// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "Direct3DResource8.hpp" #include "Direct3DDevice8.hpp" #include "Debug.hpp" namespace D3D8 { unsigned int Direct3DResource8::memoryUsage = 0; Direct3DResource8::PrivateData::PrivateData() { data = 0; } Direct3DResource8::PrivateData::PrivateData(const void *data, int size, bool managed) { this->size = size; this->managed = managed; this->data = (void*)new unsigned char[size]; memcpy(this->data, data, size); if(managed) { ((IUnknown*)data)->AddRef(); } } Direct3DResource8::PrivateData &Direct3DResource8::PrivateData::operator=(const PrivateData &privateData) { size = privateData.size; managed = privateData.managed; if(data) { if(managed) { ((IUnknown*)data)->Release(); } delete[] data; } data = (void*)new unsigned char[size]; memcpy(data, privateData.data, size); return *this; } Direct3DResource8::PrivateData::~PrivateData() { if(data && managed) { ((IUnknown*)data)->Release(); } delete[] data; data = 0; } Direct3DResource8::Direct3DResource8(Direct3DDevice8 *device, D3DRESOURCETYPE type, unsigned int size) : device(device), type(type), size(size) { priority = 0; memoryUsage += size; } Direct3DResource8::~Direct3DResource8() { memoryUsage -= size; } long Direct3DResource8::QueryInterface(const IID &iid, void **object) { TRACE(""); if(iid == IID_IDirect3DResource8 || iid == IID_IUnknown) { AddRef(); *object = this; return S_OK; } *object = 0; return NOINTERFACE(iid); } unsigned long Direct3DResource8::AddRef() { TRACE(""); return Unknown::AddRef(); } unsigned long Direct3DResource8::Release() { TRACE(""); return Unknown::Release(); } long Direct3DResource8::GetDevice(IDirect3DDevice8 **device) { TRACE(""); if(!device) { return INVALIDCALL(); } this->device->AddRef(); *device = this->device; return D3D_OK; } long Direct3DResource8::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) { TRACE(""); privateData[guid] = PrivateData(data, size, flags == D3DSPD_IUNKNOWN); return D3D_OK; } long Direct3DResource8::GetPrivateData(const GUID &guid, void *data, unsigned long *size) { TRACE(""); Iterator result = privateData.find(guid); if(result == privateData.end()) { return NOTFOUND(); } if(result->second.size > *size) { return MOREDATA(); } memcpy(data, result->second.data, result->second.size); return D3D_OK; } long Direct3DResource8::FreePrivateData(const GUID &guid) { TRACE(""); Iterator result = privateData.find(guid); if(result == privateData.end()) { return D3DERR_NOTFOUND; } privateData.erase(guid); return D3D_OK; } unsigned long Direct3DResource8::SetPriority(unsigned long newPriority) { TRACE(""); unsigned long oldPriority = priority; priority = newPriority; return oldPriority; } unsigned long Direct3DResource8::GetPriority() { TRACE(""); return priority; } void Direct3DResource8::PreLoad() { TRACE(""); return; // FIXME: Anything to do? } D3DRESOURCETYPE Direct3DResource8::GetType() { TRACE(""); return type; } unsigned int Direct3DResource8::getMemoryUsage() { return memoryUsage; } }