// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "Direct3DCubeTexture9.hpp" #include "Direct3DDevice9.hpp" #include "Direct3DSurface9.hpp" #include "Resource.hpp" #include "Debug.hpp" #include <assert.h> namespace D3D9 { Direct3DCubeTexture9::Direct3DCubeTexture9(Direct3DDevice9 *device, unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DBaseTexture9(device, D3DRTYPE_CUBETEXTURE, format, pool, levels, usage), edgeLength(edgeLength) { if(levels == 0) { this->levels = sw::log2(sw::max((int)edgeLength, 1)) + 1; } for(unsigned int face = 0; face < 6; face++) { int width = edgeLength; int height = edgeLength; for(unsigned int level = 0; level < sw::MIPMAP_LEVELS; level++) { if(level < this->levels) { surfaceLevel[face][level] = new Direct3DSurface9(device, this, width, height, format, pool, D3DMULTISAMPLE_NONE, 0, false, usage); surfaceLevel[face][level]->bind(); } else { surfaceLevel[face][level] = 0; } width = sw::max(1, width / 2); height = sw::max(1, height / 2); } } } Direct3DCubeTexture9::~Direct3DCubeTexture9() { for(unsigned int face = 0; face < 6; face++) { for(int level = 0; level < sw::MIPMAP_LEVELS; level++) { if(surfaceLevel[face][level]) { surfaceLevel[face][level]->unbind(); surfaceLevel[face][level] = 0; } } } } long Direct3DCubeTexture9::QueryInterface(const IID &iid, void **object) { CriticalSection cs(device); TRACE(""); if(iid == IID_IDirect3DCubeTexture9 || iid == IID_IDirect3DBaseTexture9 || iid == IID_IDirect3DResource9 || iid == IID_IUnknown) { AddRef(); *object = this; return S_OK; } *object = 0; return NOINTERFACE(iid); } unsigned long Direct3DCubeTexture9::AddRef() { TRACE(""); return Direct3DBaseTexture9::AddRef(); } unsigned long Direct3DCubeTexture9::Release() { TRACE(""); return Direct3DBaseTexture9::Release(); } long Direct3DCubeTexture9::FreePrivateData(const GUID &guid) { CriticalSection cs(device); TRACE(""); return Direct3DBaseTexture9::FreePrivateData(guid); } long Direct3DCubeTexture9::GetPrivateData(const GUID &guid, void *data, unsigned long *size) { CriticalSection cs(device); TRACE(""); return Direct3DBaseTexture9::GetPrivateData(guid, data, size); } void Direct3DCubeTexture9::PreLoad() { CriticalSection cs(device); TRACE(""); Direct3DBaseTexture9::PreLoad(); } long Direct3DCubeTexture9::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) { CriticalSection cs(device); TRACE(""); return Direct3DBaseTexture9::SetPrivateData(guid, data, size, flags); } long Direct3DCubeTexture9::GetDevice(IDirect3DDevice9 **device) { CriticalSection cs(this->device); TRACE(""); return Direct3DBaseTexture9::GetDevice(device); } unsigned long Direct3DCubeTexture9::SetPriority(unsigned long newPriority) { CriticalSection cs(device); TRACE(""); return Direct3DBaseTexture9::SetPriority(newPriority); } unsigned long Direct3DCubeTexture9::GetPriority() { CriticalSection cs(device); TRACE(""); return Direct3DBaseTexture9::GetPriority(); } D3DRESOURCETYPE Direct3DCubeTexture9::GetType() { CriticalSection cs(device); TRACE(""); return Direct3DBaseTexture9::GetType(); } void Direct3DCubeTexture9::GenerateMipSubLevels() { CriticalSection cs(device); TRACE(""); if(!(usage & D3DUSAGE_AUTOGENMIPMAP)) { return; } resource->lock(sw::PUBLIC); for(unsigned int face = 0; face < 6; face++) { if(!surfaceLevel[face][0]->hasDirtyContents()) { continue; } for(unsigned int i = 0; i < levels - 1; i++) { device->stretchRect(surfaceLevel[face][i], 0, surfaceLevel[face][i + 1], 0, GetAutoGenFilterType()); } surfaceLevel[face][0]->markContentsClean(); } resource->unlock(); } D3DTEXTUREFILTERTYPE Direct3DCubeTexture9::GetAutoGenFilterType() { CriticalSection cs(device); TRACE(""); return Direct3DBaseTexture9::GetAutoGenFilterType(); } unsigned long Direct3DCubeTexture9::GetLevelCount() { CriticalSection cs(device); TRACE(""); return Direct3DBaseTexture9::GetLevelCount(); } unsigned long Direct3DCubeTexture9::GetLOD() { CriticalSection cs(device); TRACE(""); return Direct3DBaseTexture9::GetLOD(); } long Direct3DCubeTexture9::SetAutoGenFilterType(D3DTEXTUREFILTERTYPE filterType) { CriticalSection cs(device); TRACE(""); return Direct3DBaseTexture9::SetAutoGenFilterType(filterType); } unsigned long Direct3DCubeTexture9::SetLOD(unsigned long newLOD) { CriticalSection cs(device); TRACE(""); return Direct3DBaseTexture9::SetLOD(newLOD); } long Direct3DCubeTexture9::AddDirtyRect(D3DCUBEMAP_FACES face, const RECT *dirtyRect) { CriticalSection cs(device); TRACE(""); // UNIMPLEMENTED(); return D3D_OK; } long Direct3DCubeTexture9::GetCubeMapSurface(D3DCUBEMAP_FACES face, unsigned int level, IDirect3DSurface9 **cubeMapSurface) { CriticalSection cs(device); TRACE(""); *cubeMapSurface = 0; if(face >= 6 || level >= GetLevelCount() || !surfaceLevel[face][level]) { return INVALIDCALL(); } surfaceLevel[face][level]->AddRef(); *cubeMapSurface = surfaceLevel[face][level]; return D3D_OK; } long Direct3DCubeTexture9::GetLevelDesc(unsigned int level, D3DSURFACE_DESC *description) { CriticalSection cs(device); TRACE(""); if(!description || level >= GetLevelCount() || !surfaceLevel[0][level]) { return INVALIDCALL(); } return surfaceLevel[0][level]->GetDesc(description); } long Direct3DCubeTexture9::LockRect(D3DCUBEMAP_FACES face, unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags) { CriticalSection cs(device); TRACE(""); if(!lockedRect || face >= 6 || level >= GetLevelCount() || !surfaceLevel[face][level]) { return INVALIDCALL(); } return surfaceLevel[face][level]->LockRect(lockedRect, rect, flags); } long Direct3DCubeTexture9::UnlockRect(D3DCUBEMAP_FACES face, unsigned int level) { CriticalSection cs(device); TRACE(""); if(face >= 6 || level >= GetLevelCount() || !surfaceLevel[face][level]) { return INVALIDCALL(); } return surfaceLevel[face][level]->UnlockRect(); } Direct3DSurface9 *Direct3DCubeTexture9::getInternalCubeMapSurface(D3DCUBEMAP_FACES face, unsigned int level) { return surfaceLevel[face][level]; } }