// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef D3D8_Direct3DIndexBuffer8_hpp #define D3D8_Direct3DIndexBuffer8_hpp #include "Direct3DResource8.hpp" #include <d3d8.h> namespace sw { class Resource; } namespace D3D8 { class Direct3DIndexBuffer8 : public IDirect3DIndexBuffer8, public Direct3DResource8 { public: Direct3DIndexBuffer8(Direct3DDevice8 *device, unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool); ~Direct3DIndexBuffer8() override; // IUnknown methods long __stdcall QueryInterface(const IID &iid, void **object) override; unsigned long __stdcall AddRef() override; unsigned long __stdcall Release() override; // IDirect3DResource8 methods long __stdcall FreePrivateData(const GUID &guid) override; long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size) override; void __stdcall PreLoad() override; long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) override; long __stdcall GetDevice(IDirect3DDevice8 **device) override; unsigned long __stdcall SetPriority(unsigned long newPriority) override; unsigned long __stdcall GetPriority() override; D3DRESOURCETYPE __stdcall GetType() override; // IDirect3DIndexBuffer8 methods long __stdcall GetDesc(D3DINDEXBUFFER_DESC *description) override; long __stdcall Lock(unsigned int offset, unsigned int size, unsigned char **data, unsigned long flags) override; long __stdcall Unlock() override; // Internal methods sw::Resource *getResource() const; bool is32Bit() const; private: // Creation parameters const unsigned int length; const long usage; const D3DFORMAT format; const D3DPOOL pool; bool locked; unsigned int lockOffset; unsigned int lockSize; unsigned char *lockData; sw::Resource *indexBuffer; }; } #endif // D3D8_Direct3DIndexBuffer8_hpp