// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef sw_Half_hpp #define sw_Half_hpp namespace sw { class half { public: half() = default; explicit half(float f); operator float() const; half &operator=(half h); half &operator=(float f); private: unsigned short fp16i; }; inline half shortAsHalf(short s) { union { half h; short s; } hs; hs.s = s; return hs.h; } class RGB9E5 { unsigned int R : 9; unsigned int G : 9; unsigned int B : 9; unsigned int E : 5; public: void toRGB16F(half rgb[3]) const { constexpr int offset = 24; // Exponent bias (15) + number of mantissa bits per component (9) = 24 const float factor = (1u << E) * (1.0f / (1 << offset)); rgb[0] = half(R * factor); rgb[1] = half(G * factor); rgb[2] = half(B * factor); } }; class R11G11B10F { unsigned int R : 11; unsigned int G : 11; unsigned int B : 10; static inline half float11ToFloat16(unsigned short fp11) { return shortAsHalf(fp11 << 4); // Sign bit 0 } static inline half float10ToFloat16(unsigned short fp10) { return shortAsHalf(fp10 << 5); // Sign bit 0 } public: void toRGB16F(half rgb[3]) const { rgb[0] = float11ToFloat16(R); rgb[1] = float11ToFloat16(G); rgb[2] = float10ToFloat16(B); } }; } #endif // sw_Half_hpp