define IDirect3DDevice8_GetRasterStatus(p,a) (p)->GetRasterStatus(a) #define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->SetGammaRamp(a,b) #define IDirect3DDevice8_GetGammaRamp(p,a) (p)->GetGammaRamp(a) #define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->CreateTexture(a,b,c,d,e,f,g) #define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h) #define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->CreateCubeTexture(a,b,c,d,e,f) #define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->CreateVertexBuffer(a,b,c,d,e) #define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->CreateIndexBuffer(a,b,c,d,e) #define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->CreateRenderTarget(a,b,c,d,e,f) #define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->CreateDepthStencilSurface(a,b,c,d,e) #define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->CreateImageSurface(a,b,c,d) #define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->CopyRects(a,b,c,d,e) #define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b) #define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->GetFrontBuffer(a) #define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b) #define IDirect3DDevice8_GetRenderTarget(p,a) (p)->GetRenderTarget(a) #define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a) #define IDirect3DDevice8_BeginScene(p) (p)->BeginScene() #define IDirect3DDevice8_EndScene(p) (p)->EndScene() #define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f) #define IDirect3DDevice8_SetTransform(p,a,b) (p)->SetTransform(a,b) #define IDirect3DDevice8_GetTransform(p,a,b) (p)->GetTransform(a,b) #define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b) #define IDirect3DDevice8_SetViewport(p,a) (p)->SetViewport(a) #define IDirect3DDevice8_GetViewport(p,a) (p)->GetViewport(a) #define IDirect3DDevice8_SetMaterial(p,a) (p)->SetMaterial(a) #define IDirect3DDevice8_GetMaterial(p,a) (p)->GetMaterial(a) #define IDirect3DDevice8_SetLight(p,a,b) (p)->SetLight(a,b) #define IDirect3DDevice8_GetLight(p,a,b) (p)->GetLight(a,b) #define IDirect3DDevice8_LightEnable(p,a,b) (p)->LightEnable(a,b) #define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b) #define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b) #define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b) #define IDirect3DDevice8_SetRenderState(p,a,b) (p)->SetRenderState(a,b) #define IDirect3DDevice8_GetRenderState(p,a,b) (p)->GetRenderState(a,b) #define IDirect3DDevice8_BeginStateBlock(p) (p)->BeginStateBlock() #define IDirect3DDevice8_EndStateBlock(p,a) (p)->EndStateBlock(a) #define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->ApplyStateBlock(a) #define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->CaptureStateBlock(a) #define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->DeleteStateBlock(a) #define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b) #define IDirect3DDevice8_SetClipStatus(p,a) (p)->SetClipStatus(a) #define IDirect3DDevice8_GetClipStatus(p,a) (p)->GetClipStatus(a) #define IDirect3DDevice8_GetTexture(p,a,b) (p)->GetTexture(a,b) #define IDirect3DDevice8_SetTexture(p,a,b) (p)->SetTexture(a,b) #define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c) #define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c) #define IDirect3DDevice8_ValidateDevice(p,a) (p)->ValidateDevice(a) #define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->GetInfo(a,b,c) #define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b) #define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b) #define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a) #define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a) #define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c) #define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->DrawIndexedPrimitive(a,b,c,d,e) #define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d) #define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h) #define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->ProcessVertices(a,b,c,d,e) #define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->CreateVertexShader(a,b,c,d) #define IDirect3DDevice8_SetVertexShader(p,a) (p)->SetVertexShader(a) #define IDirect3DDevice8_GetVertexShader(p,a) (p)->GetVertexShader(a) #define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->DeleteVertexShader(a) #define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->SetVertexShaderConstant(a,b,c) #define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->GetVertexShaderConstant(a,b,c) #define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->GetVertexShaderDeclaration(a,b,c) #define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->GetVertexShaderFunction(a,b,c) #define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->SetStreamSource(a,b,c) #define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->GetStreamSource(a,b,c) #define IDirect3DDevice8_SetIndices(p,a,b) (p)->SetIndices(a,b) #define IDirect3DDevice8_GetIndices(p,a,b) (p)->GetIndices(a,b) #define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b) #define IDirect3DDevice8_SetPixelShader(p,a) (p)->SetPixelShader(a) #define