// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef D3D8_Direct3D8_hpp #define D3D8_Direct3D8_hpp #include "Unknown.hpp" #include <stdio.h> #include <initguid.h> #include <d3d8.h> namespace D3D8 { class Direct3DDevice8; class Direct3D8 : public IDirect3D8, protected Unknown { public: Direct3D8(int version, const HINSTANCE instance); ~Direct3D8() override; // IUnknown methods long __stdcall QueryInterface(const IID &iid, void **object) override; unsigned long __stdcall AddRef() override; unsigned long __stdcall Release() override; // IDirect3D8 methods long __stdcall CheckDepthStencilMatch(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat) override; long __stdcall CheckDeviceFormat(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapaterFormat, unsigned long usage, D3DRESOURCETYPE type, D3DFORMAT checkFormat) override; long __stdcall CheckDeviceMultiSampleType(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE_TYPE multiSampleType) override; long __stdcall CheckDeviceType(unsigned int adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed) override; long __stdcall CreateDevice(unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviorFlags, D3DPRESENT_PARAMETERS *presentParameters, IDirect3DDevice8 **returnedDeviceInterface) override; long __stdcall EnumAdapterModes(unsigned int adapter, unsigned int index, D3DDISPLAYMODE *mode) override; unsigned int __stdcall GetAdapterCount() override; long __stdcall GetAdapterDisplayMode(unsigned int adapter, D3DDISPLAYMODE *mode) override; long __stdcall GetAdapterIdentifier(unsigned int adapter, unsigned long flags, D3DADAPTER_IDENTIFIER8 *identifier) override; unsigned int __stdcall GetAdapterModeCount(unsigned int adapter) override; HMONITOR __stdcall GetAdapterMonitor(unsigned int adapter) override; long __stdcall GetDeviceCaps(unsigned int adapter, D3DDEVTYPE deviceType, D3DCAPS8 *caps) override; long __stdcall RegisterSoftwareDevice(void *initializeFunction) override; private: void loadSystemD3D8(); // Creation parameters const int version; const HINSTANCE instance; DEVMODE *displayMode; int numDisplayModes; // Real D3D8 library and IDirect3D8 object HMODULE d3d8Lib; IDirect3D8 *d3d8; }; } #endif // D3D8_Direct3D8_hpp