// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "Direct3DVertexDeclaration8.hpp" #include "Debug.hpp" #include <d3d8types.h> namespace D3D8 { Direct3DVertexDeclaration8::Direct3DVertexDeclaration8(Direct3DDevice8 *device, const unsigned long *vertexElement) : device(device) { int size = sizeof(unsigned long); const unsigned long *element = vertexElement; while(*element != 0xFFFFFFFF) { size += sizeof(unsigned long); element++; } declaration = new unsigned long[size / sizeof(unsigned long)]; memcpy(declaration, vertexElement, size); } Direct3DVertexDeclaration8::~Direct3DVertexDeclaration8() { delete[] declaration; declaration = 0; } long Direct3DVertexDeclaration8::QueryInterface(const IID &iid, void **object) { TRACE(""); ASSERT(false); // Internal object return NOINTERFACE(iid); } unsigned long Direct3DVertexDeclaration8::AddRef() { TRACE(""); return Unknown::AddRef(); } unsigned long Direct3DVertexDeclaration8::Release() { TRACE(""); return Unknown::Release(); } const unsigned long *Direct3DVertexDeclaration8::getDeclaration() const { return declaration; } }