IDirect3DDevice8_GetPixelShader(p,a) (p)->GetPixelShader(a) #define IDirect3DDevice8_DeletePixelShader(p,a) (p)->DeletePixelShader(a) #define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->SetPixelShaderConstant(a,b,c) #define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->GetPixelShaderConstant(a,b,c) #define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->GetPixelShaderFunction(a,b,c) #define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c) #define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c) #define IDirect3DDevice8_DeletePatch(p,a) (p)->DeletePatch(a) #endif #undef INTERFACE #define INTERFACE IDirect3DSwapChain8 DECLARE_INTERFACE_(IDirect3DSwapChain8, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DSwapChain8 methods ***/ STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) PURE; STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer) PURE; }; typedef struct IDirect3DSwapChain8 *LPDIRECT3DSWAPCHAIN8, *PDIRECT3DSWAPCHAIN8; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DSwapChain8_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DSwapChain8_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DSwapChain8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d) #define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c) #else #define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DSwapChain8_AddRef(p) (p)->AddRef() #define IDirect3DSwapChain8_Release(p) (p)->Release() #define IDirect3DSwapChain8_Present(p,a,b,c,d) (p)->Present(a,b,c,d) #define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c) #endif #undef INTERFACE #define INTERFACE IDirect3DResource8 DECLARE_INTERFACE_(IDirect3DResource8, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DResource8 methods ***/ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE; STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE; STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE; STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; STDMETHOD_(DWORD, GetPriority)(THIS) PURE; STDMETHOD_(void, PreLoad)(THIS) PURE; STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; }; typedef struct IDirect3DResource8 *LPDIRECT3DRESOURCE8, *PDIRECT3DRESOURCE8; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DResource8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DResource8_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DResource8_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DResource8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) #define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) #define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) #define IDirect3DResource8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) #define IDirect3DResource8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) #define IDirect3DResource8_GetPriority(p) (p)->lpVtbl->GetPriority(p) #define IDirect3DResource8_PreLoad(p) (p)->lpVtbl->PreLoad(p) #define IDirect3DResource8_GetType(p) (p)->lpVtbl->GetType(p) #else #define IDirect3DResource8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DResource8_AddRef(p) (p)->AddRef() #define IDirect3DResource8_Release(p) (p)->Release() #define IDirect3DResource8_GetDevice(p,a) (p)->GetDevice(a) #define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) #define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) #define IDirect3DResource8_FreePrivateData(p,a) (p)->FreePrivateData(a) #define IDirect3DResource8_SetPriority(p,a) (p)->SetPriority(a) #define IDirect3DResource8_GetPriority(p) (p)->GetPriority() #define IDirect3DResource8_PreLoad(p) (p)->PreLoad() #define IDirect3DResource8_GetType(p) (p)->GetType() #endif #undef INTERFACE #define INTERFACE IDirect3DBaseTexture8 DECLARE_INTERFACE_(IDirect3DBaseTexture8, IDirect3DResource8) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DResource8 methods ***/ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE; STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE; STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE; STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; STDMETHOD_(DWORD, GetPriority)(THIS) PURE; STDMETHOD_(void, PreLoad)(THIS) PURE; STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE; STDMETHOD_(DWORD, GetLOD)(THIS) PURE; STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE; }; typedef struct IDirect3DBaseTexture8 *LPDIRECT3DBASETEXTURE8, *PDIRECT3DBASETEXTURE8; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DBaseTexture8_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DBaseTexture8_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DBaseTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) #define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) #define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) #define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) #define IDirect3DBaseTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) #define IDirect3DBaseTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p) #define IDirect3DBaseTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p) #define IDirect3DBaseTexture8_GetType(p) (p)->lpVtbl->GetType(p) #define