// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef D3D8_Unknown_hpp #define D3D8_Unknown_hpp #include <unknwn.h> namespace D3D8 { class Unknown : IUnknown { public: Unknown(); virtual ~Unknown(); // IUnknown methods long __stdcall QueryInterface(const IID &iid, void **object); unsigned long __stdcall AddRef(); unsigned long __stdcall Release(); // Internal methods virtual void bind(); virtual void unbind(); private: volatile long referenceCount; volatile long bindCount; }; } #endif // D3D8_Unknown_hpp