// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef D3D8_Direct3DVolume8_hpp #define D3D8_Direct3DVolume8_hpp #include "Unknown.hpp" #include "Surface.hpp" #include <d3d8.h> namespace D3D8 { class Direct3DDevice8; class Direct3DResource8; class Direct3DVolumeTexture8; class Direct3DVolume8 : public IDirect3DVolume8, public Unknown, public sw::Surface { public: Direct3DVolume8(Direct3DDevice8 *device, Direct3DVolumeTexture8 *container, int width, int height, int depth, D3DFORMAT format, D3DPOOL pool, bool locakble, unsigned long usage); ~Direct3DVolume8() override; // Surface methods void *lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) override; void unlockInternal() override; // IUnknown methods long __stdcall QueryInterface(const IID &iid, void **object) override; unsigned long __stdcall AddRef() override; unsigned long __stdcall Release() override; // IDirect3DVolume8 methods long __stdcall FreePrivateData(const GUID &guid) override; long __stdcall GetContainer(const IID &iid, void **container) override; long __stdcall GetDesc(D3DVOLUME_DESC *description) override; long __stdcall GetDevice(IDirect3DDevice8 **device) override; long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size) override; long __stdcall LockBox(D3DLOCKED_BOX *lockedVolume, const D3DBOX *box, unsigned long flags) override; long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) override; long __stdcall UnlockBox() override; private: static sw::Format translateFormat(D3DFORMAT format); static unsigned int memoryUsage(int width, int height, int depth, D3DFORMAT format); // Creation parameters Direct3DVolumeTexture8 *const container; const int width; const int height; const int depth; const D3DFORMAT format; const D3DPOOL pool; const bool lockable; const unsigned long usage; Direct3DResource8 *resource; }; } #endif // D3D8_Direct3DVolume8_hpp