IDirect3DBaseTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) #define IDirect3DBaseTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p) #define IDirect3DBaseTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) #else #define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DBaseTexture8_AddRef(p) (p)->AddRef() #define IDirect3DBaseTexture8_Release(p) (p)->Release() #define IDirect3DBaseTexture8_GetDevice(p,a) (p)->GetDevice(a) #define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) #define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) #define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a) #define IDirect3DBaseTexture8_SetPriority(p,a) (p)->SetPriority(a) #define IDirect3DBaseTexture8_GetPriority(p) (p)->GetPriority() #define IDirect3DBaseTexture8_PreLoad(p) (p)->PreLoad() #define IDirect3DBaseTexture8_GetType(p) (p)->GetType() #define IDirect3DBaseTexture8_SetLOD(p,a) (p)->SetLOD(a) #define IDirect3DBaseTexture8_GetLOD(p) (p)->GetLOD() #define IDirect3DBaseTexture8_GetLevelCount(p) (p)->GetLevelCount() #endif #undef INTERFACE #define INTERFACE IDirect3DTexture8 DECLARE_INTERFACE_(IDirect3DTexture8, IDirect3DBaseTexture8) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DBaseTexture8 methods ***/ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE; STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE; STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE; STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; STDMETHOD_(DWORD, GetPriority)(THIS) PURE; STDMETHOD_(void, PreLoad)(THIS) PURE; STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE; STDMETHOD_(DWORD, GetLOD)(THIS) PURE; STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE; STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC *pDesc) PURE; STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level,IDirect3DSurface8** ppSurfaceLevel) PURE; STDMETHOD(LockRect)(THIS_ UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE; STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE; STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pDirtyRect) PURE; }; typedef struct IDirect3DTexture8 *LPDIRECT3DTEXTURE8, *PDIRECT3DTEXTURE8; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DTexture8_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DTexture8_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) #define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) #define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) #define IDirect3DTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) #define IDirect3DTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) #define IDirect3DTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p) #define IDirect3DTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p) #define IDirect3DTexture8_GetType(p) (p)->lpVtbl->GetType(p) #define IDirect3DTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) #define IDirect3DTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p) #define IDirect3DTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) #define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) #define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b) #define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d) #define IDirect3DTexture8_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a) #define IDirect3DTexture8_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a) #else #define IDirect3DTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DTexture8_AddRef(p) (p)->AddRef() #define IDirect3DTexture8_Release(p) (p)->Release() #define IDirect3DTexture8_GetDevice(p,a) (p)->GetDevice(a) #define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) #define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) #define IDirect3DTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a) #define IDirect3DTexture8_SetPriority(p,a) (p)->SetPriority(a) #define IDirect3DTexture8_GetPriority(p) (p)->GetPriority() #define IDirect3DTexture8_PreLoad(p) (p)->PreLoad() #define IDirect3DTexture8_GetType(p) (p)->GetType() #define IDirect3DTexture8_SetLOD(p,a) (p)->SetLOD(a) #define IDirect3DTexture8_GetLOD(p) (p)->GetLOD() #define IDirect3DTexture8_GetLevelCount(p) (p)->GetLevelCount() #define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) #define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->GetSurfaceLevel(a,b) #define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->LockRect(a,b,c,d) #define IDirect3DTexture8_UnlockRect(p,a) (p)->UnlockRect(a) #define IDirect3DTexture8_AddDirtyRect(p,a) (p)->AddDirtyRect(a) #endif #undef INTERFACE #define INTERFACE IDirect3DVolumeTexture8 DECLARE_INTERFACE_(IDirect3DVolumeTexture8, IDirect3DBaseTexture8) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DBaseTexture8 methods ***/ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE; STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE; STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE; STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; STDMETHOD_(DWORD, GetPriority)(THIS) PURE; STDMETHOD_(void, PreLoad)(THIS) PURE; STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE; STDMETHOD_(DWORD, GetLOD)(THIS) PURE; STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE; STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DVOLUME_DESC *pDesc) PURE; STDMETHOD(GetVolumeLevel)(THIS_ UINT Level,IDirect3DVolume8** ppVolumeLevel) PURE; STDMETHOD(LockBox)(THIS_ UINT Level,D3DLOCKED_BOX* pLockedVolume,CONST D3DBOX* pBox,DWORD Flags) PURE; STDMETHOD(UnlockBox)(THIS_ UINT Level) PURE; STDMETHOD(AddDirtyBox)(THIS_ CONST D3DBOX* pDirtyBox) PURE; }; typedef struct IDirect3DVolumeTexture8 *LPDIRECT3DVOLUMETEXTURE8, *PDIRECT3DVOLUMETEXTURE8; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DVolumeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DVolumeTexture8_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) #define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) #define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) #define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) #define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) #define IDirect3DVolumeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p) #define IDirect3DVolumeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p) #define IDirect3DVolumeTexture8_GetType(p) (p)->lpVtbl->GetType(p) #define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) #define IDirect3DVolumeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p) #define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) #define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) #define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b) #define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d) #define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a) #define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a) #else #define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DVolumeTexture8_AddRef(p) (p)->AddRef() #define IDirect3DVolumeTexture8_Release(p) (p)->Release() #define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->GetDevice(a) #define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) #define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) #define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a) #define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->SetPriority(a) #define IDirect3DVolumeTexture8_GetPriority(p) (p)->GetPriority() #define IDirect3DVolumeTexture8_PreLoad(p) (p)->PreLoad() #define IDirect3DVolumeTexture8_GetType(p) (p)->GetType() #define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->SetLOD(a) #define IDirect3DVolumeTexture8_GetLOD(p) (p)->GetLOD() #define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->GetLevelCount() #define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) #define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->GetVolumeLevel(a,b) #define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->LockBox(a,b,c,d) #define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->UnlockBox(a) #define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->AddDirtyBox(a) #endif #undef INTERFACE #define INTERFACE IDirect3DCubeTexture8 DECLARE_INTERFACE_(IDirect3DCubeTexture8, IDirect3DBaseTexture8) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DBaseTexture8 methods ***/ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE; STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE; STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE; STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; STDMETHOD_(DWORD, GetPriority)(THIS) PURE; STDMETHOD_(void, PreLoad)(THIS) PURE; STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE; STDMETHOD_(DWORD, GetLOD)(THIS) PURE; STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE; STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC *pDesc) PURE; STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,IDirect3DSurface8** ppCubeMapSurface) PURE; STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE; STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level) PURE; STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES FaceType,CONST RECT* pDirtyRect) PURE; }; typedef struct IDirect3DCubeTexture8 *LPDIRECT3DCUBETEXTURE8, *PDIRECT3DCUBETEXTURE8; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DCubeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DCubeTexture8_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DCubeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) #define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) #define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) #define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) #define IDirect3DCubeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) #define IDirect3DCubeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p) #define IDirect3DCubeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p) #define IDirect3DCubeTexture8_GetType(p) (p)->lpVtbl->GetType(p) #define IDirect3DCubeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) #define IDirect3DCubeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p) #define IDirect3DCubeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) #define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) #define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c) #define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e) #define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b) #define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b) #else #define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DCubeTexture8_AddRef(p) (p)->AddRef() #define IDirect3DCubeTexture8_Release(p) (p)->Release() #define IDirect3DCubeTexture8_GetDevice(p,a) (p)->GetDevice(a) #define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) #define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) #define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a) #define IDirect3DCubeTexture8_SetPriority(p,a) (p)->SetPriority(a) #define IDirect3DCubeTexture8_GetPriority(p) (p)->GetPriority() #define IDirect3DCubeTexture8_PreLoad(p) (p)->PreLoad() #define IDirect3DCubeTexture8_GetType(p) (p)->GetType() #define IDirect3DCubeTexture8_SetLOD(p,a) (p)->SetLOD(a) #define IDirect3DCubeTexture8_GetLOD(p) (p)->GetLOD() #define IDirect3DCubeTexture8_GetLevelCount(p) (p)->GetLevelCount() #define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) #define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->GetCubeMapSurface(a,b,c) #define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->LockRect(a,b,c,d,e) #define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->UnlockRect(a,b) #define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->AddDirtyRect(a,b) #endif #undef INTERFACE #define INTERFACE IDirect3DVertexBuffer8 DECLARE_INTERFACE_(IDirect3DVertexBuffer8, IDirect3DResource8) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DResource8 methods ***/ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE; STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE; STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE; STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; STDMETHOD_(DWORD, GetPriority)(THIS) PURE; STDMETHOD_(void, PreLoad)(THIS) PURE; STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; STDMETHOD(Lock)(THIS_ UINT OffsetToLock,UINT SizeToLock,BYTE** ppbData,DWORD Flags) PURE; STDMETHOD(Unlock)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC *pDesc) PURE; }; typedef struct IDirect3DVertexBuffer8 *LPDIRECT3DVERTEXBUFFER8, *PDIRECT3DVERTEXBUFFER8; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DVertexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DVertexBuffer8_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) #define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) #define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) #define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) #define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) #define IDirect3DVertexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p) #define IDirect3DVertexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p) #define IDirect3DVertexBuffer8_GetType(p) (p)->lpVtbl->GetType(p) #define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d) #define IDirect3DVertexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p) #define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) #else #define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DVertexBuffer8_AddRef(p) (p)->AddRef() #define IDirect3DVertexBuffer8_Release(p) (p)->Release() #define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->GetDevice(a) #define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) #define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) #define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a) #define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->SetPriority(a) #define IDirect3DVertexBuffer8_GetPriority(p) (p)->GetPriority() #define IDirect3DVertexBuffer8_PreLoad(p) (p)->PreLoad() #define IDirect3DVertexBuffer8_GetType(p) (p)->GetType() #define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d) #define IDirect3DVertexBuffer8_Unlock(p) (p)->Unlock() #define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->GetDesc(a) #endif #undef INTERFACE #define INTERFACE IDirect3DIndexBuffer8 DECLARE_INTERFACE_(IDirect3DIndexBuffer8, IDirect3DResource8) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DResource8 methods ***/ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE; STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE; STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE; STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; STDMETHOD_(DWORD, GetPriority)(THIS) PURE; STDMETHOD_(void, PreLoad)(THIS) PURE; STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; STDMETHOD(Lock)(THIS_ UINT OffsetToLock,UINT SizeToLock,BYTE** ppbData,DWORD Flags) PURE; STDMETHOD(Unlock)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC *pDesc) PURE; }; typedef struct IDirect3DIndexBuffer8 *LPDIRECT3DINDEXBUFFER8, *PDIRECT3DINDEXBUFFER8; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DIndexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DIndexBuffer8_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) #define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) #define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) #define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) #define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) #define IDirect3DIndexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p) #define IDirect3DIndexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p) #define IDirect3DIndexBuffer8_GetType(p) (p)->lpVtbl->GetType(p) #define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d) #define IDirect3DIndexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p) #define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) #else #define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DIndexBuffer8_AddRef(p) (p)->AddRef() #define IDirect3DIndexBuffer8_Release(p) (p)->Release() #define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->GetDevice(a) #define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) #define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) #define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a) #define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->SetPriority(a) #define IDirect3DIndexBuffer8_GetPriority(p) (p)->GetPriority() #define IDirect3DIndexBuffer8_PreLoad(p) (p)->PreLoad() #define IDirect3DIndexBuffer8_GetType(p) (p)->GetType() #define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d) #define IDirect3DIndexBuffer8_Unlock(p) (p)->Unlock() #define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->GetDesc(a) #endif #undef INTERFACE #define INTERFACE IDirect3DSurface8 DECLARE_INTERFACE_(IDirect3DSurface8, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DSurface8 methods ***/ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE; STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE; STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE; STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; STDMETHOD(GetContainer)(THIS_ REFIID riid,void** ppContainer) PURE; STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC *pDesc) PURE; STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE; STDMETHOD(UnlockRect)(THIS) PURE; }; typedef struct IDirect3DSurface8 *LPDIRECT3DSURFACE8, *PDIRECT3DSURFACE8; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DSurface8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DSurface8_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DSurface8_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DSurface8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) #define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) #define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) #define IDirect3DSurface8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) #define IDirect3DSurface8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b) #define IDirect3DSurface8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) #define IDirect3DSurface8_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c) #define IDirect3DSurface8_UnlockRect(p) (p)->lpVtbl->UnlockRect(p) #else #define IDirect3DSurface8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DSurface8_AddRef(p) (p)->AddRef() #define IDirect3DSurface8_Release(p) (p)->Release() #define IDirect3DSurface8_GetDevice(p,a) (p)->GetDevice(a) #define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) #define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) #define IDirect3DSurface8_FreePrivateData(p,a) (p)->FreePrivateData(a) #define IDirect3DSurface8_GetContainer(p,a,b) (p)->GetContainer(a,b) #define IDirect3DSurface8_GetDesc(p,a) (p)->GetDesc(a) #define IDirect3DSurface8_LockRect(p,a,b,c) (p)->LockRect(a,b,c) #define IDirect3DSurface8_UnlockRect(p) (p)->UnlockRect() #endif #undef INTERFACE #define INTERFACE IDirect3DVolume8 DECLARE_INTERFACE_(IDirect3DVolume8, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DVolume8 methods ***/ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE; STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE; STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE; STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; STDMETHOD(GetContainer)(THIS_ REFIID riid,void** ppContainer) PURE; STDMETHOD(GetDesc)(THIS_ D3DVOLUME_DESC *pDesc) PURE; STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX * pLockedVolume,CONST D3DBOX* pBox,DWORD Flags) PURE; STDMETHOD(UnlockBox)(THIS) PURE; }; typedef struct IDirect3DVolume8 *LPDIRECT3DVOLUME8, *PDIRECT3DVOLUME8; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DVolume8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DVolume8_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DVolume8_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DVolume8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) #define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) #define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) #define IDirect3DVolume8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) #define IDirect3DVolume8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b) #define IDirect3DVolume8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) #define IDirect3DVolume8_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c) #define IDirect3DVolume8_UnlockBox(p) (p)->lpVtbl->UnlockBox(p) #else #define IDirect3DVolume8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DVolume8_AddRef(p) (p)->AddRef() #define IDirect3DVolume8_Release(p) (p)->Release() #define IDirect3DVolume8_GetDevice(p,a) (p)->GetDevice(a) #define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) #define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) #define IDirect3DVolume8_FreePrivateData(p,a) (p)->FreePrivateData(a) #define IDirect3DVolume8_GetContainer(p,a,b) (p)->GetContainer(a,b) #define IDirect3DVolume8_GetDesc(p,a) (p)->GetDesc(a) #define IDirect3DVolume8_LockBox(p,a,b,c) (p)->LockBox(a,b,c) #define IDirect3DVolume8_UnlockBox(p) (p)->UnlockBox() #endif /**************************************************************************** * Flags for SetPrivateData method on all D3D8 interfaces * * The passed pointer is an IUnknown ptr. The SizeOfData argument to SetPrivateData * must be set to sizeof(IUnknown*). Direct3D will call AddRef through this * pointer and Release when the private data is destroyed. The data will be * destroyed when another SetPrivateData with the same GUID is set, when * FreePrivateData is called, or when the D3D8 object is freed. ****************************************************************************/ #define D3DSPD_IUNKNOWN 0x00000001L /**************************************************************************** * * Parameter for IDirect3D8 Enum and GetCaps8 functions to get the info for * the current mode only. * ****************************************************************************/ #define D3DCURRENT_DISPLAY_MODE 0x00EFFFFFL /**************************************************************************** * * Flags for IDirect3D8::CreateDevice's BehaviorFlags * ****************************************************************************/ #define D3DCREATE_FPU_PRESERVE 0x00000002L #define D3DCREATE_MULTITHREADED 0x00000004L #define D3DCREATE_PUREDEVICE 0x00000010L #define D3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020L #define D3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040L #define D3DCREATE_MIXED_VERTEXPROCESSING 0x00000080L #define D3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100L /**************************************************************************** * * Parameter for IDirect3D8::CreateDevice's iAdapter * ****************************************************************************/ #define D3DADAPTER_DEFAULT 0 /**************************************************************************** * * Flags for IDirect3D8::EnumAdapters * ****************************************************************************/ #define D3DENUM_NO_WHQL_LEVEL 0x00000002L /**************************************************************************** * * Maximum number of back-buffers supported in DX8 * ****************************************************************************/ #define D3DPRESENT_BACK_BUFFERS_MAX 3L /**************************************************************************** * * Flags for IDirect3DDevice8::SetGammaRamp * ****************************************************************************/ #define D3DSGR_NO_CALIBRATION 0x00000000L #define D3DSGR_CALIBRATE 0x00000001L /**************************************************************************** * * Flags for IDirect3DDevice8::SetCursorPosition * ****************************************************************************/ #define D3DCURSOR_IMMEDIATE_UPDATE 0x00000001L /**************************************************************************** * * Flags for DrawPrimitive/DrawIndexedPrimitive * Also valid for Begin/BeginIndexed * Also valid for VertexBuffer::CreateVertexBuffer ****************************************************************************/ /* * DirectDraw error codes */ #define _FACD3D 0x876 #define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code ) /* * Direct3D Errors */ #define D3D_OK S_OK #define D3DERR_WRONGTEXTUREFORMAT MAKE_D3DHRESULT(2072) #define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_D3DHRESULT(2073) #define D3DERR_UNSUPPORTEDCOLORARG MAKE_D3DHRESULT(2074) #define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_D3DHRESULT(2075) #define D3DERR_UNSUPPORTEDALPHAARG MAKE_D3DHRESULT(2076) #define D3DERR_TOOMANYOPERATIONS MAKE_D3DHRESULT(2077) #define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_D3DHRESULT(2078) #define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_D3DHRESULT(2079) #define D3DERR_CONFLICTINGRENDERSTATE MAKE_D3DHRESULT(2081) #define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_D3DHRESULT(2082) #define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_D3DHRESULT(2086) #define D3DERR_DRIVERINTERNALERROR MAKE_D3DHRESULT(2087) #define D3DERR_NOTFOUND MAKE_D3DHRESULT(2150) #define D3DERR_MOREDATA MAKE_D3DHRESULT(2151) #define D3DERR_DEVICELOST MAKE_D3DHRESULT(2152) #define D3DERR_DEVICENOTRESET MAKE_D3DHRESULT(2153) #define D3DERR_NOTAVAILABLE MAKE_D3DHRESULT(2154) #define D3DERR_OUTOFVIDEOMEMORY MAKE_D3DHRESULT(380) #define D3DERR_INVALIDDEVICE MAKE_D3DHRESULT(2155) #define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156) #define D3DERR_DRIVERINVALIDCALL MAKE_D3DHRESULT(2157) #ifdef __cplusplus }; #endif #endif /* (DIRECT3D_VERSION >= 0x0800) */ #endif /* _D3D_H_ */